Finished Enotria: The Last Song and even did a quick NG+ run to get the secret ending and its achievement. Not going to bother with 100%-ing it, however. I really enjoyed my time with it overall. For a somewhat janky AA Soulslike it’s got a lot of charm and the Commedia Dell’Arte framing is great. Beautiful environments and some well designed levels, enough fun to be had with the skill tree, loadout switching, active abilities and elemental/status system. Not too hard (which is fine by me at this stage of my life) and short enough to not overstay its welcome. If you’re a Soulslike fan and can stomach AA games it’ll do the job if you’re done with the usual suspects. I still wouldn’t pay full price for it, but as part of the current €17 Humble Bundle it feels like good value and if you’re not interested in the other games in there then keep it in mind for a future deep sale.
Next I’m not sure. I started playing GRIME that I’ve had my eye on for a while and snagged recently when it was on an all-time low sale, but even though I can tell it’s really good it’s not grabbed me yet. Spooktober made me pirate Cronos: The New Dawn to try it and see if I like it, otherwise I have an impending Alan Wake 2 revisit planned. I still haven’t played the DLCs but I want to replay the Final Draft again first in preparation.
I made the mistake of buying the Europa Universalis IV base game, and getting 3 months of subscription for all DLCs… Im playing the Anbennar mod, which is a fantasy total conversion of the game. There goes the little bit of spare time I still have…
Glad people are enjoying Silksong, not my style of game but it sounds like a fantastic game for fans of the genre.
Still working on the legendary PvE armor in Guild Wars 2, gold is the biggest issue. I’m taking a break from that to play Borderlands 3, which is just leaps and bounds above Borderlands 2 gameplay wise. I got burned out of 2 when it got a bit harder towards the end and i really didn’t want to do a bunch of sidequests to hopefully get some better weapons, i just didn’t enjoy the gameplay anymore.
I also want to buy and play Hades II, but i don’t really have the time for that as well right now. Something to look forward to :)
For me it is the games with lot of sequels like assassins creed or those sport games i dont think it is necessary bad game. For me the fastfood tastes like ok not the best not worst so nothing surprises me i will get what i expect same it is for me with assassins creed i like those games and i know what to expect from them really a comfort game for me.
Gacha genre, it feels like. Addicting, but ultimately terrible for your health, though maybe a bit inverted, fast food affecting the body and as a consequence the mind, and gachas first the mind and as consequence the body.
Most mobile games. They follow one of a few basic formulae, they rarely have anything original, and they’re full of bloated ads and other garbage. But they know how to give that dopamine hit.
Hmm… I think this one is gonna be personal because people enjoy genres to varying degrees.
For me, it’s Konami’s PES (eFootball now, or FL2025 if you’re modding)
Start career mode, buy players, play a season, forget about it, and repeat like a month or two after. It’s a fairly mindless activity to me and I do it when I wanna give my brain a break.
This could very much represent troubles not just in video game development, but project development in an investor-driven market entirely.
Everyone is focused on short-term wins and profits - so they can demonstrate they’re a fantastic manager making incredible things. They hire 1000 people, then show the grandiose things they made with those people in 2 years so they can take more investment. But the way creative work goes, there are far better ways to play that lottery - they just don’t involve as much active management, and are far less showy.
As a publisher, you could just start 50 small studios of only 10 employees each, with occasional external support as needed to each one, and give all of them 5 years to develop. That would equate to the same or much lesser cost as some of these gigantic multi-outsourced projects, but it means investments are left for longer. And of course, few of them would be a “Hollow Knight” or “Minecraft”, but just enough of them would likely succeed to pay for all the others.
You can see similar concerns in R&D and other similar fields across industries, that give randomized and unpredictable benefit when every manager is watching every quarter’s earnings.
And of course, few of them would be a “Hollow Knight” or “Minecraft”, but just enough of them would likely succeed to pay for all the others.
I would contest this. The vast majority of indie games ‘fail,’ and there is some Machiavellian logic to “let’s make a mediocre game we know will sell.”
Basically zero “micro team” indies turn into Rimworld or Hollow Knight or Stardew Valley, statistically, much less Minecraft. That’s a fantasy.
…That being said, I think there is a “sweet spot” dev team size where diminishing returns are quickly hit. Coffee Stain (the Satisfactory dev) is my classic sweet spot example: Big enough to license Unreal Engine and pretty dependably make something “big” and fantastic, without burning cash detailing pores in ass cheeks and making some broken custom engine to fulfill some suit’s “1st party synergy” fantasy.
They have marketers and such, but it’s frugally spent.
And publishers are pursuing this strategy. Paradox seems to be on a spending spree for mid sized studios, and Embracer Group is notorious for it.
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Aktywne