Love these games. I remember back in the day me and three buddies used to play through both L4D games on expert mode. So satisfying to make it to the end.
But playing it these days, there is too much buggy behavior with the common infected to make it fun for me, and the recoil bullet spread/hit detection is so random. Like sometimes my whole entire crosshair could be visually completely inside the head of a zombie, and I shoot multiple times, but no hit. It’s insane.
That’s what, one of my friends was complaining about is the gun play with the bullet spread and hit detection too. We still had fun but you could tell he was struggling a bit
We usually got the shotguns and went for close combat kills, or M4 due to its relatively low spread. Or one person hanging back a little too snipe away special infected that trap the other survivors. Until we all find AKs with laser sights. Those were just OP 😅 Everything after that is just a one tap on the head lol.
I honestly might recommend escape from tarkov, it’s just that I honestly don’t respect the devs very much. But it’s a very good game, you can play on PvE mode so no need to worry about timezones or anything like that. It has a incredibly in depth gun system since its pretty much just real gun mechanics, and I honestly love that about the game, it has taught me so much about guns and their attachments. The one thing is that it can have a low time to kill, but there’s an in depth armor mechanic to the game that can change that. On top of all that, it’s an extraction shooter, which conceptually is literally just an fps roguelite. Just a warning, it doesn’t allow Linux users if you are one, even for PvE mode, but there’s a mod you can get called SPT(single player tarkov), and it allows you to play on Linux on top of allowing you to mod it further.
I didn’t say I respected the developers, in fact I specifically said I didn’t respect them, I’m just saying that its a good game with similar gameplay mechanics to what op was looking for
No doubt. There are many factors that lead to this, from studios wasting years chasing live-service and failing, to AAA games generally taking way more time to make because they “need” 50+ hours of content to justify being $70, to most importantly publishers realizing that exclusivity is a bad idea.
Sony has been winning the console race vs Xbox but have been really slow at pushing out games. I like God of War but they’re putting out one game every generation.
I’m sure it’s a good time to mention Portal though. Many gamers have said they want tighter, more focused experiences that are really worth the price tag. I guess question being, is this game all that amazing, and are gamers honest about that thinking towards prices.
I wonder if there could be a game where players decide the balance at the start of the game. So everyone has sliders with all the damage values for all weapons, and the game sets the balance to a median of all the votes.
You could have a point system. Oh! Maybe each player could have their own individual sliders. Of course, you’d have to have less guns for it to really work well but the game would balance itself…or be incredibly broken. Both are fun
Those first days, as everyone got their hands on vehicles and all the ‘tricks’ hadn’t been figured out, were so much fun. Are lightnings really trash now? There was a group of six of us that used to equip them with the anti air weapon and just wreak havoc on backlines as people flew to the frontlines.
Yeah, unfortunately. Basically, there were two changes that made them absolutely useless.
First, they nerfed harries to hell and back by removing the option to repair them from the third seat. Lots of people liked it (of course), but suddenly MBTs didn’t have any real threats anymore. You could still score a kill every now and then with a lightning by sneaking up on them from behind with the “shotgun”, but nerfing harries effectively nerfed lightnings a ton, too.
Secondly, they decided to add a new allrounder secondary gun for vehicles, which was a bit too powerful, imho. Because with one or two of those, even a goddamn sunderer was more powerful than a frigging lightning. At that point, there was essentially no reason to pull them. Well, I guess some people still used them for 18th century-style fights with two columns of vehicles shooting at one another until one side collapsed, but who cares…
Nah, Helldivers 2 has been nerfing the fun part of the game for a little under a year now. They previously did this before and then needed to put out a 60 day plan and publicly apologize because the game was becoming too unfun specifically due to weapon nerfs and enemy buffs.
Now theyre doing it again. Weapon ergonomics got nerfed to be horrible, then they added weapon customization so we could upgrade the weapon to fix the bad ergonomics. Then they nerfed ergonomics again.
Their over-adherance to Glazedivers and Redditors that don’t even play the game (or only play in 4-man squads with minimum level requirement of 150/max) saying it is too easy is ruining the game yet again. So basically, the usual that happens when a game developer listens to a tiny or non-existent audience.
As soon as devs start listening to the community for balance issues, there’s a countdown timer to the game going downhill. Users are idiots, and they can’t actually ever agree on anything either way. Letting a vocal minority guide development is always a terrible idea and has never worked in the history of game dev.
What’s wrong with the guns now? I’ve been having tons of fun in my 2-person squad. Haven’t noticed any issues with the game and it plays fine on my Steam Deck
I am highly doubtful the game runs well on a Steam Deck in any mission difficulty above 5. It doesn’t even run well on my gaming rig and frequently dips below 40fps at 1080p in Diff 10 missions. And my hardware vastly outclasses a Steam Deck.
