We do have a problem of polarisation. But on the other hand we also have a problem of too many games, so we simply can’t play them all. This leads us to a need to choose which one to pick. And a bad choice is very bad, because games are expensive and time consuming.
Now the real problem is when a community mistaken a new game for another. Like avowed was considered a terrible game because the leader scroll fanboys thought it would be their next game, and it wasn’t. Anyone who know what old school bioware games were will certainly love avowed.
Now while veilgard is not a bad game, is it actually good? I’m not informed enough yet about it, but bioware has been terrible in the last decade, so I am clearly very wary of what they’re doing.
I will wait for a discount for both those games, and I’ll play avowed first because I’m informed and careful, and I have other games to play already.
On the side there’s also the problem of fascist propaganda that will brand a game woke a try to destroy it.
I spent the whole game as Evie unless forced to play as Jacob. And other than those inane carriage sections I found it very enjoyable.
I haven’t played Unity, but I’ve watched it being played and definitely hard agree on the difference between the parkour. At least in Syndicate, Evie feels more fluid compared to her brother.
The WW1 section was my favourite, honestly, even though it was so short.
I did the exact opposite lol. Usually I’m a stealth person but Jacob got me to enjoy running around punching people and only played Evie unless I was forced
And then you die because a blood clot that formed in your leg came loose and shot up into your brain, because you’ve been sitting for weeks playing videogames.
I enjoy it. Good themeparkey action-adventure-rpg. Beautiful and awesome environments. Gameplay is good enough as I’m mostly there to see the spiritual fallout from PoE2.
Dread. The movement feels incredible and I feel like its map naturally leads players to the next relevant area the best without as much backtracking and getting lost. Brilliant game.
I would agree with Dread. It is such a a nice clean game and that last boss was an actual challenge. Many games are awesome but fumble the last boss.
Before Dread, I would say the Super Metroid on SNES, that game introduced (at least me) the wall jumps and the sprint to down boost jump thing. I always tired to saved the animals when leaving the planet, but it’s not like they were able to get off the planet, so I’m not sure if it really helped.
It’s hard to think of any one mod that got remotely close to changing a game the way GMod did for HL2/CS:S/source engine titles. I spent thousands of hours in GMod as a kid, it added infinite teplaya ility to the HL2 campaign, forums like Facepunch and PHWOnline became my second home. There was a ton of content to be loaded from there and FPSBanana, the thriving webcomic scene was truly special.
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