I mean it’s actually fair and it’s not the game’s fault.
Hell I bet if we dug into a deeper it turns out to be age gap as much as anything else.
When I grew up, video game consoles were hard for the sake of being hard because the games didn’t have enough storage and ram to be that long. Back then I hated dragon’s lair because it was so f****** pretty and I really wanted to play it so bad, but it was just a coin eater and I was too young to have disposable income
I moved into first person shooters around the time of Quake. I was decently skilled but not amazing, but I was making enough money that I could afford a really nice rig and a really fast connection. Slowly FPS started turning into military combat which I really didn’t care for.
Many years later I got into mmorpgs, I spent thousands of hours playing in guilds, running raids, and grinding equipment. I still hated the same things but didn’t really focus much on them because the only thing I did was MMO.
Years later I start a family, now I hate anything that’s not casual. If I can’t pick it up play it for 30-40 minutes and put it away it’s going to do nothing for me that cost me pain.
I mean games are pretty homogenized anymore. There’s strong trends and bandwagons giving rise to new genres and subgenres everywhere. The OP asked for games but I don’t think there’s a problem replying with genres.
Dark Souls, Bloodborne, Elden Ring, any “Soulsborne” game really. I get why people like them, and I tried multiple times, but it just isn’t working on me.
The best games of all time are: Go, Soccer, Chess, Poker, Tetris… they’ve stood the proof of time over and over again (respectively: 4000, 2300, 1400, 200, 40 years).
A honorable mention should go to Doom, as in the “can it run Doom?” meme, but it’s anyone’s guess whether it will stand for another 30 years.
All the likes of Zelda, Mario, Halo, Pokemon, etc. are going to get forgotten as soon as the last generation playing the last re-release as a kid, grows out of time to play it actively, and as servers for the multiplayer versions get shut down.
Chess and Go are so old, I’m surprised that the best players in the world don’t already know every possible move to the point that the games are decided after both players make a single move.
They have an exponential number of valid positions, that happen to surpass human abilities to abstract, memorize, and predict.
Chess is estimated to have 10⁴⁰ valid moves, which means not even everyone playing chess throughout all of history, have explored all of them. Like, a billion people playing 1 distinct move a second for 1400 years, would only reach about 10²⁰ moves.
They still can be trained, meaning one person can be way better than another… but a computer trained even more, can be even better… and yet the games surpass even current computers abilities to explore the full possibility space. Maybe quantum computers will be able to do that.
Fun fact, mostly unrelated but something in your message reminded me: I once played against a guy at a Go club, and we had an enjoyable game but he beat me. He wanted to talk to me about the game afterwards, and he started replaying the game for me from memory so he could make commentary. He replayed a pretty decent chunk of the beginning; I honestly don't remember but I think around the first 25-30 moves of the game.
I later learned he was the visiting Go person who was just stopping by the club for social reasons but could demolish anyone. He was incredibly kind and polite.
Yeah, back in chess club at school, we also got a visit from the local (future) GM as a treat on one of the last days. He took us at something like 15 simultaneous games at once… and beat us all.
Go is slightly different; it only has one piece type, the rules are much simpler than chess, the board is much larger but with 8-fold symmetry, so the first 20-30 moves are likely to fall into some “basic” patterns in some of the octants. By comparison, the patterns in chess get hard to manage after just 10 moves, while Go pros may plan even 100 moves ahead. Where Go gets really complex, is when the patterns start meeting, and the complexity tends towards the 10¹⁷⁰ possible moves, way more than the 10⁴⁰ practical ones in chess.
All the likes of Zelda, Mario, Halo, Pokemon, etc. are going to get forgotten
I disagree. The reason being that video games and gaming of this caliber are completely unheard of in all of human history. We’ve come further in gaming tech over the last couple decades than the grand majority of all humans that have ever existed could even dream.
That being said, as long as emulation exists, there will be fans of big ips. The problem with saying “it’ll get forgotten as soon as the last person stops playing” is that the specific circumstance of modern gaming is unprecedented. People are still out there emulating games that came out in the 80’s. There’s really no rule saying this kind of technology won’t last hundreds or thousands of years like more classical games do.
