How does the telepathy get fueled? Is there something the princess has to do because she keeps running out? Can the knight progress on her own without her?
I’m not even a huge platformer guy, but Rayman Legends is absolute peak and a fantastic, chill co-op game. The music levels in particular - where the already great soundtrack is synced in time to your jumps and hits - are incredibly satisfying and so well made.
I’d also be remiss if I didn’t suggest Blue Prince. It’s not co-op per se as it’d only be one person at a time “driving”, but the game is about puzzle solving so who holds the controller doesn’t really matter. It’s a fantastic game if you enjoy puzzles and escape rooms. My sister isn’t even a gamer at all but I recommended it to her fiancé and they’ve been playing together and even she’s been enjoying it a lot. From my own experience playing it on my own I also think it would be much more fun if playing alongside someone else. I’ve often missed having someone to bounce ideas off when stuck.
On the notion of “one person at a time driving,” I played Outer Wilds with my partner. 10/10. Just make sure that when there is text, both people can read it before you move on.
I’m a fan of taking turns “driving” for slower paced logic or puzzle games. Titles that come to mind:
Myst
Curse of the Golden Idol
Summertime Madness
Chants of Sennar
Superliminal
Viewfinder
Baba is You
I can highly recommend all of these as they almost universally benefit from more minds working on them together. I would say Baba is the only one that gets REALLY challenging, but there are good mind and logic bending puzzles throughout them all!
EDIT: I’ll also add that Myst, Golden Idol, and Chants of Sennar (Summertime Madness maybe a little) all benefit from solid note taking and map making This provides a great job for the “copilot” while the other person is managing the actual input device.
My girlfriend and I do the same but with more simplistic story heavy games. We just finished Slay The Princess and it was an amazing experience like this.
I’ve had motion sickness ever since I remember. I just can’t play shooters, it’s physically impossible for me.
Somethings help like a TV instead of a monitor, zooming out as much as possible, moving as further from tv as possible, low camera speed. Sometimes it works, sometimes it doesn’t. It’s a struggle.
Often it’s reported that a larger and/or brighter crosshair helps. Maybe try an overlay with a large neon pink crosshair or a piece of clear tape with a big dot of marker on it sometime? I get it’s probably not a problem that you are interested in putting time into solving any more though.
Keep talking and nobody explodes could be a fun one, only needs 1 device and the other player needs the manual which can be on a phone or printed out. You could even play it over a phone call.
As I recall, the ‘campaign’ gets impossible to do with two players because of the inability to look up enough stuff in parallel. There are mods and custom bombs though.
Might do but you can always go until you find it too hard and then go back to one that you like, or use custom to set a difficulty that you like.
Also tried playing it with extra people before, so far just 3, 1 with the bomb and 2 with manuals. But playing with a few more could also be fun, maybe even set them up with a phone each and stick each team in a different room.
Sims 3 is generally agreed to be the best by the people talk to, but my favourite is sims 2… (probably cause nostalgia :3)
Anyhow 4 is free and runs on mac from what I can see, so… just go with that x3… I personally wouldn’t pay for the DLC and just mod it, but I dunno how macs are in terms of mods
The sims 4 launched at full price, mind you, and later got made free for… some anniversary I believe :3… as a full price game it definitely got a fair bit of slack cause overall it had less content than the previous games, and people didn’t like needing DLC for what they considered base features, but… free is free ¯\(ツ)/¯
Fwiw I still found 4 a lot of fun, it has enough unique features and the loading screens were much shorter than previous games. But I also didn’t play with dlc, so that probably helped.
2 is my favorite but I do agree with others that 3 is better. It has so much customization built in and the more open world is more fun to play in
Oh definitely :3… nothing wrong with 4 as a stand-alone, just series wise at launch it was a bit lackluster :3… there’s definitely still fun to be had with it ^^
I have RetroDeck set up but I’m honestly not into emulation. I do own a Nintendo Switch and we’ve played a couple of those. They’re fun but I’m not looking into supporting Nintendo for the time being.
Some games do, some games don’t. It’s a design choice.
Also, Oblivion was released originally in 2007, and Morrowind in 2002. The consoles, game logic, and gfx were a fraction of what modern games can do, a lot of games (most, in fact) back then didn’t have the fancy animations for all directions. There were likely other backend/engine limitations at the time that don’t exist today, because CPU/GPU power.
ETA: as someone who has coded a 3rd person camera and animations in 3D to work in all directions, it really fucking sucks to do in a well-known engine with online search available from others that have done it before. Now imagine having to code everything like that from scratch into a custom game engine, being one of the firsts to figure it out. I’m also gonna guess other bugs were far more important than which direction the character is walking in TPV, being a Bethesda game and all.
!gamedev and !game_design might be able to help you too. Idea sounds very cool! I’d love to play when it comes out.
The princess telepathically communicating with the knight does not have to be the same as if you were playing as the knight. You could have it that way, such that she tells him every time to jump or swing his sword. Or you could limit her telepathy communications to a few per day, so she can only give him general directives and check his progress/environment. You will not have all the information all the time and have to guess the situation off the few snapshots in time you get and hope the orders you give lead him to you. I swear there have to be a few other games with the idea of the player character having to influence others and not being able to directly act themselves, a kind of “person in the control room giving the orders” simulator, that you might be able to look at.
bin.pol.social
Aktywne