It was the best FPS, arguably the only FPS, on the Nintendo DS. Nintendo has long since shut down their online service for the DS. However, if you go into your WiFi settings you can change your DNS to point to a server that spoofs Nintendo’s credentials.
Thanks to this exploit you can play all the original DS games online with a legitimate game, on a legitimate console. There’s even a discord for MP:H with a matchmaking channel, clans, and regular tournaments. (The same probably goes for Mario Kart DS)
hold up link me the discord, I played the absolute fuck out of this game as a kid. literally built a whole community by shooting friend codes on a wall to add people I’d match against LMAO
Yes, but you took the time to do it. Then you took the time to share the link, which got me to read it, which taught me about all the fancy tech they use to clear the road. I was ready to just call it a neat pic and move on, but now I got a lot more out of it. So…ummm…Schmetterlingseffekt? 😄
It is a good thing to have competition. The hate is because they are doing things people don’t generally like. Exclusivity deals for one thing. Epic can’t really compete with steam because they are too far behind on features, so they resort to exclusivity deals which aren’t really good for any consumer. One could argue it is the fault of publishers taking them, but that is just looking at it from a purely business perspective. As a consumer, I don’t really care about the business side… I don’t profit from it. So I don’t really wonder why gamers are mad at epic for it.
I wouldn’t add hollow knight to the list. It is an exploration game, being lost is the point, the problem are linear games that you don’t know where to go next.
My wife loves Stardew Valley and Animal Crossing, and she’s been way into Hello Kitty: Island Adventure lately. It seems to split the difference between those things and add some of its own spice on top.
Remaster -> Take same assets, enhance it (better textures, better shaders, etc.), add some QoL fixes (new hardware support, etc.), but the base (and most of the time the engine) stays the same. Remake -> Take same idea, redo it (new models, new technologies, etc.). May or may not have an engine change
Reboot -> Take same base, new ideas, and redo it (new models, new technologies, etc.). May or may not have an engine change
Edit :
A remaster example : Titan Quest Anniversary Edition -> Same game, remastered textures, add large screen support, among others.
A remake example : Oblivion Remastered (ironic name) -> New engine, new textures and models, but with globally the same idea.
A reboot example : DmC: Devil May Cry (the 2013 game)
“If something wears out after the warranty expires, here’s an independent online store with a full inventory of all replaceable parts, along with the instructions for how to fix them.”
Star Wars 1313 is a big one for me. Same with Battlefront 3, both would have been amazing. RIP og Lucasarts, you were a real one.
Also, Retro Studios has had a few concepts that sounded awesome. They were planning a few Zelda spinoffs I would have really liked to see. Heroes of Hyrule and the Sheik project looked cool as hell.
Star Wars Galaxies was such an ambitious MMO at launch.
Crazy in depth crafting system, especially with regards to pets. With how materials were randomly generated and cycled out it created a market that actually experienced booms and scarcity.
Some of the servers went almost a year before all the materials required for certain weapons spawned. And the materials all had random stats that would affect the item you crafted.
Also a surprisingly advanced and customizable… ‘class’ system, which was really more like a whole bunch of branching skill trees you could mix and match basically various ranks of… allowing many weird, but often effective, hyrbrids of ‘classes’ that… could either focus on one main ‘class’, but augment it with certain abilities from other ‘classes’…
And then the Combat Upgrade happened, and everything got streamlined.
Also… being a Jedi/Sith used to be… exceptionally rare and difficult to pull off.
IIRC, basically, some kind of insane random seed type thing gave each of your characters a very, very tiny chance of being force sensitive… but you wouldn’t even know this unless you also found basically a hidden event/questline, and then that would unlock a whole set of force skill trees, allowing for a range of jedi to sith abilities, with some kind of mix effectively being a ‘gray’ jedi.
Finally… SWG … still appears to me to be the only MMO that actually attempted to implement a working, player vs player, bounty hunting and tracking system, within an mmo… as a core game mechanic of a player ‘class’.
Though I haven’t played all mmos, so I may be wrong about that.
… Also an entire skill tree for basically being a mayor and running your own player built town. A whole skill tree dedicated to like… administrative capacity and zoning laws.
Do MMOs even… do player built cities anymore? Or did they just mostly switch over to ‘you have a house in the set aside ‘suburb’ instance’?
Excuse you that is my emotional support Switch. It helps me feel better knowing I have the option to play if shit goes sideways, and tbf it has a couple times and those games came in handy to pass the time.
It’s like part of having a Swiss army knife or a first aid kit; if the day goes well you don’t need it but it helps way more if you have it on hand ¯*(ツ)*/¯
Horizon zero dawn and forbidden west. I just roam around and by accident find the missions I’m supposed to do. I also exploit all the enemies, there is a hard lock on where they can walk, so I just stand 10 meter out of the zone and start hitting big enemies for 5 minutes without taking damage.
I think I did that a few times in ZD when I first played. You likening it to Skyrim for that makes sense. The classic “if I stand on this rock, the giant can’t launch me into space”
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