Oh lord this looks incredible. What’s the age rating/target audience for this? I’m a teacher who works to try and bring quality and engaging games into the classroom, and at a glance it feels like a perfect junior high entry into gaming.
Yeah, I can be pretty frugal with game purchases and will often wait for sales, but this one I didn't even have to think about. They're going to sell a bazillion copies at this price.
Z wyżej wyszczególnionych przyczyn i w konsekwencji z uwagi na merytoryczną niewłaściwość Komisji do Spraw Petycji rekomenduje się nieuwzględnienie żądań zawartych w omawianej petycji (art. 126c ust. 3 pkt 5 uchwały Sejmu z dnia 30 lipca 1992 r. – Regulamin Sejmu Rzeczypospolitej Polskiej [t.j. M. P. z 2022 r. poz. 990, ze zm.]). Jednocześnie, Autor petycji może rozważyć skierowanie tego środka kontroli społecznej do Ministra Cyfryzacji jako podmiotu właściwego do zmiany rozporządzenia Ministra Spraw Wewnętrznych i Administracji z dnia 18 stycznia 2007 r. w sprawie Biuletynu Informacji Publicznej.
Jest to o tyle ważne, że tę opinię wystawił organ państwowy. Dlatego tym bardziej bezzwłocznie zgłosiłem się z tym do Ministerstwa Cyfryzacji.
ITT: Folks comparing labor hours without cost of those hours.
Folks, coders who understand how game engines work and can make graphically intense well running games are 3.5-4 times more expensive per hour.
I really can’t believe I have to spell this out for everyone. Do you really think naughty dog or Rockstar aren’t hiring folks at 200k+ to work on these games for thousands of hours only still to fuck out up after 6 years of development?
I’m not saying 3d is better, it’s clearly too expensive for everyone to push these boundaries and different tools for different games; but this is just the economic reality.
But graphically intense is a supply side decision not a demand side one, most of the big hit indie games including 3D ones are either overtly styalized or doing a kind of pseudorealism that looks clean without having to model the refraction index of individual rain drops.
Silksong is using a 2D hand-animated style, which is not cheap to make, not because of coders but because it requires way more work from artists than other art styles.
Who asked for these games to look photo real, I used to like GTA back in the San Andreas and Vice City days. I hated the look of GTA 5 and didn’t even finish it, the older games had cartoon graphics and lots of charm, these new ones suck
Everyone who isn’t being pedantic and ignoring the vast majority and economic data and sales that led us to giant graphically intensive open worlds rpg and action games.
You don’t like that shit, good for you. But pretending the demand isn’t there is head in sand dumb.
I designed this penis slicer using the absolutely best components, and years of German engineering. I’m charging $1000, which is a steal if you think about the cost of the labor and parts.
Blah blah blah I’m going to ignore the economic reality of the largest entertainment industry on the planet cause hur hurt graphics for dummies. Prototypical dumb nerd shit.
Welp, it ain’t for anyone :") … was it the gameplay ? pjmoon’s gameplay can be quite… exhausting , at times (esp for lcb, WHY does he have six unbreakable coins and WHY do i have to read so much???😭😭😭)
Great game and great universe and story that expands itself into Library of Ruina and Limbus Company.
I also loved designing my employees for each department, like having the disciplinary department full of red haired people that are very edgy or battle ready as it fits the theme of disciplinary people that lived through plenty of battles, or Extraction team with only one captain, and all the rest are sacrificial fodders used to manage some ALEPH.
I did cheat towards the end as it was getting very hard, but, very fun story and experience and going to Ruina afterwards and seeing all my employees take the stage once again alongside their managers was great.
Yeahh, customising the employees is quite fun (and so is sifting through a bunch of randomly-generated ones until u find some1 that looks good to save the extra lob point, lol)
I’m actuslly surprised ppl can finish the entire game without cheating… some of those suppressions are NOT it. On a side note, I am quite excited to try out lor , I want bongbong by my side. Forever.
I had a friend try to get me into it (and Limbus Company). Limbus Company i gave a shot because it was free. It being a Gacha though i just couldn’t get into. Anything that tries to keep my attention with FOMO i never end up sticking with for too long.
Lobotomy looked interesting though, i did pick it up on sale but have yet to touch it. I don’t know much about it though.
Imo limbus doesn’t even have true FOMO, walpurgis IDs come back every 2-3 months and everything else can be purchased at ur own pace (although, I do understand u, since the mechanics of thr shard shop does encourage u to play a bit during the season if u want the seasonal egos and IDs)
To understand lobotomy best you’d need to look at gameplay videos + the trailers, you play as a manager who has to control their facility and ensure that ur employees keep the abnormalities content (with the help of an AI named Angela lol). The story’s pretty cool, and it has different endings like a VN too (the true ending is a pain to get tho, the games a major time sink? Investment? Smth like that)
Go murder a bunch of crabs to make the town safer? Size your destiny and become the legendary hero? Tired, cliche, no thanks.
We wanted to make some banger cheese, so we left it in the dungeon to age, but now a dragon lives there and I really want that cheese? Now THATS a quest I wanna go on!
I have played through it, with the True Ending (without the extra scenes one). Jeez it was absolutely BRUTAL. Truly this was the hardest game for me, period, due to it’s relentless punishing and testing the human determination to push through adversity even if it seems impossible.
I recommend getting some good gear which has a high white resistance (I think that’s what you need for Censored?) and you can sorta easily get a high white resistance gear from Blue Star. That’s also an ALEPH, but imo it’s easier to work with that compared to Censored, but if he escapes you’re equally fucked as with Censored.
He does black damage im p sure ;-; thing is, in my run w censored (before I rewinded) my best black res gear was magic bullet… there were rare moments where my very best employee managed to do his work properly without going insane but it’s still not something I’m willing to go through again ;_;
Whenever he escaped I didn’t even hesitate to restart the day j try again, hes just horrible (bluestar’s legs are NOT worth the entire department dying, BUUUTTTTT I kinda wanna see it in action lol)
I've heard of it vaguely just because I played a bit of limbus company (and liked the characters more than the gameplay tbh). How's lobotomy compared to limbus? Is the gameplay similar at all?
Yeah lcb’s gameplay isn’t the best… the story is it’s charm
As for l corp’s gameplay, it is VERY different. It’s a rogue-like management simulator that expects you to reset and rewind your progress throughout the game in order to complete it… you have to manage the abnormalities you pick, and they each have their own requirements for keeping them content (some more complicated than others. The higher the tier, the more complicated the abnormalities usually get, although that ain’t always rhe case). You can look up gameplay compilations on YouTube;; each run is always different lol
The story, similar to lcb’s, is great too and very character-driven… to the point where it directly affects your gameplay (and graphics in some instances).
I’m not saying that it’s not irresponsible to grow to the size that they have, but I don’t think people understand the staggering difference in the size of the development teams between GTA and Hollow Knight.
MobyGames lists 4,771 people in the credits for GTA V and just 85 for Hollow Knight. Honestly most of those on Hollow Knight are translators and testers, people who weren’t working the full length of development time.
As a reminder, 99.9% of the cost of a game is number of staff * salary * time.
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