And with the trackpad and back buttons and customizable controls it’s genuinely a treat to play. I don’t miss the keyboard/mouse. I even tracked down an old steam controller when I’m playing at home on the big screen.
Yep. Admittedly I couldn’t imagine an advanced player using the basic Xbox controller setup although I hear from the Switch players that it’s adequate. I could only play with the Steam Controller. It’s already verging on hard work playing it on a customizable multi button trackpad enabled controller that having limited controls would just break me.
Some friends and I once went to visit one of their families for spring break back in college. We made the mistake of starting a server.
The spring break ended. We left the room maybe twice a day to eat food, around 7pm and 4am. The factory grew. I think there was a family there, I can’t remember though.
You acknowledged yourself that the idea is older than whatever Minecraft did, so how exactly did Star Citizen steal anything?
Did Minecraft steal the idea from EVE Online which only had “one” server since the beginning?
Besides, distributed computing is nothing new.
Or are you going to accuse Star Citizen of plagiarizing the idea of using Internet to connect to their servers since someone else also did that before?
There’s plenty of real issues to complain about regarding Start Citizen, you don’t need to invent made up ones. :/
I’m complaining that Star Citizen sells this technology as new and innovative even though it has been around for quite a while. Minecraft is just how I came into contact with this technology. I edited my post to reflect this.
I think the (re)advent of demos has been an amazing boon for the industry that it forgot. Whether simplified full games or up-to-a-point full releases, it’s great to give things a try before you buy. Demos were huge in the 90s, and then capitalism thought it knew better.
I, for one, have bought more games this year in part due to the demos, whereas I used to demure to frugality and concern over refund policies.
I mean … Valve has an extremely reliable 2 hours or 2 weeks policy which is good enough for most games IMO. I’ve rarely needed more than that in terms of a demo to gauge whether I want to keep something or not
And that’s great for you, but I have a family, and sometimes I have to pause a game, and that means those two hours can go up quick. Demos are inclusive to people like me.
I guess that’s fair, but a lot of games also have “save anywhere” kind of saves where you can just close the game. Or they’re “there is no pause button” games.
No, not at all. Games used to have demos and trial versions, like basically all games, but game studios used to have to actually finish making a game before they shipped it. Trying before you bought was the business model of the whole industry. Now so many games are shipped in such bad condition they wouldn’t dare let you try it first. Trying before you buy is just prudent, as long as you actually buy the ones you like enough to play through.
This is actually related to real marksmanship technique – you don’t literally want to pull the trigger with your trigger finger, you actually want to squeeze your whole hand, which indirectly results in pulling the trigger but with your hand applying tension in all directions instead of just backwards, reducing overall movement of the weapon during your shot
That is an interesting take, which (also) makes sense – each millimeter matters when you are using a weapon that demands the most precision in order to hit your targets. And multitasking with your “aiming hand” can mean the difference between being able to hit your target or not. Even so while burst firing.
I think what the game’s like right now won’t matter as much as what it’ll become. I don’t think CO need to do a ton to make it as good if not better than the first game. Really excited for it, personally!
Yeah agreed. I’ve been following along with a lot of the influencer videos over the last few weeks and whilst the performance seems choppy, the base game looks like a really solid improvement over CS1
I’ve been encouraged by the acknowledgment of the poor performance by the devs and letting the embargo lift relatively early. If people want to wait for a few performance patches before buying I think that’s really fair- but personally I’m looking forward to messing around with it on release.
It’s pretty much par for the course for Paradox games to have a sequel that isn’t as fleshed out but has a bright future. I’d still wait a few years to pick it up with DLCs.
Time to pay off my debt to a raccoon and fish all day.
Definitely not a bad way to live. Talk to your animal villagers, the debt doesn’t have any interest and you could just never pay it and I’d get to just chill in nature
I was told at some point to pirate disco elysium because the original devs got removed from making royalties on any sales prior to the release of the game. Does anyone know if this is a credible statement?
Yea, basically what happened was some crooked businessman took over their company by some very fucked up methods, ousted the people who made the game and stole their IP. This is the most justified case of piracy is good.
Bear in mind, BG3 is more much like your typical cRPG while Disco Elysium is more akin to Planescape: Torment but without combat.
Both are extremely well-written, and I would say Disco Elysium is arguably one of the best written games period, but don’t go into DE expecting a whole lot of combat - it’s much more like a visual novel than a cRPG.
De sounds awesome I would love another well written game like rdr2 to sink my teeth into and get tons of hours out of and this sounds like that sorta game
I’m doing an evil playthrough now and finding various things I missed from the first playthrough. But oof, I feel really awful about the horrible things the game lets you do. 😅
I’m sure everyone is all over this, but Dave the diver is so much fun. Little bit of rpg, little bit a farm sim, little bit a restaurant sim, throw in some action sequences
Assassin’s Creed Mirage doesn’t have anything exciting or new to offer. It’s a mixture of the worst parts of classic and modern Assassin’s Creed
without a doubt, it is the sharpest, most succinct entry in the franchise yet. With the best elements brought together throughout the series’ many games
Hmmm, quite hard to choose. I would say an anticapitalist game. Most of game focus on growing, gaining power and i never saw an game that has horizontal power hard coded to its bone.
For example : city skyline unlock new building based on population threesold. The city development is geared toward growing, expanding and creating new job. That’s bad. We can’t live in this kind of world anymore and yet we fail to imagime something different.
Can’t we imagine a new economical system and set up new variable ? Or a game that go beyond the scope of heroes’s story ? Why should we be special ?
Plenty of games are anti-capitalist (cookie clicker is the first one that came to mind!) but they are usually critiques of capitalism by demonstrating the issues with it, rather than demonstrating alternatives.
There’s a minecraft mod where villages will give you free resources if you’ve been helpful to them in the past, but it’s quite limited. I agree it would be interesting to play a game where alternative systems are clearly depicted. Would fit well with a sci-fi game.
You start with an area that was destroyed by humans (and capitalism), and have to basically revive the ecosystem, and then remove all your buildings and leave.
There are also games like Stranded: Alien Dawn (which is sort of a mashup of Kenshi and Rimworld) where you are not supposed to be growing, you are supposed to either reach an equilibrium and live there sustainably, or escape/ leave.
Yeah, those game are great. Stranded, will look that. There is also Eco. And i would add getting over it :)
Another economical system ? Let’s say universal income, bank of time ? Libre currency ? An anarchy system with several democraty system and quadratic vote ? A shared decision along other mayors (players) ? I’m willing to explore those ideas where the idea of grow is simply erased along infinite ressource. Basnished is somewhat close to it as resources are limited.
Something that follow GIEC’s recommendation where building the biggest city will result a game over and economic collapse.
Horizontality skill system. Veloren try to do that but it’s not what i’m seeking. Maybe soul game are closer as you learn how to be better instead of using skill, weapon, armor ? It would erase the experience point in rpg system. There is no grow. You are just a human with the same set as everyone. No better armor, no new skills. So you can be killed by a new player.
Collaborative game instead competitive one . There are lot ideas to explore as relationship. :)
Was it a few years ago Fandom started buying up all these wiki websites?
Then they started with the ads and it all went to shit.
There were a bunch of games that had to move their shit off Fandom because it was a mess..
Now when you want an answer to a simple question, you have to fast track through a some rando's 5min youtube video to get the answer, where they could have put the answer in the title.
Satisfactory and Path of Exile are two games in recent memory that specifically moved their official wiki's away from Fandom,
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