bin.pol.social

MojoMcJojo, do games w what video game deserves to be in a museum?

Dwarf Fortress, obviously.

FatTony,
@FatTony@lemmy.world avatar

“It’s the best game you’re not playing.”

S_H_K, do games w what video game deserves to be in a museum?

As in history, all of them
As in art?
Blasphemous.
La puta madre que belleza de juego.

bss03, do games w what video game deserves to be in a museum?

Everything 1Upsmanship puts on their “Celestial Hard Drive”.

Or, Minecraft.

jpreston2005, do games w what video game deserves to be in a museum?

Shadow of the Colossus is the first that comes to mind. I’d probably toss in Final Fantasy VII, Zelda: Ocarina of Time, and DOTA 2 because I’m addicted to it

huxley75, do games w what video game deserves to be in a museum?
simple, do games w [Megathread] Payments Processors & Collective Shout VS NSFW games
@simple@piefed.social avatar

Mastercard just released a statement:

Mastercard has not evaluated any game or required restrictions of any activity on game creator sites and platforms, contrary to media reports and allegations.

Our payment network follows standards based on the rule of law. Put simply, we allow all lawful purchases on our network. At the same time, we require merchants to have appropriate controls to ensure Mastercard cards cannot be used for unlawful purchases, including illegal adult content.

Rai, do games w Random Screenshots of my Games #64 - Enshrouded (Revisited)

Ooooo thanks for this! I played when it came out, but haven’t played in a year and some months. I’ll have to pick it back up and start over!

LilDumpy, do games w Random Screenshots of my Games #64 - Enshrouded (Revisited)
@LilDumpy@lemmy.world avatar

I really like this game. This is one of my main games right now.

cobysev,
@cobysev@lemmy.world avatar

I’ve definitely wasted many evenings building in this game. I actually had to cut off one of my friends; he was exclusively building in my server and would message me all the time, asking me to boot up Enshrouded and leave it running overnight so he could play.

There is an Enshrouded Dedicated Server you can set up so the game is always running in the background for people to connect to. But I’ve had problems getting it working, and I’d rather not dedicate resources to hosting a game in the background if I only have a couple friends pop in once in a while.

So my friends mostly don’t play unless I’m playing too, which has encouraged me to spend oodles of time in Enshrouded over the past year. There’s a reason it’s my #3 most played game despite only being out for a year and a half.

Rinn, do games w Random Screenshots of my Games #64 - Enshrouded (Revisited)

I’ve played this briefly when it launched, but was annoyed that for people playing solo the map outside your bases fully resets every time you save and load, I’d prefer if the areas I cleared of the fog would stay cleared. I get that in a multiplayer setting it’s better to reset because then everyone has the same opportunities to get loot/xp, but my map-clearing goblin brain was disappointed.

Unless they’ve changed it, but last I’ve heard there were no plans for that.

Other than that it was a lot of fun already at EA launch, probably got even better by now.

cobysev,
@cobysev@lemmy.world avatar

When I first started playing, when lore was just a small thing you could piece together by reading bits of scrolls and journals scattered around the world, I theorized that The Shroud was keeping the world trapped in stasis. That’s why, no matter how much you changed, it’d always reset back to its original state after you left the area for 30 minutes (or logged out and back in again).

The Flame Altars kept The Shroud out, so you could enact permanent change near them. And your own Flameborn soul ensured nothing changed while you stuck nearby. But no changes would stick anywhere else in the world.

Of course, now there is tons of new lore in the game and my theory is practically debunked. But it’s still my little fan theory. I’m hoping that the final game will have an endgame plot to rid the land of The Shroud permanently. But I’ve been playing so long now, I’m kind of used to it perpetually being around and I’m not all that concerned with its tenacity now.

BertramDitore, do games w Random Screenshots of my Games #64 - Enshrouded (Revisited)

This looks pretty amazing, but it also looks huge, and for a game this big I would need assurances that I won’t lose my progress if it leaves early access. Have the devs said anything about their completion timeline? I’ve never played anything in early access, because I frankly don’t trust devs to respect my time. Thoughts?

cobysev,
@cobysev@lemmy.world avatar

I haven’t heard anything specific from the developers about wiping gameplay for a final product, but I will say that I’ve been playing since it released and I’ve never once had my progress wiped. The devs have been pretty good about upgrading your progress to match the current build so you don’t need to start over. Even with radical changes, your base building is left untouched.

A friend and I spent weeks building a massive pyramid and temple on an empty hill once. One day, we logged in and found that a new village had been added to the game, near the top of that hill. Our base was completely untouched; everything we changed in our build area stayed the same.

It was weird to see a village spawned right up to our build area, then get cut off right at the border. But we were glad to see that our progress was left untouched.

Even stuff like XP and leveling has been progressing instead of resetting. I maxed out my character’s level and gear and spent months just exploring the game and building stuff, not worrying about character progression. Then when the latest zone unlocked for exploration, I noticed I could level up even higher and upgrade even more abilities in my skill tree. None of my progress was reset for the new zone.

Heck, even with a formally maxed out character, the new zone was surprisingly challenging and I had to work to progress my character’s stats and equipment even more in order to survive there.

BertramDitore,

Wow, that sounds awesome. Based on all that, the devs seem solid, I think I’ll give it a try. Thanks for the response!

Tattorack, do games w what video game deserves to be in a museum?
@Tattorack@lemmy.world avatar

Hmm… Good question… They’ll have to be the kind of videogame that was the first to do something, or set the standard for something, or has had a huge, long lasting cultural impact that can still be felt today.

