bin.pol.social

echodot, do games w The Steam controller was ahead of its time

The difference is that the Steam Deck actually uses fairly traditional controls. Two joysticks, face buttons, d-pad (not that anyone uses the d-pad), multiple back triggers.

This thing was been really weird with its three analogue inputs (how am I supposed to use three analogue inputs) and every other button was limited. It also existed in a world where I can just get an Xbox controller and plug it into my PC, and it just works, so what’s the point anyway?

This thing isn’t even particularly good at controlling the steam deck, which kind of proves the point that it never really made sense as a product.

ipitco, do gaming w Beware games like this

I hope the 35k hours playtime was botted

Bronzebeard,

I’ve left a game open on the main screen, or paused, so many times that my play counters are not remotely trustworthy

ipitco,

35000 hours is a lot though. Really a lot if not done on purpose

MeatPilot, (edited )
@MeatPilot@lemmy.world avatar

That’s 4 years or 104 fortnights or 1,458+ poop socks.

To put that much time into something and say you don’t like, obviously it capture that person’s attention well beyond it’s intended shelf life. How can anyone improve on something that captured someone’s attention for four fucking years of playtime.

ipitco,

Something something fortnite joke

4 continuous years of 24/7 playtime, it’s important to say

billwashere,

That’s almost 17 years at a full time job….

ipitco,

Streamers have a good life

Unless you’re handicapped or unable to work for some reason and get a passive revenue that allows you to live, i’m not sure how people can do this

SirQuack,

I did this with Garry’s Mod, writing gamemodes and occasionally testing if it works.

Back before GMod 11 the game startup time was atrocious, so I just kept it running.

jawa22,

I have much more played time on EverQuest, but I’ve been playing that game for 26 years, so…

ipitco,

damn

TimLovesTech, do gaming w Linux users: Are we over-reliant on Steam?
@TimLovesTech@badatbeing.social avatar

As the only platform that cares about gamers I would say it’s your only choice under Windows also. Unless you pay for boxed versions and then rip/crack them so your not messing with physical media constantly, but then disk space becomes and issue fast.

slauraure,
@slauraure@beehaw.org avatar

This is fair but I’m also worried about introducing a new dependency for a game that normally does not rely on Steam.

TimLovesTech,
@TimLovesTech@badatbeing.social avatar

It is a bit of weighing the convenience of Steam dealing with your catalog of games, making them all just a download away, and keeping them outside of Steam and needing to come up with your own currarion method. And if you are buying (licensing it - because apparently nobody actually owns their games) the game outside one of these storefronts, you still have DRM to deal with most likely anyway.

Just have to weigh the pros vs cons.

slauraure,
@slauraure@beehaw.org avatar

I mean the only good alternative to Steam is GOG but there you’re not dealing with DRM.

bjoern_tantau, do gaming w Linux users: Are we over-reliant on Steam?
@bjoern_tantau@swg-empire.de avatar

Yeah, Proton runs outside of Steam in Heroic and Lutris. That’s basically what the umu project is about. I think it works in Bottles as well.

Almost everything Valve has done for Linux gaming is open source and will remain even if they go away and lock everything down tomorrow.

slauraure, (edited )
@slauraure@beehaw.org avatar

Yeah that’s kind of huge tbh. I honestly hadn’t read that much about Proton. Like that fact that it’s open source.

Just remember all the discussions from the early days of Steam on Linux where some were miffed about running non-free software. I then figured that it was a necessary evil to have games work with less hassle. The games themselves are largely closed source as well, so it’s kind of moot that Steam is also.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Proton is mostly a fork of Wine which has been used for decades to run Windows software on Linux. Valve didn’t do all the hard work by themselves.

slauraure,
@slauraure@beehaw.org avatar

Yeah, well familiar with wine going back over 10 years of using Linux as primary OS with the occasional foray into getting my games running on Linux. Most of this time I have just kept a copy of Windows available for games though since it’s been way too much hassle getting things to run until the last couple of years.

slimerancher, do games w Day 358 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

I played it 2-3 years ago, and yeah, it still holds up pretty well.

SweetCitrusBuzz, (edited ) do gaming w Linux users: Are we over-reliant on Steam?
@SweetCitrusBuzz@beehaw.org avatar

Yes. However, before they started supporting and prefering linux, and working on proton then getting any game working on linux was a real mess and the average person couldn’t do it for most games.

Sadly most other games stores in the digital space like gog don’t give a shit about linux, thus there is still no galaxy on linux, nor are their preservation efforts coming to linux for a long time.

Lfrith,

Yeah, I set up heroic launcher to play some games from GOG, but achievements didn’t work when I tried it and save sync was kind of buggy. So for GOG just stuck to playing on Windows, since I do want my achievements and time tracked.

