oh, nice. I like getting high and playing surprising games, it usually makes the experience even more pleasant. But I never did LSD, and I’m not sure I could handle it. How does it affect playing something like Stanley Parable ?
Well, it was just funny. It kind of fucked with my brain, but i think i managed to get through the entire game in about 6 hours. I would not play Last if Us, Resident Evil etc, but I also once had a blast in RDR2 on LSD! It was after I had completed the game.
Would love to try something similar to Stanley Parable - I’m looking at Don’t Press The Button! for my next trip in October.
The entire plot is about getting this girl to a location, only to get there, kill everyone and leave again. They could have stayed at home and the result would have been the same.
Same with The Mandalorian, the ending in Boba Fett completely invalidated the entire show. But that isn’t a video game.
I mean you’re right, but it makes sense in context in both cases because the plot, or maybe better to say the driving motivation for action by the characters, isn’t the real story.
TLOU isn’t the story of two survivors trying to reach a goal- thats set dressing. It’s the story of a man who lost his daughter being given a chance to confront his grief and grow close with another young woman who would be the same age. The relationship growing, their mutual guilt and relief and joy in finding that familial connection in a dying world IS the story. And the climax isn’t Joel shooting 50 more people, it’s when he chooses her over the whole world. Even when thats obviously the wrong choice.
From a plot view, nothing has changed. What actually “happened” was entirely between Ellie and Joel. But lots of stories are like that. If you released a movie where a grieving man connected with his adopted, formerly abused or neglected, daughter- that could be a good movie and you wouldn’t say “nothing happened” because it would be honest and upfront with its stakes. But fewer people would play that as a game so they have to obfuscate their actual story with apocalypse and zombie trappings.
Didn’t play TLoU, but if you didn’t catch it from the start, the point of The Mandalorian was clearly always about Grogu becoming ‘the Mandalorian’. Just cause it didn’t go the way you expected doesn’t mean nothing happened.
I think this highlights the big problem with Op’s question: it’s not all about plot, character development can be as satisfying and as important even if the world objectively doesn’t change.
It was incredibly enjoyable for me exactly because I didn’t fall for that “big mystery” hook. Also no, it’s not a nothingburger for any of the characters involved. It’s just not another unrealistic game-y game.
I’m back again playing Tom Clancy’s: The Division via GeForce Now. I don’t know how many hours of playing I have, but I’m only at level 22 so yeah, I’m playing it slow pace, taking my time (just kidding, I’m not good at FPS, but they work great as stress relief).
BioShock 3. Game establishes that it is a multiverse. There are many worlds/universes, but there is always a girl, and always a light house. You did something bad and it caused suffering. At the end of the game, you go back and change something, and create a bright happy future. Everyone sings Kumbaya (literally they play a song called break the cycle). The idea is that there was a single event and everything bad happened because of that. Going back and stopping it prevents all the bad stuff. The problem is, that only works with “Back to the Future” style time travel. The game already established it is a multiverse. So yes, you did create 1 future where everything didn’t go to shit. But because it’s a multiverse there are still an infinite number of universes where things are still very bad, and there is suffering. For whatever reason the writers just didn’t think about that I guess? It seemed really asinine at the time I played it.
spoilerI clocked its ending as you became a coalescence of all Bookers, and since all the Elizabeths kill you it stops you in every timeline in which you exist.
If it means the same as in french, convalescence is the period of time after an illness during which one recovers. Coalescence would be the action of joining/merging things
btw I never really got the ending of Bioshock Infinite, so your explanation is welcome. It felt a bit masturbatory to me at the time. It doesn’t help that I didn’t really enjoy the game itself, contrary to the previous two
It does. My just having woken up brain mixed the two up.
Also, I was actually a huge(ba-dum-tiss) fan of it. It’s one of my favorites. It’s flawed and you can tell that it had to drop some things to make it out the door but I liked it. My wife and I actually have matching tattoos based on the series.
All the Elizabeths come together to kill their Bookers. It’s not just one universe. It’s every universe. You only get to see your universe’s Booker die.
I get why the ending to 2017 Prey might have been annoying, but I honestly thought it was very in line with the themes present in the rest of the game. The more time has passed, the more I’m satisfied with the ending. That being said, IMO the only right ending is
Was going to comment this as well! I enjoyed the story quite a bit too. Despite nothing really “happening” per se I remember the ending feeling emotional regardless.
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Aktywne