I would like a language learning video game which is set up as a MMO, and you “reverse” level. You start with massive equipment because you need it to be able to fight the learning monsters, but as you get more proficient you get hit less(fewer mistakes) and do more damage (faster language entry) so you can start dropping equipment. So the monk running around in a loin cloth is the goal. All sorts of multi-player interactions are possible around setting up conversations, handling larger readings, etc.
this sounds awesome. I don't know if it's on your radar but there's a game coming out called Newcomer that looks like a half decent language learning video game.
That's the one I was trying to remember, I'd heard about it back when it was just starting out! Unfortunately, it still doesn't support türkçe, and I'm not exactly in the position as a learner to help add it or I'd be all over that :(
Out of all the artists/bands, your image has Tessa Violet. Which is insane to me, because I can remember watching her like 15 years ago on a show called =3 with Ray William Johnson. Which was essentially a comedy show that brought you 3 viral videos, and then RWJ would try to be funny over them. Nobody watched =3 for RWJ, and nobody watched Americas Funniest Home Videos for Bob Sagat. We watched both shows for the same reason. To watch idiots get hit in the nuts.
Then one episode, a 15 year old Tessa Violet, then known as Meekakitty, shows up and starts the episode by saying “Betcha didn’t think you’d see ME here!”
And I’m like “BITCH I DON’T EVEN KNOW WHO YOU ARE!!!”
But then RWJ tried making music, and she was in his videos. Then she started making music. And I never heard from either of them again because both of their music is terrible.
Tessa is like accoustic guitars, and whiney crying lyrics. And RWJ, despite being close to 25 at the time wrote novelty comedy songs all based around the idea of having sex with your mom. As if written for an exclusively 14 year old boy audience.
Now I see this, and I’m like “eh? She’s STILL making music???”
Crush, the Tessa Violet song shown, was released in 2018 and has very little acoustic guitar or whiney crying lyrics. It’s an electronic pop song: www.youtube.com/watch?v=SiAuAJBZuGs
Her first album though, lots of acoustic guitar and sadness.
Same here. I get nauseous playing most first person games so I miss out on a lot. The only thing that sometimes helps is if the game lets you slow down the camera movement.
I’ve heard supposedly that sitting back further away from the monitor helps with motion sickness, so if you have some sort of TV screen that you could hook up the game to, that might work?
My issue was, I did not feel the expected experience of “Each loop, you learn something new.” It was more like, every 7 loops, I might get into the thing I was repeatedly trying to enter; and then it might just be a bunch of random ancient messages that don’t teach me anything. On top of that, I really hated the ship controls, especially when they veer AWAY from the autopilot path to pull me directly into the sun. If the game had been remade without any physics system, and simple direct puzzle mechanics, I might’ve enjoyed it more.
Yah I keep hearing fantastic things about the game, but I can’t connect with the “looping” mechanic and the weird ship/floating controls make it hard to want to keep doing the same planets or whatever again and again.
And I mean, I KEEP trying to get to a place where I’m like “Oh yah, here we go again, lets do this” like with other games and it’s just not happening. I can’t find the fun part. Maybe I’m too old.
I bought it and went in blind, just because I heard it’s a really chill game with a great atmosphere.
But then the twist happened, and now that I know, it gives me anxiety, so I can’t enjoy it anymore.
I simply can’t play games with a time limit.
Without that, it would be one of my favorites.
if skyrim is the best they can muster, by all means.
it’s more honest than ubisoft rereleasing the same garbage with a different name over and over again, but trying to pretend it’s something new every time.
The least they could do is turn it into an evergreen game like Minecraft or valheim. Instead of just printing another copy, go back and add 5 quests and 30ft² of area. Go to nexus, find the top 100 mods, pay their makers $5 and put them in the credit roll to integrate them permanently into the game. I haven’t paid for skyrim since I bought it for the 360 and I would gladly buy a copy for every person I know if they did something like that.
They do something like this with Creation Club in Fallout 4. The last thing people still playing want is more updates that break all of our mods every few months to add crap we didn’t ask for. Check out the Steam updates, every one of them has countless comments begging them to stop. I gave up a while ago but I’m sure they’re still going.
