If you havent played the sequel I would recommend it. It definitely is not the same as the original but is still really solid and hopefully there will be further games
Its my no.1 genre… i have played A LOT of them. People have already hit on the “big three” - hollow knight, super metroid and castlevania SOTN… heres lesser mentioned gems… sure, they’re not as incredible as those 3 genre topping master pieces, but theyre super super good and worth a play.
alwas awakening
tunic*
hyper light drifter*
hob*
Another Metroid 2 Remake (AM2R)
Metroid Dread
castlevania dawn of sorrows/aria of sorrow
axiom verge
metroid prime
castlevania 3
metroid zero mission
SM: ancient chozo**
SM: Ascent**
9 Sols
*yes, there could be called “zelda-likes” instead of metroid vanias, but i always felt those two game designs were kissing cousins… if you like one you might like the other.
** these are romhacks…,very very good ones. You need a rom of super metroid and emulator to play em.
but i always felt those two game designs were kissing cousin
I see them as the same genre. You have this “pushing the map’s frontier” mechanic, along with some power or item progression to enable that. The rest is find-and-seek to connect all those dots. IMO, the only major difference is a side vs top-down perspective.
Its true… i think the fundamental formula is that it makes you an explorer first- turns you loose with a very vague objective and lets you discover… map, traversal, sequence skips, w/e and gives you “clues” while letting you feel empowered to do things in your own order/way/time… thus making you feel clever.
Zeldas, you could say, are more linear, more “adventure” in progression than exploration… but its not black n white and each title has varying degrees of freedom
I’ve seen recordings of people playing this before in stream VODs a couple times before the player fired up another game, and, well, this post finally got me to try it.
The on-ramp for new players trying to make sense of it is, uh, not great. Trying to make an account on the website tells you to download the game. Okay… Trying to make an account in the game then sent me back to the website!? (Why not just let me register on the website in the first place?)
The basic idea of the circle mode is easy enough to understand – although I doubt I will ever get very good at this, at least with a mouse, and I’m still not quite sure on whether or not I’m supposed to hold a key down/click-and-drag or just click and then follow the motion? – but there are other modes that it threw me in (mania?) when I tried loading another song from the catalog and it was rather difficult to even figure out what keys I was supposed to push. (The diagram on the wiki was not helpful – I spent a while confused thinking I was supposed to use ASDF for a “4K” when it seems like it’s actually DFJK for some reason?) Probably all makes sense to someone who’s been playing it for years, but, yeah… Pretty UI, but the on-boarding could use some work.
Might be fun to poke around at for music discovery though.
Anyway, that’s my 2 cents worth from giving it a try.
In Osu! (Standard, so the circle clicking mode) you can, by default, use Z and X aswell, instead of the mouse buttons. Standard is a long learning process, and if you do decide to maybe play it again, my personal recommendation would be not to get stuck on PP (performance points), it could really ruin the fun of the game, when you play the same song and map for the 100th time in a row.
Mania, I haven’t really played so I can’t really help with that.
A tutorial song and map should’ve immediately downloaded after installing Lazer, but if it didn’t, I recommend downloading it, cause it does help with the basics of Osu! Standard.
Also settings has keybinds and you can change anything to anything pretty much. I would recommend clicking around it.
I did do the tutorial (after fucking up the first time through the initial setup and only getting the recommended songs and going “?!?!?!” for a moment) so I know about Z/X but what I mean is it’s not entirely clear if I’m supposed to keep holding them while dragging. The UI’s clear enough if I missed entirely, but if I kind of got it, I’m not really sure if I’m doing it right. With the reversals and the circle closing-in timing and a lot going on on the screen visually, it’s a bit much all at once. TBF, it’d probably make sense if I spend more time poking at it; those were my initial impressions.
Thanks for trying to help me, btw, with your comment; always appreciated.
Sliders you are supposed to hold until the slider ends, so as soon as it ends, you can let go. Reverse sliders (so the ones that have arrows and go backwards) you hold the same way and keep holding when it hits the arrow and goes back to the beginning, then you can let go.
