bin.pol.social

Pajonk, do zapytajszmer w Jakie tipy macie w walce z pracą dyplomową?
@Pajonk@szmer.info avatar

Wybierz temat który cię interesuje, ale na to chyba za późno. No i coś co przeczytałem kiedyś u Hitchensa, pisząc pracę wyobraź sobie że wygłaszasz ja do publiczności.

nudnyekscentryk,
@nudnyekscentryk@szmer.info avatar

heh, interesował mnie póki nie zacząłem się wczytywać (: no i tak, za późno, zmiana tematu po czerwcu przedłużyłaby mi studia do lutego :/

ellotheth, do gaming w Weekly “What are you playing” Thread || Week of August 20th

I had a nice daliance in Palia and now I'm feverishly prepping for the next season of Destiny 2. I have until Tuesday to get my vault under control.

TehPers, do gaming w What's a good game you played with an awful tutorial?

Minecraft. Back when I started playing, it wouldn’t even tell you what recipes existed, yet gave you a 2x2/3x3 grid with hundreds of types of items/blocks to figure it out yourself.

Still one of my favorite games though.

Schmeckinger,

I didn’t know stone pickaxes existed. So I always saved a iron pickaxe I got from a friend to mine iron.

storm_koala,

Without external resources I would probably never have figured out what the 2x2 empty grid in my inventory was meant to be! I watched so many videos and read numerous wiki articles it could have been a college class.

navi,
@navi@lemmy.tespia.org avatar

Honestly a large part of my nostalgia was scouring the Minecraft wifi for updates and recipes.

SenorBolsa,
@SenorBolsa@beehaw.org avatar

The early builds had few enough things you could make that it wasn’t really that hard to intuitively figure out but in it’s current state it would be near impossible to figure out how to make some things without recipes to guide you.

like early alpha builds I think the only thing that would have tripped you up hard would be trying to make dynamite firestarter, or shears even then you could experiment for a while and figure it out.

TehPers,

I think the issue was it wasn’t clear what items were available to craft. If I had known that axes, pickaxes, shovels, etc. were all in the game then it might have been easier, but even making the crafting table (2x2 wood planks) wasn’t very intuitive. Honestly, there wasn’t much of a clear path forward with most of the recipes. Advancements and the recipe book later helped a lot, but it was pretty hard to play during beta and alpha without the wiki or a mod like TMI.

Then there’s redstone. I feel like even today, redstone is completely unexplained in the game, and while you can kind of figure it out on your own, many of the intricacies are left unexplained (repeater locking, timings, comparators, how redstone is passed/not passed through different kinds of blocks, gates, etc). Without taking some time to learn about digital logic and basic computer engineering concepts on your own, redstone is basically magic dust that does a thing when put in a specific configuration.

Also, being pedantic, but shears weren’t added until beta 1.7. Wool dropped from sheep before that. That being said, alpha had a lot of really weird mob drops (why did zombies drop feathers?) and there wasn’t much use for wool anyway beyond decorative purposes and hiding doorways with paintings until beds were added in beta 1.3.

SenorBolsa,
@SenorBolsa@beehaw.org avatar

Oh yeah, I forgot, it’s been a decade you used to literally just punch sheep and I vaguely recall when that update dropped. I recall eventually just looking stuff up, but a lot of it I figured out on my own first. Redstone is absolutely something that really needs an in game guide that the game completely lacks, nothing about it is intuitive at all, even if you know how digital logic works it behaves a little strangely.

I always played the game to build cool forts and castles so wool was definitely useful to me to make them look good.

zombies dropped feathers because the game didn’t have chickens until sometime after 2012 (0.3?) and you needed them for arrows alphas are just like that. The Rust alpha was similarly nonsensical.

I always thought part of the appeal was just discovering the world and how it works, but it’s so established at this point it’s better to just have a guide in game.

doomkernel, do gaming w Weekly “What are you playing” Thread || Week of August 20th

Metro 2033 and Have a Nice Death

gratux, do gaming w What's a good game you played with an awful tutorial?
@gratux@lemmy.blahaj.zone avatar

Witcher 3. Just huge walls of text, teaching you the most intricate details of some mechanics, and not enough for others.

