I think this is a great move. For context, I have the Xbox consoles, but play mostly or almost exclusively on PC. I think more people can play the games, its better for the gamer and for the publisher too. Xbox has too many good franchises and games as to hold them hostage on their platform (besides PC). This is one of the best moves of Xbox in my opinion.
However, there is the other side of the coin. Because this means less incentive for gamers to buy a dedicated Xbox machine. Which first doesn’t sound bad, because you are not forced into a hardware and eco system you may not want. The implication is, that the Xbox consoles will sell less and Playstation sell more. And its already a huge difference. Sony already show that they can do what they want, publish cheap remasters and sell expensive PS5 Pro and some other stuff I am not mentioning here. This will only get worse, the weaker its competition gets.
My hope is, that Valve will take its place of Xbox and Microsoft publishes for Valve consoles (based on PC technology and software of course). However this can take a decade maybe, we need to see if Valve is interested into a home console like system and what Xbox will do with their next generation. Nintendo is doing Nintendo stuff and Playstation, well we’ll see too.
This game is almost universally hated, but I really quite enjoyed it and even respected what they were going for with the writing. My 8/10 review from when I played it: howlongtobeat.com/user/knokelmaat/reviews/…/1
I have no experience with other Silent Hill games, which might have made me less critical of this game. By no means a masterpiece, but an interesting experience for me.
Mansions of Madness. It’s my wife’s new favorite game. The game has many different scenarios and they play out pretty differently each time. The game is almost all co-op, so it’s players VS. the game. I was actually against the need for an app at first but it simplifies a lot and helps keep track of a lot of the mundane stuff.
I don’t know how the game does it, but in so many sessions the last actions are so important. I have often won the game within the last possible action. Such a great feeling.
Going from “easy, everything is fine” to “everything on fire, NPCs dead, several Monsters” in two rounds. Then winning by a clever set oft actions, where several player habe to coordinate, is peak feeling oft accomplishment.
I see the app as the DM. Plus, you can tell it what expansions you own, and it includes it all when it makes the map — you can play the same scenario and get different layouts.
Yeah. It’s super easy to house-rule Carcassonne as a pure co-op game. Remove the farmers (to keep your sanity, because co-op is actually much harder), keep the rules about Castle and road occupation (where a tie gets scored for each tied player), and play to maximize the combined players score. None of the strategy is lost and trying to carefully double occupy everything is sometimes a nail biting challenge.
There’s actually a specifically cooperative expansion for Carcassonne, called Mists Over Carcassonne. It adds an element of managing a ghost population while trying to cooperatively reach a target score based on certain scenarios.
I played on PC, and had a great time. Like the other person said, it wasn’t intended for such a casual machine.
I really liked the interactive items, even though they were useless. It was fun to try roleplaying as a student sometimes. I didn’t find the enemies to be too clustered either. My personal favorite thing was flying around on the broom. The game world is pretty big so you have plenty of room to just do your thing.
I’ve heard the reasoning before that reviewers typically only have access to a, well, pre-release version. A day-1-patch is pretty common now.
So, as reviewer, you have to decide whether the performance problems look like they might be fixed on release day, and therefore whether you want to incorporate them into your review/score or not.
Good idea if you don’t want publishers to send you any advanced copies of their games in the future, which is just as well since your review won’t be relevant to anyone. At that point it’s just a preview.
it is today that nearly no reviews are worth anything. what even is that bullshit that they only rate from 7 to 10 because below 7 is somehow already the worst of worst
Reviewers don’t get these games and then play them in complete isolation. They are in contact with the devs or publisher and might get told which problems are fixed at launch or something.
You kinda have to believe what you’re told, and maybe adjust your score accordingly. Maybe if one dev burns you again and again, you might discard whatever they tell you, but I don’t know who could fit the bill.
Throwing another example on the fire: The Last of Us Part I PC port. The people who released that code ought to be brought up on charges for climate destruction.
Every few months my friends and I pick up Deep Rock Galactic for a few weeks. And every time when we switch to a different game after that we always end up hitting "F" all the time all over the place. In DRG that's the button to throw a flare and you use it constantly when moving around. Very annoying when another game uses it for something completely different like a grenade toss 😄
Switch between GTA V and RDR2 and end up punching my damn horse every time I try to ride it because entering vehicles is F in GTAV but in RDR2 F is your dedicated melee button.
The controls are slightly different in the Soul Reaver remaster and I kept mixing up crouch and lock-on. It took until the end of the game before I got it worked around lol
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