I have RetroDeck set up but I’m honestly not into emulation. I do own a Nintendo Switch and we’ve played a couple of those. They’re fun but I’m not looking into supporting Nintendo for the time being.
I think it currently only works in third person funny enough. I’ve had the same issue so I’m just back to torches because I never liked third person view in these games.
It only begins correctly in 3rd person, but if you wait for the glowing mote to appear you can then zoom back into 1st person and it will continue to orbit you a provide light.
I was doing a quest in Cheydenhal when the guards were leaving the barracks. All of them came out naked for some reason. After going into an inn and returning outside they were armored like they should have been.
Why do you think this happens when these developers already had a winning formula?
I mean, all series are going to have some point where they dick things up, else we’d have never-ending amazing video game series. I don’t think that the second game in the series is uniquely bad.
Some of it is just going to be luck. Like, hitting just the right combination of employees, market timing, consumer interest, design decisions, scoping a game’s development time and so forth isn’t a perfectly-understood science. Making the best game of the year probably means that a studio can make a good game, but that’s not the same thing as being able to consistently make the game of the year, year after year.
Some of it is novelty. I mean, part of most outstanding games is that they’re doing at least something that hasn’t been done before, and doing so again — especially if other studios are trying to copy and build on the winning formula as well — may not be enough.
Some of it is that most resources don’t always make a game better. I know that at least some past series have failed when a studio made a good game, (understandably) get more resources for the next game in the series, but then try to expand their scope and don’t do well at that new scope.
Engine rewrites are technically-risky, can get scope wrong, and a number of games that have really badly failed have happened because a studio tries to rebuild everything from the ground up rather than to do an incremental improvement.
You mention Cities: Skylines 2, and I think that “more resources don’t always help”, “luck”, and “engine rewrite” were all factors. When I play a city-builder, I really don’t care all that much about graphics; I’ve played and enjoyed some city-builders with really unimpressive graphics, like the original lincity. CS2 got a lot of budget and had a dev team that tried to use a lot of resources on graphics (which I think was already not a good idea, and not just due to my own preferences; reading player comments on things like Steam, what players were upset about were that they wanted more-interesting gameplay mechanics, not fancier graphics). Basically, trying to make the world’s prettiest city-builder with the money maybe wasn’t a good idea. Then they made some big internal technical shifts that involved some bad bets on how well some technology that they wanted to use for those graphics would work, and found that they’d dug themselves deeply into a hole.
Sometimes it’s a game trying to shift genres. To use the Fallout series as an example of both doing this what I’d call successfully and unsuccessfully, the Fallout series were originally isometric real-time-until-combat-then-turn-based games. With Fallout 3, Bethesda took the game to be a pausable 3D first-person-shooter series. That requires a whole lot of software and mechanics changes. That was, I think, successful — while the Wasteland series that the original Fallout games were based on continued the isometric turn-based model successfully, Fallout 3 became a really big hit. On the other hand, Fallout 76 was an attempt to take the series to be a live-action multiplayer game. That wasn’t the only problem — the game shipped in an extremely buggy state, after the team underestimated the technical challenges in taking their single-player game multiplayer. But some of it was just that the genre change took away some of what was nice about about the earlier games — lots of plot and story and scripted content and a world that the player was the center of and could change and an immersive environment that didn’t have other players acting out of character. The audience who loves a game in one genre isn’t necessarily a great fit for another genre. In that situation, it’s not so much that the developers don’t have a winning formula as that they’ve decided to toss their formula out and try to write a new one that’s as successful.
Revolt isn’t new. Matrix and revolt are around the same age and are both not even feature competitive with Discord. So until there is a fully featured truly open alternative to discord, there will be still others trying to take discord’s audience.
Does matrix have multiple chat channels per server / community yet? Last I asked they didn’t understand my question. Basically matrix just isn’t meant to be a replacement for discord.
But as far as I can remember, you can’t administer the rooms in a space as one. Like you need to be invited into each separate room.
Not saying that you couldn’t add that, I’m saying they don’t seem to want to “do what discord did”. Which is a bummer since the success of discord clearly shows what would be needed.
PS: It’s fine to do that as a UX design choice, more like IRC. But the issue is that people like you (no offense) say it’s the same when it isn’t. Like not even understanding what the problem is.
