bin.pol.social

ArthurCross2, do gaming w 23 years after I first played it, I finally beat Final Fantasy Tactics [Heavy Spoilers]

I think I remember a short scene where there is speculation Ramza and his sister did survive? I think the creator of the game also confirms they lived.

Adramis,

Olan sees them ride off into the sunset on chocobos, but IDK. It felt kind of cheap, so I head-canon that they died.

Zeke, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

Five Nights at Freddy's

theangriestbird, do gaming w 23 years after I first played it, I finally beat Final Fantasy Tactics [Heavy Spoilers]

I don’t know FFT too well, so i did NOT read through your spoiler post. Just wanted to say that Remap is planning on doing a retrospective podcast sometime soon, so that might be a cool place to hear some deeper analysis and discussion on the game. They’re doing it under their Remap 101 series, which is a continuation of the Waypoint 101 series from before Vice dissolved Waypoint.

That said, only one of their crew seems genuinely hyped about the podcast (Cado, who has been streaming their playthrough for the upcoming pod), so it might not hit as hard as the Waypoint/Remap 101 podcasts usually do.

Adramis,

I might check that out, thanks!

Ashtear,

The excellent Cane and Rinse podcast just did one as well.

Adramis,

Thanks for the recommendation!

LoamImprovement, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

I would give My Friendly Neighborhood a try - it’s very much in the vein of Resident Evil 4 with just-different-enough Sesame Street puppets that give you a jumpscare and damage when they make contact. Put together by John and Evan Szymanski (brothers to and collaborators with David Szymanski, of several New Blood titles fame,) it’s made explicitly to be horrifying without relying on gore and excessive violence.

JPAKx4, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

I think bugsnax might fit, it takes until near the end of the game for the horror aspect to begin, and then it hits hard. Look up the ending so you can screen it for him and make sure it’s appropriate.

averyminya, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

Is Amanda the Explorer too much?

a_robot, do gaming w Are there still any solid, updated minecraft modpacks around?

A good one is vault hunters. Where it adds a rogue-like into the main gameplay loop of Minecraft, its a lot of fun.

worsedoughnut,
@worsedoughnut@lemdro.id avatar

massive props to VH, it’s an awesome modpack, though getting started can be brutal depending on how lucky you are with your seed.

The_Sasswagon,

Vault hunters is a blast, it’s almost a completely different game set inside Minecraft. I got playing it when they updated the early game and only just put it down for a bit to play baulders gate.
I especially like making farms for a materials that the mod asks for, even if it’s not necessary yet. Just infinite amounts of nearly everything one could want.

Lowbird, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

Maybe the Costume Quest games? They’re not scary at all, but Halloween themed.

Kolanaki, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?
!deleted6508 avatar

Baldi’s Basics

Catastrophic235, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?
@Catastrophic235@midwest.social avatar

Dead space 2, start him out on the school level for the optimal results.

rozPierog,

Make him fear optometrists for the rest of his life!

ZombieBait, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

Ghostwire: Tokyo is a good game about ghosts that's not actually that scary. The school DLC for it can get a bit creepy though. Also, Subnautica is one of the scariest non-horror games out there.

all-knight-party,
@all-knight-party@kbin.cafe avatar

That's how you get your kid to never go to the beach with you

Ashtear, do gaming w 23 years after I first played it, I finally beat Final Fantasy Tactics [Heavy Spoilers]

The Durai Papers were suppressed by the Church at the time. The overarching plot structure is that Orran’s descendant uncovered them centuries later and this is a retelling. I’m sure Orran could have had conversations with Ovelia, but I doubt there would have been much he could have told her that she hadn’t already seen with her own eyes. It’s probably like you said: Delita just couldn’t turn it off. He always struck me as the kind of person that woke up every morning reliving Tietra’s death in his dreams. Going on a successful crusade to wipe out the nobility might have satisfied him at the time, but it wouldn’t bring her back in the end.

As I recall from back in the late 90’s/early 2000’s, the discourse around the ending was largely the same. Plenty of people also thought the two surviving was a bit of an ass-pull. For me personally, it’s one of my favorite JRPGs, but I just pretend the plot ends somewhere in chapter 4. Wiegraf was the game’s best antagonist, and I was never big into the Lucavi plot anyway.

Adramis,

I assumed Delita and Ovelia knew about the church suppressing the Durai papers, but you’re right that that probably wasn’t the case and even if it was, it didn’t tell her anything new.

