“Nowadays” ? They’re just getting good! Did you mean to say, “why are mobile games that suck, so popular” ? It’s because they’re accessible and usually F2P .
Oh yeah. I get it. I guess that’s why I stopped playing those long ago 🙂
I’m a huge mobile gamer though. It’s amazing what we can play on our phones with an xbox controller. It’s better than the pc experience for me because I can map the controller how I want to and am not stuck with the defaults.
Tons of amazing games coming this year. ZZZ wuthering waves Azur Promelia Etc.
You can remap controllers on pc though, like at a system level if you use steam. I remember having to go through a whole rigamarole to customize controls for a mobile game that didn’t support controller, I had to use a weird third party tool that interpreted the controller input as virtual screen touches. It almost kinda worked lmao
I remember way back trying to play genshin on my pc and it wouldnt let me map the right button trigger to attack , like i like it and I was like, i’m just going back to mobile.
I think HL3 will only happen to push some frontier in gaming, like they did with Alyx and VR. It’s the only safe move with that franchise and all the hype
I mean at least Source 1 is still being used to develop games (or at least was before Source 2 code and all was released). Valve made a game engine so tough and versatile you can make it do anything you want.
GMod took that engine, and has done absolutely wild things with it. Hell, even just the modders for Half-Life have done crazy things with it, like make it into an isometric RTS game with Lambda Wars.
This is exactly it. Most of their major titles utilize some new tech or groundbreaking feature and whatever they have planned for HL3 is just not ready yet.
Dunno if it is good or bad, but Warframe has this loading screen where you see players’ ships and you can steer them a bit. No real point to it, but at least it’s something to do when waiting for someone to load in.
Not a hot take at all. It was revolutionary for the first year it was released and then was quickly surpassed on every front by any company that put slightly more effort (and more cost) into any part of the switch: graphics, sensors, controllers, expandability, etc. Pretty stock for any Nintendo product, because they only focus on hardware that be produced mass-market and get good profit margins on. Which means it’s often made with current-to-dated components that can get overlooked because it’s the only platform you can play Nintendo games on. Also, not sure why they are so allergic to ergonomics, all the way back to the NES controller, the least comfortable controller of its peers
Outer Wilds and Hollow Knight share the spotlight for greatest games of all time. Both are as close to perfect as it gets.
Bastion gets an honorable mention. Not sure if SuperGiant Games is considered indie anymore, especially now that Hades hit big, but I love their early work.
I’ve really enjoyed playing Tails of Iron (metroidvania with a focus on learning bosses attacks) lately. For programming games, I really liked Shenzhen IO (You create hardware with something resembling an Assembly language and a printable manual) and Human Resources Machine (drag and drop assembly programming)
I also have a soft spot for anything from Ska Studios (I maed a game with zombies in it, salt and sanctuary, salt and sacrifice, dishwasher, Charlie murder, and a bunch of older games that are probably not playable anymore)
Also looks like everyone else forgot to mention the great game that is Undertale as well.
I’ve never played so I’m not sure what the systems are. Is that video not showing someone complete the level? Is it the level creator having to prove it is solvable to submit it?
The second video with ThaBeast explaining the level shows the creators upload video yes. The level creator must beat the level for it to get uploaded to the servers. So in this case uncleared means a level not cleared by anyone other than the creator.
What metric are we using? The developer whose games I like the most? The developer who treats their employees best? Or treats their customers best?
Valve has produced mostly bangers, seems to treat customers well and is by all accounts a great place to work. They’ve also been pushing development for gaming on Linux. Hard not to go with them, even though it’s debatable whether they could be classified as a game developer anymore. But that’s fine.
Remedy deserves a shout-out for sticking to their guns, and continuing to produce weird artistic games that push the envelope in the AAA space.
I’m not as high on BG3 as most people (though it’s obviously a great game), but Larian also belongs in the discussion surely. I only ever hear good things about them.
Finally, the developer who inspires me the most is probably Lucas Pope. I love his ability to think outside the box and find entertaining gameplay loops in seemingly mundane things, but moreover I am just so impressed by how multitalented he is. I still can’t believe Obra Dinn was a one-man production. I love his artstyle and the music he makes as much as the games themselves.
I think klei may be my favourite studio. They create amazing games that are all truly unique but backed by strong game design concepts.
Mark of the ninja - great 2d stealth game were most games in the genre are 3d.
Invisible Inc - great turn-based Rougelike stealth game.
Don’t starve - probably one of the best survival games out there that relies on clever resource management rather than combat
Oxygen not included - a base building survival game, that is well designed to ramp up difficulty with the long term needs of your base
Griftlands - deck building game with a charming plot and interesting mechanics.
Each game they output is truly unique and interesting experience with some really clever design choices, but I think the point they became my favourite studio is when I read their article on Intrinsic vs. Extrinsic rewards to appreciate how well thought out their games were.
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