I wish other big platforms tried more in trying help escape Windows instead of just being bystanders and not even bothering with Linux launchers themselves.

muhyb,

Time tracking and achievements work for me. You might need to update GOG reditrubutables package though Heroic should do it automatically.

Lfrith,

Must have gotten an update since I last used it. That’s a nice change.

muhyb,

Yeah, it is. There is even a cloud sync feature now (though it’s still in beta, mostly works). Only thing missing is limiting download speed. Apparently GOG need to do that through gogdl.

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Yeah, it’s sad that they don’t, gog really needs to get on it imo. Though have you tried running galaxy through proton?

I want that too, heck even Epic could easily make their games native to linux with a single button press but they don’t want to.

slauraure,
@slauraure@beehaw.org avatar

For the games that natively run on Linux I don’t see any difference in how they’re preserved. Haven’t encountered anything that doesn’t run on modern systems.

With that said they could get an easy win by making a Linux version of Galaxy and borrowing Proton to run non-Linux titles.

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

I have, sadly. On steam once the native linux version of a game wouldn’t run but the windows one would through proton.

However, yeah I agree, they could so I don’t know why they don’t.

Toes, do gaming w Linux users: Are we over-reliant on Steam?

You should be able to select “GE-Proton(Latest)” as your runner in Lutris. But if its missing for some reason, github.com/gloriouseggroll/proton-ge-custom

I haven’t noticed any major issues between using Lutris and Steam for the games I play.

henfredemars,
@henfredemars@infosec.pub avatar

Lutris is definitely the strongest contender, and is mostly based on the same compatibility technology.

entropicdrift,
!deleted5697 avatar

Meh, I like Heroic better personally. It’s a preference thing at this point between the two of em IMO

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Yeah, Heroic is good but sadly it only supports gog and epic. Not everything is from those stores, sadly. Whereas Lutris supports a lot more sources.

entropicdrift,
!deleted5697 avatar

It supports GoG, Epic, and Amazon, but it also supports installing games manually, which has worked for literally everything else for me so far.

I used to use Lutris, but in the last year or so Heroic got so good I stopped ¯_(ツ)_/¯

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Ah, okay, thanks for the correction!

slauraure,
@slauraure@beehaw.org avatar

Yeah, it’s been at least five years since I tried Lutris last time. It’s probably matured alongside Proton. Honestly I started moving all my non-Linux games over to Linux after getting a Steam deck and seeing how well the games worked without tinkering.

I don’t mind leaving my Steam games in Steam but I would like to run some of my Windows titles e.g. GOG titles, Guild Wars without relying on the Steam network being up. Is Heroic the way to go?

swab148,

If Heroic doesn’t work, Bottles is usually my go-to for GOG games.

lethalspatula, do games w The Steam controller was ahead of its time

Ive never been a fan of joysticks, so when they announced this I was super excited for the track pads. I wanted to love them, but I could never get used to them. They feel super unnatural, even for FPS, to the point where I was longing for joysticks.

baropithecus, do games w The Steam controller was ahead of its time

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure.

Nice try, but that’s not why I hated it.

This smug revisionism triggers me hard. As a hard core steam fan I loved the idea of the SC, I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads. On top all that was (actually, still is) a remapping system that’s way too convoluted to use regularly. There’s also the sad fact that alarmingly many games don’t allow simultaneous gamepad and mouse inputs, and simulating the mouse through right stick inputs feels like shit. I really didn’t find any use case where it’s ergonomically superior to a regular gamepad beside the always cited Civ on the Couch, and I’ve tried with sooo many games.

The deck’s control layout fixes most of the issues – the placement is better (except maybe the Salvador Dali inspired B button but I digress), there is a great d pad, two pretty good analog sticks and the input is snappier. Surprise surprise, the deck is a success.

Was the SC innovative, bold and ahead of its time in many ways? Sure. Was it a good controller to play games with? Hell no.

nagaram,
@nagaram@startrek.website avatar

Fully agree. I tried to make the SC work and wrote off a lot of it as “I’m just not used to it”, but it really is asking a lot. In its defence, it was a first run product. The fact that it’s still ass usable and as weird is impressive enough to me. But it’s better as a piece of gaming history than a good product. It was just a good try.

I also agree with the Steam deck controls being actually good. I want the SC2 that’s just a steam deck without the screen or computer.

So I guess the opposite of the steam brick.

I’d gladly pay $100 to have a steam deck like control scheme for my desktop. Rechargeable batteries and a Linux first design would be awesome. I don’t mind just using cables all the time, but I would like better wireless options for Linux gamepads (though to be fair, I haven’t tried connecting a wireless controller to a Linux box in 5 years).

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads.

Hard truths.

Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?

Was the SC innovative, bold and ahead of its time in many ways?

