bin.pol.social

lowleveldata, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens

I have been playing death stranding recently and the gameplay (= traversal) is surprisingly fun. It’s challenging and the characters acknowledge that too.

MarcomachtKuchen, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Hey im all for giving Bethesda shit for publishing an incredibly bland game, but 8 reviews hardly seem like a solid foundation to make that title.

EDIT : I’ve realised that autocorrect might have gotten you since around 1, 1k user reviews still sit at around 42% positive

RangerJosie, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time
@RangerJosie@lemmy.world avatar

I’m enjoying it.

SARGE, do games w Day -11 of posting a screenshot from a game I've been playing until I also forget to post screenshots
@SARGE@startrek.website avatar

“You can’t hear text”

!

brrt, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Glad I didn’t buy the DLC and decided I’ll wait for some sort of definitive edition to play Starfield again. I hope by that point it will be a better overall game and have enough new things to make it worth the time.

mox, (edited ) do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens

I think it’s a bit of a stretch to describe games with loading screens of that kind (whether disguised as choke points or not) as open worlds. Sure, they might allow more freedom than a game that stays on rails for every step of the journey, but to me, “open world” suggests something more.

Continuity while exploring the landscape, unimpeded by artificial barriers or immersion-breaking interruptions, is a big part of it.

Almost as important is that the world be interesting and diverse enough that I would want to spend my time exploring it. This is one of Skyrim’s great strengths: It’s full of unique things to discover, most of which aren’t marked on the map (except sometimes when you’re already there), and some don’t even stay in the same place. It ensures that exploring the world and paying attention is rewarding and satisfying. The Witcher 3, on the other hand, is weak in this area: Its world is mostly open, but practically everything in it is a copy/paste instance of a handful of events, and clearly marked on the map. Exploration quickly becomes a tedious exercise in running from dot to dot, doing the same few things over and over again. It doesn’t deliver the satisfaction I expect from an open world game. In a world like that, I get bored fast.

pixeltree, do games w I love diablo-likes, but they're also really annoying.
@pixeltree@lemmy.blahaj.zone avatar

You specifically called out PoEs passive tree, but honestly the tree isn’t the crazy complicated part of making builds–its finding combinations of mechanics that synergize above average. On the tree sure, but the gear and actual skills are really what makes it crazy. Planning around what items can have what mods and what you can reasonably expect to get on what budget is the real brain disabler for me. I love build crafting, but fuck I hate planning rare tier gear.

TwilightVulpine,

You gotta have a crazy amount of hours in that game. That tree is complicated to read, nevermind to understand.

qarbone,

I had to take another look to see if they’ve shat the tree up worse somehow. But, no, it’s the same. The tree isn’t complicated to read or even that hard to understand. It’s a tree: you start at the base and make decisions at the branches.

Perhaps it’s an extension of people getting paralyzed by decisions, which I don’t experience, but it’s only difficult if you are in the strange position of “knowing enough about the passive tree to know a build/specific passive exists” but also don’t know the tree enough to figure out how to get there.

TwilightVulpine,

If you simply start at the base and just get going, the branching paths quickly add up to an enormous amount of options. If you don’t get any decision paralysis from a tree with literally over a thousand nodes, you might just be a superhuman being.

qarbone,

Not superhuman, just very simple. I pick what I want most at the moment, especially in a game where I can refund points if my decision wasn’t great.

7112, do games w Day -11 of posting a screenshot from a game I've been playing until I also forget to post screenshots

Great game. So many little details.

zod000, do games w I love diablo-likes, but they're also really annoying.

Your desire to dumb down diablo-likes is your own and I hate it. PoE and Grim Dawn are about the only games like this that I have truly enjoyed in a long time. Blizzard ruined Diablo and WoW with this bullshit take.

TheBananaKing,

I have absolutely no wish to dumb them down.

As I said, if you just took away all those mechanics, you’d be left with a boring empty game.

What I said was that it would be nice if you could make the combat feel more like hunting than gathering, so you wouldn’t have to make up for it with a:) number-go-up and b:) np-hard - then you could then go for much more enriching forms of complexity.

For instance, making mobs fight a lot more tactically as their level increases instead of just stacking on the HP and damage - and instead of your perks just driving stat inflation, they unlocked new tactical options on your part, giving you a series of new stops to pull out as the battles got more fraught.

zod000,

Ok, I see where you’re going now, but I’m still not sure I agree with you here overall for the genre.

I think the “add tactics” thing is already done to a degree in these games as early enemies in these games tend to be dead simple since players like likely still acclimating to the game, but I suspect that there is only so much you can do before you end up turning later enemies into some sort of frustrating puzzle. Diablo-likes, for better or worse, aren’t generally mind bending affairs, high skill ceiling affairs.

There is definitely room in the genre for more tactical, skill dependent entries, but I not sure the end result would be as fun for most people as that would be a fundamentally different type game. Hey, maybe I am wrong and this would lead to some sort of souls-like Diablo game where skill and learning are all that matters and items and character building are far less important. Come to think of it, that sounds a lot like Hades in a way.

