bin.pol.social

BombOmOm, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
@BombOmOm@lemmy.world avatar

And it was something people were hoping would save the game. But, it’s unfortunately more confirmation that Bethesda can no longer produce quality games.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

Bethesda was obviously already toast to anyone paying attention when Fallout '76 came out. They certainly haven’t improved since.

…And I can’t believe that these are the motherfuckers who own the rights to Doom now.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

saying 76 hasnt improved since just shows everyone you dont know what youre talking about

NoMoreCocaine,

He didn’t say that. Might want to reread what it’s saying, instead of what you think he’s saying.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

he’s saying “they” haven’t improved since 76 came out. i don’t know what else he could possibly mean by that, especially since 76 itself has improved immensely since coming out

boonhet,

“they” haven’t improved in that they still put out shit games; They’ve improved 76 yes, but they still put out crap too.

ShepherdPie,

“Bethesda hasn’t improved since Fallout '76 was released”

Make sense now?

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

but fallout 76 has improved. so are ghosts updating it?

nah youre right makes perfect sense

ShepherdPie, (edited )

So Bethesda is good because Starfield might be worth playing 10 years after it was released? You’re obviously not understanding the point here.

It doesn’t matter that they improved '76 after the fact. It matters that they keep releasing top dollar garbage that needs years of work after the fact to even be playable.

Like imagine if you bought a brand new car that broke down immediately after you drove it off the lot. You take it back to them and they tell you “We understand you’re disappointed, so if we get time we’ll fix it for you and should have it back to you in a year or two.” Are you going to be satisfied with no car and no money for that long? Does it really make it better if they do actually fix it at some undetermined point in the future?

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

very convinient line of thinking for you

“76 doesnt count because it got better after release”

i bet you still hate on cyberpunk and no mans sky to this day, and curse those devs every night, right?

ShepherdPie,

Is that my “line of thinking” when I never said anything of the sort? I don’t think so.

I’ve never played Cyberpunk 2077 nor No Man’s Sky and have zero opinion on them, but you bringing them up out of nowhere as some sort of ‘gotcha’ screams “my argument is based on emotion and not fact.”

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

what is factually wrong about 76 being improved after release? that’s the entire thing, i’m not the one convienently ignoring those facts because it doesnt support my argument 😂

ShepherdPie,

For the fourteenth time, it’s completely irrelevant to the discussion.

You talk about conveniently ignoring things while you’re ignoring the whole topic so you can keep talking about some updates to Fallout '76 as if that has any bearing on Bethesda trending toward doing worse and worse with each new release. You’re making a completely separate argument to the rest of us.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

actually its only the 6th time, not 14th. how can i trust your word now?

and 76 has gotten new releases pretty frequently. they are called content updates or dlc, which are free on that game. i think bethesdas only released 2 other games since 76, redfall, which was done by a different studio, and starfield

samus12345,
@samus12345@lemmy.world avatar

Thankfully, they’re not the ones who develop Doom. They can publish it all they want as long as they stay the hell away from the actual games.

mox, (edited ) do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens

I think it’s a bit of a stretch to describe games with loading screens of that kind (whether disguised as choke points or not) as open worlds. Sure, they might allow more freedom than a game that stays on rails for every step of the journey, but to me, “open world” suggests something more.

Continuity while exploring the landscape, unimpeded by artificial barriers or immersion-breaking interruptions, is a big part of it.

Almost as important is that the world be interesting and diverse enough that I would want to spend my time exploring it. This is one of Skyrim’s great strengths: It’s full of unique things to discover, most of which aren’t marked on the map (except sometimes when you’re already there), and some don’t even stay in the same place. It ensures that exploring the world and paying attention is rewarding and satisfying. The Witcher 3, on the other hand, is weak in this area: Its world is mostly open, but practically everything in it is a copy/paste instance of a handful of events, and clearly marked on the map. Exploration quickly becomes a tedious exercise in running from dot to dot, doing the same few things over and over again. It doesn’t deliver the satisfaction I expect from an open world game. In a world like that, I get bored fast.

RightHandOfIkaros, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Still better than Horse Armor. So no, not Bethesda’s worst DLC.

very_well_lost,

At least horse armor was good for the memes. This is so bland no one even cares to meme about it.