NO. It was kitsch and poorly engineered and obviously not play tested sufficiently before release. It was a hobbyist’s attempt at reinventing the mousetrap that got shoved into a major distribution pipeline when Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.

baropithecus,

Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?

I have no idea what you’re talking about. The DS4 had a trackpad that was clearly positioned and intended for menu navigation. Nobody used trackpads as a primary game control input before the SC. That’s not because sticks are some god-given pinnacle of technology but because potentiometer-based sticks are cheap and people are used to them. Analog sticks were always, and still are, a crappy way to control a camera. Building a 1:1 thumb based input source into a controller absolutely was innovative and, like it or hate it, I don’t see how you can contest that. The Steam Deck’s pads are actually pretty great to use.

Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.

Again, what are you talking about? The SC was released in 2015.

JeeBaiChow, do games w Day 357 of posting a Daily Screenshot from the games I've been playing

I had the same reaction to the opening sequence of tlou1. I also broke in tlou2. Care to guess where?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I have a hunch lol. Idk much about Part 2 but i do know a certain someone dies

ImplyingImplications, do games w Day 357 of posting a Daily Screenshot from the games I've been playing

I loved this game so much! You’re in for a treat! Last of Us certainly has a way of making the apocalypse look gorgeous. All those reclaimed by nature cityscapes are amazing.

If you like the scenery and gameplay of this one then you’ll enjoy it in the second game too. Maybe lower your story writing expectations a bit though…

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

They really do have amazing landscapes. Almost makes me wish for a Zombie apocalypse lol.

I’ve heard bits and pieces about Part 2 but I’ve mostly avoided spoilers. Is it a case where it’s decent but not as good as the first one or did they majorly drop the ball?

ImplyingImplications,

I’d say the story of part 2 explores a different theme. The writing and acting are still top notch, it’s just not a theme people wanted to explore. The gameplay and scenery are arguably improved so I’d still recommend it.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I Definitely will then! The environments alone are piquing my interest in trying the sequel

susleg, do games w The Steam controller was ahead of its time

I really liked it, especially for FPS/TPS

One thing I think it was missing is some kind of native API. It emulated keyboard/mouse or gamepad, or both. And it kind of worked, but sometimes a bit clunky. Like if you tried to use it as mouse for aiming and as gamepad stick game would be confused and switch control hints from gamepad to keyboard/mouse and back.

With native API developers could’ve directly implement it as another type of controller and add things like hints saying “use right trackpad to aim”, tweek controls mapping for it’s layout, sensitivity, etc

Not sure how many developers would’ve supported that though

dualpad,

Prey was great in that department actually having a config that mapped mouse to the right touchpad instead of emulating a joystick like so many games did, and then had different action sets that automatically switched depending on if it was gameplay or you were in the menu. And showed proper icons like the touchpad click to reflect Steam Input mappings people set it to.

crimsonpoodle, do games w The Steam controller was ahead of its time

I got a $50 GameStop gift card in 2015 as part of some hackathon I went to— which was cool since as a kid didn’t have a credit card or anything; and bought the steam controller with it, would play CS:GO with it between class. Still my favorite controller and one of the only ones that lets you change the turn on sound too.

cupcakezealot, do gaming w Linux users: Are we over-reliant on Steam?

i miss going to a store and getting a game in a box with a manual :(

slauraure,
@slauraure@beehaw.org avatar

Then reading the manual on the bus home or in the backseat of the car. 😊

I still go to the local GameStop sometimes and pick up a used Switch title I’d like to keep and play again in the future before they all dry up. Sadly they come with no manual.

I’m afraid I’m fooling myself though and that one day when I dig out the Switch after not using it for a couple of years it will be a swollen mess of a fire hazard (with mega stick drift) and all those physical copies will be worthless without cartridge-dumping hardware and emulators.

byzxor, do gaming w Linux users: Are we over-reliant on Steam?
@byzxor@beehaw.org avatar

I’ve been trying to not use Steam on linux for a while now unless necessary (I have too many games there). GoG + Heroic keeps me pretty sane. Otherwise it’s Lutris for starting them (which I’ll agree is VERY clunky but you can get things done). I think we’re actually getting over the hill of “Linux gaming means Steam” that we’ve been on since the SteamDeck launched.

While it’s working fine for now, what do I do if I’m offline and Steam decides this is one of those days offline mode doesn’t work? What if I get banned from Steam?

This is a pretty valid-ish concern I would say. It’s one of the reasons I’m using GoG mainly now (which yes, still buying licences so similar concerns just maybe not as great or maybe I’m kidding myself)

slauraure,
@slauraure@beehaw.org avatar

GOG is legit though. You can archive those offline installers and they’ll work forever (barring future OS incompatibilities etc). For the titles that support it I use the Linux installers otherwise I just run Galaxy through Steam for the time being since it reduces the amount of wineprefixes I have to configure with Steam.

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