If you really want a fresh experience and don’t wanna spend more time modding than actually playing, I cannot recommend more strongly Wabbajack. It’s a fully automated modlist installer with a huge gallery of available lists.
Some of the available modlists are foundational, giving you just the essentials (Engine tweaks, HD assets, community bug fixes, etc.), and some are total conversions, turning the game into a fully-realized modern third-person action game, with controls, animations, and graphics as good as any modern game.
It does everything for you, from installing Mod Organizer 2 to creating game launch shortcuts, and everything in between. All you have to do is log into Nexus (and whatever other mod sites your modlist of choice might use). It’s worth getting Nexus Premium at least temporarily to speed up the process.
Here is the Skyrim Special Edition modlist gallery.
I vaguely remember hearing something about them wanting to try and make it without the funding but as with many failed kickstarters I just forgot about it. Great to see that it happened, I’m gonna have a good old-fashioned nostalgia trip next weekend.
It also means more people can play on more hardware, it typically focuses the experience, it makes the interactive elements more visually distinguishable from the background graphics, it’s cheaper/faster to produce so less incentive to bloat with MTX to recoup massive investments, the scope is smaller so can be better aligned with a singular cohesive artistic vision, and the limited graphics encourages stylisation and artistic decisions when ‘photo real’ becomes not an option to target.
Also you don’t need to wait 10+ years for a game, just to receive a bloated mess where you only engage with 20% of the content yet had to wait for 100% of the development time, since at that point the investment demands it has to appeal to every possible consumer, only to still get a buggy unfinished release due to the massive scope. /rant. Anyway, indies are great and i love short games too.
Good list. Too many specs forget about these basic information. But what about the “NETWORK: High-speed Internet connection”? I assume a connection is required while playing, because of some anti cheat or DRM? And why is High-speed connection required to play the game? Is no offline play possible?
I’ve always thought Superman would be such an interesting game to do right.
A game where you are invincible and OP, but other people aren’t.
Where the weight of impossible decisions pulls you down into the depths of despair.
I think the tech is finally getting to a point where it’d be possible to fill a virtual city with people powered by AI that makes you really care about the individuals in the world. To form relationships and friendships that matter to you. For there to be dynamic characters that put a smile on your face when you see them in your world.
And then to watch many of them die as a result of your failures, as despite being an invincible god among men you can’t beat the impossible.
I really think the gameplay in a Superman game done right can be one of the darkest and most brutal games ever done, with dramatic tension just not typically seen in video games. The juxtaposition of having God mode turned on the entire game but it not mattering to your goals and motivations because it isn’t on for the NPCs would be unlike anything I’ve seen to date.
I‘d refrain from posting it openly as it may be monitored by valve if credentials of accounts surface somewhere. A bit far fetched but I‘d just make the first person who answers a specific post or whatever.
Your Steam account is tied to backed up cloud saves. I wouldn’t just give away the account to a complete stranger. Also Steam’s EULA forbids it, so any problem might lead to the account being closed.
This is done all the time to sell games that aren’t available as CD keys, against TOS.
The seller usually gives you a login to a webmail they control, and the account is tied to that email. You can then change the email on the account and you have access to the original email to confirm the move.
TF2 was my favourite game back in around 2011, it always felt like you could just jump into any game and have a go without needing too much teamwork.
I think I gave every class a good go (except spy, I could never deal with actually being able to trick other players), top are probably engineer, heavy, and medic.
Engy is a relaxing class only if you play on Capture the flag. The other modes are pretty stressful lol. But yeah, I usually also go for the Engy. Scout if I feel particularly adventurous, sometimes Sniper on 2Fort. Spy intrigues me but I’m just not able to use it, I’m a disaster.
Mount and Blade: Warband has multiple incredible total conversions. I’ve dumped a lot of time into Prophecy of Pendor and The Last Days, probably more than the base game.
For actually free games there are so many options that it really comes down to taste. Unciv is a fantastic reimplementation of Civ 5. Super Auto Pets is a fun casual auto battler. HoloCure is a really good Vampire Survivors-style game themed after Hololive vtubers. There are tons of MMOs and shooters that are F2P and good, but I know most of those from hearsay rather than experience.
I say this as someone who grew up in that time period and has fond nostalgia: it has one of the worst libraries of any console. Depending on how you count (the different regions, the 64DD, what counts as a “game”, etc) there were 200-300 N64 games. That may seem like a pretty big difference between 200 and 300, but in comparison the PS1 had, on a conservative count, 4,100 games. If you want to say only 10% of PS1 games we’re good that’s still more good games than the N64 had games.
There are a handful of titles that will be remembered as some of the greatest games of all time. The two Zelda games, Super Smash Bros, Mario Party, Mario Kart, Paper Mario. Personally I like the Pokemon games too. But the list falls off pretty hard after that.
I love 3D platformers and collect-a-thons, but I could never get into Mario 64, Banjo Kazooie, or Donkey Kong 64. They all feel rudimentary to me, similar to Jumping Flash on the PS1. Maybe it’s because the N64’s joystick was so uncomfortable and loose. Crash Bandicoot 1 came out in the US before Mario 64 did, and in my opinion it was more fun, looks better, sounds better, and holds up better today. And then there were two more Crash games, plus the Spyro trilogy which I consider even better.
There are “cult classics” for the N64 that I think are only remembered like that because of the lack of other options. Blast Corps for example is a unique and creative little game. It’s fun to play for a bit, but was that experience really worth the price of a whole game? It almost feels like it could have been a side mode in something like Twisted Metal.
There’s so many games it didn’t have. Metal Gear Solid, Castlevania, and Final Fantasy are perhaps the most famous. Even a lot of games it did have were much worse- Resident Evil 2 and the Tony Hawk series are big examples where the cheap storage of the PS1 was clearly better. I remember I had a mediocre PS1 game called Battletanx that was pretty fun. Later on in high school my friend had a modded Xbox that emulated N64 games and I recognized that title, so we played through the co-op. It was still fun, but the textures were mostly replaced with flat colors and it was hard to see what was going on. I thought there may have been an issue with the emulation, or maybe the ROM was for some beta build or a hacked version, but… No, that’s just how it looked on the N64.
I didn’t mind the 3-prong controller. Honestly just having handles was already an upgrade over the SNES and Genesis. But the controller itself feels so cheap. The buttons all rattle around loosely and feel mushy and unsatisfying to press. The joystick is hard plastic, too tall, and flaccid. The plastic itself is a downgrade compared to its predecessors and to the Dualshock and even Saturn controller.
I still have my N64 and the handful of games I got for it. It had some of the highest highs of any console, but little else.
bin.pol.social
Ważne