bin.pol.social

Mongostein, do gaming w Does Arkham Knight get better?

I don’t like it as much as the previous entries, but aside from the Batmobile missions and the twist that was obvious from the start, I enjoyed it

Megaman_EXE, do gaming w Animal Well - Review Thread

Some described it as metroid meets Outer wilds. Now I’m curious and might take a look. I’m not huge on sidescrollers, but it sounds interesting.

From the scores It looks like Animal Well is doing well.

I’ll see myself out

Domiku, do gaming w Animal Well - Review Thread

I’ve been excited for this game since the original trailer (I think it was a Nintendo direct). I have a few games to finish first, then I’ll get this.

Peffse, do games w Favourite controllers

This might be a controversial take, but this was one of my favorite controllers:

image

It had the size of a Duke, so comfortable to hold with my large hands, and also felt really nice when the airflow feature was turned on. It had the really bad D-Pads though.

Kerensky1101,

I miss the OG massive Xbox controllers! I wish they had kept the bkack/white buttons

Neato, do gaming w Animal Well - Review Thread
@Neato@ttrpg.network avatar

Ooh, good scores for a new dev and publisher. I was interested before but now I’m excited to try it.

steal_your_face, do gaming w Animal Well - Review Thread
@steal_your_face@lemmy.ml avatar

Thanks for compiling. I wanna try it.

xtapa, do gaming w Am I the only person that feels that retro games are better?

Often, it’s not really the “old games” but the “not the marketed shit”. One of my favourite gems is Outward. It looks and feels a bit clunky, but you breathe love and passion for making games on every corner.

VindictiveJudge, (edited ) do games w Favourite controllers
@VindictiveJudge@lemmy.world avatar

I really liked the Steam Controller, but the lack of a right stick was sometimes an issue. Being able to switch between mouse-like and joystick-like input in certain games on the fly was important and not always easy to set up. No issues with the stick itself going bad, but the rubber cap on the stick for both the ones I bought was worn smooth pretty fast. In shooters, I generally had a harder time tracking targets with the touch pad, but an easier time snapping to targets. Quick headshots were easier than with a stick, but sustained full auto fire was oddly tricky. Touch pad makes it shockingly good for N64 emulation since you can put A and B on the ABXY buttons and then the C buttons on the pad without the weirdness of having ‘buttons’ on a stick that you have to resort to with other controllers. The touch pad is also useful for DS emulation. Dual stage triggers also came in handy way more than I expected them to. Really neat, and I’ll definitely try a v2 if they ever make one, but it’s a pretty divisive device and there’s a steep learning curve to using the pad to aim.

Tried a Razer Wolverine Pro Ultimate, and I loved the extra buttons, but stick drift was a serious problem. Four back buttons and two extra shoulder buttons meant my thumbs almost never left the sticks. The controller was basically unusable after a point, though, and I really didn’t feel like spending that much on another one. Steam also wouldn’t recognize the extra buttons, so I had to use Razer’s proprietary app to configure it, which wasn’t great.

Was gifted a Dualsense Edge and it’s so far been really nice. Haven’t had much use for the touchpad yet, but that’s mostly because of the games I’ve been playing. Sticks are pretty cheaply replaceable, but I haven’t had any issues with them after about a year of heavy use. Steam also recognizes all the extra buttons and lets me map them all I want, unlike the Wolverine. Battery life is much worse than a standard Dualsense, though. Apparently they cut into the battery area to make room for the removable stick units. That battery life issue is my only problem so far, however. Well, that, and I doubt I would have paid $200 for it. Again, it was a gift.

What I would really like to see is a controller with six face buttons, similar to how the original Xbox controllers or even the N64 controller have them. I wouldn’t always use the extra buttons, but there are times when they’d really come in handy.

turkalino,
@turkalino@lemmy.yachts avatar

The dual stage triggers made the Steam controller the dream controller for Rocket League IMO. Mapping boost to the second stage freed up my right thumb to control other things

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

It was old Assassin’s Creed games that made me appreciate the triggers. The A button on right trigger second stage made parkour much better.

jqubed, do games w Favourite controllers
@jqubed@lemmy.world avatar

I don’t see it mentioned often, but basically my favorite has been the GameCube controller. Massive primary button with the secondary button the same shape but smaller and next to it, with the alternate (X/Y) buttons a different shape that flow around the primary, all in easy reach but all different to the touch. Especially when I’m playing the Xbox or Switch for a while and then switch to playing the other I’m messed up on the controllers for a little while since Nintendo and Microsoft swap the A and B buttons but both keep A as the primary button (I think a legacy of the original NES/Famicom putting the A button closer to the right hand and the B button farther in, to the left of the A).

I’d prefer the right thumb stick to be the same shape as the left, and it needs a left shoulder button, but beyond that I’d pretty much keep the layout as-is, maybe a slightly different size/shape to better fit in hands. I’ve seen a few third-party controllers like that for the Switch but haven’t looked into them enough to buy one.

russjr08, do games w Favourite controllers

As strange as it may sound, my favorite controller so far has been my Google Stadia controller. It feels very sturdy and has a nice finish - and I can hold it for hours without my hands cramping up.