Anyway, the guns had ergonomics nerfed before we got weapon customization. Ergonomics effects how much “lag” the gun has compared to where you are aiming. Worse ergonomics means you have to wait longer for the gun to snap to where you aim before the gun is pointing where your camera is. Weapon customization was added with options to improve ergonomics. Compare the HMG with 0 Ergo (worst in the game BTW) and the Verdict with 100 Ergo (best in the game). Aim each and watch where your circle reticle is.
About 4 months ago, the developers “nerfed” ergonomics on DMRs and other long rifles, including the Anti Materiel Rifle, Adjudicator, and Diligence Counter Sniper. Now, this was acknowledged by Arrowhead at one point as a “bug,” but it was never added to the Known Bug List. It is still present in the game, and has zero priority of being fixed. The way they are treating it, it may as well be an intentional nerf, and I consider it as such. They know about it, and have absolutely no intention of fixing it any time soon.
Honestly, this is exactly what I expected. This is why I can’t trust review sites anymore. They only ever score a game from 7 to 10. I mean, IGN previously scored Concord a 7/10.
From what I know of Concord, it kind of was a 7/10 game - It was functional, but just not impressive or interesting. The thing is, when it’s released with a fervent anticipation of being a “Live service HIT”, it was critically important to have a flood of players. At least indie singleplayer games can hit success late (Among Us being a perfect example, its first release didn’t really strike big)
A game that is technically functional but neither good or bad should be a 5/10, not a 7. Which is my whole point. Access reviewers/ bias reviewers do not use the whole grading scale, they only use a scale of 7-10 which is wholly unhelpful when determining game review scores.
You’re totally right. That’s why I usually just assume, that the scale starts at 5, that gives a good idea about the quality of the game. A 7/10 would be a 2/5 on that revised scale, telling you what you want to know
I tried and just couldn’t get past the combat. It just wasn’t for me. I want to give it a try again though and see if maybe i can get it to click, because i really want to appreciate it the way the fan base does
I’m amazed you have the motivation to play all these games and make these posts! Wish I had your devotion 😅 I struggle to find time to play games anymore, any tips on getting back into them?
I’ve built up a bit of a backlog over the years. A lot of these are me forcing myself to sit down and play through these games I’ve been wanting to for a while. I also have a lot of free time on my hands though so im sure that plays into it.
I always try to sink about 30 minutes gams just to relax for the day though
Nice, I’m jealous. I too have such a massive backlog but unfortunately no time to work through it 😆 maybe in the future I’ll have more time. Any stand out games that you’d recommend?
Alan Wake II and Silent Hill 2’s Remake are both some of my favorites i’ve played in recent memory. Just Cause 3 is a good time if you’re looking for something a bit more explosive. If you’re wanting something a bit more sandboxy but not minecraft sandboxy then Project Zomboid is an amazing time too (it’s legit The Walking Dead game i’ve always wanted). Those are the ones that spring too mind, i’m sure there’s more though if i thought about it
I’m going to suggest a funny little game I’ve recently been completely obsessed with; HOLE. I don’t really know how to explain it. It’s a PvE only “extraction-lite” shooter. You drop into a procedurally generated map and kill your way through waves of dudes in suits. As the waves drag on, they’ll start showing up in body armor with better guns. You have to find your exfil point and charge it before leaving, kind of like Risk of Rain. Protip if you do end up trying this game out, you can pre-charge the exfil as soon as you find it, then leave it and keep going on the level. Just don’t get lost.
The loot you’re looking for is mostly currency; this comes in the form of dollars and data. You can use these to purchase upgrades for your base, and eventually your weapons. If you go “MIA” (get perforated by a Red Boss’s flechette slinging shotgun or cut to ribbons by the Blueberry), you lose 90% of these currencies. Some special things must be successfully extracted. Some things (namely weapon/upgrade blueprints) are permanently collected once you pick them up, even if you don’t make it out. I feel like they pulled a nice balance between creating a challenging experience but not making it frustrating.
Some things are “soft”; ammo is infinite, bullets are hitscan. There are “crunchy” bits, too. Your gun will occasionally jam. Your barrel will heat up, and getting it too hot will cause more malfunctions. The malfunction will always be an FTE/stovepipe, and you clear it by racking the slide or pulling the bolt. These malfunctions are less for realism, and more for inducing stress, but it’s a nice touch along with the backrooms-esque spooky vibes. The reports of the guns actually sound really spot on. Suppressors sound correct, and there’s even subsonic ammo to make them even better.
