Assassin’s Creed Odyssey apparently, according to reddit a few years ago, was looked at as being shitty I guess? Not the best one?
It’s the only one I played, and I played it 3 times with ~240 hours. Kassandra is my favorite character ever, in any video game. I loved the world, its beauty, the ships and sea, and shooting arrows through rocks as a demo god.
Odyssey was really good in a vacuum. Ive heard it described best as that it was a good action RPG set in Greece, but not a good Assassins Creed game. The main issue being that stealth was usually a huge focus in previous titles, but this one seemed to favor general combat and didnt even have the signature wrist blade until the DLC. Also a bunch of the story seemed to return pieces of previous lore, some setup in just the previous game that came out a year prior. Overall though I did enjoy the game!
Yeah I think you’re right with it being good in a vacuum. That makes complete sense because it was different than the other games.
I have panic disorder, so most games with combat overwhelm me as I’m just constantly afraid. I never got that with this game. Just give me a bow so i can stand hella far away and clear the area before entering it. Thats how I did stealth. I’d take an hour slowly picking off everyone from the fort. Plus, it was really beautiful and emersive. Exploring the map was super fun.
It sells itself on cool aesthetics, but the moment you get past that you realise it’s just a very, very generic open world shooter with incredibly bland and boring shooting layered over an impressively faithful recreation of Shinjuku. And even the aesthetics wear thin very quickly, being largely just a whole lot of “Hey I know that anime” level stuff cribbed from Japanese culture. The game is mostly just running around a map collecting stuff.
I mean, that’s exactly what makes it so “mid” to my mind. It’s not an atrocious disaster like Gollum. It’s not appalling bad, or even moderately bad. It’s just mid. The shooting isn’t dreadful, just dull. The map, the movement, the exploration… None of it is exactly bad, but none of it left any kind of impression on me. Like you said, it scratches that “running around and collecting stuff” itch, the numbers go up, you unlock new powers, etc. But it all just kind of passes straight through you and at the end you’re left with “Well, that sure did kill a few hours.”
Horizon: Zero Dawn suffers from all the usual modern open world hallmarks, the map littered with things to collect, the towers, the grinding to level up abilities, etc, etc. But the story is an absolute banger, and even a lot of the random collectible junk is full of little moments of deeply moving storytelling. I remember collecting every single one of the vantage points because I absolutely needed to hear all of the short story you unlock by doing it. It has zero relevance to the plot, but it’s just a great piece of writing. In comparison Ghost Wire is just, sort of… There.
Tears of the Kingdom is $115 ($130 with tax) in Canada. To go to bat for Nintendo over the Switch 2 pricing is some sort of Stockholm Syndrome. For reference, the Switch 1 version can currently be bought brand new for $70.
I’m not a big fan how the “enhanced” versions offer nothing more than just unlocking the frames. Nintendo didn’t remaster these games, they didn’t up the graphics or crank up better lighting. It’s literally just an fps unlock. It only seems better because you from 720p to 1080p making the pixels smaller.
"Except for all the people complaining, why is no one complaining?"
Misinformation has been one big game of telephone. There's been a lot of legitimate confusion around VRR, I know Nintendo did claim it was supported docked at first but then had to retract it. FWIW, this is probably something that wasn't ready for launch but will be patched.
But I've seen far more cases of misinformation used to bash on the Switch - I've lost count of the number times I've seen people claim Mario Kart is $90 somehow.
Regarding game prices, I'm not thrilled about it, but I also feel the need to point out that any AAA with DLC has already been more than $80 for a while now. If you don't like it, don't buy AAA.
Me, I don't often buy games at full price, or basically any AAAs outside of Nintendo for that matter. For the handful of IPs I really love that badly, I'm honestly okay with paying a premium. It's the price I pay for having niche tastes that have narrowed with age, it's fine because I'm saving a lot on the games I don't buy. If I have to pay $80 for Kirby Air Ride 2, I will because I've waited 22 years for this sequel.
There's a lot that's fucked up in the game industry, and I just don't think Nintendo is anywhere near the worst right now. The circlejerk here on Lemmy in particular has become especially tiring, and I wish some of y'all could direct that energy towards companies that constantly screw over their workers, push gambling-based business models onto kids, or keep collapsing under their own weight when they expect every game to be the next Fortnite and speedrun shutting down any game that doesn’t meet unrealistic investor expectations.
I think we've reached a point where you've got the backlash, the backlash to the backlash, the backlash to the backlash to the backlash... and all of that keeps amplifying toxicity. Everyone needs to step back and chill.
I agree that there has been a lot of misinformation surrounding the Switch 2 (especially that $90 price). It’s important that consumers know the truth about a product when they are considering what to buy, and misinformation never helps.
I think one of the larger issues that people here have with Nintendo pricing is not the initial prices, but the fact that Switch games released by Nintendo just haven’t gone on sale. AAA games from other publishers commonly go on sale years after their release, offering a more affordable option for people who can’t justify $80 on a new game. The last time I can remember Nintendo doing this with their games was Nintendo Selects on the 3DS and Wii U.
Another issue people here particularly have with Nintendo is freedom to do what you wish your hardware. Nintendo has always tried to prevent users from running their own software on their devices, and it’s easy to see how people are upset by this behavior (especially on Lemmy where there are many tsch-savvy Linux users who are greatly offended by this).
You are correct, I should have done more research before stating that. However, the sales for first-party Switch games still seem much more hard-to-find as well as much less of a discount than when you compare to the PC market. For example, if you look at Super Mario Odyssey, the linked site lists an all-time low price of $29.49. Compare this to a AAA game released the same year, Horizon Zero Dawn, which can somewhat regularly be found for $12.49 on Steam. The Steam sales throughout the year also make it much easier to find PC games on sale, and as far as I’m aware the Switch doesn’t have something comparable. I just believe it’s much harder to find good deals on Nintendo games than the vast majority of other publishers, which is why the high price tag is hard to justify for many.
