I played about 3 hours of 2018, and my honest opinion is that the story was kind of interesting, but the gameplay was slow and clunky. The most fun I had with my time was the fight in the beginning with Baldur, and most of it was a cutscene. I prefer the gameplay and fluidity of combat in the original trilogy, which I have beaten, to this new version. With that being said, it’s still a good game, just not my cup of tea.
As someone who has played from the beginning, and seen the entire storyline unfold through the multiple directors, I was so disappointed…in nothing absolutely at all whatsoever about the new games.
I thought it was really cool how they stitched the story back to GoW3 and developed the new character so thoughtfully. Christopher Judge seemed to take the character much further while adding depth, and being thoughtful too.
If Jaffe doesn’t like that Kratos isn’t a mindless rage machine, different strokes I guess. He’s definitely in the minority and I think every subsequent game director did an overall better job than he did in GoW 1. *shrug
Parts of 2018 and Ragnarok and the ending of both actually had me tear up a bit, not many games accomplish that. It was very heartfelt and emotional I enjoyed seeing a proper character arc for Kratos and his kid and watching them develop.
I also really liked the themes of redemption and trying to be better not just for yourself, but for the people around you, I liked that Kratos has to reflect on his actions and actually come to terms with how he was for all intents and purposes, a monster.
I liked that even enemies where made more complex and given good character arcs. 2018 and Ragnarok are so well done and I love them. The old GoW trilogy was also fun and had good writing in it’s own merit and direction, but the new games are something else entirely in a good way and I vastly prefer the character and relationship focused writing in the newer games.
Something about the new games that really bothered me was how it handled puzzle rooms. You’d walk into a room and start to look around then your kid would yell out “hey I think we should shoot that target up there which should knock down this bridge for us”. Golly thanks, guess I won’t get to attempt to figure things out myself then. I pretty much fell off about 10 hours into the first one because I found that so frustrating. Does that go away after a while?
I can’t think of any times he did that when I played. Most things I either figured out right away or missed quickly. I went backtracking while he was in his rebellious phase and he was mostly useless as a tutorial prompt. Any scenes out of order that required him to be cheery made him seem mentally unstable too.
Yeah, while I personally really enjoyed both new games, I can understand not liking the way the gameplay went. However, I think Kratos’ story is a perfect evolution for the character, so I cannot really understand his opinion there
I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.
But, they’re better than the vast majority of video game plots, because that’s a low bar.
Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).
Jaffe always struck me as a perpetual adolescent. The two GoW games he worked on were great for the time, but the stories were shallow excuses to showcase as much gore as possible. His other big property, Twisted Metal, was genre-defining gameplay but any narrative was just edgelord violence and/or crass humor.
The last “big” project I remember coming down the pipe from him was Drawn to Death, which took his signature juvenile tastes and combined them with horrible gameplay and eye-blistering art direction. As far as I’m aware, he hasn’t worked on a game since.
I’m not saying the new GoW games are perfect, but I wouldn’t say Jaffe has a trusted critical eye.
I fully agree. If you read my first comment, I pretty clearly as much as the new ones are pretty bad (story wise), the two Jaffe worked on are even worse in that regard.
Ehh, h’s not wrong. If this David Jaffe guy is a pro-revenge type, of course he has the right to be unhappy: the writers for the new games blatantly said in interviews they completely changed the story around to oppose revenge, completely against the wishes of this Jaffe fellow apparently. Which is ironically a vengeful act.
People don’t have the right to just change stories to suit their personal opinions and the new writers need to learn to respect that.
Lest the writers after that change it back to a pro-revenge story with depth and good writing just to spite them.
Blatant anti-revenge stories are bland, predictable, preachy and uninteresting.
You don’t have the right to do whatever you want simply because you like it.
Yes… Yes you do? Lmao brother have you experienced any story or art in the last, I dunno, ten thousand years? Everyone is just retelling an existing story with their own little tweak or twist.