I think what this game really works on is the vibes. This game instills a very specific kind of stress no other shooter I’ve played does. It’s SUPERHOT without the gimmick. It’s John Wick the game. It’s SCP Mobile Task Force simulator. It’s quiet and spooky, then loud and angry, and back again. It’s listening for footsteps and voices, creeping up behind them, and getting away scot-free. Or maybe turning around and being face to face with a Yellow Elite in body armor and a juggernaut helmet. It’s mentally screaming “where the hell is the microwave??” at yourself while the chatter of gunfire closes in on you desperately trying to get a fresh mag in and clear the jam before they’re on you.
All in all, I seriously recommend it. It’s $5, and I’ve gotten 10x my money’s worth out of it.
Why bring politics into gaming? It’s a good game. Acting like not buying the video game is going to bankrupt the Kremlin is pure ignorance. If you’re a us citizen you are directly supporting multiple wars every time you pay taxes so big fuckin deal.
I’m not a us citizen, and there’s a big difference between the government uses my taxes for war to a game will use my money for war. You have no choice over the taxes, but by knowing this and still buying the game, you’re saying that your hours of entertainment are more valuable than people’s lives. And yeah, not buying the game won’t bankrupt the Kremlin, but it’s like throwing gasoline to a fire, you’re fueling the war, imagine someone whose house is on fire and throws gasoline in it because “the fire won’t extinguish if I stop throwing gasoline in it”
i was gonna say this is the entire discussion around overwatch balance. “the balance is trash” usually comes from people who do this exact thing with equivalent heroes
‘They have a hero with a shield AND a Bastion? We might as well just forfeit now.’
‘That McCree stun is such bullshit. It’s like ten minutes long.’
‘How’d they win? I was shooting them from less than 20 feet from the point. Well, okay, less than 50, but still…’
‘We keep killing them all one at a time without advancing past the doorway. Why aren’t we winning?’
‘The hog hooked me over the edge for the fiftieth time today. How am I, a simple Brazilian DJ, supposed to avoid death in the face of such terrible game design?’
The only time I agree with this is with aircraft. Aircraft are extremely vulnerable to small arms fire in real life. But for whatever reason games decide they have the same health as a tank or submarine.
I mean, Battlefield usually has aircraft survive tanking a direct hit from AA rockets, which isn’t very fun to play against. It usually leads to exactly what happens when you join a BF lobby: 1 guy hogging an attack helicopter all game with a K/D of like 145/3. Even when players pick Engineer, the kits are too specialized to provide meaningful ways of dealing damage to both land and air vehicles, forcing you to generally focus on only one. Which are you going to kit for, the land battles, or that one guy that obliterates everyone when he has the heli but can’t do anything against all the other vehicles in the lobby?
Planetside 2 is even worse. There’s a whole AA tank turret you can unlock, and it hardly does damage to anything besides the smallest fighter, and has a spread like a blunderbus.
Infantry have an AA lock-on option that basically works only at point blank and takes a ridiculous amount of time to actually lock. Even the smallest aircraft take 3 or 4 hits to actually die, and that’s only if they don’t have fire-suppression which heals back a third of your craft’s health.
Complain about it and all the flyboys come out the woodworks crying that AA should only be a deterrence, rather than a serious threat. Oh, and skill issues (while fly boys are the ones who farm infantry by hovering above lock-on range abd spam rocket pods).
Don’t forget the freaking colossus, an unobtanium railgun which still won’t one hit liberators or composite ESFs. It’s ridiculous.
But to be fair, skill gap is a huge thing. New pilots get utterly obliterated, while skyknights or good lib/galaxy crews are basically immortal and make aircraft look a little less fragile than they are. And stuff like the A2A lockons being so mediocre doesn’t help.
Also, aircraft in Planetside 2 are all more like attack helicopters, not really “fly by” bomber-droppers like in some other games.
Yeah, agreed. The vehicle whores in BF are awful. You either get a clown driving the vehicle into the convergence of 7 AT/AA weapons and just sitting there getting everyone in the vehicle killed in 2 seconds or you get the unkillable whore who takes hit after hit after hit and won’t die. Not much in between. Really most vehicles are way over-armored in BF, one or two good AA missiles or AT hits should disable or destroy anything, but it’s a game so the vehicle campers get to do what they do.
Part of the issue is the Battlefield flight model, at least in the past, was really shitty. It was an incredibly arcady system where you really can’t travel quickly or be agile. Helicopters in real life can avoid being shot. Helicopters in Battlefield can’t, so they need to survive being shot instead.
There are better games out there that don’t have this issue. Squad helicopters can still take more shots than they should, but they can all be taken down with enough small arms fire (if you hit the right spots). The light helicopters can only take something like 3 5.56 rounds, but they’re really agile and a good pilot doesn’t get shot.
I don’t see Soldier of Fortune mentioned, so this is my pick. Yes, it’s old, but back in the day it had the best gun play I saw. Haven’t played it in over decade, but it can’t be that bad, can it?
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Aktywne