I play a lot of couch coop with my kid but adults would enjoy all these too. Most can be found under $20 on Steam and a lot are fairly lightweight games but have good coop mechanics and can be a lot of fun to sit down for an hour or two with.
Overcooked 1 + 2 (but 2 really is better) you will love or hate it depending on your personalities, nothing in between. We loved it
Ship of Fools
Enter the Gungeon
Lovers in a Dangerous Spacetime
Moving Out
On Switch
Cadence of Hyrule
Don’t starve together (only split screen on console not PC… Wtf)
I’ve used split screen Halo to learn some completely unaware buddies about simple military strategy, such as “QUIT STANDING IN FRONT OF ME WHEN I’M HURLING GRENADES!!1!”
Wyldermyth - indie fairly unique story building campaign with turn based tactical combat.
Wastelands 3 - post apocalyptic RPG with good story, choices, and characters. Great tactical turn based combat. Other than the other Larian games this is closest to filling the BG 3 shaped hole.
Halo Master Chief Collection; 1 - 3, Reach, and ODST are amazing co-op. We’ve played through all of them multiple times. 4 is… disappointing.
If you’re counting the shields, Bungie’s Oni did it first.
Halo also had vehicles in 2001. Bf1942 came out in 2002. Other FPS games have had vehicles before that, but they were always clunky. Hell, there’s a vehicle section in Shadow Warrior(1997).
I’m not 100% sure if factorio was the first, but the devs at Wube certainly perfected the idea and now there’s a whole market for the “factory game” genre.
Even if it’s not the first, I’d say it’s the first that figured out that computers were powerful enough that you can have a gobsmackingly huge factory.
Minish Cap is just absolutely amazing. The world is small, but very well made and fun to explore. It has aged very well (I imagine most GBA games have?) so I would recommend everyone to give it a go if they like that sort of game!
I’ve never tried any Castlevania games, maybe it’s time.
The Legend of Zelda: The Minish Cap is one of my favorite games of all time. It’s the last isometric Zelda game, and they made it a swan song. The main quest it pretty short, but it’s the sort of cozy game where doing the sidequests just feels right.
In the game, you shrink down to the size of a mouse to traverse rafters and explore tiny temples and float on lillypads. It’s the sort of thing that would be no big deal in a 3D game, but is wildly ambitious in 2D. Not only do they pull it off, but they fill the environments with lush, lived-in detail that springs to life when you shrink down and look at it up close. The art style still sticks with me after 20 years.
Also, forget all the “hey, listen” stuff, your sidekick Ezlo just sasses you the entire time. It’s great.
WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.
I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.
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