Buttflapper,

Still better than Horse Armor. So no, not Bethesda’s worst DLC.

The difference is that Oblivion wasn’t bad at all. It was terrific. Starfield was trash from the beginning, then delivers a trash DLC. That’s much worse. No improvement.

ech,

There are 2 important words there that you’re missing.

samus12345, (edited )
@samus12345@lemmy.world avatar

Shattered Space is one of the Bethesda DLCs of all time.

scrubbles, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
!deleted6348 avatar

Remember when Cyberpunk fucked up their release. They knew they fucked up and owed it to the gamers. They told their board and stockholders to hold off, and that they needed to rebuild trust with their users before they could make line go up.

So they took their time, they redid many of the mechanics that people didn’t like, the fixed all of the bugs, and then they released Phantom Liberty - one of the best expansions I have ever seen in gaming history. Good enough where it could have been a game on it’s own.

That is how you rebuild trust with the community. You tell your stockholders to shut the fuck up and let you do what you do best. If they don’t trust you to do that, then fuck em, they can sell their stock, why are they holding stock in a company they don’t trust?

Letstakealook,

I might need to revisit cyberpunk, I didn’t know an expansion was ever released. I kind of hit max level doing mostly side quests within 4 months of launch and lost interest.

scrubbles,
!deleted6348 avatar

It’s pretty legit. It stands on it’s own, and they also improved the base game quite a bit. I’d suggest it for sure

Letstakealook,

I was having fun, despite the flaws at launch. I’m sure with improvements and more content it’ll be a great one to revisit.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

Phantom Liberty is a great expansion in its own right, combined with the 2.0 changes just made the entire experience better.

scrubbles,
!deleted6348 avatar

Oh trust me, I had a decent time playing it. I played through it 100%, did all the side stuff, did the base building - everything. But, I still felt annoyed and bored a good chunk of the time. The game was fine. But it was only fine. I wouldn’t say it was revolutionary or anything Bethesda said, it was just… fine.

teft,
@teft@lemmy.world avatar

They changed a lot, but in a good way. I had also spent a while away from the game and came back recently for the expansion. It’s really good.

I would suggest starting a new character from scratch if you pick up the DLC. You’ll really appreciate the new changes to cyberwear that way.

Letstakealook,

I would definitely need a new character, nothing worse than picking up an old save and having zero clue about what’s going on in game. I think I’ll put that on my list, I really did enjoy the game at the time I played it, and I definitely got 100 hours playtime from it.

the_post_of_tom_joad,

I’ve had it sitting in my library, maybe it’s finally time to play it. Which is the better voice actor to pick, dude or chick?

teft,
@teft@lemmy.world avatar

I prefer the male voice but the female voice is more emotive. Plus the female avatar gets a nice story with Judy.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

I’m the opposite. I prefer the fem VA, but I like Panam just a bit more than Judy.

Dudewitbow,

basically the major points of change was launch, then cyberpunk edgerunners clothing dlc patch (1.0 but bigs fixed). 2.0 rewrote some of the games mechanics that dropped before the expansion. and then the expansion was released (which added new endings)

gcheliotis,

I’m waiting for the ultimate edition that will include everything here

pseudonaut,

It’s REALLY good.

dinckelman,

Post-2.0 Cyberpunk is one of the best gaming experiences I’ve had in a long time. You can tell it’s a product of effort, and love for the project. They have taken in a considerable amount of feedback from pre-1.5.

Meanwhile, Starfield is a complete miss in just about every way imaginable, and the expansion has followed through the same footsteps. On top of that, the studio actively gaslit people who expressed disapproval, even when it was constructive criticism.

scrubbles,
!deleted6348 avatar

I fully expect them to say it’s getting “review bombed” now, which is the current industry redefining of a term to make it come off as “It’s not us, it’s the stupid gamer’s fault”

dinckelman,

It’s not a review bomb if it’s fully deserved. If you make a bad product, you deserve a bad review, and maybe Bethesda should have thought about that ahead of time

intensely_human,

Did they fix the driving?

