There is a considerable amount of depth to the game, but it’s not insurmountable for anyone. You’ll have no problem going through the game if you read through tool tips and help pop-ups as they arise. DnD knowledge needed is none at all or negligible at best.
MUDs. Text based (generally RPG) games with incredibly immersive story telling, near infinite levels of character customization, and many even feature ways for players to build on the world itself.
I’m surprised it’s not more popular amongst D&D enthusiasts.
In its hey day, people spent thousands of dollars just to boost their characters on massive for-profit MUDs like those created by Iron Realms. But smaller MUDs like Ancient Anguish were just as quality.
Sadly they’re going extinct. Only a few MUDs are still actively maintained.
I started reading Mort (Terry Pratchett) and it reminded me of the Discworld MUD I played with my friends in the 90s, on dial-up, all crowded around a single 13" CRT. I looked it up, and it’s still running!
Whoa that’s a nice piece of trivia. Did some googling and it definitely has roots in MUDs, but Andrew obviously had higher ambitions visually. That’s cool.
My son is 11 months, and if I didn’t have my steam deck I would probably not be gaming at all right now :) That instant off/resume is absolutely amazing.
I picked up a Switch thinking it would always be attracted to my TV. Maybe it was for a bit, but when my child came along the only way I used it was handheld and for spurts at a time.
That’s how I knew the Steam Deck was an instant buy for me - the pause/resume is key.
You should try playing Cattails which is basically exactly that. You play as a stray cat living a regular cat life. You can hunt, socialize with other cats (some are nice, some not), etc. No humans, just cats. The start of the game you get abandoned by humans I think?
They are all decent, and fun to play if they’re your jam, some are more pay-to-win than others, like Star Trek Online. Some are a bit on the older side, like Guild Wars 1 being from 2005 though.
I honestly don’t get it either… And I have nothing against porn, but some of these just sound and look like cheap copy/pastes and probably with little to no interactivity or gameplay. I’m curious to see how they are now, if only for comedic value.
They’ll streamline better over time. These open source WINE frontends/orchestrators may as well have 2 eras, before and after Proton. Before Proton they had little developer interest so development was slow. After Proton, influx of users and more developers interest in working on open source Linux gaming tools and Lutris rapidly got better and Heroic popped up. PlayOnLinux got left to historic obscurity in the history of Linux gaming
So I’m not concerned about Steam reliance. Everything outside of Steam is so much easier because of Valves open source contribution and the growth of the community. Pretty much because of Valve, Lutris/Heroic/etc became better at a faster pace and will continue getting because of what Steam did for Linux gaming in the past decade
KH3 is bad. If I wanted to rank the main games, it’d be KH2, KH1 Remastered, KH1 with the original terrible camera and platforming, and then KH3. It’s not functionally broken, but it’s such a disappointment.
The story is a hot mess because you need to play Birth By Sleep to know who Aqua is, and KH 0.2 to figure out how she got to KH3, Dream Drop Distance to know how Sora and Riku got there (which also builds off KH:coded) and to understand why you’re fighting Organization XIII again after you defeated them entirely in 2 and why there’s multiple versions of the big bad, and KH X (the Greek letter pronounced “key”) to know what the hell a random thing that shows up toward the end of the game is. And I’m probably forgetting stuff. I hadn’t played everything, and by the end, I was just sitting back and saying “Yeah, that’s another thing that didn’t make any sense” for about every story point.
The attractions have no place in combat. They make it insanely easy, and I decided to turn them off entirely after I beat a boss just by juggling it on a pendulum ride. The Disney worlds kind of feel bare bones despite their size. It’s pretty, but it’s also empty.
I wanted to love this game so, so much, but they had to cover over a decade of lore because the creator couldn’t finish FFXV, and it’s not brought together in any really coherent or satisfying way. The combat managed to be a step down from KH2. I finished the game, and I was just frustrated because it just was not good.
All that said, for buying it, this game is supposed to tie up all the endings started in the other games. I’d just grab 1.5+2.5, and you’ll still have a good chunk of content if you’ve only played the main games. But if you also want to grab 2.8, buying the bundle is just cheaper.
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