bin.pol.social

Shadywack, do games w Dragon Age: The Veilguard | Review Thread
@Shadywack@lemmy.world avatar

EA’s been manipulating the review scores, and can still only muster their current metacritic rating. I’m interested to see what the audience scores look like later this week.

Fextralife’s take on EA review manipulation

simple, do games w Stories and Mechanics around punishing over-aggression

I haven’t played Overwatch for a while but for a time there was a notorious meta called GOATS (3 tanks, 3 supports). It was an insanely aggressive meta that focused on rushing straight into the enemy team, tanking them, and killing them before they can react. The only way you can counter it is by also running the same team comp and hoping to kill them faster.

It ruined ranked games for a few months and the devs apparently had no idea how to fix it without nerfing tanks or supports hard - which would make playing them feel terrible. That’s why OW added a role queue and enforced 2 damage, 2 tank, 2 support teams.

That said, I think aggressive metas are way better than turtling ones. Nobody wants to idle around and take pot shots until someone gets bored.

Suavevillain, do games w Dragon Age: The Veilguard | Review Thread
@Suavevillain@lemmy.world avatar

I always need a mix of user reviews and professional ones because Cyberpunk at launch there was a ton of capping for good it was lol.

hal_5700X, (edited ) do games w Dragon Age: The Veilguard | Review Thread

RIP Bioware.

EDIT 1 Also the new narrative just dropped. It’s weird how all of them are saying the same thing.

EDIT 2 What the fuck is happening with the Qunari. Origins, 2, Inquisition, and finally Veilguard. This is just sad. In the first 3 games. They were cool, but now they look like shit cosplay.

vasus,

I just finished watching Mugthief’s video on the review conspiracy thing, it does make a lot of sense.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s weird how all of them are saying the same thing.

“Return to form” is just one of those reviewer-isms like “mixed bag” and “fans of the genre”. You’ve probably seen the words “return to form” in dozens of trailers over the years that put the review quotes in their sizzle reels.

ThunderWhiskers, (edited )
@ThunderWhiskers@lemmy.world avatar

The qunari design is the weirdest thing to me. They Bioware spent so much effort solidifying who the Qunari are in 2 and had a great design to reflect that. Then in 3 I feel like they maintained and perhaps even improved the design, but kinda watered down the characterization of the culture. Perhaps I’m misremembering and the group of Qunari present in 2 are a more extreme sect than they are representative of the people as a whole. Now in Veilguard they seem to have really softened everything about the race. I’m just confused about the design direction which is disappointing because I really enjoy the qunari of DA2.

echodot, do games w Are any games using neural networks for better hard AI that doesn't cheat?

You don’t want a neural net for your game AI because it’s behavior is unpredictable and therefore cannot be tested.

All of the issues AI companies have now times by a thousand because now the AI have access to a physical presence in the game world. It would cheat and find ways to know things about the game state that it’s not supposed to know, or it would hide in a corner as far away from the player as possible because it’s parameters is to avoid death, or some other unforeseen function of its instructions.

Trantarius,

You are misrepresenting a lot of stuff here.

it’s behavior is unpredictable

This entirely depends on the quality of the AI and the task at hand. A well made AI can be relatively predictable. However, most tasks that AI excels at are tasks which themselves do not have a predictable solution. For instance, handwriting recognition can be solved by a neural network with much better than human accuracy. That task does not have a perfect solution, and there is not an ideal answer for each possible input (one person’s ‘a’ could look exactly the same as another’s ‘o’). The same can be said for almost all games, especially those involving a human player.

and therefore cannot be tested

Unpredictable things can be tested. That’s pretty much what the entire field of statistics and probability is about. Also, testability is a fundamental requirement for any kind of machine learning. It isn’t just a good practice kind of thing; if you can’t test your model, you don’t even have a model in the first place. The whole point is to create many candidate models and test them to find the best one.

It would cheat and find ways to know things about the game state that it’s not supposed to know

A neural network only knows what you tell it. If you don’t tell it where the player is, it’s not going to magically deduce it from nothing. Also, it’s output has to be interpreted to even be used. The raw output is a vector of numbers. How this is transformed into usable actions is entirely up to the developer. If that transformation allows violating the rules, that’s the developers fault, not the networks. The same can be said of human input; it is the developers responsibility to transform that into permissable actions in game.

it would hide in a corner as far away from the player as possible because it’s parameters is to avoid death

That is possible. Which is why you should make a performance metric that reflects what you actually want it to try to do. This is a very common issue and is just part of the process of making an AI. It is not an insurmountable problem.

Neural networks have been used to play countless games before. It’s probably one of the most studied use cases simply because it is so easy to do.

echodot,

Neural networks have been used to play countless games before. It’s probably one of the most studied use cases simply because it is so easy to do.

Play games yes not be the enemy. It just seems like way more work than is necessary and for no really obvious outcome.

PieMePlenty, do games w PS5 FPS preferences

If you are into the classic battlefield games at all, maybe try Battle Bit?

KITA, do games w PS5 FPS preferences

Black Ops is fun honestly. Fuck anyone that says you should feel bad for playing something enjoyable.

HollowNaught,
@HollowNaught@lemmy.world avatar

Tf2 is the best war-themed hat simulator out there

szczuroarturo, do games w Are any games using neural networks for better hard AI that doesn't cheat?

