Yes, exactly! There’s nothing wrong with a tragic hero, but when every hero is not just tragic but tragic to a degree that I doubt most writers would even be willing to inflict upon human characters, then it’s clear that something else is needed to bring balance and freshness.
Seduction would have been like winning the Euromillions. Extremely nice, but totally unrealistic and I know it. I just wanted a nice chat and some pocket money after trekking all this way.
I can’t speak to the paid ProtonVPN service, but their free tier doesn’t allow torrenting. They’ll disconnect you with a slap on the wrist error about it.
I really wanted to be in on it from the beginning to be along for the entire story as it develops, and ooh boy was that a mistake. Haven't played it since January and looking at the progress since then there isn't really much to draw me back in.
Way back in its beta days, a couple of mates couldn’t put it down. They couldn’t explain why digging holes was fun nor placing cubes. I really didn’t get it after a demonstration from them. Eventually had a LAN with a mate that was vaguely curious but also didn’t think it was going to be interesting.
We didn’t sleep for the next 36hrs, nor notice it was a new day until my family got up and started making breakfast.
Did you two play much afterwards? I’ve played a few times with friends but I find it usually fizzles out after a couple months then it’s just me who hosts occasionally messing around.
Fully the same here. Sometimes I get bouts of inspiration to hop on the server or organize to do something with the group we have, but always fizzles out after a few months as you say. Which is fine really, a lot of other good games I tend to circle back to over time just like minecraft.
Havant played myself, but two twitch streamers I watch started with the Xbox copy and the load times were brutal. The steam version, apparently, felt much better to play reguardless of story quality.
That’s a shame that even a 30 year-old studio is just one commercial failure away from closure, even when part of a larger company. Then again, Volition’s output after Saints Row IV has been pretty middling… So it’s not that big of a surprise that they were on the chopping block.
Seems like the description of “No Man’s Skyrim” was a little off the mark. :( Not as in depth for space stuff as No Man’s Sky, or as story based as Skyrim.
Will be interesting to see how it evolves over time though!
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