Fortnite. Yes, Fortnite. They’ve added a bunch of crazy stuff similar to Roblox where you can be paid for your content. Hell, Gaijin just bought the rights to a stupid custom map in the game for this very reason.
It’s free, and so are the tools. But the tools are also just… UE5. Which is also free and literally made to develop games.
It's called UEFN (Unreal Editor for Fortnite), not Fortnite the game specifically. From what I understand it's a watered down version of Unreal Engine and is really good to use, lets you publish your games straight to the platform.
Doom WADs for a huge back catalog, elder scrolls mods for Bethesda tools and a pretty big player base, Unity/UE for more professional game designer tools, mega man maker for something quick and simple and fun to jump into
Could someone just make, like, Raunchy Mastercard and just process payments from everyone including all the porn and weird shit that the other mainstream companies don’t want? It seems like the payment processors being puritanical dipshits is a weakness that could be exploited by an enterprising competitor.
But then again, we’re talking about a natural monopoly that has been in place for decades at this point. I wouldn’t expect them to exactly play fair.
If you tie yourself to a commercial platform, it’s gonna take advantage of you. That’s how they make money. So, I would also recommend using an open-source game engine like Godot and then distributing on multiple platforms.
The closest open-source thing to the Roblox model, that I can think of, is Luanti, which is basically a game engine and distribution platform for Minecraft-like games. Don’t expect to make money off of it, though.
Idk if you can get these to work on the deck; they are not all sold on Steam and I don’t know how well they play with Linux, but here’s some to at least look into:
Planescape: Torment
Icewind Dale 1 & 2
Baldur’s Gate 1 & 2 (and 3 for that matter, which does for sure work on the deck)
Fallout 1 & 2
Neverwinter Nights (particularly its two big expansions)
feels too much like D&D
Well… Fuck. If you didn’t even like Disco Elysium there is no hope… 😩 All of these are literally D&D games except Fallout, which was based on GURPS.
Clair Obscur: Expedition 33 is probably one of the best games I played, it has RPG elements and the turn-based combat system is unique and satisfying. But this is not a game that will bring you joy, the atmosphere is bleak and it is a dark story.
In fact it kind of ruined RPGs for the moment at least, I played Metaphor:ReFantazio right after and the stakes just did not feel serious enough even 10 hours in.
Definitely on my wishlist, the only reason I haven’t bought it is because I read the Steam Deck experience is very bad. I can always stream it from my desktop though.
In that case: on a completely different spectrum, Sea of Stars is an absolute masterpiece, taking liberal inspiration from the good old days of SNES JRPGs.
I played it on the Deck. I have to agree that there are rough edges (some ambient color go from A to B with no transition, and some zone have a really strange colorimetry compared to a more powerful device). But it is entirely playable.
I don’t even. Every individual part of RDR2 is pretty good. It looks good, sounds good, the writing really deserves recognition for managing to keep a 100 hour plot interesting and at no point was it ever clear to me why this needed to be an interactive medium because the gameplay and all the other bits don’t really interface. Inside missions you can’t leave the very narrow developer intended path at all, your choices boil down to “what gun do I shoot this guy with”. Outside of missions you’re free to do “whatever” except whatever is also just mostly shooting guys or animals - none of which you have to do or affect anything.
The exploration is and stumbling upon odd sidequests initially is like the only part where it makes sense to be a game, because you couldn’t recreate that in another medium and some even ask of you, the player, to use your noggin to solve shit. All the rest of it though, you could basically get the same experience by watching The Sopranos and after every episode you finish a level of Quake.
Which on it’s own would be fine, a piece of art can just be a good time for a (long) while and that’s good but RDR2 ranks among there as the most expensive videogame, especially if you exclude obvious scams like Star Citizen and live service games like WoW that have just been getting content forever and everybody involved in the production was reportedly forced into insane crunch times to make the horse balls react to temperature. And for what?
Markdown treats a single newline as a space, so that already wrapped text doesn’t need to be rewrapped. If you want to have each item on one line, some options:
Two spaces before newline
<span style="color:#323232;">Foo << two spaces here
</span><span style="color:#323232;">Bar
</span>
I've noticed the slight increase in vertical space when I've used paragraph breaks in Markdown editors in the past and I thought it was some sort of rendering error. I feel like I've unlocked secret knowledge. Thanks for your post!
As others have said. Minecraft is the more known and established. Luanti is awesome though. It can do "Minecraft" and so much more. I'd say it really comes down to external factors.
Do your friends already play Minecraft. And if the don't, are they going to have money to put towards it? In the end there's nothing saying you can't do both. I will say this though. Installing and running a dedicated server for Minecraft, bedrock at least. Was way harder than luanti. But if you aren't planning on self hosting then you don't have to worry about that.
Free: Battle for Wesnoth is really great, I haven’t played it in a long time but it was already great like 10-15 years ago so it’s probably even better today, Nethack (if you don’t mind the starting difficulty and the “graphics”) is also great, VERY complex gameplay but very rewarding if you know it fairly well. Also saw a video of Xonotic today, looks also really good if you’re into fast multiplayer arena shooters (Quake-like). Heard positive things about 0 AD as well (Age of Empires-like). All of these are open source and in the extra repository on Arch.
Non-free but really cheap: Stardew Valley is probably great, I’ve never played it and it doesn’t look like my cup of tea but I’ve only heard positive things plus it’s like #1 or #2 rated on Steam, so it must be really good.
Non-free: Stellaris (got into it recently, great game and well-maintained Linux client (not at all common), much better than I expected, VERY complex and content-rich, quite expensive when you want all DLCs. It’s like a live service game, you’ll pay quite a bit if you want everything, but you also get tons of content). Also, Alien Isolation is one of my favorite single player horror games of all time and it also has a Linux client (which was a surprise for me) but that one is probably outdated and not maintained anymore by now I’d guess (but didn’t look it up) so it might be better to play the Windows client via Proton. I’m not up to date on that though - look it up. Oh, and POOLS also has a Linux client, that’s a great small walking simulator, “Backrooms”-like, very atmospheric and great visual design.
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Aktywne