That was the one and only reason I gave up the game. It was amazing from the start, and then I got in a car and it was horrible, and I stopped.

dinckelman,

I never found that to be an issue, personally. It’s not as satisfying, as it is in other games, but i enjoyed it enough

fushuan,

Bad cars don’t have good maneuverability is you full press the speeding stick, I imagine that that stick is an acceleration pedal and only full press it when I don’t need to do sharp turns. I would say that cars feel maybe too real.

Orygin,

You playing with a controller? I always thought the driving was optimized for the controller as I can’t half press acceleration on a keyboard.
It’s a little bit better after the updates, but it’s still suboptimal I think.

fushuan,

Yeah, as most 1st person view games it’s just less taxing in my hands. I agree that not being to half accelerate would feel bad, you would start drifting all the time and that would suck for control. Try using W as an acceleration button, not a “forward” button. If you see that you need to take a turn stop accelerating for a while and then S before you start turning, like with a car.

GreyCat,

I think they have changed the driving a bit in one of the earlier updates.
Saw it in one of the patch notes but havn’t played myself so I couldn’t tell you what’s different about it…

acosmichippo,
@acosmichippo@lemmy.world avatar

Cyberpunk was buggy, unoptimized, and kind of unfinished, but the fundamental game design was sound.

Starfield on the other hand is broken at its core. The Bethesda RPG experience just does not translate to the open worlds space map they built the game on. So they can’t take the cyberpunk approach because they’d have to build an entirely different game from scratch.

scrubbles,
!deleted6348 avatar

I don’t know why anyone decided that that engine was the right way to go. The number one thing that killed the game for me was the endless loading screens. Constantly. Whenever I started feeling immersed, a new loading screen would pop up and it ruined it for me. We have engines left and right that don’t need to do this anymore, but starfield, the game that’s trying to base itself to be a realistic exploration game, decided that endless loading screens were still the best way to go

acosmichippo,
@acosmichippo@lemmy.world avatar

even without the loading screens it would still be terrible. get a quest, go to your ship, take off, travel to other system, land, exit your ship, walk to destination, reverse all that to turn the quest in, rinse and repeat. it’s just a tedious experience.

the best part of Bethesda games is just being able to wander around aimlessly in a pretty environment, likely stumbling upon little easter eggs or side quests along the way. none of that exists in Starfield.

ICastFist,
@ICastFist@programming.dev avatar

Reading it like that, the loop sounds straight off Diablo 1 on PSX. Get quests, head to the dungeon, loading screen, wipe the floor, loading screen, wipe next floor, back to town, loading screen, turn in.

That kind of loop is not bad in itself, but Bethesda applied it to the wrong type of game.

BuboScandiacus,

You just described mass effect

antithetical,

That was one of the things that really helped with the immersion for me in Witcher 3 and even Cyberpunk. You walk into a building, house, etc and the world outside just continued and was present. I’m still quite impressed with their engine and it is a bit sad that they’ll be switching to UE5 for the next Witcher.

scrubbles,
!deleted6348 avatar

I know! Red engine honestly is pretty great once they got the bugs worked out, I’m sad they’re leaving it. It was extremely immersive, and there’s definitely something about it that feels different.

Pieisawesome,

Red engine was hitting its limits.

UE allows them to focus on gameplay and contents over building the core engine.

Think about cyberpunk? The engine was fine (if unoptimized) but the gameplay and contents were missing.

UE will allow them to focus on their missing skillset

intensely_human,

Given the amount of the playable game that takes place on foot, they should have called it Field

TommySoda,

Same with No Man’s Sky. It’s not everyone’s cup of tea, but they buckled down and delivered on almost every promise that they failed on back at release. Not only that but every update since the game came out has been for free. Both No Man’s Sky and Cyberpunk are fantastic games, and they were garbage on release. Bethesda has been doing the opposite approach and avoiding feedback from fans since Skyrim came out the first time.

metaStatic,

Saying NMS delivered is pure copium. It has become a great game in it's own right but it's not the game we bought into at launch and never will be.

LainTrain,

Huh? Why not? Genuine question, I never bought in at launch

TachyonTele,

At launch, for me at least, it was a cool lonely scramble to survive.

Now it’s a multiplayer game with a bunch of super easy shortcuts all over the place, even outside of the multiplayer. I enjoy playing with my friends, but the solo experience is definitely worse now.

