To get sorted to the top of the lists for biggest discount. To claim bigger losses in copyright infringement cases. And to increase the perceived immediacy to buy it to get a good deal to take advantage of impulse buying whereas if they have time to think about it they may not buy it at all. Plus rich people don’t care how much something costs, so you’ll get a few of them here and there buying it at full price.
I quit RuneScape in 2011ish after squeal of fortune introduced legacy loot. I’m sorry, but for a game that was all about 100% completion, making loot legacy and unobtainable if you didn’t gamble for it was the straw that broke the camel’s back.
Corporate greed has killed all of my favorite mmos, and every new mmo that comes out is further down the spiral.
So I decided to make my own damn game, a mashup of my top 5 favorite defunct mmos. Base gameplay/progression/dynamic events from Tabula Rasa, Star Wars Galaxies crafting/building, Firefall jumping/gliding/thumping, the mechs from Exteel, and the territory control map from Planetside 1.
It’s 100% a shameless asset flip, and currently jank af, but pretty fun at the moment.
No, it’s adjusted for corporate greed. World of Warcraft has never once raised their subscription. Also, they shouldn’t have had to raise their subscription because they introduced microtransactions in both RS3 and OSRS which further boosted revenue. You’re comparing two very different times in the game. There’s no excuse whatsoever.
The only microtransaction in OSRS is the ability to buy membership with in game gold. As someone who is normally staunchly against all MTX it’s a very reasonable tradeoff
It has unequivocally ruined old school RS. Not only do people still buy gold for real life money. They also real world trade, too. some very popular streamers have RWT permanent bans. So the bond has solved literally no problem it claimed it would. It really just allowed people to buy gear for money in real life which is really sad. I get you can buy membership with gold. But that was never a thing back in 2007 and shouldn’t be allowed now. That sort of insane feature is directly fueling the bot industry
People buying gold for real life money has literally always been happening behind the scenes (yes in 2007 as well), so again I have no issues with this. With membership bonds it even removes gold from an inflated economy. It seems to me though that you want a version of the game exactly how it was in 2007, in which case you’re SoL
I stopped playing due to all their stupid additions all the time. Like the sailing/whatever skills they want to add, it’s all bullshit and copium by and for adults wanting new stuff. Their “democratic” voting is an absolute joke; “oh it didn’t pass? let’s just poll it again with slight changes”. That’s a cheap and dirty way of pushing their own agenda.
I did the maths some time ago, a subscription to 1 Runescape character is 20 times more expensive than a WoW character.
does them adding new content somehow detract from your ability to do whatever it was you liked to do before said content was added?
“I hate that expansions are provided at no additional cost, and also it costs too much” is kinda one of the wildest takes on the game I’ve ever heard ngl
I don’t understand your last paragraph unless there’s some weird regional pricing going on. It’s $13.99 USD for a month of Runescape membership vs $14.99 USD for a month of WoW membership
Uhhh what? Are we talking about the same things? Steam doesn’t do sales to individuals. If they put a game on sale for $8 it’s that price for everyone, unless I’m missing something?
Look, you will have a sizable contingent of people shelling out an additional $20 to $80 just to play a game a few days early, with little to no other benefits. Their impatience is capitalized on.
Sometimes I wonder whether Starfield truly deserves all the bad publicity or whether people are also still upset because it became an Xbox exclusive and that is clouding their judgement. I know it does affect me for one. I got a ps5 for gaming and I’m automatically much less interested in anything that isn’t on the platform. And I was of course very disappointed when Microsoft outright bought all these huge IPs and made them exclusive to Xbox.
If you take any major gaming publications scores as at all legitimate then I have a bridge to sell you
Major publications give it a passable score because “lol glitches are Bethesdas thing”, ignoring objective critique because of reputation, as well as our of fear that they won’t be given access to the next product released by the or Microsoft because they give games “bad publicity”
Starfield is a broken, poorly written, dumpster fire of a game. It objectively doesn’t function correctly often, like many Bethesda products, and was designed by a team lead by a man allergic to basic game design ethos (seriously fuck Emil, my dog could do game design better than me "fuck design docs). It has moments of being interesting and, much like Skyrim, could be the base for some cool mods, but people hated it so much it won’t ever even get that
I was on Windows at the time and had GamePass, so I pleasantly had access included with what I was already paying for. I ended up pirating it so I could mod it (that is prevented on GamePass), because it needed mods.
