There are a lot of games at 30 I’ve played through just fine, but for FPS games that extra 10-15 is about my minimum unless it’s on console with aim assist. I grew up playing Saints Row 2 at single-digit framerates, but I just can’t do that anymore.
Anything realtime needs to be at least 60 fps, the closer to my monitor 144Hz the better. Something like a city builder or turn based strategy or non-time-critical relaxed co-op stuff is fine to be 30+.
I’d never want to play any shooter at lower than 60, no RTS, no racing game and so on.
25 and above with drops is fine for me. I grew up with an ati card on low end machine so if the stupid game runs im happy. Don’t understand the stupid " 4k 250hz perfect black oled or its shit for stupid people" attitude. As long as my 1080p doesn’t ghost its fine. T. Made art for many games some of you have played.
I can comfortably play some games down to 12fps ±3ish, if it isn’t something that’s fast paced.
I have yet to play anything where I’m skilled enough for higher than 30fps to matter response-wise, and while I can notice the difference between 60fps and 240fps on my monitor, I gotta say it doesn’t do much for me.
Maybe I just don’t know what to look for, what I’m missing, or how to set up my laptop right, but who knows. My eyes could be stuck on 720p for all I know.
If it’s not 60 or higher, I can’t stand it. But it has to be consistent. Even constant fluctuations between 120-140 are felt even if not necessarily seen. I generally just try to get 60 since my display is 60hz. What’s annoying is that I could be doing 1440p at 60 with my specs, but for some reason setting the display to that specific resolution locks it to 30hz.
The display is 4k, and has 60hz available at 4k and every other resolution. My PC can’t handle 4k @ 60 for most things, though.
RTX 50 just dropped in, they’re in the “beta early adopter” phase, AKA expensive for people with more dough than smarts. They’re the same TSMC 4N process as the RTX 40, and unless you have a PCIe 5.0 motherboard, the RTX 50 makes little sense. No need to go to used market, but I’d personally stick to the 4060/4070 for the time being, or the Radeon RX 7600/7700.
If you need some serious AI oomph… then go to the pro line, there are some nice RTX Ada for less than $10k, or rent some cloud H100s.
Nope, none of that. I was just wondering seeing all these people online not being able to get any GPUs for the last like 5 years now? I have an RX6600 that I got from Facebook for $100 and it has been serving me well. Waiting for the new AMD GPUs to see how good they are (that is where my post stemmed from) so I can snag one and give the 6600 to my son. If I can’t get any of the new AMDs, I was going to get the 7800xt and call it a day.
I had major problems with Remake myself, mostly stemming from punishing encounter design and them padding out a 6+ hour section into a full game. The catwalk lights, the lab, and other stuff obliterated the pacing, and it was painfully obvious how much better the dungeon design based on the original content was when compared to the new stuff.
The good news is, in Rebirth, that 1:1 remake feeling is front and center if you want it, instead supplemented this time by optional content. I felt like I had much more room to put together materia builds, and it has one of the best video game soundtracks I’ve ever heard. I’d be over the moon if they did a version of Final Fantasy VI that felt like most of Rebirth did.
Except for the limit breaks. Why they didn’t give those full target tracking and allowed them to whiff is an outright bizarre design decision (along with the constant splitting of the party).
The party changes were the most frustrating part for me, you never knew how long it would be or if anything major was going to happen so it was a toss up on whether it was worth spending the 5-10 minutes swapping gear around to maintain a balanced party. The entire game I was excited for the next one right until I finished and my first though was, “thank fuck I don’t have to rework my gear again”.
It’s funny to see this opinion as I loved Remake and hated Rebirth (quit after about 10 hours). I never played the originals, so my perspective is different, but Remake was nice and streamlined but I felt like Rebirth, in contrast, was a bloated open world slog.
I thought the soundtrack for both games were excellent though.
If it makes any difference, I don’t have major compulsions/FOMO to do open world content. I even regret doing as much of the Enemy Skill farming as I did. So it felt well and truly optional to me. I set most of it aside.
What is worse, is that The Entertainment Software Association (ESA) is refusing efforts allow remote access to these old games for research and learning purposes, just like a historian would do research of events by reading and viewing any historic materials, the restrictions to access of different media because of convoluted copyright laws are a real world problem!
You may actually want to research what museum curators and the like actually do (or just communicate with them. I have never found one who didn’t want to chat about their job).
Copyright/Trademark/IP Protection is very much a thing. It is the main reason so many museums have “no pictures” (barring the increasingly rare cases where it is genuine light concerns). And that applies a lot more when it comes to “modern” history, of which video games definitely count. But even for ancient manuscripts, the answer tends to be “if you fill out all this paperwork and can demonstrate a genuine need to our board, you can come by and read that manuscript in a clean room. Or… you can spend 20 bucks on a copy in our gift shop. Hell, if you stop bothering me I’ll spot you ten bucks toward that”
And that is more or less what we see with the video game preservation efforts… that operate more like musems than hoarders with a youtube channel. They have a few actual historians who do outreach. And, in rare cases, people CAN organize visits. But “I want to play Metroid” isn’t really a compelling argument to a board that is risking damage every time that NES is booted up.
That said, I WOULD like to see a bigger emphasis on said curators documenting things themselves. But I am the weirdo who would love to see a deep dive on Star Crusader’s DLC. Whereas most people are just going to say “Ugh, they are so boring” if it isn’t pewdiepie screaming at every jagged polygon.
But yeah. If you actually genuinely care about preservation efforts, rather than just a site to download roms, I STRONGLY encourage getting in touch with your local museums and working with them (and lobbyists) to protect those museums. Because I didn’t even get into the active war on The Internet Archive in the US (and similar efforts in other countries).
Oh yeah. You totally aren’t just an obnoxious jerk with a side hustle.