Pre-ordering existed for the customer’s benefit back when all games were physical and you wanted to guarantee you’d have a copy available for you at launch. At some point, companies realized that they could use it to forecast success or, more nefariously, entice you to buy a stinker of a game before you’ve had time to hear that it sucks. I haven’t bought physical games in a while now, but when I did, the last time I had a hard time acquiring one at launch was more than 20 years ago (I remember Halo 2 being the mile marker for when companies got to be pretty good at meeting demand). In the digital space, it makes even less sense. They still do pre-order incentives sometimes, for the same reason as above, even when the game is good, but the bonuses are so throwaway anyway that it usually doesn’t matter. Digital storefronts on PC have a pretty good refund policy, so if you’re diligent enough, you can pre-order the day before it comes out, get the bonus, let the dust settle on review scores, and decide if you want to keep the game with the pre-order bonus or just refund it. There’s very little risk in that. Without a pre-order bonus, there’s absolutely no reason to bother, and quite frankly, I don’t feel good about supporting those bonuses in the first place.
I have no issue with early access games, especially if the game lends itself to the model, which would be anything sufficiently sandboxy that can be heavily modified by changing some variables or adding a single mechanic. Larian’s RPGs are very freeform in the ways they let you solve problems and can be upended by different powerful abilities and whatnot; roguelikes are perfect for this model, because you’re replaying them a lot anyway; regardless of genre, the ones that would catch my eye are the ones that are looking for gameplay feedback and not outsourcing QA for finding bugs to a bunch of paid customers. The real problem with early access for me now is that there are so many finished games coming out all the time that look interesting that it’s difficult to justify playing one that’s not done.
I was going to say, I don’t remember a Microsoft Ants but I sure as hell remember SimAnts.
I never figured out if bringing a piece of food next to an egg made it hatch faster but omg as I’m typing this right now I realize that makes absolutely no sense. Why the hell would an egg hatch faster if it has no mouth. Wtf was I thinking as a kid, loool.
It’s enjoyable, but I’ve never been really engaged with it. There’s no progression, I don’t feel like my character, equipment, or ships are getting better even though I’m upgrading things. No planet is special, even though they’re all unique.
I think it would be better if you started out in a “settled” region with interesting factions, hand-designed planets, optional quest lines, etc. The infinite procedurally generated stuff would come into play if you push beyond the edges of known space.
Yeah and having an expansive universe with like three languages and three races of intelligent creatures, none of which seem to have any personalities just left it feeling shallow.
There’s no storyline in even the main story. It feels like a vast and lonely universe. I think procedural world generation has largely the same problem as generative AI: infinite slight varieties of responses, all of which are as bland as a HR seminar.
I’ve come to realize over time that I would prefer a completely linear story to games on the other extreme end.
What you’re suggesting sounds very interesting though, linear and more handcrafted content paired with procedural content to pad in the margins. Keep playing forever if you want to, but feel a sense of story and accomplishment in the main storyline.
Edit: that’s probably why the expeditions feel more worth playing… You bump into people because you’re all playing on the same planets, and the star systems you’re playing through are at least somewhat curated.
I’m currently playing The Outer Worlds on the hardest difficulty which, among other things, disallowes fast-travel. For the most part, the worlds have been small and it hadn’t been a problem, but yesterday I had to go back and forth to 3 locations several times in a row in different corners of the map. It only took a five minutes each time, but ugh. It got old.
I kept reading r/Eve for years after winning. Seemed to slow down after the casino war, then the Mittani left. Just today I see that Pandemic Horde is disbanding.
I think eve might be winding down honestly. New player experience is still fucking awful and the people that had time and money in the past to dedicate to eve seem to be moving on.
Not saying it’s going to die soon probably just a gradual slow down.
I never really played that one or followed the stories on it, but I always thought it might be a good fit for me because I remember there were a lot of excited players when Excel integration was announced.
A user base excited about data and spreadsheets? Hell yeah.
bin.pol.social
Ważne