But as far as I can remember, you can’t administer the rooms in a space as one. Like you need to be invited into each separate room.
Nope, again - I don’t understand who told you this. When you’re creating a room in Matrix you can make it either public, invite only, or only joinable via membership in a specific space.
Here’s a screenshot of the room security interface:
Not saying that you couldn’t add that, I’m saying they don’t seem to want to “do what discord did”. Which is a bummer since the success of discord clearly shows what would be needed.
You are correct in that they “don’t want to do what discord this”: recently (and you can see this in their apps like EleX) they’ve transitioned to looking and acting more like modern mobile chat apps like Signal/WhatsApp/Telegram - a decision I’m assuming they’ve made as most of their funding comes from people who want a replacement for those apps and not Discord.
Regardless, just using a Discord-like client (e.g. Commet) is enough to get the experience you want.
The exception code you are getting appears to indicate some code is trying to execute something very low level (e.g. direct device access) when it isn’t allowed.
This isn’t a widespread issue, so it seems reasonable to assume that it is specific to your machine.
My guesses are:
Corrupt game files, try deleting the user data for the game. Not sure where that lives.
Corrupt install but I think you’ve addressed that.
Corrupt windows, a scan disk check might repair something.
Corrupt drivers:
Fresh install of GPU drivers, using amd’s tool or ddu.
Update chipset drivers if there are any.
Disable or uninstall anything that controls additional devices. E.g. led or fan controllers like Armoury crate or MSI afterburner.
Any other app that injects itself into the process. Game overlay, antivirus. Amd adrenaline does this, as can steam and gamebar.
Games where you spend hours unlocking death traps in tombs that haven’t been opened in 500 to 1,000 years only to find the mercenary opposition has already beaten you inside.
Looking at you Uncharted, Tomb Raider, Prince of Persia, etc.
Neon RGB with lots of tricks feels very San Francisco RUSH 2049/Nitronic Rush/Distance. Take a look at those. If it’s not them, let me know how they differ. Racing games are my jam, so I should be able to help you track this down.
unfortunately its none of those even in the comments but I remembered a few stuff like it having somewhat realistic/futuristic cars but they looked like race cars you had these tracks where you suddenly switched from in the middle of them or randomly I think this is one of those games that might be there but no one remembers it enough I just wish I could remember more
Don’t just put things down; put them away. I have to remind myself each time, but it really helps to keep clutter off the table or desk.
Another: when I sit down at my desk, I do a quick scan of everything and assess what I won’t need, or haven’t needed the past few days, and remove it. (Anything decorative is obviously exempt.) Again, I’m not perfect about it – there’s an old scribble pad with no blank pages that for some reason I can’t bring myself to throw out even though I haven’t opened it in over half a year.
To add to what the others say, I would also add a reasonably sized bin and bin bags within arm’s reach. Though you’d still have to remember to take that shit out as well.
Two tips, worked for me, your mileage may vary: Do it little by little. I joined a “Clean the Goblin Horde challenge” which looked a bit like this: Every day:
choose a spot, clean it for 10 min. Just take whatever is lying around on the spot, find a new place for it or throw it away. If nothing is lying around on that spot, use a brush to clean up dust, then wipe with something wet, then dry it.
Clean up the kitchen. Wash your dirty dishes, put away food containers.
for God’s sake, open your windows. Just create a draft for 5 min, then close them.
Every 3 days: Wipe down your bathroom sink and your toilet. Takes 5 min and prevents it from getting really nasty.
Every 6 days: Do a quick round of vacuuming the main living rooms.
Once a month: Change your bedsheets. Trust me.
Do things in between doing something bigger. I don’t know what you do for a living, but when you come home and watch a show or smth, get up between episodes or vids, and pick up clothes for like 5 mins and then get back to your leisure activities.
Bonus: reward yourself. You’ve cleaned something up, good for you, do something you like.
Never waste a trip; if you take something to one side of the house to put it away, pick up something on the way back that goes where you started. Rinse, repeat.
Yeah, how you buy your Steam/Uplay/whatever key isn’t the problem here. This person is confusing “retail” with “DRM free”. Yes, DRM free versions would be great but physical vs digital makes no difference.
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