Started playing Starfield and it really made me want to revisit fallout 4, I’m now deep back into a new play through of Fo4 with 22 hours played in the last 2 weeks. Really enjoying it again.
Have about 200 hours of Valheim logged with my wife. I’m honestly feeling burned out, but she’s still into it, so I’m trying my best to remain interested. I love this game, but we’ve been playing of so much.
Don’t remember how far I got, maybe 2/3 of the biomes, then I burned out and got bored. That was a while back, and flattening the land was really glitchy. I’d have an area perfectly flattened and ready to commence building, save it all down, come back next day, and it’d all gone to shit again. I got sick of trying. It became more of a grind just to get back to my last save point than I wanted, and gave up on it.
I know a lot of people like them, but you just listed a lot of my least favourite Zelda games. Wind Waker (before the remake, I heard there were a lot of QoL changes that I had issue with from the original?), Phantom Hourglass and Skyward Sword. I would’ve beat my head against a desk if you said Spirit Tracks.
But people do enjoy these, so I hope you like them much more than I did.
Check out howlongtobeat. It takes about 20 hours to complete main + side content. OP is just a really salty poster - take a look at his comment history.
So I went and looked. OP seems like a very unhappy individual. I found traces of the below plus a lot of the “whiney entitled gamer” archetype. I sure hope they find happiness someday.
Lol a new monthly issue of a comic can cost about $4-$6, breakfast at a cheap diner can get $10-$20, a 2 hour movie can be $20+, and of course there are $60 video games selling that are less than 20 hours long. Its really funny how undervalued videogame entertainment is.
I like “cost per hour” which is what you’re getting at.
Movie at the theater: $16 total.
$8/hr
drinks with friends, at 1 drink an hour for 4 hours
$7/hr
Dinner out, decent restaurant 40/person
20/hr
Cyberpunk dlc, $30, 20 hrs to beat
$1.50/hr
Yeah I’d say that’s a pretty good entertainment value per hour compared to other leisurely activities for me. I apply this to most entertainment things and it does help. I find comparing things to going to the movies is the best, if it’s more per hour than a movie in a theater than no it’s probably not worth it. Those stupid $50 slingshot rides? Nah.
I criticized your chosen abstraction. “go there talk to somebody and come back” is basically the definition of most interactions. That describes “going shopping”, “going to work”, “going to a customer” and in extension describes almost every quest in every game. That discriminates nothing of value.
Okay, so you basically reduce the game’s content because you nullify major sections due you not liking it then claim it doesn’t exist? In the end all RPGs are based on the variations “talk to someone” with action being the second thing. I wish you don’t ever start playing Final Fantasy 14 which has like 60% of the content are cutscenes and dialogue.
Part of the definition is that you in fact play a role. This means making decisions from their perspective as if you were them and their world was your reality. Any game that doesn’t allow you to make informed, meaningful decisions isn’t actually a role playing game.
Naturally, video games can’t really give you total freedom in that regard, as any option you can pick needs to be anticipated and coded by the developer. But there are candidates that fit the requirement somewhat more and those that definitely don’t.
Cyberpunk, while being a fun experience, doesn’t really give you a lot of meaningful choices, at least not in the bigger quests, especially not the main plot. Most often different dialogue choices only lead to slightly different answers and the same outcome. You can’t decide to rat Panam out to Militech when stealing the tank for example. You’re not really playing the role of V, you’re watching their story play out and maybe deciding what to do first and last.
CDPR have their own inhouse example of a better RPG to compare against.
tbf the fast-forwarding way you can skip dialogue and just read the subtitles without missing anything is one of the best things introduced in this game
Are you fucking kidding? You should put this in your OP so everyone knows to completely disregard your post. You skip all the dialogue in an RPG and then complain that it’s too short and the missions are just fetch quests?
did somebody force you to reply to this post? is somebody forcing you to be a cunt? did somebody force you to check my history and get butthgurt because i dont like the same stuff you do?
no, you took each of those choices and then acted like i took a shit in your porch.
voluntarily seeking things you dont like is a problem you should discuss with a professional.
best of luck, im gonna block you now for your own good.
You know you could also make a post about how much you like it, right? The world would not end. A post being on the gaming board doesn't mean it's the objective truth, it's a forum. Both of your posts could be up at the same time, even!
Also it's hilarious to go "at least it's not buggy like the game this expansion is literally for"
I cant remember last AAA game I played that required me to reload the game to get rid of bugs or getting stuck in my own vehicle,I don’t think it’s acceptable.
You realize that the 2.0 update that introduced all those new bugs is unrelated to the DLC right? Everyone got that update and those bugs regardless of whether they paid for the DLC.
I disagree, with or without taking bugs into consideration. It was a great experience and if you liked the base game you'll probably like the expansion too, if you didn't like the base game then you won't.
OK that’s your opinion. If you are poor and/or from a low income country that’s even understandable.
OTOH, 3 million people thought otherwise and bought it. Wake me up when you have made a game and an expansion for it for 3 people, let’s see how buggy those are. I will take the time to online shit-talk about those, too!
What is worth 30 dollars to you…? You said you’d have paid 15 for this, which is absurdly low in this day and age. A small expansion pack in the early 2000s would have cost more than that.
I think that 20 side missions and a bit more of story would have made this more acceptable. The base game is what 60 side missions for 60 bucks? Why should you get less value from this? Most of the work was already done
What a bizarrely corporate measure of quality this is… this is how you end up with mile wide, inch deep grind fests that just ooze “value” by pure volume. I think expecting this amount of content for $15 at this point just means that you can expect no content at all, because it won’t be commercially viable to keep all your dev teams spun up to work on it, along with patches.
It’s one of those games that do a magic trick and make time go poof. Very deep, tons of things to do, and extremely moddable with a rich ecosystem. Something you can easily sink hundreds of hours into without even realizing it.
I think it’s a fair criticism, not necessarily one I agree with, but the quantity of content available for the asking price certainly isn’t proportional to the base game, although it is quality content, bugs notwithstanding. I think maybe the only game that would come close to it on those terms would be Fallout: New Vegas.
I would hazard a guess that a large part of the pricetag probably isn’t just for the DLC though - It’s been three years since release and ostensibly the CP2077 dev team has been hard at work fixing the colossal fuckup the game was on launch day, and then some. There’s a lot of work that’s been put in to the systems overhaul in order to make the base game more functional and enjoyable, and I believe a lot closer to the original vision the team had before the marketing and hype (and death threats) nudged them to push out a rushed product, and all that’s getting packed in as a free update for a game that was probably underpriced at the typical $60 anchor point on release in 2020.
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