Tons. There’s an entire roguelike genre built around this; some of my favorites are Vagante and Streets of Rogue. There are games with procedurally generated worlds like Terraria, RimWorld, Dwarf Fortress, and Factorio. There are RPGs like Baldur’s Gate 3 that have so many ways to spec your characters and so many permutations of how events could unfold based on what you did that you’re unlikely to see them all.
I didn’t personally care for it, but I know I’m in the minority. In fact, one of the reasons I didn’t care for it is because it felt far less replayable than many of its peers. Even Zagreus will call out “the butterfly room”, because there are so few permutations to see.
Lmao I love Hades but this is such a sick burn, I’m stealing it for next time someone tries to convince me some shlocky k-drama is peak kino.
I do hope Hades 2 ups the variability of the encounters more, you’re absolutely right about endgame being a bit weak for a roguelike, even with the different weapons.
If you don’t mind his particular style, the SsethTzeentach video is what convinced me to give it a fair shake. The in-game tutorial and tooltips are pretty good though, and will get you started. Overtime you’ll discover more and more systems. Oh and just so you know, the demo is the full game, but a version behind.
All of these are classic roguelikes, a genre of games which frequently aren’t much to look at. The tradeoff for the looks is that they offer vast depth and complexity… and (usually) permadeath and a learning curve that’s more of a cliff. I recommend watching some yt videos about any roguelike you want to learn more about, just so a fan can explain the appeal and show off all the basics.
That said:
Caves of Qud - actually one of the prettier classic roguelikes, if you can belive it. You’re a traveller in a strange and unique world of vast salt deserts, jungles, and the titular caves. There is a ton of flavorful, semi-randomly generated history (especially the ever-important tales of the sultans) and cultures, so every run feels different. There is technically a main plot, but you can just ignore it and go exploring - it’s a sandbox experience. The best parts, to me, are the aforementioned flavour, the tactical combat (that can get incredibly chaotic, with screen-warping effects going off every turn), the build diversity, and delving too greedily and too deeply into the caves.
Cogmind - haven’t played this one, but it’s on a list. You’re a robot. You’re building yourself from parts as you go, fighting other robots and stealing their parts.
CDDA - one of my faves, but definitely not something I’d recommend as an intro to this genre. You’re a survivor in a zombie apocalypse. Go do things and don’t get bitten. It’s a sandbox - survive as long as you can, achieve a self-set goal. The distinguishing feature of CDDA is how realistic it tries to be - crafting is very complex, you need to track your thirst, nutrition, and sleep, you can easily get sick or get your arm broken, the zombies can track you by sight, noise, and lingering scent… My favourite part is surviving long enough to build elaborate apocalypse death mobiles, Mad Max style.
Traditional roguelikes may frequently pair with bad graphics, but it’s not a requirement. There are games like Tangledeep and Jupiter Hell, for instance. But thanks, these sound interesting.
If you want a bit better graphics I’d recommend you check out Tales of Maj’Eyal (ToME for short). It is on steam but the game is open-source and can be downloaded for free on its website.
If I had to choose a single game to play for the rest of time, it would be Dwarf Fortress. There’s just so much variety in its world generation and how the game can be played that if I was limited to just that one game, I would still have things to do.
And the awesome part of DF is that each time you start over (on the same world) you just add more to its history and the story continues. Losing is definitely fun when keeping that in mind.
Planescape: Torment is extremely replayable. I’ve been playing it every few years since I got a copy in I think like the early 2000s. It may be that this has something to do with having gotten to play it a little bit in the 90s but not having gotten to play the whole thing. There was a lot of anticipation there.
But I don’t think it’s just that. It’s incredibly responsive to choice, and it’s one of the first games I can recall with things like faction reputations and alignments. There’s a lot there to dig through, and even once you have, it’s always cool to wander around Sigil. It feels very alive.
