For automation I can recommend the pack “Create: Above and beyond” as it teaches you the best tech mod aviable for modern versions. There is a colony builder mod called MineColonies that you can just add to any recent modpack.
I second Create: Above and Beyond!! I’ve been playing it with a friend, it’s got a fun progression with plenty of processing. Early game is rough— I recommend exploring natural generated structures for iron and stuff before really diving into the automation.
Note that it’s still a fairly “kitchen sink” modpack. The magic mods feel especially slapped on there. It also has computercraft and tinker’s construct, which aren’t really integrated with the main progression. If you’re looking for a consistent style with less complexity to start, it might be worth playing Create 1.20.1 on its own or with a few “vanilla+” mods. Create has a “ponder” feature that can teach you how to use basically every part of the mod.
Take a look at Dredge! It’s a creepy horror-ish game where you play as a fishing boat. There are some creepy elements at night but it’s fairly causal overall. I really loved the atmosphere and light story elements as well as the fun fishing games that is the majority of the gameplay.
If he’s a precocious reader, Sunless Sea is a horror game with a similar sort of theme. The content is much weirder and more horrifying than Dredge, but it’s 99.9% delivered via text, so the impact may feel more tolerable regardless.
But again it’s very text-heavy, possibly too much so depending on the kid. Probably too difficult, too.
Purdue University still has a campus-only file sharing network called DTella that’s DC++. It been getting smaller, but there were a few members that shared 50+ TB at one point.
Describing Mass Effect as a soap opera makes me irrationally angry. I think you meant “Space Opera”, although even that isn’t accurate. It’s far more like Star Trek than Star Wars.
I’m halfway through RDR2 and the gameplay is boring af. Ok not all gameplay, mostly the quests. The world is amazing, and it’s quite immersive indeed but 90% of the quests are, go here, shoot some guys, come back.
The issue with quests in RDR2 is that they give you no autonomy. Most games set a quest objective and give you a dozen ways to achieve it. RDR2 forces you to follow the exact path through the quest that the game wants you to take. If you deviate it either fails to progress or simply fails the quest. It felt more to me like an interactive movie than a game in that respect, though you get full freedom outside of quests.
A bit dated, but one of the few shooters that makes you question your actions and view warfare for what it does to civilians and to soldiers. Definitely some memorable story moments.
Cannot say Outer Wilds enough. Wonderful experience. Exploration and lore is everything in this game. But it’s not too much. Some games have exploration and lore just for the sake of having it. Whereas everything in Outer Wilds is purposeful and motivating to do.
In the past, some publishers intentionally spread the fake game, where there were annoyances, or limits in the game, there was one where it bugged out or something when you came to the endboss, etc. The weird thing about this is that the p2p community just went with it, and there wasn’t a correct version much later on. Everybody just shared the faulty game.
Earthbound did that thing with the final boss. A pirated copy would have more enemies on the screen and it would also crash before the final boss
Game dev tycoon had a thing were the pirated version of the game would be harder as it was coded that pirates would steal the games you make. I thought that last one was absolutely genius lol. You can now toggle the pirate mode in the settings to experience it yourself.
Developers have been creatively messing around with pirates for decades now. Serious Sam had that invincible scorpion. Talos Principle had an elevator that didn’t actually go anywhere after playing the game for several hours.
Dungeon Master: Chaos Strikes Back had phantom sector copy protection that the game would periodically check to make sure the reads were random. If the checks were always the same, after a while, it would kill off your party, and not give you the option to reload. (You could still reboot the computer and reload that way.) I remember playing this game as a kid, with a pirated copy, because we were poor, but had good pirate connections. I figured out how to fool the system by taking out the disk when it was trying to read it, and only putting the disk back in when it really needed to load, like when I’m going up or down stairs. According to the pirates that finally cracked the protection, it was the hardest challenge they ever had.
The game I’ve laughed the most while playing is Jackbox. Fibbage and Quiplash have me in stitches every time, although it depends on how funny your friends are.
For me its gotta be Donut County. I was baked out of my mind and my best friend was like “Dude you gotta play this game” and handed me his controller. It was awesome.
I’ve only played a little bit of Katamari Damaci but its such a WILD game!! I should go back again and try to beat it. Oh yeah, there’s totally some influence
Stanley Parable and Trover Saves the Universe are both pretty funny. I’m sure there are a ton of really funny games, but for some reason, they’re not coming to mind.
Yes, it really knows how to make inventory management an integral and engaging part of the gameplay. Too many times is inventory management done wrong or relegated to a mechanic thought of as "busywork". .
I'd love to see more games shine a spotlight on it, because I find it very interesting.
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