No, it’s not negative because it’s MS owned. It’s a very bad game. I love older Bethesda games and I love sci-fi. This should have been an easy win for me. Wow, it was disappointing. The actual combat gameplay is fine, but everything between combat sucks. Too many loading screens taking you out of the gameplay.
The writing sucks. They make use of established sci-fi tropes, but then they don’t understand how to make them work in a story. They give you very few choices, often not including the most obvious ones.
Despite this being the “exploration” game, exploration is essentially non-existent. Every planet pretty much has the same stuff. There’s like five bases that spawn everywhere identically, and a handful of “natural” points-of-interest, which appear all over the planet identically, as well as being the same as every other planet with the same ones. You might see some benefit to explore if you’re building bases, but that system is incredibly clunky and frustrating to make operational. Even once you have things running, it’ll still require managing storages from overflowing and blocking incoming supplies. It’s really bad.
The universe is incredibly unreactive too. If you thought this was true for their previous games, it’s worse in Starfield. There’s no ships bringing supplies to colonies. No colonies being built that weren’t there at the start. No fighting between factions, besides pirates randomly and it’s the same random event that happens when you warp into a place, not something that happened because pirates are raiding a supply line or something. It just doesn’t change ever.
Basically, no. Starfield actually sucks. I really wanted to like it, but there’s nothing to like in my opinion. I’ve seen some people say they like it, but I honestly don’t get it. Every aspect seems like a downgrade from FO4, which had its own issues but had reasons to like it too.
Thanks for the review. Disappointing to be sure. I was hoping to play it at some point and that it wouldn’t suck as much as people say it does. Or that they would turn it around in time.
Still give a try, it’s not for everyone and it’s not to the same quality as their previous games but it’s honestly not a bad game. At worst I’d say it’s aggressively average. But I still have a great time with ship combat and exploration, the loading doesn’t bother me as much and people act like the quests and writing are BAD, They are not, it’s just not to the level of their previous games. But there are still a few quests I absolutely love.
I would say most of the writing is bad. There are a handful of interesting quests, but most aren’t. Then there’s things like the generation ship, which they don’t do anything interesting with, it uses the same technology as the modern ships, and also the quest path to end it is stupid. There’s also so many things that just don’t make sense in the universe it’s set in, and it’s overall just boring.
I agree overall the game is just aggressively average though. It plays fine enough, but it gives no reason to want to play it. It’s not actively painful to play, but it gives no feedback to make anything feel worth doing.
I really enjoyed the Ryujin quest line, the quest where the world was shifting, and there’s tons of great smaller quests and interactions, but I agree the generation ship was a big miss, the main quest flounders and flops hard about half way through and overall they didn’t do enough with universe building.
I was holding out hope that the modding scene would help support the game, because traditionally speaking Bethesda modders have done some incredibly amazing work on other titles. But no, alas, Starfield is such a fuckin’ trash fire that not even the modders are willing to put in the work to unfuck this heap of shit. Somebody might release a killer overhaul for it after they’ve had a couple more years to basically rewrite the entire engine, but frankly I don’t see anyone caring that much about this game to make it happen. I know of at least one guy who rather than getting involved in the mod scene, instead got on Steam and said fuck you, I’ll make my own fuckin’ Starfield, and started whipping up Spacebourne 2, and even this half-baked early access alpha jank has clear signs of being the seed of a better game than Starfield was. I’m sure that others have had similar ideas.
I feel like starfield is an experiment in user driven content (mods) to sell a game. The issue with Skyrim is that there is really only one map, and before any map extension mod came out, there were so many mods out there that competed for space on the map. Even today, large world overhaul mods are constantly stepping on the toes of other mods. City redesigns are also a problem unless you’re really good at load orders and merging.
Starfield feels like each world is an open map, ready for people to start designing content: either a colony, a cave, or anything really. The story seems loose and open ended so that it won’t interfere with large collaborative content. It’s not a game they are selling, but a modding storefront. It’s like Skyrim Creations, but putting the horse (armor sold separately) before the cart.
The UI and perk system is actively hostile to playing the game. It was one thing when you could always try to pick the lock in Skyrim and the more locks you picked the better you got. Now you must take the perk and it’s a requirement to pick locks before the next perk.
You cannot even craft or use core gameplay mechanics without perks. Booster pack? Perks. Targeting sub systems? Perk. (Which is hilarious because it’s in the tutorial mission and they just hard coded the event ship not to blow up. So until you visit the Internet you don’t actually know how to board other ships)
Out post building is ridiculously complex, resources take up a bajillion spaces in your inventories, there’s no guidance on production chains, and basic resources aren’t even on the same planet. So you’re back to just buying resources to get it off the ground and why are we even building an outpost again?