ICastFist,
@ICastFist@programming.dev avatar

I never figured a reason to even bother with multiplayer in NMS, except maybe to speed up base building. The only real challenge of the game is surviving the first hour, even on hardcore/permadeath.

TachyonTele,

Yeah, I have the permadeath achievement. Once you get off the first planet you’re fine.
It used to be harder for a lot longer. Now you can just teleport anywhere you want at anytime.

ripcord,
@ripcord@lemmy.world avatar

Thats not really an answer to their question, though.

Also I disagree :)

TachyonTele,

I’m sorry if you think I didn’t give an answer. Because I did.

ripcord, (edited )
@ripcord@lemmy.world avatar

You answered a question with a good answer, just not to the question they aske. They asked about the comment - “it’s not the game we bought into at launch”. They were talking about how a lot of people complained that what the game was at launch wasn’t what had been advertised - what people “bought into”.

You seem to be explaining why it’s “not the game you bought at launch” - which is definitely a valid argument too, just to something else.

TachyonTele,

Ah I see. I assumed it was a typo that was supposed to be “bought it at launch”.

But yeah “in” totally makes sense too. Thank you for pointing that out.

LainTrain,

Wow, looks like someone’s got a a case of the muhndays!

ripcord,
@ripcord@lemmy.world avatar

Oh god, so there is absolutely nothing they can ever do to make up for it, I guess. Even after like 10+ MAJOR updates and expansions over 6+ years for free, they can’t possibly ever do enough for some people, I guess.

TommySoda,

I’ve never played it, so I wouldn’t know. I’m just going off friends that play it and reputation.

net00,

I mean, it all hinged in the fact that under all those glitches and bugged mechanics CDPR still had a nice game. Starfield can’t be salvaged cuz the core game is just mediocre shit.

I wanna say it’s a failed IP at this point, but who knows how many copies sold. What is sure is it doesn’t deserve any more of my time. I have the DLC but won’t reinstall that garbage

ICastFist,
@ICastFist@programming.dev avatar

It certainly sold a lot. Bethesda once claimed to have over 10 million players across all platforms. Even if we assume half of those were using gamepass, that’s still 5 million sales.

Of course, if you compare it to Fallout 4’s first 6 months, with reported 12 million sales on day-one, that’s a significant letdown.

Starfield is a very real “could have been”, if only [huge list of changes] happened.

exu,

I didn’t play it at the time because of the bugs, but from what I saw the good parts of Cyberpunk were already present. Stuff like storytelling, interesting characters etc.
Starfield has none of that.

Carighan,
@Carighan@lemmy.world avatar

… And still could bit fix that some keys are hardcoded. But I agree, with expansion the game was quite enjoyable.

VelvetStorm,

I’m still mad the monowire doesn’t work how it was said it would and that the cops can’t be bribed and shit like that. It’s a great game now and a lot of fun to play but I won’t ever trust another game company again like I did with them after they made witcher 3.

HeavyRaptor,

The difference is, there is no fixing Starfield, it is rotten to the core. You would have to re-do most of the story elements and writing, and the disjointed, empty world. On top of that you’d have to fix the bugs and technical limitations like the constant loading screens. At this point you would be throwing out most of the game and basically starting from scratch with a few systems done, like the ship building and possibly gunplay.

I think cyberpunk never became what many wanted, but if you let go of your expectations, it is a good game.

scrubbles,
!deleted6348 avatar

Funny thing is that shipbuilding also felt annoying to me. There were so many arbitrary restrictions that I felt like I couldn’t actually make the ship I wanted, it always felt the same

Jarmer, (edited )

That’s exactly how I felt too. I tried SO MANY times to build the ship I wanted. Never could get it done. I even console-command-cheated vendor stock to allow myself access to every part at my home base, and even STILL THEN I could never get it the way I wanted it. It was important to me for role-playing purposes for every crew member on board to have their own bed, and a good kitchen, living space, bathrooms, etc… Stuff that just makes sense for a spaceship that is essentially a flying house. But so many times I could never get the damn ship builder to do what I wanted. I’d change some random part, and then BAM some of my beds would disappear for no reason? Ok well now two of my crew members have nowhere to sleep. wtf.

