Legacy of Kain: Defiance. They got actual stage actors and real acting veterans to voice a lot of the major roles in that game. It feels like you’re playing through some epic dark fantasy movie because of it.
Also, it may sound weird, but some of the audio logs in Prototype 2 actually fucked me up because they did such an amazing job. The one that’s stuck with me the most is one you can find fairly early on in the game, where a mom is trying to stop a government soldier from shooting her son because he’s nonverbal (and therefore can’t “prove” he’s not infected), and it’s absolutely gut wrenching. I had to stop playing for a few minutes after I heard because it was so intense. Here’s the recording if any of you were curious.
Kingdome Come 2 has great voice acting too. Some really funny characters (Adder is my favorite crazy Pollack) . They suffer from a lack of voice actors though so some characters have the same actor.
Damn, how long has it been now? A decade? I’ve been playing this game almost as long as Minecraft. And just like Minecraft I feel a little guilty having only paid for it once. It’s worth twice whatever they’re charging.
This is one of the best pick-up/put-down time wasters. except it’s not a waste of time, it’s stays very fresh and engaging.
I really wish Mini Motorways wasn’t locked to Apple Arcade. Can you hear me, Dinosaur Polo? RELEASE MOTORWAYS AS A BUYABLE APP!
I do like the visuals AC shadows. They are very satisfying and I say this as someone who is willing to tolerate even bad art (not just average) as long as the gamplay is good.
I didn’t care much for botw. I still cleared it and had fun. It’s just the item durability system frustrated me. Everything felt cheap and not rewarding as a result.
durability systems in non crafting games suck all of the joy out for me. I get weirdly anxious about “optimizing” my weapons and end up only using bad weapons and making the game needlessly hard on myself.
Nah I think both of these are examples of pandering. The Last Samurai is even worse because there was no reason at all for Tom Cruise to be there historically. Yasuke at least was a real samurai and I think if you were to ignore the fact that ubisoft is obviously pandering for publicity and cash his story isn’t much different than Will Adams’ potrayal in Shogan.
Say what you will about the white savior trope, but wasn’t there a historical reason for Tom Cruise’s character to be there? Japan was accepting foreign influence and modernization at that time, from what I know of history.
Yeah I was wrong. He’s based off of Jules Brunet who was a french officer that trained the Tokugawa samurai in the use of modern weaponry of the time. He sided with the resistance against the emperor of Japan until he was evacuated by a french warship later on when the resistance was defeated. He wasnt a samurai by any means but he was a real guy
The story’s title is in reference to “The last of the Samurai”, not Tom being a Samurai, and the last one.
Kind of reminds me of Big Trouble in Little China, where the story follows a white guy, and the true heroes are in the background.
That’s the narrative shared by the studio which I begrudgingly accept. Even though the title and Tom being the face of it muddles it a lot. And I also don’t consider it a good movie.
I mean, it’s a common trope in story telling to use an outsider protagonist (from the perspective of the people in the story) to allow world building and immersion in the world/culture your story is set within.
So, the “guy with amnesia”, “orphan kid”, “dude in a foreign land”, “time traveler”, “new person in the organization”, “certain types of isekai” tropes all exist to tell a story where the reader/viewer get to learn as they go.
Fairly popular in historical fiction, fantasy, and many other genera.
It makes “Shogun”, “The Last Samurai”, “Marco Polo”, “Big Trouble in Little China”, and others like them more accessible to “Western” aka “white guy” demographics.
I don’t really see an issue with it, when done well.
Except The Last Samurai isn’t remotely historical.
Tom Cruise’s is very roughly based in a French admiral. That admiral got sent specifically to Japan to create political relations with a certain faction of Samurai to further French interests there. The French admiral was made samurai as honorary title and put into service of the household.
During the final battle (which was a castle siege, and both sides were using guns), the French admiral was released from service and sent home.
If a movie or a series were to be made of this, and if it were to be somewhat accurate, it’d be closer to a political thriller with some battles in between.
It can be a bit of both. You can tell a good story that also stays true to the historical events. Not being being able to do that shows a lack of skill and imagination.
Are you telling me The Last Samurai wasn’t skillfully made or imaginative? Nah, it was no masterpiece, but I liked it just fine. Having some westerners in Japan training their military on modern weaponry as the samurai are fading from relevance passes my threshold for “remotely historical”, and it’s definitely not a requirement for me that Tom Cruise’s character needs to have an American historical analog to meet that criteria. Any historical fiction will inherently have to change things about what actually happened in that era, after all.
It was not skillfully made or imaginative. It was a very basic toybox of exotic nonsense about Samurai wrapped around a premise similar to Dances With Wolves.
I think you missed the sarcasm in the rhetorical question, but yes. It’s one of at least three or four movies I’ve seen utilizing the Dances With Wolves trope, though I’ve never seen Dances With Wolves itself, and that’s okay. It was entertaining.
To tell a story history is not binding. It neither a lack of skill or imagination - it’s an intended. What you have shown is a lack of understanding of the art of telling a story.
Just really don’t like building mechanics in games. Or crafting.
High five brother.
Even with that I am about to finish BOTW, I am not too excited about TOTK though.
To be honest even when BOTW has crafting mechanics I barely use them… I don’t cook anything unless a mission requires it, the same for the weapons I don’t craft them, I just pick up whatever, it is not like they last too much.
I thought both games were excellent, but yes there was definitely something about BOTW that set it apart. In addition to what you’ve said, I think it’s partially that BOTW was such a unique experience the first time through - little things like the stamina meter for climbing, the cooking to help you craft items that warm you up etc. Discovering these features and setting off in whichever direction you fancied was a joy. TOTK didn’t have this same joy, as I already knew about these mechanics. And it felt like there was much more of a push to get the player to go in a specific direction, rather than leaving the exploration up to them.
I reckon they probably did the best job they could’ve with a sequel, but it was never going to be possible to live up to BOTW.
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