I don’t know what kind of funny or what style of review you’re looking for, but there’s Matt McMuscles, who does “What Happened” and “The worst fighting game”.
What happened is not technically always about bad games, but about troubled development in general. Most of them do end up rather disastrous or at least disappointing and are known for it though.
The worst fighting game, however, exclusively reviews bad games, since, well, he’s looking for the worst one.
I heard his voice in River City Girls 2 and was like “Is that the Criticom Saga guy…?” I didn’t think it was such a distinct voice but apparently it is.
I didn’t know he did that, just checked… And yeah, the voice and tone are very recognizable but it’s also a bit funny that his character is a skeleton there too.
I had nearly given up looking for good mobile games when I remembered that emulators exist. Nintendo DS games map pretty well to a smart phone, there are some games that use entirely touch controls. I’m using the MelonDS emulator and I’ve mostly been playing advanced wars: days of ruin and puzzle quest 2. Puzzle quest is pretty excellent and chill by the way.
Lot of life long controller users aren’t good at aiming using only joysticks either with increasingly stronger aim assist over the years doing the bulk of the carrying which has led to some players saying a games controls are bad if the aim assist is weaker than ones they do well in.
Then add in how different the dead zone and acceleration curves are for joysticks from game to game and it makes carrying over muscle memory difficult even if you master joystick in one game. It’s like how acceleration can throw off mouse users.
But, gyro helps a lot if native gyro is mouse like or you opt to bind mouse to gyro, since the sensitivity is something that can be replicated from game to game like people do with regular mice. This video might be a good starting point. One quirk of gyro is that some games you can just bind mouse to gyro and start playing, but other games may not support simultaneous gamepad + mouse so having to opt for mouse and keyboard binds on the controls. Some people bind joystick to gyro but that introduces unwanted negative acceleration.
I recommend Portal for starting out and getting used to gyro. Then once you are used to aiming with gyro something like Left 4 Dead 2 which has good Steam Input support.
Borderlands is a straight up dopamine injection for my brain. You shoot someone, damage numbers go up, brain gets all happy. It’s dumb, but I fucking love it. I also love the writing, the characters, the level designs… it’s exactly the type of gaming comfort food that I enjoy.
When I think “space game” I usually have a specific genre in mind and Mass Effect isn’t it. You don’t even do anything in space unless you count the hub area since it’s your spaceship. For Starfield to be an honorable mention but Elite completely devoid from the list has dealt me near lethal psychic damage. 😩
Haha, I admit that is my personal bias. I was burned in several ways as an E:D Kickstarter backer, especially when the “all updates” part turned out not to include… all updates.
But honestly, I just lost interest. I was doing rare goods trading routes and Frontier nuked them into the ground, and it became very obvious to me that they wanted to force people to play a certain way.
Wrt Mass Effect, I personally think that “space game” shouldn’t just be limited to “flying a spaceship”. I think it’s fair to say spaceships should be part of it, but Halo or KOTOR or any number of other RPGs that are literally all about space aliens and other planets wouldn’t qualify.
I think that Space Sim or certainly Space Combat sub-genres are fair to require actually flying the spacecraft yourself, but Space Games ought to be a big house, imho, to include RPGs and tactics games and even just Alien Planets, so long as the alien part is really the point (which is why I’d consider Stranded: Alien Dawn more of a space game than Rimworld, though it’s a pretty subjective position to be sure).
Maybe the number is from the people who have finished the game. Seems way too high to be all players. After looking it up it seems to be true. 34.4% of players have the Mohg achievement. More than any single ending. Also, Age of the Stars ending is higher than the base Elden Lord ending. Kinda funny considering the whole questline needed for that.
Ah, I meant Total Annihilation. Sorry haven’t played those two, just heard that total annihilation was very similar. I’ll leave my descriptors alone next time.
It surely has its technical flaws but that’s not what mattered to most buyers. Most people bought it to experience fun games and on that end it delivered. remember that at the time gaming was still breaking into main stream society and 3D games were on the frontier both technically and design wise.
Games like Ocarina of Time and Mario 64 really contributed to the design patterns of how 3d games could look like. Back in the day you simply didn’t have as many choices when it came to hardware. What really hurt its game catalog was that apparently it was hard to program for. Who knows what other games we might have seen if the barrier had been lower.
Speaking of the controller: yes, it wasn’t so good and the center joystick tended to wear out too quickly. Rumble pak was a fun gadget and really added to the immersion. What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn’t just a technical deficiency but felt very anti consumer.
Any older disk based console also required a memory card.
Pretty sure the controller was the first to have an analogue joystick.
I think a lot of the quirks of the N64 were because they were essentially first drafts. A lot of first, a lot of ground breaking tech.
Nobody knew what they were doing, at that time: nothing was wrong
What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn’t just a technical deficiency but felt very anti consumer.
I never had many n64 games but I only remember one actually needing the external memory pak. Most first-party games could just save to the cartridge, it’s only a few third parties that cheaped out and didn’t implement that. Meanwhile the PS1 was memory cards only.
Also I don’t think any console had internal storage until the Xbox which introduced a hard disk while the GameCube and PS2 were still using memory cards!
Ok, now that you mention it: I think the difference is that (at least in my region) the PlayStation was sold with a memory card included. Standalone memory cards for it were cheap. N64 came without a memory pack and they were more expensive.
IIRC PS also had a more granular slot size (eg gran turismo takes up 1 slot while final fantasy takes up 3 slots) while on the N64 it was large and fixed (each game takes up one large slot even if that slot doesn’t use up all the data).
In hindsight that has me wondering why they didn’t go for dynamic slot size 🤔. Maybe because a save file could grow over time and they wanted to ensure that you could always overwrite/update?
I never finished Zero Dawn but I’m about 40 hours in. Combat mechanics are wonderful. Doesn’t get boring for me. But the design of quests being numerous “run 3km this way, find a thing, get out” grows old.
I’ll pick it up again later down the road and finish it eventually.
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