Starting off, it is a lot to focus on, but you do get more and more comfortable with it the more you play. It’s the first game where I’ve really seen that play more to get better, because theory doesn’t help much.
If you do keep on playing, then more power to you. Top players are insane, so I’d recommend looking at someone like mrekk or Ninerik on Youtube. If you don’t then at least you tried it.
I’m choosing now between Framework laptop and System76 laptop. Both seems great, but System76 laptop seems to have a better quality judging by the looks of it?
I went with a Framework 16 and upped it to 48gb ram with the graphics extension. That thing is a powerhouse. I didn’t get it for gaming, but for design work. Still, it can play anything out now on the highest settings and is fully modular so I’m planning to be buried with this thing.
ETA: I also went the Linux route and don’t have any regrets.
I had a FW16 for about a year. I got fed up with the poor fit and finish, and utterly unreliable USB-A expansion modules.
System76 sure ain’t perfect either, at least my pangolin 15 leaves a lot to be desired between the shit trackpad, awful battery drain during suspend, and extremely limited BIOS config options. But it’s put together way better than a Framework 16 is
System76 sure ain’t perfect either, at least my pangolin 15 leaves a lot to be desired between the shit trackpad, awful battery drain during suspend, and extremely limited BIOS config options.
Makes sense, I guess it could be better with AMD chips
I’m honestly not sure if the developer edition is required to make custom plugins, I got the Clarity Kit upgrade for the battery upgrade, which apparently also includes the developer edition. Probably worth reaching out to them for clarification.
As for my experience, their web UI for making private plugins basically lets you provide an API endpoint for data and an interface to paste in templates (using Liquid templating). So all of my logic is completely outside of the TRMNL system in a custom API I mostly vibe coded and am hosting on a cheap server, which effectively gave me infinite freedom to build whatever I wanted and just have TRMNL handle the UI. So you could really use whatever language you prefer and just return JSON to the TRMNL. Since the logic was decoupled, I also threw together a web version using the same API.
Your post made me look and boy are they butt hurt :D
I read through a few threads and what’s pretty telling it’s that they can’t name a specific thing that’s bad with the game and SBIs fault. It’s always “look it up”, “you can Google it”, “how come your haven’t heard yet?” but nothing substantial.
If you liked the demo, I’d go for the game. Have to admit it didn’t look half bad to me either, so I wishlisted it. Maybe let the community here know what you think about it, after a few more hours of playtime and if you found any shoehorned diversity.
Hahaha that’s priceless. I thought they were just wrong and loud, but I also don’t really pay attention to stuff like that. I more so didn’t want to give money to actually awful people (EA’s soon to be owners) and that would be the only thing that would stop me from getting it.
I’ll let you know, but playing through the demo I feel like it’s going to be a really good game.
The Outer Worlds was so bad I had to put the controller down and abandon it. A fan made song got the feeling of “dystopian capitalism in space” better than the actual game did.
And an older one that’ll get me burned at the stake: Fallout New Vegas is the worst of the first person fallout games.
With 2 out I thought I’d give the original one more chance. I wish I hadn’t. The story is just as bad as I remember, and the gameplay is somehow worse.
I mean the only way to talk about the story is that you’re better off just running through without thinking about it, because at every level it just fails at its messaging. It simply is what it is. What compounds that suck is that the game isn’t even that well designed of a shooter, or implemented well. The controls are gummy, your character feels weightless, and as someone almost 7 feet tall IRL I still feel like the POV is a foot too high. Guns feel boring, the skill system is unimpactful, dialog is stilted, characters are flat as cardboard, and overall the entire game just feels like you’re meant to squint at it until you forget what you’re doing and just reminisce about playing fallout. All I feel when I play is a distinct fear that I will see the seeds of Outer Worlds in games I loved as a kid before I knew to look for such flaws.
I don’t know if the story is bad, I just don’t care about any of it. Parvati’s story was cute and I liked helping her but I couldn’t tell you anyone else’s name and I was playing it yesterday.
