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CharlesReed, do gaming w Weekly “What are you playing” Thread || Week of November 10th
@CharlesReed@fedia.io avatar

I finished Max Payne but idk how I ever got through the first couple times I played it... I had so much trouble this round that I would be seriously stuck if it wasn't for console commands T_T I briefly thought about playing Max Payne 2, but thinking about the final fight in that game is kind of off putting, so I'll leave it be.

I originally wasn't going to go through Quantum Break again, but since I had already decided on playing Max Payne and Control, I thought, what the hell, it's a great game so I'll go another round in it. Besides, Alan Wake 2 technically does reference it, so... lore! Plot points! The game is still great fun, incredibly underrated, but I am a little miffed that I now had to install the show episodes to watch them. Not a huge deal, but having to stop and wait a few hours for all the versions to download took me out of the moment.

Started a new playthrough of Subnautica to do between Remedy games. I'm trying to explore more and utilize the beacons and the scanner room, and man, I've already come across stuff I haven't seen before. This might end up being a game I put on regular rotation as a "filler" game, like Mad Max or V:TM Bloodlines.

Kissaki,

I had so much trouble

You could say it was… max pain

Poopfeast420, (edited ) do gaming w Weekly “What are you playing” Thread || Week of November 10th
@Poopfeast420@discuss.tchncs.de avatar

More Baldurs Gate 3 in coop with a friend. We’re in the Underdark, gonna kill some Dwarves next time and Gnome and probably everything. We’re just complete murderhobos.

Then I heard about Vampire Hunters, which is kinda Vampire Survivors, but as an FPS. It’s fun and there are a few more maps to beat, but I don’t know if it’s going to have as much staying power as some of these other games I’ve played.

Also, more Metroidvanias. I played through Elderand, and don’t think it’s very good. For some reason, I got lost and didn’t know where to go at some point, which I don’t remember ever happening with another game. It turned out to be a way up some platforms I just missed, but it took a lot of time with me just running around, until I looked at a video playthrough. Even if that’s just a skill issue on my end, some of the other parts, aren’t that good either. The map seems to be a bit inconsistent, which didn’t help finding the correct way. Combat is extremely repetitive, with every melee weapon having the same three-hit combo, even dual-wield daggers or a whip. There’s a crafting system for potions and upgrades, but it’s useless, because basically no materials drop. Definitely do not recommend this one.

I decided to buy Ender Magnolia, the follow-up to Ender Lilies, which is currently in Early Access. There’s not a lot to do right now, it took me a bit under two hours to get through everything, but it’s fun. Definitely wait for the full release though, unless you want to pre-order this game or something.

Finally, I also got Prince of Persia The Lost Crown. It’s much bigger than the other metroidvanias I played recently. I’m almost 20 hours in and about halfway done. It plays well and I gotta say, I really like the feature to take a picture, so you can see where you missed something and don’t just go back 20 times, just to realize you can’t get there yet. Combat against regular enemies can be a bit boring, since enemies are a bit spongy. Bosses are neat though, especially since you have a parry and interrupting boss moves feels great. There’s also a ton of platforming, which can get really tricky. The story is complete garbage and makes no sense, but whatever. The game is kinda expensive, but I got it on sale, which was fine. Since it’s an Ubisoft game, it’s probably going to be on sale for -75% in a few months.

Rant: Why are some of these metroidvanias so stingy with their fast travel? In Prince of Persia and Animal Well you can only travel to specific points of the map, although in Animal Well you could at least get to the teleporters from anywhere on the map. In Prince of Persia, you need to find the teleporter, to get someplace else, which can get really annoying. Just let me travel to and from every save point. Even Elderand, for all its faults, lets you do this. In Prince of Persia, in the DLC area you can actually teleport between save points, probably since they realized the other system sucks.

Yingwu, do games w World of Warcraft's monetization seems to be getting way more aggressive

I just started playing WoW again and I don’t feel any pressure from the supposed “dark patterns”, or having to buy this stuff (which I can’t, because I’m not in the US). It has zero effect on my gameplay. WoW is fun and addicting in a sense for sure, but there are way worse MMOs when it comes to this. Just look at any Korean MMO, like Black Desert Online. I’d even argue ESO is way worse than WoW when it comes to monetization.

Carighan,
@Carighan@lemmy.world avatar

Yeah it’s the same when people say this about FFXIV, which does have an extensive money-shop for extra mounts/animations/skins/etc.

