bin.pol.social

supersquirrel, do games w Day 360 of posting a Daily Screenshot from the games I've been playing

Halo 3 is hands down one of the best games ever made.

Unquestionably the best console shooter ever made, indisputably the best splitcreen co-op and multiplayer game ever made.

I understand pc gamers or people who didn’t grow up with an xbox might find those statements in their expansiveness hard to accept, no halo 3 was fun but it wasn’t that good though… to which the only correct answer is yes it is.

neon_nova,

I don’t remember halo 3 too well, but I remember getting a 360 for it and I remember playing it on my 30” 1080i crt.

I was in university at the time, so I was more focused on other things at that time. Halo 1 was it for me.

supersquirrel,

Halo 1 and 2 are great, but hands down along every metric Halo 3 is better!

I get it, I LOVED Halo 1 too, I just think Bungie pulled out all of the stops for Halo 3.

Definitely Halo 1 had incredible vibe to it to, it is a gorgeous game in every meaning of the word.

neon_nova,

I think my preference for halo 1 is pure nostalgia. I have so many memories of my best friend at the time and I going co-op legendary. Or using “gamespy?” To play online matches.

renrenPDX,

I loved using Forge to do stupid shit 🤣

supersquirrel,

I mean forge is really awesome, Bungie didn’t have to give a shit like that but they did.

Anissem,
@Anissem@lemmy.ml avatar

Miss those Halo parties

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I didn’t grow up with it and only picked it up as an Adult, but holy fuck i get it. It just clicks

SonOfAntenora, do gaming w I'm still in full denial, personally.

It’s literally the opposite. Platformers, point and click, full 3d and action games.

Wait you mean competitive multiplayer? Well turns out, being a sweaty tryhard after all is not possible for us all.

Particularly because of meta changes, intentionally bad players (think of feeders in moba) and general hostility within a team as soon as one of these gamers show up.

Games are supposed to be a fun pastime, most of the internet treats them as a second job, some people need to be remainded of this simple fact.

SCmSTR, do gaming w I'm still in full denial, personally.

But… Why is the logo for this community a Bad Dragon?

kazerniel,
@kazerniel@lemmy.world avatar

I see it as a curved sword handle on top of… idk a set top box 🤣

peaceful_world_view, do gaming w I'm still in full denial, personally.

I was never that good…and then I got old. Still enjoy gaming though.

Old_Bald_Bloke,

Same here, mid 50s, was never better than average - I’m now mediocre

yermaw, do gaming w I'm still in full denial, personally.

Beating modders and pros in Halo piece of piss.

Top 0.1% PvP stats in Destiny.

Get a job and a family, get back online and told to kill myself for being so bad.

Demdaru, do gaming w I'm still in full denial, personally.

The best part, I’ve never been competetive so I never tested myself, but sure as hell I am getting currently better at gaming.

Mostly because I am finally fighting off a list of mental shit I picked up growing up so my mind is growing cleaner and hand is becoming more sure. xD

vivalapivo,

Mostly because I am finally fighting off a list of mental shit I picked up growing up

For real?

OmegaLemmy, do gaming w I'm still in full denial, personally.
@OmegaLemmy@discuss.online avatar

I never had skills in gaming to begin with, I ain’t good at all. At best I’m OK at strategy, but even then I’m bad. Just give me the computer and let me do DnD

CPMSP, do gaming w I'm still in full denial, personally.

Strategy and turn based RPGs FTW!

Kolanaki, do gaming w I'm still in full denial, personally.
@Kolanaki@pawb.social avatar

My FPS skills have diminished mostly because I stopped playing them. But my souls skills are still good up until I get the adrenaline shakes in PvP.

v4ld1z,

Those people are cracked tho

BigBananaDealer, do gaming w I'm still in full denial, personally.

i still go on cod ww2 to pwn noobs but if i ever lose its because im going against no life sweats

mudmaniac, do gaming w I'm still in full denial, personally.

Late 20s: You realize gaming from the couch is getting difficult because the distance to the TV is too blur without glasses

Mid 30s: No longer able to consume infinite packets of instant ramen. In fact it kinda tastes nasty. Halo 3 at Legendary still tho.

Early 40s: Quake 3 Arena and Half Life 2 now give you motion sickness. Can still get by Halo at Heroic.

Late 40s: The 2ft distance to your monitor now looks blur without glasses. not getting past gold or silver in ranked Overwatch

Mid 50s: Gonna need reading glasses to play. Clair Obscur difficulty now set to Story.

v4ld1z,

Honestly, as long as you’re still having fun and enjoying game, I don’t see an issue here. Sure, in some areas it might have gotten difficult, but if you’re able to adjust

vivalapivo,

I’m in my 30 and I fucking can’t beat Golgra at medium. Rrrrraaaaggeeee

mudmaniac,

I’m stymied at Renoir at the Paintress’ monolith. My pride is such that I rather take a break from the game than go down to Story.