Overzeetop,

Huh, I didn’t think it was too bad. The movement/sense/fighting I thought was pretty good, and that was back when I was just (re-)starting gaming and hadn’t touched a controller in decades. Granted, it didn’t go much into any of the crafting or stat/character enhancement strategy except as a “first time in” walkthrough of each screen.

addie, do gaming w What's a good game you played with an awful tutorial?
@addie@feddit.uk avatar

Witcher 2, before they patched in the tutorial mission. (Which is still not very good as a tutorial.) Enjoy getting a shitkicking in the very first fight, since you’ve no idea of the controls.

brihuang95, do gaming w What's a good game you played with an awful tutorial?
@brihuang95@sopuli.xyz avatar

The game that comes to mind is Dark Souls. They teach you the bare bones of the controls and that’s it.

Nothing about where to go, what stats to level up, ways to defeat specific enemies, what spells/elemental attacks to use, etc.

I had to Google a lot of things in the beginning.

Skua,

I still don't know what the fuck the intended use of Resistance is

ninjakitty7,

I think the numbers that go up when you level resistance were supposed to go up more than they do.

brihuang95,
@brihuang95@sopuli.xyz avatar

Umm was it supposed to help you “resist” getting poisoned or cursed? 🤨

CylustheVirus,

A trap for the unwary.

spiderman,

Elden ring was my first “souls like” game and it was also an open world game too. For a gamer who wasn’t accustomed to these kinds of games, it was a totally different experience for me.

brihuang95,
@brihuang95@sopuli.xyz avatar

Elden ring I think is still much more accessible for a newcomer. If you try Dark Souls 1, you’ll realize that the difficulty of the game also learns pretty hard into more tedious aspects.

Getting cursed in Dark Souls 1 means you’re HP is capped to half until you find the cure, as an example.

tmyakal,

I always figured this was an intentional part of the design philosophy. The game lets players write and read one- or two-sentence strategy guides anywhere in the world. I took the hint and figured they wanted me to look up strategy guides.

PonyOfWar, (edited ) do gaming w What's a good game you played with an awful tutorial?

Mario & Luigi: Dream Team Bros, because the tutorials never stop. Even 20 hours into the game, it will explain which button to press in exhausting detail every single time. Gave up the game due to this.

On the opposite side, ΔV: Rings of Saturn. The tutorial does a really bad job of explaining the (very unusual) controls of the game. Worse, you can accidentally leave the area during the tutorial, which cancels the tutorial altogether so you have to restart the game. That happened to me twice. Third time was the charm though, and I did enjoy the game afterwards.

lodion, do gaming w What's a good game you played with an awful tutorial?
@lodion@aussie.zone avatar

Escape from Tarkov

vent,

Wait, you don’t just know all the different ammo calibres and variants?

shnizmuffin, do gaming w What's a good game you played with an awful tutorial?
@shnizmuffin@lemmy.inbutts.lol avatar

Elite: Dangerous (pre-Horizons DLC). They teach you how to fly forward and maybe auto-dock.

Overzeetop,

Funny, thinking back to that tutorial they teach you a couple of mechanics (like rebooting your ship) that are almost never used in game. OTOH, there are, what, 300 different bindings in the game now?

I found the Odyssey tutorial was frustratingly opaque as to how the entire new UI worked.

FlashMobOfOne, do gaming w What's a good game you played with an awful tutorial?
!deleted7243 avatar

The worst one I can remember is Final Fantasy 8.

But also the UI was so complicated and bad that it made me hate the game.

preciouspupp, do gaming w What's a good game you played with an awful tutorial?

That BF game, where the tutorial instructions were given in broken english by some manager from the company making the game. Pure cringe.

Limeaide, do gaming w What's a good game you played with an awful tutorial?

I don’t have an exact answer, but there are a lot of games that you need the wiki up on your second monitor for. Their tutorials teach you the basic controls, but nothing about what you’re supposed to do or anything like that.

