my understanding is that games like this have to track your location and store that location history for obvious reasons. I think Pokémon go was bought by Saudi Arabia or something like that, and that made me wary. what is your plan for protecting and anonimizing this data, and are you planning to sell it to third parties?
otherwise, I’m a huge fan of games like mindustry on android
I’m a big privacy advocate, and my personal devices and home network reflect that. Which really brings me to a difficult crossroads here.
I don’t have a good answer for you right now, the best I have are the problems I’m trying to balance:
Anticheat: How do detect and build better detection for location spoofing? This, intrinsically, requires the recording of directly associated location data. And the collection of mass anonymized data in order to determine “what looks normal”, to spot abnormal (spoofing) behavior. How can I balance this against privacy concerns? It’s a rough one for sure.
This is the toughest one here. Likely I’ll need a combination of data retention periods and anonymization. At the very least sensitive data is separated from the rest of the game data, and is encrypted at rest. Likely there are clever protocols and solutions already out there I just don’t know about yet that can improve protections here.
Audit Logs: When a player performs an action that interacts with a location-based feature, where they where when that action was performed it is stored alongside the audit log of that action. This ties in closely with Anticheat, and also enables pattern matching to try and find oddities (exploits, cheating, bugs, and other problems).
Right now these stay around forever, and can be used to simulate the global game state at any point in the past (really REALLY useful for debugging problems, especially when you don’t have a good repro). Eventually such state should make granular rollbacks possible in case of exploits or rampant cheating. (A game where you have to physically go somewhere to capture a mine means rollbacks have a crazy high cost, making them granular is pretty important)
Analytics and Telemetry: Location data isn’t in use here right now. And I don’t see how it would be while also respecting privacy.
Selling the data: 😂😂😂 I’d rather light my servers on fire than stoop to that level.
It’s not finished yet but OpenXray Gunslinger is probably going to be a better STALKER: Call of Pripyat remaster than the official one that just got announced.
Super Mario Bros. X is a Mario fan-game remake that uses lots of assets from the SNES era of Mario games (Super Mario World, Super Mario All-Stars, Super Mario RPG).
Sonic Robo Blast 2 is a Sonic fan game made from the Doom engine, inspired by the Sega Genesis era of Sonic games.
Sorry it was very unclear. I’ve meant to focus this list on Remakes/source Ports of PC Games mostly. I added a link to a list of console games source Ports at the end of the list.
Are you kidding? This has been a growing issue since the 00s. Even back when Total Biscuit was still alive (rip), he was fighting it with tooth and nail. Microsoft and some other companies have AGGRESSIVELY attacked consumers and now, it’s entirely broken in almost every industry.
Finding real reviews on things is INSANELY difficult to find, not only because influencers are all heavily biased and censored or even blacklisted when they aren’t positive, but most normal people couldn’t give a decent review if they tried. Hype is everywhere, and colors everything.
TB called it years ago: the trick is to find a journalist that you know what they like, dislike, and are honest and with integrity, able to be brutal and fair, but have ethics and a strong sense of responsibility to the future of gaming. This requires a uniquely difficult and rare combination of intelligence, novel ideas, and sound judgement, along with consistency. And production, a refreshing articulation, and some brevity doesn’t hurt.
Find that source and support them, and help them grow. Get to know their tastes, and they should serve us all well.
But, until that person who can unite gamers appears again, and holds those important and knowledgeable discussions… Influencers will be just that: influencers - not journalists. And be unreliable shills.
Honestly I’ve thought about doing it more than once, but fear and risk of the wrath of sensitive gamers and corporate hr entities angry for me shitting on their games and decisions and suing me is a real thing. I could be a gaming journalist, one that gives my all and tries to serve the good of gamers and the future of society to the best of my ability. But I also seriously doubt anybody would want to listen to me.
But, until that person who can unite gamers appears again, and holds those important and knowledgeable discussions… Influencers will be just that: influencers - not journalists. And be unreliable shills.
Given past events, the more likely outcome is yet another gamergate, where actual criticism of the lack of honesty in games reporting gets drowned in a sea of misogyny, personal attacks and hate based on disinformation
I don’t really know all the details other than Tim Sweeney seeming like a shit head. I just collect my free games sometimes and have never bought a thing on there, I don’t even think I have payment info on there.
Oh yeah, definitely keeping the version in mind lol. I never actually noticed the doors until you pointed it out. It really doesn’t have any doors. The closest thing is the vents i think
Yeah the vents are a fun addition, albeit somewhat slow as you have to crawl through them.
There was one vent that took me through a small alcove with dangerous goop, to another vent that took me to one of those horses. Safe to say we didn’t get it down without damaging it considering we were up way high and that thing is heavy af.
The horse is a pain to move (in a fun way). I was just moving one a few hours ago while playing with friends and it was still a pain with 4 strength upgrades. To make matters worse we had a robe right up our ass and everyone else was dead. I ended up getting it to the extraction point but died to the extractor when i tried to adjust the horse further in after realizing it would get crushed
I absolutely love Doom Eternal, it’s my favorite shooter of all time by a landslide.
Dark Ages still hasn’t sold me, parries are the last thing I ever wanted from a Doom game and they seem to be the game’s main focus.
I can respect Id Software for trying new things with every game, but taking away movement and focusing on parry mechanics isn’t really innovative to me.
The 80 euro price tag doesn’t help, there is no way in hell I’m paying that much for a game.
IMHO he’s pretty good to watch. “LGR” stands for “lazy game reviews,” which I guess is how he started, but these days he mainly talks about retro hardware with an occasional game review (such as the one above). He gained popularity recently after being impacted by a weather event that unfortunately damaged a lot of rare hardware he was storing.
Style and aesthetic only go so far. The low poly counts and blurry textures will still drag it down for anyone not already enamoured with legacy 3D graphics.
Pixel art games seem to have much more longevity than early 3D
I’m a huge fan of Doom Eternal. It really proved what movement shooters are capable of.
Haven’t played Dark Ages yet, and I’m not super eager to play it.
I expected Dark Ages to be a middle ground of 2016 and Eternal, but it seems like they’re straying away from movement shooters with the ”stand and fight” tagline. That’s disappointing, because I feel like there’s so much more to explore with movement shooters. Just look at Ultrakill for example.
I will wait it out a bit. It still seems like a fun game. Next on my play list is Expedition 33.
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