They’re pricey as hell, but at the same time the only thing you ever might feel pressured into getting are:

  • Fantasia (character do-overs) after enough years because you feel like you’ve seen enough of this face and want another one and want to finally become a cat-girl like everybody else is! The game does however give you two for free, and we’re soon getting a third one, at least temporarily.
  • Character boosts if your friends are being assholes and berate you for not skipping the story (seen it happen), instead of what 99% of the community does which is the exact opposite. 😅
spankmonkey, do games w World of Warcraft's monetization seems to be getting way more aggressive
@spankmonkey@lemmy.world avatar

While additional cosmetic options can add variety and personal expression to the game

I guess if bragging about spending extra money to advertise for some company is personal expression, sure.

SlippiHUD, do games w How many Nintendo Switches do I need for a family of gamers?
@SlippiHUD@lemmy.world avatar

The awnser is Zero. A steam deck can play any Switch game and isn’t made by Nintendo.

frankgrimeszz,

Cool concept, but can kids work an emulator and the process of acquiring games?

Cocodapuf,

And then you have to field uncomfortable questions with your kids when they ask about whether piracy is stealing. Or worse, the judgment from other parents when your kid brags to all his friends about having all the games and they don’t even pay for them.

Jestzer,

Listen, I love my Steam Deck, but it isn’t a reasonable replacement for heavy Switch users, like this guy and his family. It’s not exactly a high-spec’d machine and as a result, in my experience, none of the Switch games play at their original FPS on the Deck. Some are so bad that they are unplayable. Online play is going to be, at best, limited and far more difficult to manage. Heck, setting it up in general for kids that probably just want to play the damn games is going to be more annoying. The worst part would be listening to, “Dad, why can’t we just buy a Switch?” a thousand times.

SlippiHUD,
@SlippiHUD@lemmy.world avatar

They’re currently not a switch user at all. I’m recommending they don’t start.

Jestzer,

You’re right about that, but that doesn’t address the main concerns I made in my post.

reseller_pledge609,

I hate Nintendo as much as the next guy, but this isn’t answering the OP’s question in a reasonable way.

From the post I am assuming they don’t want something fiddly like emulators for a “current” system that keep getting taken down and you have to hunt for a new one constantly. Another comment also mentioned performance being an issue for Switch emulation on the Deck.

This might be a solution for some, but it definitely isn’t for everyone.

Ashen44, do gaming w What type of game do you want to see?

Oh boy, I have so many game ideas that I would love to make, but they’re all so complex I would either need a full game studio or the determination of the dwarf fortress devs.

  • A fantasy civilization builder in a massive open world. Think stellaris, but on the ground with magic rather than in space with spaceships, where you essentially design a civilization from the ground up, with countless different options for said civilization, and with a massive world to explore full of events and discoveries and other civilizations to interact with. As an example of what I would like to see, you could play as dwarves who live fully underground and end up finding the buried body of a massive god, which they must deal with the consequences of. Or you could play a nomadic civilization that progresses from living out of horse-drawn carts to constructing massive vehicles which they build entire cities on the back of. Maybe those vehicles are actually living creatures, or magically animated constructs. I absolutely love the wildly different civilizations you can create in stellaris and the stories they create, but I always wanted something somehow even more sandboxy, plus I love magic and fantasy so I wanted to mix that in.
  • An extremely in-depth survival game with a focus on interactivity. Another genre of games I deeply enjoy is survival games that really make you survive. Two examples of this are the excellent games Stationeers and Vintage Story. The first game has a major focus on interconnected systems and full simulation, while the second involves a series of realistic and in-depth yet largely separate systems. I’ve always imagined some combination of the two, a deeply simulated world where everything interacts with everything else, and yet each individual system is extremely in-depth and meaningful. I would hope that this would enable extremely creative problem solving, such as you might find in the newest Legend of Zelda games, yet much more meaningful as now it is actually necessary to your survival. There are some more specific touches that I would personally add to such a game such as separating it from our world, and placing it in a fantasy world with radically different animals and environments, which I believe would open up more opportunities for unique and fun game mechanics when no longer restrained by realism. This is more of a pipe-dream but I would also enjoy if the in-depth systems were so in-depth that mastery of said system would require significant effort, without it getting stale. Combine this with highly intelligent NPCs that you as a player could work with and you could realistically form a village in which you as the player would fulfill a single role, such as being a farmer, or blacksmith, or scholar, without it getting boring, even if you’re playing singleplayer.
  • Lastly, I’ve been rolling around the idea of an RPG in which the classes are all so different that they feel like playing different games. This came about from frustration with Final Fantasy XIV, where it felt like the only thing that changed when I changed classes was the order in which I press my buttons. I’ve had ideas such as a summoner who plays the game like an RTS, or an alchemist who gathers ingredients and crafts various potions and tools to use in battle, or a bard who casts spells to a beat almost like a rhythm game, or a fighter who dances with his opponent with parries and dodges and counterattacks. Admittedly this game is a much looser concept than the previous two, but I’m mostly just tired of games where class choices feel more like cosmetic options than like actual meaningfully different playstyles.
FigMcLargeHuge, do games w Games to play with my late 40s brothers?