The loot system just feels like it doesn’t matter. Maybe I screwed myself over by doing an INT based build cause my science hammer just demolishes everything.
I wish I could say you did; almost any build works at almost any difficulty. Int is famous for being the most broken stat, though. All you need to beat the entire game is to start with very high int and dex, then grab a hunting rifle.
You’re right BTW, the loot system doesn’t matter at all. Consumables only matter at supernova difficulty, and even then just because you have to manage hunger and thirst. The drug boosts are nice enough in theory but are completely unnecessary for any strategy. Damage types are pretty unnecessary, and beyond Spacers Choice weapons don’t really upgrade enough to be worth switching. Armor is unnecessary on normal, and is essentially wet paper on anything harder. All said, stims are the only thing that matter unless you’re on supernova; if you are, get ready to fill out your inventory with bread and water.
Well just fyi. The end missions are currently, still today, broke. So only one ending available that is regardless of whatever choices you made.
I loved the first one. I like this one but they made some bad changes.
But mostly they need to fix the mission bugs.
First one you could change the armor and weapons on the companions.
Also I really liked the vicar and Parvati. Vicar was like a snarky gay guy and I loved it. I will admit the other 3 were blah. But the new companions on OW2 are kinda bland.
I don’t really like any of them. Niles and inza had potential but wasn’t developed.
And I straight up dislike Tristan’s personality. He’s just awful.
Aza can be entertaining. If they made her more impulsive I think that could have been fun.
For instance if you take too long in negotiations and shes present. She just starts attacking people after some time limit.
Or randomly attacks strangers she doesn’t like the look of.
They could have done something interesting with her.
But mostly they need to fix the damn quest bugs so I can finish the game.
Also there was a quest in ow1 where some sketchy dude asks you to do some sketchy thing. And you realize this during the quest. You can go back to him and get the reward. Or sucker punch him.
I didn’t think it was so bad I had to stop playing, but I did stop playing one night once it got late and just never started it again, nor had the desire.
It seemed fine enough, but it just didn’t click with me I guess.
Oh really? I did have fun with the Outer Worlds. Nothing too amazing, but it was fun enough to keep me invested. Parvati was also a large reason for that, I loved her character.
I couldn’t connect with Outer Worlds either. I gave it a good shot but it didn’t give me any new feelings or enjoyment.
New Vegas was one of the best games of its type… for the time. It doesn’t hold up well on a technical level, the side quests are largely less immersive and interesting because our expectations have broadly changed. It was by far the best game I had played… in 2010. A lot has changed in the intervening 15 years and now the game feels small, cramped and limited in scope, to say nothing of how dated the graphics are.
What people are really saying when they hype up New Vegas was how much the story mattered. And how you had actual choices that impacted things, something that is dreadfully absent in modern games that have to play it safe and make sure the player has exactly the experience intended. When was the last time you played a game where you could skip right to the last boss and kill him (or join him!) and then the game goes on and people now know what happened or can learn that you did it? It would be AMAZING with today’s technical advances to have that kind of freedom and involvement with a storyline.
I get that people like the story and feel like they have an influence on it, but for me it felt railroaded even from the start. “Oh yeah it’s open world but if you go anywhere other than the path we laid out for you you’ll die by deathclaws” is what it’s known for.
My biggest gripe is that when I play fallout I want post apocalyptic retro futurism. 50s vision of the future gone wrong. I feel like I don’t get that with NV and that’s the whole theme of the franchise. It’s the pizza at the Chinese buffet, like, I’m not here for that, why are you here? This is just Nevada but slightly shittier.
I mean… sure, I guess it bears mentioning my first playthrough I did brave the deathclaws and survived by being sneaky and took a wildly different path than most people at the time.
The idea isn’t that there’s an easier path of least resistance you can take, but that it actually let’s you go off the rails if you give it effort or come up with some logical ideas.
In modern gaming, solving problems with logic is almost dead, and NV had a lot of that.
