For those that want an RTS game that doesn’t require a high APM, I’d recommend Supreme Commander Forged Alliance (FAF) and the Sins of a Solar Empire Games (which requires an even lower APM).
FAF absolutely benefits from action spam, to the point where it breaks the game balance.
T1 assault bots lose to T1 tanks, and they are supposed to because they are half the price and much quicker to build. You can dance them around if you click enough and they will dodge the tank shells… a few micro’d bots can then defeat 10s of tanks. That swing in mass efficiency is already enough to decide the game on maps smaller than 20km.
RTS will always benefit from intensive micro because time is another resource. Doing more actions, assuming they are of positivity utility, gives an advantage over an opponent who does not.
I mean… Welcome to 4x! There’s so very much out there. Have you really played no sid Meier’s civilization? That’s just a half step up on the empire building complexity (and a quarter step down on combat, which you don’t have much interest in if I understand correctly.) there are a number of other civilization inspired games that are coming out right now, as well as some older ones that have a different spin on the civ framework (I don’t have a list in front of me). Galactic civilization 3 is another half step deeper into the empire building genre, Stellaris and sins of a solar empire are also rubbing elbows with greatness of space 4x (sins is a very slow rts which might be intriguing to you). Back on earth we go for the much more involved 4x, crusader Kings, Victoria, and Europa universallis, those are entries that will make creative assembly, and their total war series, look like children playing with blocks and a peg board.
2006 all the way. I’ll never understand why they opted to cancel the sequel (which was looking amazing, btw) and use the same name for a completely new IP.
It’s was a really strange mix of puzzle and brainfucked mechanics. The story was original and something new/fresh.
I really hoped for a sequel or a reboot… The new IP is just ‘meh’… nothing special about it… Or maybe I’m just getting old and nostalgia is kicking in ^^
They made Aloy worse in the sequel. She literally gives away puzzles and ruins things and won’t shut up. I swear she wasn’t as bad in the first game. I lost interest quickly in the sequel.
Unfortunately games are only one part of the problem. I just tried getting some Windows software up and running on my Steam Deck and it was a hours of hassle only to end up not even working anyway.
Is Serato DJ worth investing time into? No, probably not really. Would it have been nice for it to have worked? Yes, that’s sort of the point of computers ability, to be used.
I’m glad so many games are working, so I hope more software support comes along!
Thank you! I’ll check this out, I did “come across” it but I couldn’t tell if it was just for Linux DJs or if it was like the fully fledged software to use regardless of gear.
I’ll see if it works with Hercules Starlight! Thank you for the suggestion!
From the alternate starts, to the different ways you can even play the game (wanna be a lone trader, traveling from town to town buying and selling goods? Want to be the ultimate warrior who can go toe-to-toe with the Spider King? Wanna build a city/outpost where you can be totally sufficient and build up your own personal army to take over the world?), to the sheer size of the world. Plus all the awesome mods that can add so much to the game that already has a lot. You start off with your skills at 0 or in the low tens, and you will get your ass handed to you on an iron platter until you actually train up a bit; but even a high or max level character can still get fucked up by the wrong group of enemies.
I have mods that add a couple new factions (the fungoids are OP), flesh other factions out a bit more with more weapons and gear, and other building mods and some QoL mods so I can truly tailor my experience how I like it.
It plays kinda like an RTS with a mix of RPG elements.
One I haven’t seen mentioned (at a glance at least) is Noita.
Getting the “false ending” is achievable with some effort, but I dare you to actually finish the game. And as far as replayability, you’ll be hard pressed to have two runs that go the same. The amount of Butterfly Effect in this game from all the combinations and systems is straight up insane.
Official Microsoft controllers were absolute peak with the Xbox 360…
…but modern Microsoft Xbox controllers have absolute dogshit build quality. Just the worst, constantly breaking for no reason. I’m just done with Xbox controllers because old DualShock 4’s are cheap and quality.
Back in the day, I bought the official Xbox360 steering wheel. It made me laugh because it was called wireless. It was only wireless between itself and the Xbox. It still needed a power brick to drive the motor and another wire to connect it to the pedals.
When I sold it, I almost made my money back because it was in high demand. MS had replaced it with that awful U shaped steering wheel that you held in the air like a Wii controller. It used sensors to tell when it was tilted. I never used one but the reviews weren’t favourable as I remember.
DualSense is the best right now IMO due to the features. If you don’t believe me, actually play Astro’s Playroom.
But I love the Steam Deck’s layout (so I guess I’d probably like the Steam Controller as well). A lot of that has to do with Steam Input being fucking awesome, but it’s also possible to get relatively good at using the touchpads as mouse, and the “touch right stick to enable gyro” is an awesome feature that has made FPS games playable on console for me.
I had a dualsense before, bought it thinking of those features. Turns out that a few games had support for it on PC, and most were shooters so I wouldn't play using a controller.
The battery was abysmal too, it would barely last 4 hours. I've heard on some places that it was due to the touchpad being polled for input all the time, draining the battery.
Moved over to a 8bitdo ultimate Bluetooth with Hall sticks and couldn't be happier
I haven’t used mine with PC (I usually just use an X-Box One controller, which was my fav prior to DualSense probably), but it’s a shame that more games don’t use the adaptive triggers and haptic feedback. It’s used relatively often and pretty well on PS5, and for me it’s a borderline killer feature. If more games utilized it in the way Astro’s Playroom did (yes I know it’s a tech demo but that’s kind of the point), it would be far and away my favorite for any system.
Haven’t had issues with battery life, but taht could be because I’ve updated firmware, or maybe the PS5 is just better at managing the DSs’ battery since they’re made for eachother. I also got the official brand charging dock, so perhaps that has something to do with prolonging battery life? Couldn’t tell you.
Man mobile gaming is such utter crap in general, I hope the handheld gaming PC trend picks up and people start developing actual competing games for Android instead of micro transaction filled pay to win pieces of shit games
The really good games I have played on mobile are mostly indie roguelike ports from PC, like Slay the Spire, Dead Cells or 20 Minutes Till Dawn. Or something more classic like solitaire, minesweeper or crosswords/nonograms/sudoku puzzles
The problem isn’t that no one is making good games, it’s just that the mobile market is dominated by too many large companies intent on keeping it the way it is and enough of the consumers are ok with that.
The website nobsgames.stavros.io helps surface these, and let’s you filter out based on different things.
One that I like in particular is Gauguin. It’s a Sudoku-like with different math-y rules.
Anuto TD is a tower defense game that is also really good, but not so low stress.
Lichess, if you’re into Chess. It’s a great, no compromise, high quality app. Stressful if you get too worked up about competitive, but puzzles are at least relaxing.
bin.pol.social
Ważne