Wait until you realize that there’s like 5 dungeons and they are literally copy pasted all over the galaxy. Not like Oblivion were the rooms were copy pasted but had different mobs in it etc. These are literally the same dungeons, some of them even have a little narrative told through terminals, and not even that changes.
I used to be a Bethesda fan and a huge Todd apologist, but he’s literally out of touch with what made his games good for the core audience and instead panders to the audience who buys games based on the laundry list of features they never get to see because they don’t finish or play games after the hype is dead one week later.
It’s a shame because they actually got a lot of things right like going back to the TES conversation style, and having actual builds and the ship building which is pretty cool.
My last hope is that they actually learn the lesson with this game and stop this bullshit they’ve been trying to pull of since Arena of having endless content.
I think the thing that got me to finally give up on Bethesda was an interview regarding the DLC of Fallout 3.
TL;DR for those who haven’t played, the game ends in a very contrived choice that decides one of two endings, and you can’t play further because you sacrifice yourself in the “good” ending.
People hated this as it felt jarring and wanted to see the consequences of their choices more. So Bethesda made the Broken Steel DLC that allowed you to circumvent that game ending choice and added more endgame content, allowing you to roam the wasteland forever.
In the interview, they said what they learned is that people wanted to play the same game forever, as so radient quests were born.
Apparently that’s their new user base based on ESO and Fallout 76, but the reason I got into Fallout and Elder Scrolls was the well written stories and lore. I like replaying games with different builds to try new playthroughs.
Now they just want to maximize play time at all costs, so they just add content in the most corporate meaning of the word.
I mean my problem is that they didn’t learn from Fallout 4 and furthermore they went and doubled down on it in the worst ways possible. Radiant quests on FO4 were kinda lame, but at least I can say that they sent you into unique dungeons. In Starfield no only are the quests repeated but also the locations. It’s a huge step back.
On the positive end though I do have to say that the Faction quest for the Federation (I don’t remember the name) is one of the best quests lines Bethesda has written hands down. It felt like it could have been the main quest all by itself.
Exactly, Starfield is like everything I didn’t like about Fallout 4, with almost everything I did like removed.
And I did like some stuff in Fallout 4 (despite me being a New Vegas fanboy), but I always felt that I would have liked it more if it fully broke away from Fallout and established its own lore, so I could stop comparing it to the previous games in the series. Starfield felt like the perfect opportunity for that.
Honestly I played through Starfield at launch once and have no plans to ever come back, so I don’t remember the Federation quest line. I might not have even done it, none of the factions really appealed to me, but I’ll take your word for it.
They’re notorious for publishing half assed games with great potential, but tend to be fairly open to the modding community patching things up and enhancing the experience.
If you ever would consider replaying it,
look into TheMidnightRide,
which is a great quality of life modpack for Fallout 4: themidnightride.moddinglinked.com
I would definitely get into it again if I ended up owning it on another store. Xbox App version PC straight up won’t let me download some of the mods in-game and has write protection all over the actual files so I didn’t bother
PC Game Pass so I don’t technically own it 🤣 but yeah even if I owned it on the Xbox App it would behave the same as I described which is why I would never buy my games other if I could pick any other store
Yeah, the rough part is that they send you back and forth between the two furthest corners of that map over and over again. But if you like the political intrigue of the show or Game of Thrones or that sort of thing, plus the twist the series puts on classic fables, it will get there, haha.
Once you’re stronger, you just run the exact diagonal past all the weak monsters over and over again. Kinda funny how the swamp that’s first nightmarishly dangerous becomes like a second home in late game.
I think I’m just getting sick of rogue likes. It seems there is another one being pushed every time I open steam. I find them all way too similar and frankly the loop of roguelikes is annoying to me. So, I would like to see them develop something else, I don’t see it happening.
Hades was good. Rogue legacy was good. Dead cells was good. Brotato was good. Vampire survivors was good. Wizard of legend was good. Star of Providence was good. After those, though, I hit a wall. So, overall I agree. I wish the industry would move away from the genre, but it’s not happening anytime soon.
I play a lot of roguelikes because I rarely have the time for a multiple hour gaming session anymore, and I can get a complete start to finish game in with a roguelike in 30-60 minutes. I think that may be part of the popularity.
I’ve played all the ones you mentioned, my recent vices are Magicraft & Star Vader’s, both on steam. Slay the Spire & The Binding of Isaac are two I always come back to during my “what should I play?” moments.
Yeah. The shorter game sessions are what drew me in initially. Tie that with handheld gaming and it’s just a perfect combo of quick play convenience. I’m probably just hitting burn out and need a break.
Slay the spire is another good one I forgot about. I played it heavy on the switch back when it was released.
I did. I wasn’t a fan. I played it when it first released, and it was my first rogue-like but I didn’t really like the games presentation. It’s pretty gross. Plus, I was pretty bad at it since I only played fps and rpg games at the time, so that didn’t help. I’m sure people won’t like that answer.
Risk of Rain is what dipped my toes more in the genre, and I only played it since my friends wouldn’t stop talking about it. Otherwise, I probably wouldn’t have given the genre another chance.
You could try expert mode but I found it annoying to play without mods. Enemies are really tanky, I think you deal 0.2x damage overall compared to adept or something. Fights weren’t that much more difficult, just longer. You will spam projectiles and run in circles.
Oblivion isn’t that hard of a game imo, I think you should just continue on your playthrough. If you start a new game you’ll still be very powerful around level 20.
0.286x damage done, 3.5x damage taken. Doesn’t scale well at all. It would be nice if it were more granular and they had separate sliders for damage done and damage taken.
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