Ok, but compare that to breath of the wild. The game really is an open world. And you can go right up to the boss and kill him with a stick of you know what you’re doing. You, as a player, decide to go get stronger first. You don’t have characters specifically telling you to avoid an area, and a quest line that specifically takes you down a specific path that gives you a specific narrative.
Plus it’s got all sorts of logic puzzles like, all over the place.
Hell in fo3 you don’t get railroaded until the final mission, first time I played it I didn’t even go to megaton until way later. Fonv starts you off with it. For a game that is supposed to encourage exploration to start off saying not to? C’mon.
For a game that is supposed to encourage exploration to start off saying not to?
It’s an odd point to get hung up on, I can certainly describe a lot of areas the game is lacking by today’s standards and some other open-world type games, but this wasn’t one of them for me. Some people are going to feel challenged by being told “don’t go there” and some people will feel offended and some people won’t think much of it I guess.
Its such a huge letdown for me as a massive fan of Hk… but they did so many things that are just… mean. They disrespect the player constantly… tc actually TROLLS YOU with trick benches n shit. But mainly waste so much of your time with shitty padded content. Fucking fetch quests, timed ‘flower’ quests by the dozen. Most of the primary content ends up being “just like hollow knight, but worse, and now do 10x more of the worse version.” So its unoriginal AND inferior to the source.
I tried so hard to love it and its nothing but frustration in the end.
I stopped playing it after the credits rolled only for someone to tell me there’s a secret Act 3 if you do some really specific stuff. I don’t really care for games that require guides, especially if they gate a bunch of content behind it, so I never came back to it.
However, I did enjoy the first two acts of Silksong much more than the first game. I was never a big fan of Hollow Knight and considered it among the worst of popular metroidvanias. But Silksong was pretty good outside of the fetch quests. Unlockable alternate move sets was probably my favorite bit
Sorry late reply… yeah i realized a lot of my frustration was trying to play spoiler free… but this game seems to beg for guides/walkthroughs, and i agree w you i really dont like games that feel super dependent on constantly checking a guide not to mention just breaking your immersion n taking you out of the gameplay… but some of the stuff is like “no way im just figuring that out!” Like egregious level of “hidden area behind a hidden area to fight a hidden boss that unlocks a hidden upgrade” level shit. Its one more in a long list of really bummer decisions from this team.
Huh opposite for me. I have played Slay the Spire for like 2000 hours. I have beaten it through ascension 20 on all 4 characters like 20ish times at this point. I still pick it up and play it when I’m bored and it still is fun somehow.
I could not get into Balatro like that. I think I have roughly 50 hours in it and like 3/4 of the way through it with all the decks and challenges and simply cannot bring myself to complete it. The last 10 or so hours just felt like a slog. Still a good game but the sheen wore off for me well before I could 100% it much less start replaying.
To each their own I guess! Funny how similar the games are and how there’s just some people that love one but can’t get into the other.
That’s funny, I love Slay the Spire, but I have mixed feeling about Balatro.
Balatro is addicting in that once I start playing I don’t want to stop, and yet after playing for a few hours I couldn’t say for sure I had fun at any point the whole time.
Playing Balatro feels like exploring the backrooms to me - just infinite bland nothingness.
I played Demons Souls and it was awesome, but Dark Souls is so confuse, I couldn’t understand shit about the story, and it’s not that hard, harder than Demons Souls but no that hard.
You want someone to test your games for ways to break it? I know just the guy!
“Hey there, it’s Josh. Today we’re checking out The Milgram Experiment. Thank you devs for the complimentary game code. This is a horror/moral choice simulator. And we all know how trustworthy MY morals and choices are! But enough about that, it’s time for NEW GAME!!!”
20 minutes later
“Well, everything’s on fire. Everyone’s dead. And the frame rate is a staggering 3 frames per year! So that seems like a great place to call it a day. I hope you had fun, I know I did, and I’d like to thank the devs for this copy of their broken game. I’ll see ya next time!”
I do admire his line of reasoning. Just every time. Like I used to do silly things in the sims and theme park, but his natural curiosity is next level. HOLD PLEASE.
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