So in that hypothetical museum I’d nominate:

  • Pong.
  • Tetris.
  • Donkey Kong arcade game.
  • Super Mario.
  • Super Mario 64.
  • Crash Bandicoot
  • Metroid (the first one).
  • Castlevania (the original one).
  • Hollow Knight.
  • Mario Kart.
  • The Legend of Zelda (the first one).
  • TES III Morrowind.
  • TES V Skyrim.
  • Doom (the original one).
  • Half Life.
  • Counter Strike (the original one).
  • Ultima.
  • Ultima Online.
  • Dune (the RTS game).
  • Warcraft.
  • World of Warcraft.
  • Age of Empires II, perhaps alongside the Definitive Edition.
  • Sid Meier’s Civilisation (the first one).
  • Final Fantasy (the first one).
  • Chrono Trigger.
  • Minecraft (as much as I hate it).
  • Elite (the first one).
  • Wing Commander Privateer Gold.
  • 3D Space Cadet Pinball.
aesthelete,

I think some representative of mobile gaming should be on this list (as much as I hate them). Probably either Candy Crush or Angry Birds.

There should also be a motion gamer entry somewhere on here like Wii Sports or something.

And maybe an indie entry…like perhaps Stardew Valley.

Also some type of sim entry…maybe SimCity?

And probably an adventure game entry of some sort (King’s Quest or Monkey Island).

Relatedly, I think we’re still waiting for a VR or AR game that anyone gives a real shit about.

Edit: the more I think about this the more I think we need more entries so I’ll just stop it

mic_check_one_two, (edited )

This is a pretty solid list, but I’d try to bridge the gaps between older games and more modern ones, to show how things progressed. Essentially, you want each section of the museum to tell a story about how some critical building block of gaming was taken from concept to implementation.

I would actually include both the original Castlevania and Metroid then follow it up with Symphony of the Night. Show the original Castlevania game to establish the series, then show Metroid which has the exploration and backtracking with new abilities. Then show SOTN, which shows the combination of the two (effectively cementing the entire Metroidvania genre). Then show a game like Hollow Knight or Ori and the Blind Forest, which goes on to embody the genre several decades after it has been established.

Zelda is a good one, and I’d follow it up with something like Okami, which follows the same dungeon formula in a radically different setting and art style. Again, showing the genre’s establishment, then showing how it can be adapted.

For Final Fantasy, I’d also include FFX, which follows a very similar turn-based playstyle. Maybe include a Dragon Quest game somewhere in there too, as that series tends to stick to the same basic gameplay formula. Then I’d take it in a different direction and show something like Bravely Default, which is still technically turn-based, but also has additional elements layered on top.

I’d chase Super Mario 64 with something like A Hat In Time. Again, showing the establishment of the 3D platformer, then showing the elements in use elsewhere.

You have Ultima on here, which I agree with. But I’d probably break the display for it into two different halves: For the RPG half, I would include some more tabletop-inspired games here too, as the early game devs were largely tabletop game fans who were simply adapting their favorite games into digital settings. Games like Fallout 1/2, or Baldurs Gate. Maybe even show a modern game like Baldur’s Gate 3, to show how tabletop RPG mechanics can gracefully transition to digital games. Morrowind would also fit nicely here, but Skyrim is a little too far removed from old TTRPGs to be relevant to this section. Still important to have on the list, but I’d probably have it in a section dedicated to player-made mods.

For Ultima’s one-point-perspective dungeon-crawling, following it up with something like Persona Q or SMT: Strange Journey could be impactful to show how it was adapted to more modern games.

puppinstuff,

anxiously checks that Chrono Trigger made the big list

Okay then, carry on.

pcrazee,

Could make a museum for Doom alone. With all the systems it run on.

dejected_warp_core,

On the home-gamer gameplay side, this is a solid list. On the technology side, I think there’s even more that makes sense for a curated museum tour. There were big leaps made in arcade tech through the 80’s and 90’s that were pushing all manner of graphics and sound, head-and-shoulders above the previous generation.

Sega’s “super scaler” boards come to mind, allowing for games like Hang-on, Outrun, and After Burner. Digitized sound samples started with Sinistar and Tempest. Dragon’s Lair amazed everyone with an interactive LaserDisc experience. There were also notable forays into AR with Time Traveler, and VR with Virutality. Lastly, we have the fully-enclosed and immersive cockpit of early Battletech simulators.

abigscaryhobo,

Most of these I get, but idk about hollow knight unless it’s a part of the “Metroid/Castlevania” exhibit. It’s a good game but idk if it’s quite “museum” status.

Tattorack,
@Tattorack@lemmy.world avatar

It would be part of the Metroidvania section, because it’s probably one of the best modern takes on it, and it has and currently is spawning quite a number of copy-cats. So that would cover its cultural impact too.

SlartyBartFast, do games w Day 380 of posting a Daily Screenshot from the games I've been playing

Hey is that Ultima Online?

abigscaryhobo, do games w what video game deserves to be in a museum?

I think the better question is what about games deserves to be in a general history museum? The advent and changes of technology and the implementation is far more important than the examples of it in use. There are very few games on their own that would qualify as “culturally impactful” to the greater world by their sheer existence. (Mario, Pokemon, and Tetris immediately come to mind).

If we are talking about a “video game museum/exhibit” then the list broadens a lot, but it’s less about the “what” and more the “why” that needs focused.

inclementimmigrant, do games w what video game deserves to be in a museum?

Pong, Pac-man, OXO, Mystery House, Super Mario, Battlezone, Wolfenstein, Doom.

The classic pioneers.

But_my_mom_says_im_cool, do games w what video game deserves to be in a museum?

Unpopular opinion, I played Elden ring for close to 10 hours and hated it. Ugly game, saw nothing but barren wastelands, got extremely annoyed with the style of fighting and the repetitiveness. I think it’s by far one of the worst games I’ve ever played

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