PresidentCamacho,
@PresidentCamacho@lemm.ee avatar

Yeah at that point it kind of morphs genre from dungeon grinder to isometric action. That being said I think isometric action is a way better game type due to the level of involvement and a challenge that’s skill based; whereas I find dungeon grinders to boring from overly simplistic controls and gameplay loops.

That being said I am tired of so many game just giving you 3 real buttons, but this is the problem with making games to make money, if you want to market broad you have to keep it simple.

Behind every problem in life lies capitalisms ugly asshole.

zzx, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?

CS is like chess. Perfect and timeless. 6000 hours over 12 years of non-stop queueing competitive

Another_earthling,

Counter Strike Source was like chess if you ask me. In CS GO they added this gambling system, which made the game less attractive for me

nutsack,

gambling? interesting. i just play I don’t know where my mom’s money is

Valmond,

*Checkers

BURN, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?

The games that sit at the top of the player counts are almost always multiplayer competitive games. In a lot of ways, there’s been nearly 0 movement in the space at all since covid. The same games are still right there at the top because no new massively multiplayer game has released to top them. FPS players play CoD, Apex, Fortnite and Pubg, Dota is massive in Asian countries, GTA V has a huge cult following (check out its twitch category).

Satisfactory being top 10 is an outlier rather than the norm, being a single player game.

I agree with the other commenter who said that players of these games consider themselves players of Apex/CoD/Pubg before they consider themselves overall gamers. That’s the case with me now, and I rarely launch anything outside of CoD or Apex as I have little to no interest in single player games.

Weslee,

Satisfactory isn’t massively multiplayer but it is coop up to 4 players, been enjoying it with my brother since 1.0 release

ampersandrew, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens
@ampersandrew@lemmy.world avatar

It depends on the game. I wouldn’t remove the open world from Elden Ring at all, since sightlines are so important to you figuring out how to get somewhere. Horizon: Zero Dawn and Ghost Recon: Wildlands are two games that I love, but both would have been better if you just selected missions from a menu. In Metal Gear Solid V, they basically give you the option to play the game that way, which is nice, since there are open world systems, but you don’t really interact with them constantly. If you can get away with the Uncharted thing though, where you’re seamlessly moving from one thing to the next, it can be great for pacing and presentation. Especially since Bandai-Namco had the patent on loading screen mini games, a lot of developers ended up inventing “load bearing walls”, where tight spaces that you have to crawl through will mask a load screen between two scenes.

hissingmeerkat, do games w I love diablo-likes, but they're also really annoying.

Guild Wars (not GW2) didn’t have that problem. All of the skills are just available somewhere if you go get them. The only meaningful build choices are which skills you use, a small number of attributes, and how much of the stats from your gear you are willing to sacrifice to obtain other effects.

You get to level 20 (the cap) fairly quickly in each campaign and still have all the rest of the game to play with expanding options instead of increasing numbers.

You can’t just pick a single build and do everything with it, you need to adapt what you’re doing to the missions you encounter, so you’re more than encouraged to play with the other skills.

hibsen,

That game was the most fun I’ve ever had playing a video game. Lots of other great games have happened, but the low barrier to entry (buy-to-play instead of subscription) and the reward for slotting a useful 8 skills that worked well with each other and well with the other 7 or so people in your group cannot be beat.

zerofk,

I was very excited when they announced GW2. Sadly it is a very different game from the first one, and while I can still enjoy the story, it is not really a game for me.

Coskii, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?
@Coskii@lemmy.blahaj.zone avatar

Oh? Warframe is finally off the top 10?

Admittedly, it’s probably been off it for awhile. I just haven’t really been paying attention to top 10s in a long while.

Buttflapper,

I wouldn’t know. I’ve never played it. It’s not really my kind of game

Coskii,
@Coskii@lemmy.blahaj.zone avatar

It spent many years around spot 7. It has since fallen off.

pixeltree,
@pixeltree@lemmy.blahaj.zone avatar

Which is kind of funny because that corresponds inversely with the quality of the game lol. The game director changed and they have been killing it every since

Coskii, (edited )
@Coskii@lemmy.blahaj.zone avatar

I fell off from the game for a number of reasons back when deimos was released. I went back to it to catch up on quests and a lot of original gripes of why I left in the first place were still firmly in place.

ampersandrew, do games w What happened to the turn based RPG and RTS genres?
@ampersandrew@lemmy.world avatar

The unanimous game of the year last year is a turn-based RPG, and I can promise you Metaphor: ReFantazio this year will do well critically and commercially, just like Like a Dragon: Infinite Wealth did earlier this year. There are plenty of turn-based RPGs to go around. If you meant turn-based tactics or strategy, same thing; plenty of those to go around as well.

RTS sort of peaked with StarCraft II, at least in terms of popularity, but you find some here and there. Battle Aces and Stormgate are both from ex-Blizzard devs chasing that high, and both are live service, so those two will soon be dead, but there are others out there that are less popular that come out from time to time.

TotesIllegit,

For C&C fans, Tempest Rising is C&C in all but name. The most recent playtest felt like a hybrid of Tiberian Sun and Tiberium Wars. It’s not out yet, but I’m very excited about it.

Object,

Battle Aces and Stormgate are both from ex-Blizzard devs chasing that high, and both are live service, so those two will soon be dead

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