To be fair, the story, the fly here, shoot this, listen to story parts of the game are fine. But literally everything else around it is made as obtuse as possible because yes I want to go through a loading screen every time I need to access my main stash.
As some one said when it released. It’s Fallout 4 in space. But if all the ancillary stuff was made 100 percent more inconvenient.
And it was something people were hoping would save the game. But, it’s unfortunately more confirmation that Bethesda can no longer produce quality games.
he’s saying “they” haven’t improved since 76 came out. i don’t know what else he could possibly mean by that, especially since 76 itself has improved immensely since coming out
So Bethesda is good because Starfield might be worth playing 10 years after it was released? You’re obviously not understanding the point here.
It doesn’t matter that they improved '76 after the fact. It matters that they keep releasing top dollar garbage that needs years of work after the fact to even be playable.
Like imagine if you bought a brand new car that broke down immediately after you drove it off the lot. You take it back to them and they tell you “We understand you’re disappointed, so if we get time we’ll fix it for you and should have it back to you in a year or two.” Are you going to be satisfied with no car and no money for that long? Does it really make it better if they do actually fix it at some undetermined point in the future?
Is that my “line of thinking” when I never said anything of the sort? I don’t think so.
I’ve never played Cyberpunk 2077 nor No Man’s Sky and have zero opinion on them, but you bringing them up out of nowhere as some sort of ‘gotcha’ screams “my argument is based on emotion and not fact.”
what is factually wrong about 76 being improved after release? that’s the entire thing, i’m not the one convienently ignoring those facts because it doesnt support my argument 😂
For the fourteenth time, it’s completely irrelevant to the discussion.
You talk about conveniently ignoring things while you’re ignoring the whole topic so you can keep talking about some updates to Fallout '76 as if that has any bearing on Bethesda trending toward doing worse and worse with each new release. You’re making a completely separate argument to the rest of us.
actually its only the 6th time, not 14th. how can i trust your word now?
and 76 has gotten new releases pretty frequently. they are called content updates or dlc, which are free on that game. i think bethesdas only released 2 other games since 76, redfall, which was done by a different studio, and starfield
they’ve done a really good job culling the bots in osrs, imo the biggest hurdle in it is the long boring grinds it takes to get to midgame pvm where it starts getting really really fun.
I’d also say that if you think rs3 is the default game you are very mistaken
they’ve done a really good job culling the bots in osrs
You’re badly misinformed. Their official subreddit is rife with complaints constantly about how bad the bot problem is. Some top ranked players on high scores are bots too.
Example one where top fishing skill players are bots.
Example 2 The top 25 Bandos highscore ranks are dominated by ranged-only tick-perfect bots, with a combined kill count of 1.7 million, generating approximately 225 billion gold from Bandos sets and 50 billion gold from hilts, and similar botting issues persist across other high-level bosses and activities.
Example 3 where CVC admits they have no fucking idea how many bots there even are but that they’re important to OSRS and part of the game.
The bot problem is out of control and they obviously profit from it massively, banning them takes away subscribers
example 1 is from a year ago, 2 is new so it may still be a thing but likely something they’ve already dealt with and 3 is from “someone close to CVC” how on earth are you gonna take that as fact?
from mod ayiza’s response to that 3rd one:
"To give some context in the form of data, here are some ban stats:
Last year we banned over 6.9 million accounts.
So far in 2024, each week on average, we ban over 2,300 RuneScape accounts.
So far in 2024, each week on average, we ban over 67,000 Old School RuneScape accounts.
Of these accounts, 2,800 are for botting popular boss-related content.
Each week, around 1.5T GP is removed from the RuneScape economy.
Each week, around 900B GP is removed from the Old School RuneScape economy. "
they’re playing wack-a-mole because there’s no possible way to preemptively ban bots, but they’ve done a good job of it and will continue to.
In addition to what the other commenter said, it’s more likely as someone newer and thus engaging in lower level activities to encounter bots since it takes less time to set them up and get going than mid to late game content. I find it rare to encounter an obvious bot as someone doing high level pvm/skilling
I play old school maplestory on maplelegends. They have strict “no real world trade” rules and no pay to win. It really is just the game how it should be played, which really highlights all the flaws in the game (there are many)
Obviously the main draw is nostalgia, so if it’s something you’ve never played it won’t have much value, but the community is great and it’s an mmo with lots to do and endgame content to aspire to
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Aktywne