The deorbit burn of the Ariane 6 upper stage occurred at 0235 UTC Aug 13 (10.35 pm EDT Aug 12). Spinup and propellant dump at about 0245 UTC was widely observed in the eastern US and Canada as Ariane 6003 headed north and downhill for reentry over the Indian Ocean half an orbit later
Valve never intended for deadlock to have as much media coverage as it did. It happened anyways because a media outlet chose to ignore the informal NDA message that popped up when launching the game. The message was removed shortly after the incident.
These anti-cheats don’t even work. Anyone can go out and buy a hardware DMA card with an FPGA on it, which is basically a modern day Action Replay. It has full access to RAM without touching the OS and cheaters like to use them to get around anti-cheat.
yeah, i haven’t done tech support in a hot minute either and had to look up some shit too. All that makes sense, although I don’t recall it existing in the early 90s when I actually thought I knew what i was talking about.
You just put me on a rabbit hole of looking at what FPGA means. Are these cheaters buying their cards already made? Learning such magic to cheat in games seems very weird.
Is “Mister FPGA” an FPGA because it can reprogram its “internal logic” to be as the gaming chips from the consoles?
How come people know so much? Dang here I thought being a computer wizard was one thing and you shattered my expectations
An FPGA is essentially a reprogrammable computer chip, or integrated circuit (IC), that can behave as another computer chip. It is widely used in the development of new ICs.
The MiSTer FPGA project uses an off-the-shelf Altera DE10-nano development board, which has a combo FPGA + ARM SoC on it. The OS, USB controller input, and some other stuff runs on the ARM core, and the FPGA is reprogrammed upon launching a core to behave as closely as possible to the original hardware that it’s emulating.
FPGAs can either be pre-programmed or programmed on-the-fly. In consumer hardware, FPGAs and CPLDs (essentially weak FPGAs) are used when you need an IC produced in small scale, or when you need to be able to change the functionality of the IC with updates.
People know so much because they take the time to learn, and it does take a lot of time and patience.
Nothing that takes significant amounts of time to accomplish is easy. Many people go to school specifically to learn about FPGA development (Computer Engineering students specifically).
These days when people say roguelike they just mean a game that divides its gameplay into short, disconnected runs instead of one long, continuous save. It unfortunately has nothing to do with whether a game is anything like Rogue.
Yes, the term is often misapplied, but Balatro has the other key part of actually being a roguelike which is leveling up your build periodically from a randomly selected set of options. The bosses are also randomly selected. It very much is a roguelike
The definition of roguelike has been stretched to the point of near-uselessness, lol. Nowadays, any game with permadeath and “runs” is classified as a roguelike.
Personally, I’d prefer it if we stuck a little closer to the Berlin Interpretation definition.
No, it’s rogue-lite. Not -like. Rogue-lite games have randomized runs, permadeath, and (often tons of) meta-progression involving spending stat points, or unlocking new skills or weapons. In many games, the difficulty decreases by unlocking new skills and adding stats. Sometimes the games increase their enemy difficulty as you earn victories in order to balance the difficulty with all the new choices and skills you have. And sometimes entire game mechanics get added to more you play: new zones and new things to do.
Example rogue-lite games: Binding of Isaac, Undermine, Enter the Gungeon. Even games that have a real sense of story and progression might have tight gameplay loops that can cause people to call them rogue-lites, or say they have “rogue-lite mechanics”. Example: Dave the Diver.
Rogue-likes, on the other hand, are turn-based dungeon crawlers that have very little or no meta progression. They may have training wheels like being forced to start with a simple class and unlocking additional ones doing simple things in-game. They do this to avoid overwhelming new players with character choices, and not to make the game easier as you play. You get better by learning the game, and not by unlocking more things or adding to stats.
Examples: Shattered Pixel Dungeon, Brogue, Caves of Qud.
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