Its been a long time since I played this, but I remember that you will have to play it through at least 3 time for each story arc, so pick a faction and loyalty and Stick with it, don’t play both sides.
Also in terms of character class I would suggest some kind of magic user, Tyranny had a cool, quite unique magic system where you can craft your own spells.
There’s a good amount of NPC party members you can find so you’ll be able to fill in any gaps in your party eventually.
It’s a great game, a shame they didn’t develop a sequel, I prefered it to Pillars of Eternity, have fun!
I’d recommend emulating some nostalgic games from your childhood, ones you’ve played to death and wouldn’t mind any sudden interruptions of since you’ve seen everything a hundred times.
Basically, the video game equivalent of putting on old sitcoms.
I invented a game called Horse Toss on Minecraft. I don’t know if you can still play it, but it used to be the fishing rod pulled exponentially based on the distance, so at like 60 blocks above the mob you hook, the mob would fly about 90 blocks into the air. From there, knock back would throw mobs at an angle depending on where you were when you hit them. If you’re below them, they fly in an arch.
You go up on a tall platform with a fishing rod enchanted with knockback 5, pay a diamond and it would dispense 8 horses in a pool below you. You hook the horse, yank it into the sky and try to wack it as it comes down. The pool catches it if you miss so you always have 8 tries. If you hit the horse, it lands in an area in the distance with pressure plates that dispense valuables for for score. The horse dies on impact 99% of the time but of it doesn’t it can wonder around and get you a bigger score. At the end, you trade the rod in to get your loot and you can keep the horses if any survive.
Honestly, Minecraft was great for arcade style games. Archery galleries, that snow bock game, staged arenas, roulette, hell my brother made a system that used Shulker boxes and redstone to deal playing cards so you could play poker.
If you cheat in a single player game you do you. You can do whatever you want. If you do the same in a multiplayer online game: fuck you, you are ruining it for the rest of us.
Edit: To answer the question: No, I don’t cheat. Neither in single player nor in multiplayer games.
Thank you! It’s been a lot of fun doing these. I’m just glad I’ve gotten a chance to talk about games I play. I like to help people broaden their horizons, and I think in a way this has helped me broaden mine too. There’s been so many people who have suggested new games and other stuff that it’s helped me try new experiences (ironic considering all the Halo it’s been lately though).
A way to start a fresh save. Or better yet, allow multiple saves/profiles. I’ve lost count of the number of times I’ve had to search online for where save files are located and delete them myself.
And if it’s a Steam game, you also have to worry about cloud saves undoing whatever you did. Please, just make it simple for players to do this.
for that matter, why can’t we ever add a note or a tagline to save files? too many rpg’s and console rpgs have multiple save slots, multiple endings and all that other added content jazz, but no way to internally identify the save files that matter?
No, it means they will use LLMs (AGI™) to rewrite new electron apps from the ground up with exciting new breaking changes each release. You will have to schedule hardware updates at a yearly bases if you want to make use of your software subscription. Luckily, they will offer a hardware subscription which only costs twice as much as it should, it will come with insurance which will never be redeemable for the low cost of $30 a month.
This is my hope. There are so many cross-platform GUI toolkits out there that are orders of magnitude more efficient than electron and nobody uses them. It’s not like GTK and Qt are difficult to learn. In fact, I find them easier to wrap my head around than a lot of the JS nonsense out there.
I suspect that your visual objection may be similar to mine, but over the past several years of being subjected to electron trash, using apps written in Qt kind of reminds me now of a simpler time. Nostalgia is a powerful drug, isn’t it?
That all being said, I do find myself preferring the look of GTK apps lately, in spite of the rather controversial direction their design has taken.
Games that don’t allow you to pause and skip cutscenes.
I don’t want to have to miss half of the cutscenes just because someone interrupted me or the phone rang or something half way through. Alternatively, when I’m on my 23rd replay of a game, I do not want to have to sit through every cutscenes I already know by heart.
Oh, and modern games that allow manual saving at any time, not having any kind of regular auto save (looking at you here BG3).
If you’re fine from a gameplay pov with having the player save whenever, then there’s really no good reason whatsoever to not have one or two auto save slots that get saved every 10-20 minutes or so, at least as an option in the menu. ESPECIALLY in open world games (like BG3…) where you can easily go literal hours at a time without hitting a checkpoint save. And yes, I am still salty over learning about BG3’s lack of regular auto save when I lost like 2.5 hours of progress on my first run.
Because the Xbox was built in secret while Microsoft and Sega collaborated on the Dreamcast. It’s actually somewhat compatible with Dreamcast games but MS never wanted to allow that feature.
Also the Duke is the only comfortable controller I have ever used.
The Dreamcast controller is ugly as sin but surprisingly comfortable to hold. It must have the widest delta between looks and ergonomics of any controller.
Outer Wilds was my favorite of the bunch. I didn’t know anything about it and went in blind. It’s gotta be in my top 5 favorite games, if not number 1.
Subnautica felt similar due to the exploration element. I wish there were more games like this.
Outer Wilds and Subnautica was stunning. One of my favorites too. I loved the exploration aspect to it, they kind of got me exited very similarly. Did you like Obra Dinn? I tried blue prince but didn’t have the patience although I heard great things about it.
Obra Dinn and outer wilds are two of my top 3 games ever made. If you liked outer wilds I’m pretty sure you’ll like Obra Dinn.
Blue prince is great until you “win” the first time. After that, imo, it starts falling off. Slowly at first, then harder. I have completionist friends to whom I have given it negative reviews. But if you just want to win and explore the space for a while, even potentially hundreds of hours if you don’t use guides, it’s fun. Don’t start a game day aiming to work on something specific. Work on what comes your way, and it is easily possible to make substantial progress every single game day.
I did really like Obra Dinn! I thought I might not due to the theme of the game and the color pallette but those worries were gone after playing it. It was a lot of fun piecing the story together. I played both Obra Dinn and Blue Prince with my spouse and I think it made it more enjoyable for me because I tend to hyper focus in on like random details or I’ll look at the big picture and forget other little things, so it was fun to play and experience them together.
I enjoyed Blue Prince but the repeating structure of the game started to wear a bit thin as you progressed. I kinda wish there was a toggle to ensure quicker completion once a person completed the main objective. I didn’t bother to go and finish the extra bits n bobs because I felt like it was just too much busy work at that point.
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