Look, it seems like you didn’t like the creative direction of the new games, and that’s fine. But getting mad at the writers and claiming they didn’t have “the right” to write the story as they saw fit (in a brand new series of video games btw, not remakes of the existing ones) is weird.
You can certainly write fanfiction and create fanart all you want to. People have done it for thousands of years. But it’ll never be the original story no matter how much you want it to be.
You are not the original creator of the franchise. Grow up and get over it.
Getting mad at me for telling you the truth won’t change that fact, and it won’t make Jaffe any less correct in his complaint that the writers deliberately destroyed his creation and his original intent. Because they did, and they admitted they did it because they didn’t want a pro revenge story in media.
Go look up the interviews with the recent GoW writers. Go actually do some research instead of throwing a temper tantrum here because I won’t let you do what you want.
Objective reality is a thing whether you want it to be or not. You don’t get to decide what the truth is.
Dawg where have I claimed to be an original creator of the franchise? You’re being koo koo for cocoa puffs right now lmao. And the writers didn’t destroy anything. The original games are still there. If Jaffe wanted the new games to be different, if he wanted to preserve his “original intent”, he should have written them himself.
Jaffe writing the original story doesn’t give him the power to dictate how new stories based on his work are written, and that’s objective reality, not whatever fantasyland you’re living in.
When your dumbass looked at me telling you you can’t just do whatever you want, and you responded, “Actually yes, I can”. Like a fucking child.
When you devolve into insults instead of responding with anything substantive because you know I am right and you are wrong.
And when deep down inside you felt the pit in your heart grow like a fucking maw when confronted with the fact that reality exists independently of your whim and whimsy.
Now you don’t get a say in what is canon and what is not. Only original creators can do that. Other people’s works are derivatives at best. That’s the reality you have to learn to accept because reality won’t change simply because you don’t like it.
Now when you grow up and actually become an adult, we can continue this conversation. I am not gonna waste any more time arguing with a child.
If you already own a decent PC, most of these games have already been released there, although later than on PS5. Only ones missing from that list so far are GoW: Ragnarok and Spider-Man 2.
I thought the story in Horizon was fantastic. I’m a Sci-fi nerd, so that all hit home with me. The second game, not so much though. It was like they didn’t quite get why the story of the first game worked.
I have problems with God of War though. The story feels like an attempt to copy what The Last of Us did with Ellie and Joel, but without really understanding why their dynamic worked.
I have a lot of complaints about the HFW plot but the biggest one is the juvenile way they handled Tilda and Sylens in their capacity as prime movers. Aloy herself is a mature character but the story around her takes place in a moral scape of the world as seen by a fifteen year old.
Sylens goes through the motions of his scheme and keeps the same smug “I’m above it all and don’t owe anyone any explanations” attitude, through setback after setback and reality check after reality check. It seemed like the authors were poised to deliver a harsh discussion about ends vs means, how the world isn’t a magical fairy tale and sometimes something important needs to be done that requires dirty politics and won’t be magically solved by the one pure hero pulling the sword out of the rock; but then they squandered it completely and went back to ‘yeah all glory to the chosen one’. Most frustratingly they had their angle right there, already baked in: Aloy fails the first 7 times she tries to do anything, so if Sylens mocked her “this is the real world, you don’t just go ahead and solve things, Hero”, she could legitimately retort “idk, have you tried”. Instead they just don’t have this discussion and go back and forth “screw you I hate you” “behave, girl” again and again in a flat loop.
Tilda was made in the mold of this cringey moral that’s all the rage now about how everyone’s an abuser and when people say “I love you” they really mean “I own you” (as also seen in Dragon Age: Absolution). It reads like someone’s pent up frustration about their controlling parents, like in his nightmares the person who created this plotline sees his mother taking to the air in that floating exoskeleton and shouting amid a rain of guided missiles “you’re going to college and that’s final, submit or perish”.
