Minecraft is better and has a massive community with a huge selection of mods. Luanti is free & open source but that's about it, it's neat but is ultimately just another Minecraft clone.
While Luanti is much more accessible for modding, isn’t it more limitted? Maybe the documentation was just out of date or that, but I was trying to look into custom shaders as well as optimization mods (since I was getting suttering on block updates) a year ago or so, but from what I saw at the time, there wasn’t any way to modify these.
Edit: Was trying to find any information to confirm this, or see if its changed. I did find a couple recemt refrences to custom shaders (although they seemed very limitted). That said, there was no official documentation, nor refrences to it on any official page, so I have no idea how functional or supported it is. I found nothing at all about other methods of modifying rendering.
Its moddability/extensibility is way inferior to Minecraft, where you can change basically everything, including rendering, networking, main menu, sound engine, etc. Check my previous comment on my profile page.
In my opinion Luanti is a living proof that top-down extensibility aka “we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side” doesn’t work well. You can’t change main menu, you can’t fix player controller (and the default one sucks), you can’t write your own renderer, etc. Because developers didn’t imagine someone would want that (actually they probably did, but they simply don’t have capacity to provide this). Good extensibility/modability should be automatic, on binary level. Like what you get by developing in bytecode/JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.
For the most part I would agree. Though there are absolutely some games on there that make it feel like a standout product. Those games being shorter games called “Glitch” and “Eyeballs”. They do a good enough job of showcasing how you could use Luanti as a legitimate game platform. But other than those, would agree that it falls into the clone category.
I would honestly follow where your community/friends are at. The minecraft modding community is extensive and amazing at bringing endless experiences to you, and the amount of active playthroughs willing to accept new members is likely higher on Minecraft than Minetest instances.
However, if you wish to develop and mod yourself rather than play on pre-existing modded and vanilla content, I could see some great experiences from joining a community on Minetest. But to me, Minetest is a development and educational tool, not a game.
Edit: I would highly recommend playing on the Java edition of the game, rather than bedrock, and feel free to take your time exploring the wealth of updates you likely missed.
Minecraft feels a lot more polished, it has more content, and more players meaning higher chance of your friends being on there, and minetest is… free :3 so if you have minecraft or considering getting it you’re not losing anything by also trying the latter. I think the project is neat, but it was not something I could stick with for a long time
Update: I bought it and it works fine. On windows, there’s no vibration, that only works on Linux.
Some games like fall guys are “too smart” and show prompts for a generic joypad instead of Xbox and so it says “press button 14” but who knows which button is internally referred as 14…
There are also game archives, which aren’t curated as a museum typically is but I think it’s worth considering the Flashpoint Archive for web games to be somewhere in-between. I unlocked one of the games which I believe ended up in there.
Pong, it was the first Videogame ever, also Pacman and Space Invaders as the base of almost all other games (Shooter, RPG, Racing games, Flight simulators, etc). Tetrix, the Snake game, inspiration of the Tron movie. These certainly belongs in a Museum of gaming history…
You can pirate 'em if you’re that short on cash. Most of them don’t cost too much more than €20. 0 AD is entirely free, along with all of the Super Tux games.
-Find pirating site (I don’t really know any lol)
-Download Linux executable (FTL.x86_64)
-Maybe find a way to somehow sandbox it in case that it contains malware
-Enjoy!
bin.pol.social
Gorące