The other one I end up replaying over and over is Shadowrun for SNES. That’s not so much infinitely repayable though as just a really great game that I’m happy to run through.
Europa Universalis 4, Crusader Kings 2 and 3, Mount and Blade Bannerlord/Warband, Star Sector, Battle brothers, Path of Exile, Last Epoch, Grim Dawn, Stellaris.
I think factorio is one, even when you launch your rocket (I have more than 100 hours and I don’t think…) you still can restart in a new generated world and try do to it again in a better way.
dude, after you launch the rocket is where the real game begins. You either go for a megabase or you start a overhaul mod. Restarting vanilla from scratch doesn’t really make much sense.
The Binding of Isaac with all the DLCs. I really mean it. It’s the most replayable game I ever played, not only that, but there’s tons of mods on the Steam Workshop too.
I don’t think any other roguelike comes close in just the sheer amount of things to do and see in this game. I’ve been playing on and off for years, have more than 500 hours and I still have challenges to complete, characters and items to unlock and item synergies to see.
I gotta get back into Ultrakill, I really wanted to start P-Ranking to get to the big boss fights.
Rally racing games; special stage rally is racing on a closed road and competitors start one at a time, competing for the fastest time at the end. These games are infinitely replayable in that you can always try for a faster time. The arguably best rally game is Richard Burns Rally, which has been kept alive by modding communities like the Rallysimfans.hu plugin, where independent developers continue to create new tracks and cars. Other fun rally games include Dirt Rally, Dirt Rally 2.0, Dakar 18, and BeamNG.drive (which has a massive modding community of its own) Special mention to the Gran Turismo series and Wreckfest, which both include rally among many other types of racing.
Rimworld would be my top suggestion, as others have noted.
I picked up Old World (excellent native Linux support BTW) during this summer sale and have not been able to put it down. If you’re a fan of Civilization style strategy games I’d highly recommend checking it out. I haven’t really enjoyed a Civ game since Civ 4, and Old World feels very similar but fresher and with less jank. it’s got a Crusader Kings style dynasty system with randomized events that adds a layer of role playing your leader and securing their dynasty through heirs you can train/influence.
As for the repeatability, Old World has tons. Each culture plays significantly differently, and each leader has different bonuses that encourage an interesting style of play. Games don’t play the same because of the mentioned event system, but also because learning new technologies is “randomized” as well. New techs are researched based off a selection of 4 drawn tech cards once you finish a previous technology. The card system makes it so you can’t just rush straight to archers and dominate the early game to snowball into a power house every game, but its not truly random so you can “game” the system in your favor to get the techs you want with the tools the game gives you through either unique leader powers, or specific governor roles for example.
The game is super deep while not being off puttingly complex.
My most played games outside of actually multiplayer games are arpgs. Diablo(mostly 2 and 3), path of exile, last epoch. Diablo2 and last epoch can be played offline, PoE can’t. And yes, they’re technically online multiplayer games but most people play them alone so they might as well be single player games to me. After that my most played games are RPGs and rogue likes. Plenty of good suggestions for that already
Many ppl suggest rougelike/lite and sandbox games I want to also add games with a good mod community and have a lot of side quest like Skyrim, they fit the replayability criteria because when it starts to feel the same can you add mods that change things up. I have done thousands of hours in Skyrim and never finished the main quest 😂 I think Balders gate 3 will also live for a long time. Many rpgs seem to get a lot of mods and games like Balders gate change a lot depending on what you do and how you play.
But you seem to want some kind of fps so warframe would be better, you can play alone or with friends. Just like ultrakill do you jump around killing, you can use, swords, guns and magic depending on your build (there are many). Doom would also fits your style of playing I think.
Otherwise management games is a time sinker. But most do not have fighting elements where you yourselves fight. Cult of the lamb tries to be all of it, it has action/fighting and management you can even decorate if you are into that. Pretty good for those who want it all. The devs still updates it too.
bin.pol.social
Aktywne