Just wound up abandoning my entire build and going back to the same ol ship I’d been using the whole game.

spoilerIt’s also absolutely bizarre to me that the end-game ship, the one I had been looking forward to for SO LONG is just completely and totally 100% empty. When I had my crew members on board, they just stood still in place and stared at the wall. What the hell is going on here!??!?!?! That really ruined the entire ship for me. Could never get over that.

scrubbles,
!deleted6348 avatar

Fully agree with you for that last bit (and the rest but especially your spoiler). Such a waste.

cmhe,

I dislike the narrative that something is “unfixable”, everything is fixable if there is a will to do so.

I don’t know why game developers seem to have inhibitions of changing the game too much after release. For instance reworking and extending the main story in a game seems to be a big red line for them.

For instance I would have wished in Cyberpunk 2077 to actually play Vs introduction into Night City and the individual fixers myself, instead of just watching a cut scene. A DLC could have extended the start of the game a bit.

The same for Starfield, they could extend and improve the main story, characters and locations in an update, but seem hesitant to do so. Something like directors cut, that adds cut content as well as tons of side quests into the game.

If people still want to play the original game, they can make the extended story optional, like sleecting what version you want to play at the game start.

For bugs, they could work together with the community and the “unofficial patch” and engine fixer modders, instead just ignoring them. In Skyrim SSE for instance they still had many of the same bugs that Oldrim had and where fixed by thr community.

Bethesda could improve, and even fix their games, if they would decide to do so. Their DLC just doesn’t seem to be worth what they ask for, it could have been just part of a free update, so that some more people buy the base game.

drunkosaurus,

they could extend and improve the main story

I don’t think they can.

I have a strong suspicion that truly talented writers who are able to build memorable stories in great worlds are few and far between, and those that are willing to work in the games industry of today are as rare as hen’s teeth. Most companies, including Bethesda, simply don’t have the talent at hand to fix their mess, or there wouldn’t be a mess in the first place. The truth is probably somewhere between this, and the ol’ “eh, good enough”.

HeavyRaptor,

I just ment you’d have to cut so much that at that point it would basically be a new game. I’m thinking a bit more from the dev point of view. Like an old rusted-to-hell car, everything is fixable. The question is cost: if you have to replace or re-fabricate every piece than you’re better off starting from scratch.

I’m the case of Starfield, changing the core story, characters, missions, and theme is basically the same as replacing the entire car body.

boonhet,

On that note, how is Cyberpunk still 60 euros on Steam? I know it’s been getting better with the DLC and everything, but the game’s been out for ages.

That said, I might have to buy Phantom Liberty. I bought and finished the base game like 2 or 3 years ago I think and I really enjoyed it even back then.

sparky,
@sparky@lemmy.federate.cc avatar

It does go on sale from time to time. I picked it up on Xbox last year for 60% off if I recall correctly.

scrubbles,
!deleted6348 avatar

Personally I think it’s worth it, it’s one of the few games I happily would pay full price for again. They did a full redemption arc, their game is now up there as one of my favorites of all time, next to Witcher 3 and RDR2. I think they deserve my money. What I really think is that Cyberpunk deserves 60. How the fuck can Assassin’s Creed think that they’re on the same level (or higher) than that?

inb4_FoundTheVegan,
@inb4_FoundTheVegan@lemmy.world avatar

I just finished playing it for the first time and I was blown away right from the start! Guess I’m glad I waited for the polish, but the world design, voice acting and overall storyline was absolutely fantastic. I couldn’t help feel bad for all the artists that clearly put a lot of love in to the world only to be overshadowed by bugs and poor implementation.

brrt, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Glad I didn’t buy the DLC and decided I’ll wait for some sort of definitive edition to play Starfield again. I hope by that point it will be a better overall game and have enough new things to make it worth the time.

NOT_RICK, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
@NOT_RICK@lemmy.world avatar

Welp, guess I can officially uninstall Starfield. Bummer.

samus12345,
@samus12345@lemmy.world avatar

Your storage drive will thank you.

SARGE, do games w Day -11 of posting a screenshot from a game I've been playing until I also forget to post screenshots
@SARGE@startrek.website avatar

“You can’t hear text”

!

Another_earthling, do games w Day -11 of posting a screenshot from a game I've been playing until I also forget to post screenshots

What an awesome game. Metal gear 1 and 2 will always have a special place in my heart

Semjaza,

I can never decide if MGS2 or MGS3 make my list of best video games of all time.