Also a big fan of the fact that it charges over USB-C, and that it works perfectly for me over both Bluetooth and wired.

However, I haven’t had too many controllers in the past (Nintendo’s controllers - GameCube, Wii, Switch Joycon/Pro, the Xbox 360/One, and the DualShock 3), so that could be part of it. I don’t know, I just haven’t had any complaints with it as of yet.

Kolanaki, do gaming w Can somebody explain why game makers don't start their own companies together?
!deleted6508 avatar

They do, though. Like, all the time. Many Indy companies start this way, and a lot of AA to even AAA studios started after high profile people were let go or otherwise left a bigger company to start their own.

dillekant,

There were a bunch of game company closures in Australia in the 2000s and now there are a bunch of Australian indie devs, as an example. The cycle takes a long time though.

Beegzoidberg,

Right, like wild light

regul, do gaming w Can somebody explain why game makers don't start their own companies together?

Because game devs have to pay their rent.

If they go off to form their own studio, they probably have to take out a business loan to pay themselves for the time being. Interest rates are high right now, and rent and food are both expensive. It’s a huge gamble to make a game and put it out on the assumption you’ll be able to pay back 6%+ interest on whatever you took out. Games are not a reliable money maker. Especially from new studios.

Even if you get some sort of deal with a publisher to fund your first endeavor, there will still be strings attached to that, and publishers are pretty tight with the purse strings right now.

Which means really the only viable option, assuming you’re not already independently wealthy, is that you have to work another job to work on the game in the meantime, which means it will take even longer to come out.

Dymonika,

the only viable option, assuming you’re not already independently wealthy, is that you have to work another job to work on the game in the meantime, which means it will take even longer to come out.

Or be ConcernedApe.

Cwilliams,

Stardew Valley FTW

DdCno1,

So many Indie developers are making the mistake of thinking they’ll be the next [insert currently successful one-man dev here] and banking their careers and life savings on it. 99.999% of them are not.

luciferofastora,

Survivor Bias - you only see the ones that “survive”, which may lead you to underestimate just how many tried and failed and vanished from attention.

Fluentem,

Except he also didn’t work on Stardew Valley full-time for the first

GammaGames,

Which means using up your savings and relying on your partner to support you

blindsight,

To add to this:

Ain’t no way a brand new game studio is getting a loan at 6%. If they can even get a business loan at all (good luck!), it would be at a much higher interest rate due to the risk, and/or require assets to be held in collateral (only an option if you’re already wealthy to begin with…)

CaptainEffort, do games w Does Arkham Knight get better?

It has its issues for sure, but the gameplay certainly isn’t one of them (barring the tank sections). I recently played all four games back to back and Knight has by far the most responsive and fluid combat in the series.

Imo the problems are the tank sections, and the story. Overall the story isn’t terrible or anything, but…

Tap for spoilerThe Jason Todd twist was so obvious and had zero build up in any of the prior games. They really should’ve just stuck with Scarecrow and hallucination Joker.

Zahille7,

Yeah, the whole twist that >!he was being kept in an abandoned part of Arkham ever since the first game is kinda dumb.!<

CaptainEffort,

But even just the fact that we’ve never once heard of him until this entry, and suddenly we’re getting loads of backstory, makes the “reveal” comically obvious.

amio, do games w Favourite controllers

N64 is my favorite console of all time, but yeah, the controller is truly batshit insane. I even had a game that intended you to hold the left and right... prongs instead of center right. In a shocking twist, it was... still pretty awkward.

I do like PS5 controllers - mostly play N64 games on them, never even owned a PS. Used a PS4 controller before that.

paultimate14, do games w Favourite controllers

Tough call between the Dualsense and the Dualshocks 1-3.

The Dualsense has great features, but is large enough and bulbous enough that I’m forced to use a full palm grip. That’s good some of the time, but sometimes I like a lighter finger grip that the earlier Dualshocks allowed for. I think of it similarly to claw vs palm grips on mice. A full palm grip on either can get too sweaty over time. The Dualshock 4 is a bulbous mess that fatigues my hands. On all of them, the plastic feels premium and sturdy and really fits well together. Plastic molding is an art, and they are good at it.

I have a few 8BitDo’s and they are all good too. The Pro-2, SN30 Pro, and Ultimate C (their naming conventions are flour of control). A bit cheaper feeling than the Sony offerings, but still pretty good.

The Xbox Series controller is… Fine. The plastic feels cheap, the face buttons feel cheap, it’s too big and requires a palm grip, the R1/L1 buttons feel cheap, the d-pad is one of the worst in history. The analog sticks almost feel great except they’re too tall.

Shout-out to the Steam Deck for feeling phenomenal. Also shout-out to the RetroBit Genesis controllers- they feel really good, but the lack of sticks and fewer buttons than most modern controllers makes it hard to use for modern games.

The JoyCons are awful. Most 3rd party options are better but I still haven’t found one that I really like.

The GameCube and N64 both feel kind of cheap. I think the plastic is a bit thin, and the sticks and buttons rattle around slightly.

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