Detroit: Become Human has some pretty tough decision trees. Not just in how you have to find the options, but even when you only have a few, it’s difficult to choose one because none of them are wrong (or right, for that matter).
Papers, Please seems incredibly easy, but then you’re given a choice like “this person doesn’t have a permit but their husband did and they say they will be killed if they have to go back; do you do your job or do you take pity on them?”
Jeopardy. The newest one I know of is multiple choice and some of the answers are hard.
MGS5? It’s not a choice, but damn do I have to take pause every time I get to the part where you have to put down your entire army while they stand saluting you because they’re infected by vocal chord zombie parasites. You never even talked to these people to get to know them and it’s still like “fuck man these are my friends…”
Including Jeopardy in a list of games like this is the kind of awkward “technically correct” dissonance I’ve come to expect from AI. What a weird inclusion.
I didn’t sleep the night after I played that part in MGS5. “We live and die by your orders, Boss” while morosely humming the Peace Walker theme – it’s like Kojima was trying to make the player share Snake’s PTSD.
If you want more cinematic games, the Quantic Dream portfolio has a couple. Heavy Rain and Detroit: Become Human are both notable examples. I remember having some serious anxiety playing Heavy Rain, in the best way.
I actually liked Beyond 2 Souls, too. Didn’t age well at all especially with the naked model allegations and all, but playing it at the time there were some intense moments in there.
I can’t speak for the other games mentioned in this thread, but in the case of Heavy Rain it was very enjoyable that often you had to make quick decisions or the game would choose for you
Hahahahaha, you’re right. My choice of words is very debatable, but it’s true that the moment you had to make a choice was implemented well and I was very concentrated in the heat of the moment
No it’s definitely enjoyable, I’m just kidding around. It’s that it’s the complex kind of enjoyable that is fueled by adrenaline and harmless anxiety. I’m a big horror fan, so it feels familiar to that fandom.
Oh, I’m sure we’re all great parents here. I applaud you for admitting a mistake and having the humility to ask for advice, both excellent parenting skills in my opinion.
I believe the answer is always culture. Once better videogames are discovered it’s likely that they will hardly go back to the bad ones (so that the problem of prohibitionism - which is only a temporary solution - can be solved).
For anyone that likes horror, I can’t recommend Red Candle Games enough.
Detention takes place during the White Terror in Taiwan in the 1960s, and is about a student trying to get out of the school after a typhoon, but it turns into something so much darker and sadder as the story unfolds.
Devotion is probably the best PT-esque horror game out there, taking place in a Taiwanese apartment during three different years in the 80s, and is about a script writer trying to create his “perfect future” while he’s trying to figure out what happened to his young daughter. It is one of, if not the, best domestic horror I’ve ever played. And anyone against censorship should definitely get it, because the game was pulled from Steam because of an art asset that got left in by accident that called Xi Jinping Winnie the Pooh, and then GoG said THEY would sell it, but it seems CD Projekt worried China might retaliate and not allow CP2077 to be released in China and backed out a day or two after they said they would carry it (they claimed it was because of “gamer response,” but refused to respond to anyone asking for more details).
Detention, you can get anywhere - it’s even on iOS and Android along with PC, PS Store, and Switch, but Devotion, you can only get from Red Candle’s website, and it is more than worth the $17 bucks: https://shop.redcandlegames.com/
If I wanted a mature, well-performing city-building game experience I’ll play Cities: Skylines 1.
From the reviews on that page, it sounds like Colossal Order delivered on the features it promised, but has lots of performance optimization left to do. By the sounds of it, on my laptop I’ll probably get 20fps and occasional stuttering on my gaming laptop by 10k population. I will see whether it is playable for my standards once it officially releases. I’d probably expect many game updates addressing performance and bugs in the first 6 months of release.
The demand and happiness mechanics are fundamentally different so it’s important not to try to play it like CS1 and expect the same results.
I’ve been looking forward to this game for months. Can’t wait for Tuesday, I’m theirs to disappoint.
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