Did Delita wipe out the nobility, though? Because he’s still king, and presumably has a court. He might’ve wiped out those nobles in specific, but it doesn’t seem like he achieved any systemic change - so what happened to Tietra will happen to someone else again down the line. I feel like that’s one of the points of his arc - he “doesn’t want to use people” but starts doing so because he has to, but in the end keeps doing so out of convenience, habit, and the damage he’s accumulated as a person. Him not ending the monarchy is the second biggest indicator of this.

Fair enough - and yeah, Wiegraf was definitely a stand-out character. When I first played it in 2000 I would’ve been scandalized and astonished by the idea that the church was secretly controlled by demons and were fundamentally based on a psychopath trying to rule the world or end it trying, but it felt weirdly grafted on to the class war arc and themes. I feel like the two plot lines could’ve honestly been separated into two different installments based on the same engine and both would’ve been highly praised.

Ashtear,

I was more speculating on what Delita was doing next. By the end of the war, the heads of virtually all the major houses are dead and he had strong support from the commoners, so it’s certainly possible he just upended the whole system. We don’t know, though. Given Delita made his deal with the church to rise to power and it taking centuries for the truth to come out, I’d say it’s implied that from then on Ivalice became a theocratic state or went heavily in that direction.

And yeah, the joke has been that it’s only there because JRPGs always have to have some sort of high stakes, non-human confrontation. I think Matsuno handled it much better in Tactics Ogre than he did here.

Adramis,

I wonder if a theocratic state built on a tyrannical religion almost isn’t worse, though…

I’ve not played Tactics Ogre yet, but that’s one of the next games on my list. I was going to start with Let Us Cling Together.

Ashtear,

Tactics Ogre Reborn works just fine too. Both it and LUCT have their pluses and minuses. The especially nice thing about Tactics Ogre (both of these versions) is that it has something like 4-5x the content that FFT has.

db0, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@db0@lemmy.dbzer0.com avatar

King’s Quest was the king of soft locks.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Yeah? How so? While I’ve numerous clips of that game I don’t think I’ve seen what you are referring to

db0,
@db0@lemmy.dbzer0.com avatar

There’s like 7 king’s quests.

db0,
@db0@lemmy.dbzer0.com avatar

tvtropes.org/pmwiki/pmwiki.php/…/Sierra this is but a small sample of the pain that was old school Sierra

HidingCat,

Fuck Sierra games, it's why I gave up on them and played only Lucasarts point-and-click adventure games.

ripcord,
@ripcord@kbin.social avatar

Same although I didnt get into the lucasarts games until the 2000s. I played every Sierra game and love/hated them all not realizing there was a better way to live.

db0,
@db0@lemmy.dbzer0.com avatar

Friends don’t let friends play Sierra games without walkthroughs

yukichigai,
@yukichigai@kbin.social avatar

Any of the Sierra "X Quest" games. Space Quest, Police Quest... so many soft locks. I remember Police Quest had a soft lock that would trigger on the first day but wouldn't become apparent until day 3 or 4.

kadu, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@kadu@lemmy.world avatar

I’m going to be honest, I find things that can permanently mess up your save (in the sense that you’ll get a lesser experience or not reach the ending) is extremely bad game design. It’s something I’d expect out of a 2 hour arcade game, not a modern release.

There are a lot of horror games in the PS1 that are “if you didn’t do this extremely specific thing, in the right order, with the right coloured t-shirt, on a Tuesday, without any hints whatsoever… Too bad! When you reach the end of the game in another 60 hours of gameplay we will tell you you’ve failed”

Baldur’s Gate might be a great game, but sometimes it’s “dice rolls makes things spicy and each run its own thing!” mechanic gets unbalanced and by a little bad luck you can have a significantly degraded experience, sometimes without even knowing it.

This is bad game design, even if ultimately the game can be good in the end.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I get what you mean occasionally games like that can feel like they force the replayability aspect rather than encourage it.

0110010001100010,
@0110010001100010@lemmy.world avatar

I’d like to expand on this and say, as a 37 year old parent with a house that barely has time to play a game ONCE it’s complete and utter bullshit. I’m doing good just to finish a game, there is pretty much zero chance I’m going to play it again.

I’ll shamelessly say I do reference walkthroughs if I expect there to be choices the impact the game in big ways.

Davel23,

I'm impressed your house has time to play games at all.

all-knight-party,
@all-knight-party@kbin.cafe avatar

You should give your house regular lunch breaks, it's unethical to make it be a house all day.

Moonguide, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Stalker: Shadow of Chernobyl. If you were too lazy to trek back to Cordon after deactivating the miracle machine (I think), you couldn’t get the true ending without abusing glitches and bugs.

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