_AutumnMoon_, do gaming w I'm still in full denial, personally.

Don’t have to worry about gaming skills disappearing if you never had any in the first place :3

Hackworth, do gaming w I'm still in full denial, personally.
roundup5381, do games w Pop it in your calendars

Below Zero was ass anyways

KingGimpicus,

Agree. Did not get sucked in like subnautica, which is weird because it’s basically a small reskin and new (but much smaller) map.

It should have worked, but it very didn’t.

MotoAsh, (edited )

Is it actually smaller, though?

Don’t get me wrong, I fully agree in spirit, it just seems like several aspects royally screwed over the map design so it felt much smaller.

  1. The bay being the main area where you started meant everything felt far more like linear progression regardless of where one wandered to.
  2. The island bifurcating the bay made the bay itself far more prominent, isolated, and greatly reduced how many under water biomes were simply ‘there’ to explore. You always HAD to wander out in one of two directions to get to some other under water biome open to the surface, of which there were only, what? three?
  3. Most later game biomes were solo, single entrance offshoots of the already limited ‘main’ areas. This made them feel much more like explicitly added game assets instead of areas you’d just wander in to while exploring.
  4. The story and the game design itself seemed to want the on-land biome to be more cool than it was. It was ONE biome, and not even the type of biome that the game is known for.
  5. The sea truck is cool in concept, but when every area is disparate and isolated, it SUCKED to drive a loaded truck to any of them.
  6. The “AI” companion (and really, the story over all) totally and completely popped the isolated explorative feeling of the game.

Basically, the basic design of the map and story ran completely counter to everything that made the first such an amazing experience.

The individual biomes and assets themselves were still great, but they were composed in such a way that left them … not greater than the sum of their parts.

I think it could’ve been a banger if they had interconnected more biomes and made them larger so there was ANY point to dragging a loaded sea truck to them. The land biome could have worked if they made it much more like a real arctic; an ocean mostly covered in ice sheets instead of it just being some random biome “over there” largely literally on land. The ice worm would’ve been waaay cooler if the player had to wonder if it could make an appearance under water, for example, even if it never did. The snow fox (or what ever the land vehicle was called, it’s been a while) could’ve been way cooler if it wasn’t for one biome “over there”, too.

I don’t know how much larger it’d need to be, but a little more creativity in mixing the biomes together would’ve gone a LONG way.

Bosht,

I think a large part of why everything was segmented is they released the game into EA way too early. It made it to where they had to have a ‘gating’ system where they could stop players from going to areas that weren’t developed out of finished yet. Overall this affected the maps flow, validating all your points there. Also completely agree with the voiced narrative. Part of what made Subnautica great was the silence. It gives more room for hearing the crazy sounds around you. Instead you had some chatty voice in your head that had commentary about every damn thing.

MotoAsh,

Eh I know what you mean from a development standpoint (remixing the map would be a huge effort), but I still find it a kinda’ copout excuse. I bet we’d be here heralding the design instead of lambasting it if they took the time to really mix the biomes together properly once they had the assets complete.

In fact, I remember some early early access games doing exactly that: basically having demos that were WAY different than the final product. Ugh I wish I remembered any names, though such effort in to game development was over a decade ago, when some companies still treated it like an actual art form instead of a money vessel…

Bosht,

Oh no I wasn’t excusing the behavior, quite the contrary. I’m saying the map sucked because they went into EA too early and didn’t put effort into changing the map for full release. I agree with you!

MotoAsh,

Yea, if only they had thrown in the extra effort! Maybe we’d be here heralding it as a worthy successor instead of identifying the low hanging fruit still on the branch. lol

Asetru,

I’m adding some second hand experience here, but what made below zero much worse for my son when he played it was that it constantly crashed, resulting in a lot of lost progress. Often crashing when saving, too, so after having accomplished something. He got it on the switch as some kind of double-feature with subnautica and below zero on a single cartridge. He played through subnautica and loved it but ditched below zero after barely a handful of hours played, purely due to the frustration, not even being at the point where those game design points would have mattered.

MotoAsh,

Ouch. I didn’t even know either were on the switch. Ironic that the first ran well because they had a good bit of performance issues with it in beta. Though mostly around efficiently streaming assets while moving around, which I’m sure a cart is much faster than old spinny HDDs.

ivanafterall, do gaming w I'm still in full denial, personally.
@ivanafterall@lemmy.world avatar

Fine, my kids can beat me at Rocket League sometimes now, but they still can’t manage their duchies and bloodlines for shit in Crusader Kings.

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