Going to go out of the shooter box here and say Valheim. I am pretty sure it’s cross compatible with xbox and pc/steam deck. Might not be the thing though if you are just all wanting to pvp, but thought I would throw it out there.

Stalinwolf, do games w I spent 6000+ hours of my life building this character
@Stalinwolf@lemmy.ca avatar

I miss the classic era of DAoC and still hum various town music to this day. Cotswold being the most recurring.

Voyajer, (edited ) do games w I don't think it's possible for me to complete this Steam achievement
@Voyajer@lemmy.world avatar

Not every achievement is meant to be attainable (by everyone)

spankmonkey,
@spankmonkey@lemmy.world avatar

Unattainable achievements aren’t achievments, they are lies.

Some might be extremely difficult or tedious though.

Voyajer,
@Voyajer@lemmy.world avatar

I should qualify it as unattainable for most, though these two are just grindfests.

iAmTheTot, do games w Fields of Mistria review: A boring, soulless Stardew reskin

If you are looking for Stardew-likes, I have been enjoying Coral Island. Full disclosure, I think it’s bullshit they they market it as version “1.1” when it is so very clearly not finished, but honestly after 400+ hours in Stardew I’ve been enjoying it despite its very present jank.

If Stardew is a 10/10 for me, I’d give Coral Island a 6.5/10 and mind you that’s on a real 0-10 scale, not the 5-10 scale usually used lol.

Buttflapper,

See Coral Island is so cute and unique that I personally felt it was just perfect. It wasn’t so closely resembling SDV that I felt like I was playing a bootleg version haha

iAmTheTot,

Yes, I love its characters and some of the ways it diverged from Stardew. But it has a lot of undeniable jank and is objectively unfinished. Mind you that hasn’t stopped me from approaching 100 hours in it, but I would feel dishonest not mentioning it.

caut_R, do games w FF6, T(ranslating)-Edition | Screenshots of what I'm playing, day 9

So this is a difficulty mod? From the title I thought it was like a Japanese practice mod or something lol

Auster,

The post title was a pun with the mod’s original name, “T-Edition”, and me insisting on playing the Japanese version despite still having difficulties with the language. But besides apparently increasing the main game’s difficulty, the mod adds a ton of optional challenges, including one that, iirc, acts like FFV’s mini dragon.

neidu2, do gaming w Weekly “What are you playing” Thread || Week of November 3rd

When this group of people on discord are online: Helldivers 2. It’s a nice way of killing time while chitchatting.

When not: Factorio with the recently release Space Age expansion. Absolutely loving it.

BlameThePeacock,

Almost to the Fourth extra planet in Factorio, just beefing up Nauvis production first so I can bang some higher quality items out first.

neidu2,

I just landed on my 3rd - Gleba. Vulcanus and Fulgora are “good enough” for now. Once I have Gleba science up and running, I’ll migrate to a bigger Nauvis base, because my starter base is bottlenecked by copper throughput with no easy way of increasing it.

jmcs, do gaming w Gamer_IRL

If you consider inflation, $60 in 2024 is worth almost the same as $50 in 2011.

brygphilomena, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?

Black and white as VR

CharlesReed, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?
@CharlesReed@fedia.io avatar

I would love to see F.E.A.R. with updated graphics. Preferably just a remaster, but if it was remade in the same spirit as the Dead Space remake was, I'd be down for that too, especially if they brought back Fettel's voice actor.

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