Of all the games I have played, only few have 100 hours playtime, and all of them are over $10 except for
Dwarf Fortress. However, I would have to lie if I said that it is constantly fun. There are gameplay mechanics that are boring, like the labour management (though that got vastly improved in version 50.x).
I do have one game suggestion though that is consistently fun all the time, and costs less than $10 - however I have less than 100 hours on it, because I never looked into the user-generated levels:
TIS-100. It’s a puzzle/programming game by Zachtronics (so it’s in the Zach-like genre by definition), and it is amazing. Also, as said, there are user-generated levels, so even after you finish the main campaign, there’s a vast selection of puzzles to solve.
Baba is You would go in a similar direction, but misses the $10 price point (by a tiny bit).
Cool. I could still get Baba is You at some point, and I’ve never played a Zachtronics game before.
I do know one game which 95% meets all conditions put—Heroes of Might and Magic 3’s base game without mods so far. The game has a ‘fan’ trap where they tell just about everyone that a popular mod is either the definitive or best way to play. I played that first. I later played without mods, it was many times more complex and somehow better balanced. I felt abusive because the mod, at that particular time, had a first time load screen which claimed the original makers did not know what they’re doing—and merely stating anytime that you prefer it without mods would incite open hostility from many, even when no reference was made to the horrible methods used. The game itself, however, fully utilises having practical knowledge and using it to strategise which method you’ll use against your enemies (for example counter attack, drain their armies and resources, or simply charge at them with full freedom of how to go there and to adapt) and giving you freedom with hundreds of possible strategies to play with, and the game involves the simulation of choosing any side who range between the most evil to the lesser evils all fighting each other as similarly minded factions (and doesn’t really play into the harm of civilians in the game itself). There is something really enjoyable about it even if some maps could last 10 hours at a moderate pace, and even longer if you simulate a show of force with complete map domination and capture (which can be useful when you can carry over the hero levels to the next map, which is stated beforehand).
I’m playing this currently. I’m also looking into the enjoyability of wholesome sexual content, and the enjoyability of the comedic evasion of characters from people who want to do sexual acts with them but which will only lead to trouble later. But these come later and not from games.
I did play a lot of of HoMaM back in the days - and also just recently installed VCMI on my PC, in order to re-play HoMaM 3. I didn’t start with that though - too many other games to play in my backlog… I never tried any mods - I don’t even know if the modding scene already existed back in the 90s, when I originally played it. I must confess that I prefer HoMaM 4 over HoMaM 3 - it feels a bit more complex.
There is one game series that is quite similar to Heroes of Might and Magic, that I personally love, and that gets the “fun all the times” and “100 hours play time” easily for me, but I didn’t mention it before because the current iterations are way above $10: Dominions. I haven’t bought Dominions 6 yet because of the size of my gaming backlog, but I have had a lot of fun with Dominions 4 and 5.
Yeah, I never looked into that series because I can’t afford it. Nevermind, since I have a backlog too…
And perhaps I’ll get heroes 4 while I’m at it. The review led me to avoid it at the time. I’ve played 1–3 so far (not playing the expansion of 2 fully because I didn’t like it and playing it regardless turned out to be painful), having never finished the base campaign of 3 let alone the expansions. I could play 4 soon after.
The Sims. It’s an affront to God that a human gets to play God if they’re not a billionaire or religious Christian leader.
Spore. That game is another affront to God because it teaches the harmful idea that creatures can change through evolution, which goes against God because He created all creatures and they have never ever changed and obviously look the exact same as they did when he created the Earth 6k years ago.
Mortal Kombat on SNES. Hilary Clinton said it’s a super realistic violent video game and since then there has never been anything near as violent. That game is the most violent game to ever exist and there is nothing that will ever top it.
Loot boxes suck but the only thing separating this game from gambling is the use of real money. It’s literally a poker game.
This is the Steam Store description -
Combine valid poker hands with unique Joker cards in order to create varied synergies and builds. Earn enough chips to beat devious blinds, all while uncovering hidden bonus hands and decks as you progress. You’re going to need every edge you can get in order to reach the boss blind, beat the final ante and secure victory.
Yeah they were always going to get PEGI 18. This moaning is just a way to sell their game.
In Balatro, the Ante is the boss’s health and chips are the amount of damage done to a boss. The poker hands are just attacks done to the boss’s health. They use poker terms because it’s inspired by card games, not because there’s gambling.
I didn’t say there was and neither did PEGI. The issue is all the terminology and visuals are gambling related. This is like giving a cigarette smoker a nicotine vape and saying it’s not cigarettes. It’s technically true but you’d be insane to authorize it for kids.
The whole point of the post is real gambling is rated as totally safe for kids. As long as it doesn’t use card or poker chips as imagery. Why is getting kids to actually gamble ok? Why is imagery associated with gambling so much worse than actual gambling for kids?
Whether it’s candy cigarettes or a nicotine vape depends purely on the person playing the game. A gambling addict could easily see this as their nicotine vape, and it could easily prime kids for casinos.
Whether it’s candy cigarettes or a nicotine vape depends purely on the person playing the game. A gambling addict could easily see this as their nicotine vape, and it could easily prime kids for casinos.
So then explain why games with actual real money gambling aren’t rated 18+, is gambling “imagery” with no gambling really that much worse than having actual gambling?
Yatzhee is dice. It uses combinations of numbers. They turn into points. Before you make any other ridiculous comparisons the idea is to perform to standard. Not to lower the standard. Gambling is a serious addiction and making games about it is a serious issue.
Balatro doesn’t have anything like gambling. There’s no betting. You don’t even have an opponent. The chips are only points, and the goal is to get as high a score as you can. The rules vary wildly from poker in ways that could never work with multiple players, let alone with real cards. It just looks like poker at the start and that description helps give you an initial idea of how to play.
Everything—the gameplay, the music, the art style—feels like I hand selected it. There’s not a single decision the devs made that I wouldn’t have made too.
Dude I’m actively avoiding it.
Cause like, my favourite is anno 1404 and recently I have been caught up with factory town idle.
Both games are about optimising production and trade routes.
I’ve been watching for a sale, if that ever happens. I just picked up Satisfactory on sale and had a similar conversation with a friend. I said I’m definitely the target demographic for it and Factorio is the other on radar.
I don’t think Factorio ever goes on sale but imo it’s worth full price.
If you like Satisfactory, there’s an extremely high chance you’ll like Factorio. The main differences are the obvious 2D top-down vs 3D 1st person and Factorio has a robust military/combat system with base defense while Satisfactory is mostly peaceful unless you’re exploring.
Factorio never ever goes on sale, out of principle. The devs have stated on multiple occasions. They know what their game is worth and they’re upfront about asking every player to pay the same price for it.
If you’re interested in Factorio at full price, no harm in buying now. If you will never buy it at full price, you will never buy it.
That’s fair, though if it never goes on sale, then there’s no rush either. I’ll get my fill of Satisfactory first and then probably reconsider it then.
I mean the point of all rating systems in the US was fear of government regulation of content and having to fight that particular legal battle. It basically exists because moral busybodies were upset about Night Trap, Mortal Kombat and Doom.
Nie mam pewności, musiałbyś chyba wiedzieć w jakim sądzie odbywała się sprawa, znaleźć ją po uczestnikach albo namierzyć sygnaturę, i wtedy w ogólnodostępnym katalogu powinien być zanotowany wyrok. Ale to w teorii, nigdy tego nie robiłam.
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