Your post made me look and boy are they butt hurt :D
I read through a few threads and what’s pretty telling it’s that they can’t name a specific thing that’s bad with the game and SBIs fault. It’s always “look it up”, “you can Google it”, “how come your haven’t heard yet?” but nothing substantial.
If you liked the demo, I’d go for the game. Have to admit it didn’t look half bad to me either, so I wishlisted it. Maybe let the community here know what you think about it, after a few more hours of playtime and if you found any shoehorned diversity.
Hahaha that’s priceless. I thought they were just wrong and loud, but I also don’t really pay attention to stuff like that. I more so didn’t want to give money to actually awful people (EA’s soon to be owners) and that would be the only thing that would stop me from getting it.
I’ll let you know, but playing through the demo I feel like it’s going to be a really good game.
Sony’s DualShock 4 and DualSense controllers are plug & play on Linux. (IIRC, Sony contributed native drivers.) They work nicely over USB or Bluetooth. Their motion controls are great if you ever play certain console emulators or want to map them to mouse-like movement in Steam Input. (I use this for free look in flight sims.) The built-in touchpad is nice for navigating menus on PC games without having to reach for the mouse. I think they also support headphones, which might be handy when playing while others in the house are sleeping, but I haven’t tried that feature.
Edit:
Also, the analog stick dead zones are nice and small, which can be helpful in some games. They are traditional potentiometer-based Alps sticks, but mine have not developed stick drift in half a decade of use. (Perhaps because I keep my controllers clean and never throw them across the room.) If they ever do start to drift, I can calibrate them in Linux.
Some people prefer sticks with Hall effect sensors for their resistance to stick drift. I like the idea, but those also consume more power, affecting battery life. Some day, perhaps tunnel magnetoresistance (TMR) sensors will be used in more game controllers and retrofit sticks. Those seem to offer the best of both worlds: low power consumption and drift resistance. Since stick drift hasn’t been a problem for me anyway, I’m happy to stay with Sony controllers and all their nice features for now.
Edit 2:
Well, look at that: Valve is using TMR sensors in their upcoming Steam Controller.
Dualsense controllers are likely the best controllers you can buy for PC gaming.
Fully supported feature set, including microvibrations the pressure triggers and even the mic and speaker. The touch pad is a god send for PC gaming too.
I remember a lot of love for the Guild Wars franchise and for the Star Wars: The Old Republic MMOs.
But as a business model, they’re dinosaurs in every sense of the term. Very expensive to produce and maintain. You really need a critical mass of players to cover the costs. They can’t compete on graphics/gameplay relative to your Looter-Shooters or JRPGs. And once the title launches, you’ve got this vanguard of power-users/whales who demand all your attention while the bulk of your player base burns out before they even get to the endgame. So unlike a seasonal Fortnite or Minecraft, you risk a rapid fall-off in participation unless you can satisfy both the high and low ends of the market.
When there’s one or two big MMOs, they can build these enormous audiences and clean up. When there’s a million of them, they can’t kept people engaged long enough to cover their operating costs.
I love everything about ‘Disco Elysium’ in isolation. Art style? Gorgeous. Grimy noiry mood, right up my alley. I love isometric RPGs, though it’s been a while since I played any. Writing is great, from what I’ve heard. Novel mechanics, probably beautiful.
Only, I get into a couple dialogs and realize I need a second computer on the desk, to type up notes. Ain’t no way I’m remembering any of that, especially since I tend to take long breaks in a playthrough. And I just decided in recent years that I need to pay closer attention to stories in games, which I neglected to do back in my youth.
I’ve put twenty notes into the phone (with swipe-typing, thankfully), and that ended my initial experience.
You’re playing a middle aged detective (though he looks older, or at least more worn down) who just woke up from an alcoholic coma after taking all the drugs, unable to remember anything about himself or the world he lives in, except for the fact that there might have been a woman, which was somehow both the best and the worst, and possibly some trivia about disco.
I don’t think you’re supposed to be able to remember or understand everything the game throws at you, at least on a first playthrough. That’s what Kim is for.
Just go with the flow, and remember that in this game failure often leads to more enjoyable outcomes than success.
But he’s a professional detective, presumably with the skill to gather information and put it together. Meanwhile I’m a professional scatterbrain who writes down notes for programming projects that take more than a day. It would be unrealistic for me to roleplay as him, especially if I step away from the game for a couple weeks and forget most of the details. If I can code while hungover, he probably can do detective stuff while hungover.
He was a professional detective. You know, before he erased his brain with massive quantities of alcohol and drugs.
It’s up to you to decide who he is now.
Raphaël Ambrosius Costeau, reincarnation of Kras Mazov and art cop, is one of the many possibilities where gathering and putting information together would be… secondary, to say the least.
Just put your points in Drama or Inland Empire, and dull concepts like “reality” will be quite irrelevant for our good detective (much to Kim’s stoic chagrin). 🤷♂️
Stuff about the setting that I learn from the characters. Perhaps you have better memory than me.
Steam has notes built in
This is great to know. I need to see if Steam accepts my copy of the game, for which I didn’t pay to the company after what they did to the developers.
You can add any game to Steam and play it through it. Just add the exe as a non steam game.
You must have a better memory than me
I wouldn’t be so sure lol… The game has some built in “mission” stuff, and I’m sure I probably accidentally went to the same place a couple of times when trying to figure out how to progress, but never felt the need to write anything down. I found that the dialogue itself was usually good enough to remind me of anything important I might need to know for the current conversation
It’s just that I made a resolve recently-ish that I need to properly get into stories in games. Unlike back in the day, when I played through ‘Half-Life’ 1 and 2 and gathered pretty much nothing about the plot. ‘Disco Elysium’ seems to be the type of a game where a lot of the story is in the details dropped by the characters, reading materials, etc.
I’ve been recently replaying the original ‘Deus Ex’, and had Denton crawl around every level for hours, reading each newspaper and poster he comes across. The papers do in fact frame the main story, clarifying the relations between factions and such.
An extreme case of this is apparently the ‘Elder Scrolls’ universe, with which the community gathered sizeable lore and history that goes several layers deep. I’ve never played the games (perhaps for the best), and only happened upon a tangential discussion about this, but the impression was that they’re deciphering it like ‘Ulysses’.
I kept dying. And I couldn’t figure out how anyone dies in a narrative game. I couldn’t really figure out how to play the game and gave up after dying 2x in the same conversation.
I’m still so confused how one dies from conversation.
Instead I watched a video about the game.
I play a lot of games but nothing like this one. I wanted to like it but I’m too dumb to figure out the mechanics. And I even tried watching videos and found them convoluted and confusing.
Still waiting for the full release before buying/playing it. I tend to burn myself out on Early Access games before they are finished, never returning for 1.0.
I often agree with this, though for Death Trash given the slow pace of major updates I figured I’d just jump in. It only took me about 10 hours to beat the main content, and a few more hours poking around to feel finished with the game. This isn’t something like Zomboid with a big sandbox element to sink hours and hours into.
Honestly, at the pace it’s being updated I don’t know if it will get a huge proper ending.
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