If you’re enjoying yourself while you play, then the time was well spent. Like you said, try to remember that nobody is making you play every game you start to 100% completion, that’s an entirely self-imposed rule.
That said, for me personally, the length of a game is generally irrelevant to whether or not I will enjoy that game. If I enjoy a game, I enjoy that game. If it’s long, it’s long. If not, cool.
The big thing for me is that if I play narrative-focused games like immersive sims, I want to dive deep into those worlds, and that takes a certain amount of brain energy.
Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.
I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.
There are roleplay servers for modded RDR2 online (RedM) where you can actually do this. I just started playing on one with some mates and it’s a player driven economy, so if people need wood they either have to chop it themselves or someone has to do it for them. I haven’t tried it personally but you start with an axe and there seem to be areas where you can chop wood. I just like wandering about picking flowers and saying yeehaw to people.
Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
Igavania but with modern sci-fi settings. Shadow Complex exists, but that’s more metroidvania (no leveling up or equipment drops from enemies)
Flight simulator but for road trip. Truck simulator but with real world map data
Flight simulator but for underwater exploration, with real world data.
PS3 Africa, but expanded to more regions, more animals.
God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it’s very close to my native tongue.
But of course
spoiler___ the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.
Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.
Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.
If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.
ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.
I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.
The ability to pick something up easily, make some progress, pause it, and resume quickly at the next available window appears the best way to go.
Then you want the steam deck. This thing is powerful enough to run elden ring at a pretty stable 30 FPS, sometimes even up to 60, while being portable enough to fit in a backpack. I take it with me on business trips and it’s perfect for flying, bussing, wherever, with the caveat that you want it plugged in more often than not - the battery life is a little on the low side for those high-impact games.
Wasn’t the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.
… OK, I read masters of doom. Quake had a vision, that vision became daikatana.
The problem was that Romero couldn’t bring everyone on board, because it was too complex and they slapped whatever everyone did together; hence the random design
Although, I did play and learn about Rise of the Triad, which is what Tom’s vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter.
EDIT : I suggested quake because you said you were unsure :)
Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero’s vision of Doom(it was Quake). It’s not great though, so if they tried to implement those ideas back with Doom, it probably wouldn’t have been as well received. Doom has a sort of K.I.S.S. design.
Its been a long time since I played this, but I remember that you will have to play it through at least 3 time for each story arc, so pick a faction and loyalty and Stick with it, don’t play both sides.
Also in terms of character class I would suggest some kind of magic user, Tyranny had a cool, quite unique magic system where you can craft your own spells.
There’s a good amount of NPC party members you can find so you’ll be able to fill in any gaps in your party eventually.
It’s a great game, a shame they didn’t develop a sequel, I prefered it to Pillars of Eternity, have fun!
I’d recommend emulating some nostalgic games from your childhood, ones you’ve played to death and wouldn’t mind any sudden interruptions of since you’ve seen everything a hundred times.
Basically, the video game equivalent of putting on old sitcoms.
I invented a game called Horse Toss on Minecraft. I don’t know if you can still play it, but it used to be the fishing rod pulled exponentially based on the distance, so at like 60 blocks above the mob you hook, the mob would fly about 90 blocks into the air. From there, knock back would throw mobs at an angle depending on where you were when you hit them. If you’re below them, they fly in an arch.
You go up on a tall platform with a fishing rod enchanted with knockback 5, pay a diamond and it would dispense 8 horses in a pool below you. You hook the horse, yank it into the sky and try to wack it as it comes down. The pool catches it if you miss so you always have 8 tries. If you hit the horse, it lands in an area in the distance with pressure plates that dispense valuables for for score. The horse dies on impact 99% of the time but of it doesn’t it can wonder around and get you a bigger score. At the end, you trade the rod in to get your loot and you can keep the horses if any survive.
Honestly, Minecraft was great for arcade style games. Archery galleries, that snow bock game, staged arenas, roulette, hell my brother made a system that used Shulker boxes and redstone to deal playing cards so you could play poker.
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