I feel it’s kinda lazy on the developer’s side and leave it to the community to do their job. You see a 5-10 min video on youtube explaining everything, yet the developer couldn’t do that?

falsem,

Having your tutorial be a 10 minute video would be a bad tutorial

Limeaide,

I get what you’re saying but there are ways to implement it in the gameplay with prompts, descriptions and dialogue.

I love a lot of the games I’m criticizing, but sometimes they go too far. I’ll pick up the fart machine 3000 and the description will just say “Butt Fart Pfffft Toot Toot” and I’m just kinda left like wtf and i have to close the game and go into the wiki to see what the hell i just picked up and if its worth the inventory space

CharlesReed,

Vampire: The Masquerade - Bloodlines tutorial was a good 30 minutes for me the first time I played it. Luckily they give you an option to skip it in subsequent playthroughs, but it covers pretty much everything you need to know for gameplay imo.

falsem,

Yes, but that's interactive. I don't have an issue with longer interactive tutorials, more "sit here and watch a video" style.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

That’s how I feel about most farming sim games like Harvest Moon and Stardew Valley

milo_bytes,
@milo_bytes@pawb.social avatar

Stardew Valley technically does give you a lot of the wiki information through the books and by talking to the NPCs, it’s just a whole lot easier and less time consuming to use the wiki

AdellcomdoisL, do gaming w Weekly “What are you playing” Thread || Week of August 20th

While everyone has been talking about Baldur’s Gate 3, I decided to cave in and started a replay of Divinity: Original Sin 2. Well, yea, I got a ten years old PC and a Ps4!

Still, what an excellent game. The easy mode goes well since the battlefields are chaotic, there’s not a single combat that I go through that doesn’t involve 1)Setting everything on fire 2)Shocking a large portion of the characters 3)Poisoning a large portion of the characters 4)Mixing all that because elemental interaction exists (Poison + Fire makes NECROFIRE which is a harsh and often deadly punishment)

But the questing and adventuring still stands out well. This is a game that has a somewhat large map, but unlike most open world fillers its a dense map. Every corner has a named NPC with a little trouble to solve, and there’s no “random cave with nameless mobs” to venture into; Every single place you can go has a little lore, a little story, something important that makes the world feel alive.

Its no surprise Larian has been taking the world by storm lately, and I’m glad this has aged so well so folks can try an original setting whenever the BG3 hype cools down.

Poopfeast420,

I’m playing BG3 right now, and am thinking about giving D:OS2 another shot. I played it around release and got off the first island, but stopped after that. Although, maybe I should wait a bit more, so I don’t get burned out so soon on this type of game.

CrateDane,

While everyone has been talking about Baldur’s Gate 3, I decided to cave in and started a replay of Divinity: Original Sin 2. Well, yea, I got a ten years old PC and a Ps4!

I’m sure your PC could run Baldur’s Gate 1 and 2… 😉

AdellcomdoisL,

I would not wish Advanced D&D THAC0 mechanics on my worst enemy

GolGolarion,

all these years later and i still cant fathom why they went with an inverted dc scale

CrateDane,

Inherited from naval wargaming, where it came about because first rate ships of the line had better armor than second rate etc. so armor class scaled inversely. That meant THAC0 was the best way to figure out what you needed to roll to get a hit.

It’s also not functionally that complicated (your THAC0 minus target AC), just weird and confusing if you try to understand why it works that way.

GolGolarion,

I can kind of get that, if they kept 1 as the hard cap on AC. But they have 0th rate as the reference point, and then bizarre instances of negative AC. A minus third rate ship reads like a dingier third rate ship, not better than a first class ship.

ampersandrew,
@ampersandrew@kbin.social avatar

I only had to Google it like 7 times to get it straight.

Ethereal87, do gaming w Weekly “What are you playing” Thread || Week of August 20th
@Ethereal87@beehaw.org avatar

I think I’m nearing the end of Midnight Suns. Story seems to be wrapping up so I’m trying to get the last few friendship levels for folks. This has been such a blast to play and I’m glad I picked up the complete edition for ~$35 in a Steam sale.

Not sure what the next one will be. Really tempted to grab Baldurs Gate but I’ll probably go back to some indie backlog games for a few.

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