I feel like HFW kind of lost the plot when it introduced the Far Zeniths. They just didn’t work for some reason. I kind of wish if they were going that route, they had been the descendants of the people who left for Far Zenith and they had a better reason for wanting Gaia and Earth or something, so they weren’t just cartoonishly evil.
I think the main problem with the world of Horizon is that the most interesting event in their world has already happened.
The story of Zero Dawn worked so well because it is the interwoven tale of a young woman who sets out to discover why she was cast out of her village at birth, and the almost archaeological unraveling of why the world is the way it is. When you finally piece together both the plot is almost already at it’s climax, and you are left with both the understanding of why it must be Aloy who stops the new threat to the world, and the motivation to do so.
But that doesn’t work for a sequel. The format of Zero Dawn relies on exposition about the very nature of the world, that’s why the main quest has a bunch of missions that more or less boil down to walking around an old facility and listening to recordings.
How are you going to translate that into a new sequel? Either you’ve got sequels planned already, which I find unlikely given what Forbidden West amounted to, or you need to try to invent more world building and plot. It seemed quite clear to me that Guerillas writers for Forbidden West didn’t know their own world as well as I had assumed they did. The “how did we get here” plot in Zero Dawn revolved around a small cast characters, who, with the exception of one, were all both very neuanced and strongly invested in their own plot. The Zeniths of Forbidden West come across almost as inverse Deus Ex Machina, characters who fly in from the moon with what seems like no other reason to mess up the plot than “We had to find something”.
It’s the reason why I’ve been holding off on getting a PS5, and recently decided I just won’t. The only thing that has come out recently that tempts me is BG3, but I’m past buying a console for a single game; I’ll just play it on PC.
First, I think its the first game of this type to have any successful control scheme for a controller at all, so I think it deserves accolades for making it happen at all.
Second, while I still mostly play in traditional mouse and keyboard, I am an old man now, having played the original BG as a teen when it came out. Having the controller as an option is huge for me when I am in pain.
Anecdotally, my partner never played these games growing up and she fucking hates trying to play with mouse and keyboard. She says it feels clunky and slow and confusing.
Is it the best? No. Is it an excellent effort? Yes, because it actually works.
The fact that a game with a ruleset as complex as DnD manages to have a couch co-op option and gamepad controls built-in is an achievement, imho.
Eh, it depends more on what you’re used to. I personally hate using a mouse and keyboard and greatly prefer a controller, and it’s not that different from other RPG games that use a controller interface. I’m used to a wheel interface from games like Mass Effect, so it’s more intuitive for me than a mouse and keyboard.
Funny thing is, I realize now there’s multiple franchises I’ve stopped for gameplay reasons, not story.
In God of War, not only was I contending with an offset thumbstick that I didn’t feel like replacing, but I was stuck on a fight that I didn’t seem to be geared for, and was getting pummeled.
Last of Us, I got stuck on some stealth section against enemies that didn’t seem to behave as the tutorial suggested.
Demon’s Souks would just be leagues beyond me anyway, so no chance there.
I like the 2018 GOW and first Spider-Man, but just couldn’t get into the sequels. I guess they’re just so similar I felt like I was done and didn’t want more. Horizon I never liked because I hate the combat. I also liked the first Last of Us, but didn’t want to play as someone I hated in the sequel.
Which is something super common in Metroid too.
Hell he probably hasn’t figured out you can shoot up and just tries to jump to fire horizontally at enemies instead.
You can’t even chalk this up to an old man not understanding how modern games are played, either. The OG Metroid on the NES had blocks you could break by shooting upward. He’s just an idiot.
I kinda wish the article has expanded on what he said, if anything. Does he still think they are well made games even if he doesn't like the direction?
Like, I don't like the new Zelda games, I don't think they have stayed true to the original Zelda (not you Zelda II) games. That said, I cannot deny that a lot of care and polish went into them, I just don't like the direction.
Sure, the new God of War games are not the original avatar-of-rage Kratos but they are still exceptional games.
comicbook.com
Najnowsze