Still, kudos for actually thinking “TL/DR” is a good response. It saves people who thought you might actually be operating in good faith a lot of time.
Copyright/Trademark/IP Protection is very much a thing. It is the main reason so many museums have “no pictures” (barring the increasingly rare cases where it is genuine light concerns). And that applies a lot more when it comes to “modern” history, of which video games definitely count. But even for ancient manuscripts, the answer tends to be “if you fill out all this paperwork and can demonstrate a genuine need to our board, you can come by and read that manuscript in a clean room. Or… you can spend 20 bucks on a copy in our gift shop. Hell, if you stop bothering me I’ll spot you ten bucks toward that”
This is why I appreciate the Internet. Getting insight on how stuff I do not know about—I’m not a museum curator—works.
I do not know what Star Crusader is but I’m also in the audience for deep dives as opposed to overexaggerated YouTuber-who-wants-you-to-form-a-parasocial-relationship-with-them reactions. When I do drag my butt over to YouTube, I usually find myself watching some long-form informative gaming video. There are some people with a following who get mentioned in the comments of other informative gaming videos (Summoning Salt comes to mind) so you are definitely not alone in wanting deep dives. :)
Not sure where to find deep dive articles, but wish I knew. Someone over at !pokemonprovided one and it’s stoking my appetite for them.
In terms of text articles? Ironically, you want to look at early Polygon and Kotaku. And… absolutely nobody read that and those became the hellscapes they are today. That said, Aftermath occasionally will hang out in the deep end of a hotel pool on a specific game but that is usually in the context of current sociopolitical events or a new release.
Which speaks to games media as a whole being fundamentally broken in favor of the screaming jackasses who market gambling to children (see: xqc).
That said, a few of the longer form youtubers have worked with various preservation efforts in the past. I don’t think Jacob Gellar has (outside of his work on MinnMax which is more just podcasting and interviewing) but I want to say Displaced Gamers reached out to one of the orgs to get a dump of a rare edition of a cartridge once? Although, people like Illusory Wall very much rely heavily on The Internet Archive when they are researching what the deal with the Dark Souls 1 DLC was. Which gets into the other side of “what actually IS games preservation?” that makes people just shut down and start screaming that they want ROMs.
But the big issue? If you are doing a video that can justify flying out to a bunker in Texas or whatever? It is going to be about a game people know about or are interested in. Which means it is likely already available online. MAYBE you get a “deep cut” like CyClones but the vast majority of creators can’t risk a complete dud of a video for that month or even quarter
Its also why the popular history youtubers tend to have a day job as a dealer (Matt Easton) or are running not so subtle ads for auction houses (Forgotten Weapons). And there are a LOT of mixed feelings about them (especially Ian) because of how much they profit off of museum collections.
Although, people like Illusory Wall very much rely heavily on The Internet Archive when they are researching what the deal with the Dark Souls 1 DLC was. Which gets into the other side of “what actually IS games preservation?”
Based off this I’d imagine it might involve backing up the game’s release announcement and some sale pages with its description online, proof the game existed, before the page gets changed because the game is no longer the hottest and newest thing or stores are no longer selling the game?
I get the feeling you know more about this topic than I do and probably have strong opinions about it.
Thanks for the namedrops of where to find articles, and what I assume are people who make long-form videos on video games!
Actually, Illusory Wall’s “How was the Dark Souls DLC Discovered?” video is probably the best example of what preservation of games actually IS and why “I can’t play that SNES” has little to do with it.
At a high level: Dark Souls 1 was notorious for how incredibly convoluted and stupid the path to the DLC is. It involves killing a boss, reloading the area, talking to an NPC at the back of a cave you might not even see, reloading, killing a DIFFERENT enemy in a completely unrelated spot in the world, reloading, and then going back to that original spot.
And there is over a decae of discussion on how people even found that and lots of nonsense theories. And IW actually searched through a mixture of blog posts, press releases, youtube videos, and even message boards to paint a picture of what actually happened. And… it is very very different.
A friend (who actually IS a curator) watched that and immediately compared it to the idea that guns are why the concept of an armored knight went away. At a very high level… it isn’t wrong. But people assume it has to do with penetration and ignore that we were sending folk into battle in what was basically plate armor all the way up to WW1 (and there are very good arguments that a modern plate carrier isn’t that far off from what a conquistador would wear).
And there is over a decae of discussion on how people even found that and lots of nonsense theories. And IW actually searched through a mixture of blog posts, press releases, youtube videos, and even message boards to paint a picture of what actually happened. And… it is very very different.
What is the “what actually happened” that is different? You do not need to explain the entire story to me, what I mean is what is this “what actually happened” concerning? Is it about how people found how to unlock the DLC? Were you commenting a commonly-believed DLC unlock path in your second paragraph but it is actually something different?
And for how this ties back to game preservation… would this be preservation of video game history?
Actively, I’m on my second Baldur’s Gate 3 run. Recently made it to act 3 and I couldn’t be more excited about rearranging Gortash bones with my monk.
Also playing Disco Elysium and enjoying it so much. However, I feel it requires dedication or else you lose track of what you’ve got to do, which is a struggle for me.
Got two more games on the “paused” pile, but I won’t say which ones to avoid awakening the shame neurone because the pause has lasted a whole year.
Disco is easily one of my favourite gaming experiences. But I agree, it does require your attention. I’d say, give it the time you can, let it consume you and enjoy the ride
The best way to play Disco is to just approach it as a good book. Explore as much as you can, exhaust dialogue options and submerge yourself in the world. Don’t be afraid to fail checks, don’t be afraid to pick wacky dialogue options.
The game is pure art and it’s the most meaningful, thought provoking and emotional experience I’ve had while playing any video game. Granted the themes really resonated with me personally.
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