Both continue to be amazing.

Another_earthling,

For sure!

I used the sound effects of metal gear for years on my phone :D (youtube.com/playlist?list=PLLzY7EDSZRz-dy23XaO11b…)

I should tell my family that they must play the metal gear solid game over sound at my funeral lol

Do you also have many special memories with those games?

Semjaza,

The sheer joy of MGS2 the first time. The mix of shock and shlock at Ocelot’s possession by Liquid’s arm. Being totally stumped by “Fission Mailed” the first time it came up. Getting annoyed at the swimming section with Emma.

With MGS3, slowly realising the wide ranging freedom in how one interacted with the game world. Watching my brother get slaughtered by crocodiles. The bizzareness of the pain and his bees.

They’re both well made engrossing games with a serious point but don’t let that get in the way of fun experiences.

Another_earthling,

I see, I see

If I think about the first time playing mgs, it just blew my mind what you can do there. Even the simple things, like when the soldiers saw your footsteps in the snow. What they did with that game back then was extraordinary in many ways.

Chocrates, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

But but, we’ve been told Bethesda hears us and was fixing it!

antithetical,

Thats just usual Microsoft speak while plugging their ears and finding new ways to milk you.

RangerJosie, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

I’m enjoying it.

MarcomachtKuchen, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Hey im all for giving Bethesda shit for publishing an incredibly bland game, but 8 reviews hardly seem like a solid foundation to make that title.

EDIT : I’ve realised that autocorrect might have gotten you since around 1, 1k user reviews still sit at around 42% positive

Skyline969, do games w Corporate greed is killing RuneScape. What do people play instead?
@Skyline969@lemmy.ca avatar

Perhaps Albion Online for a similar kind of game?

Buttflapper,

Never tried that. What is it?

ogmios,
@ogmios@sh.itjust.works avatar

Bit of an interesting game, when I tried it a long time ago, but it was too much of a grindfest for me. Then again, I never got into Runescape either for similar reasons.

Buttflapper,

RS was a grind but it was relaxing. That’s what I loved. Come home, chill, chop some trees, level some skills, be a mage and kill some bad guys for slayer. Now it’s just min maxing for end game. The grind is unreal for some people, they kill the same bosses 20000 times for a pet to drop

ogmios,
@ogmios@sh.itjust.works avatar

Come home, chill, chop some trees, level some skills, be a mage and kill some bad guys

Well, that sounds a lot like what I found in Albion Online, though I can’t speak for how it’s changed. From what I understand, it has some extensive guild/clan systems too, where you can work together to build larger projects and wage war with rivals.

ICastFist,
@ICastFist@programming.dev avatar

Albion Online has a fully player-driven economy (or at least had last time I played it, back in 2022, prolly still does)

You can play it almost entirely as a gatherer, crafter or merchant (auction houses/markets are local to the cities they’re in), avoiding combat nearly everywhere. It does put a lot of emphasis on PVP tho, but at least the areas/maps where that can happen are clearly marked. Higher level materials are only found in these pvp maps, though it can take quite a while until you can even start gathering them.

AFAIK, all gear that drops from dungeons can be crafted as well. Nothing is character bound and being on red or black maps means that you lose all your stuff being carried on death.

mox,

At low levels, a free-to-play isometric fantasy MMO.

At higher levels, a grindy gankfest.

ouch,

I played Albion Online for a while until it was clear it needed a lot of grinding and paying to be able to play properly. Not going back.

lowleveldata, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens

I have been playing death stranding recently and the gameplay (= traversal) is surprisingly fun. It’s challenging and the characters acknowledge that too.

Carmakazi, do games w Corporate greed is killing RuneScape. What do people play instead?

There are fan projects like 2009scape that you can play for free.

LucidNightmare,

I agree. 2009scape scratches the itch that RuneScape provides and it’s playable offline. The game doesn’t have every single quest, but the addictive part is still there.

2009scape.org

Kraiden, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
@Kraiden@kbin.earth avatar

worst Bethesda DLC's released of all time

Are we including Horse Armor here?

Deceptichum,
@Deceptichum@quokk.au avatar

Bethesda literally invented shitty DLC

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