Im pretty sure we could make AI in games smarter and/or better than humans for a long time. They are just not fun to play against. You need to have AI that you can win against. What i think should be happening instead of neural networks is the ai should gamble a bit more . The good example is eu4 where on hard difficulty ai will not attack you until its sure it can win… which makes it more predictable than normal ai beacuse you can reasonably guess whetewer it will attack you and try to outmanouver it. Wheras on normal sometimes it will just attack you if there is a reasonable ( or sometimes even unreasonable ) chance to win which makes normal sometimes( very very very very rarely ) harder difficulty. Now hard difficulty is stil generaly ( 99,9% of time ) much harder due to ai cheats but what i said is a thing. Total war Warhammer 3 could use that in particular to spice things up. Currently attacking army will always attack and defending will defend which makes attacking more advantagous , and the army will always wait for reinforcment . They could for example make it so depending on the army composition ( or even just rng ) the defending army will sometimes attack ( for example when there are only melee combatants ) so that you dont have time to deal damage with mage . Or the opposite. Make it so the attacking army will just stay still and protect the artilery and bombard you with canons it it has lots of artilery . Like you know just some basic strategies so the fights arent always so similar at the begining.

Ephera,

Yeah, the easiest thing to implement is omnipotent AI. The code for the AI is executed within the game engine, so you have complete access to any information you want.

You can just query the player position at any point in time, even if there’s a wall between the NPC and the player. It requires extra logic to not use the player position in such a case, or to only use the rough player position after the player made a noise, for example.

Of course, the decision-making is a whole separate story. Even an omnipotent AI won’t know how to use this information, unless you provide it with rules.

I’m guessing, what OP wants is:

  1. limiting the knowledge of the AI by just feeding it a rendered image like humans see it, and
  2. somehow train AI on this input, so it figures out such rules on its own.
Smashfire, do gaming w Games that restore faith in the industry?
Kyle,

I just bought this after playing satisfactory and I love the optimism in this game.

I’m so into it. Sure you can tell it’s made by a small team but I couldn’t tell it was made by 2 people. I don’t like playing with mods but this one worked well with them to get rid of a bit of storage monotony.

TwoBeeSan, do games w Dragon Age: The Veilguard | Review Thread

I WANT TO BELIVEEEEEEE.

SOLAS YOU FUCK HOW DARE YOU END ON A CLIFFHANGER.

Apologies my inquisition lady elf character took control of the comment.

Really want it to be good. I don’t care if it’s biowares corpse telling the story just let it be worthwhile.

Hesitantly getting hopes up after seeing these reviews

🙏🙏🙏🙏🙏

ryven, do games w Dragon Age: The Veilguard | Review Thread
@ryven@lemmy.dbzer0.com avatar

Initial reviews seem remarkably positive given what we saw in the first gameplay reveal a few months ago. My impression at the time was that about half the voice actors sounded like they hadn’t been given enough context about the scenario and some of the cutscenes had questionable direction, which were bad signs for a curated ten minute slice. I still think it’s ultimately not for me—I don’t really want action combat in my Dragon Age—but I’m glad people are enjoying it.

linearchaos, do games w Are any games using neural networks for better hard AI that doesn't cheat?
@linearchaos@lemmy.world avatar

trying to live train AI against your playstyle is both expensive and unnecessary. Hard bots have never really been too much trouble. We don’t really need to use AI to outpace humans in most games. The exceptions would be an extremely long play games like chess and go.

There’s been a lot of use in AI for platformers and stuff like trackmania, but not for competition, simply for speedruns.

ampersandrew,
@ampersandrew@lemmy.world avatar

It would certainly be nice to have for the fighting games I play. A few have toyed with the idea of “shadow fighters”, but it never really feels like playing against a person. It might get their habits down, but it doesn’t replicate the adaptation of facing a person and having them change how they play based on how you’re playing. If someone could crack that nut, everyone would have someone on their level to play against at any hour of the day, no matter how obscure the game is.

acosmichippo,
@acosmichippo@lemmy.world avatar

yeah I would like to leverage AI for stuff like RPG NPCs. instead of hearing the same filler lines for 200 hours of gameplay, barely reacting to the context of your game you could have a vibrant array of endless dialog that actually keeps up with your game progress (or lack thereof).

linearchaos,
@linearchaos@lemmy.world avatar

That would be a pretty good use. Llms are a little slow on most home hardware still. Hallucinations could also be a little scary. I wonder if that would affect your ESRB rating, That’s technically it could say anything…

yamanii,
@yamanii@lemmy.world avatar

The fear of hallucinations is so great for a commercial company that when square enix tried it on a remake of a detective game of theirs, it became the poster child of how awful LLMs are for videogames, it’s one of the worst rated steam games, it’s like talking to a wall because they nerfed it so hard it’s worse than a normal text parser.

…steampowered.com/…/SQUARE_ENIX_AI_Tech_Preview_T…

EncryptKeeper,

Hard bots have actually been so much trouble, that literally the only way to make them hard at all is to make them cheat by allowing them to operate outside of the ruleset the player is bound by. It’s a humongous issue with every strategy game on the market.

zephorah, do games w Dragon Age: The Veilguard | Review Thread

Oh hell no. Not until the first two patches are rolled out.

drmoose, do games w Dragon Age: The Veilguard | Review Thread

The Guardian review is more critical than others. I’ve never known they even review video games. Are they always like this?

simple,

Their reviews are usually not that critical. That said, I don’t think they’re really a great source for gaming journalism anyways.

If you want to see a very critical review of the game, check out Skill Up’s review: www.youtube.com/watch?v=QF-Kd2BBpx8

petrescatraian, do gaming w If you use beehaw.org as a minecraft seed you get a beehive close to where you spawn. (1.21.3)

@Gamers_mate lol, reshared. Can the bees attack you if you attack them? That would make it even more cool.

JackOverlord,
@JackOverlord@beehaw.org avatar

They can, but just like real bees they lose their stinger when they do and die shortly thereafter.

petrescatraian,

@JackOverlord lmfao!!!

Gamers_mate,

Yes but they are pretty chill as long as you don’t hit them or pick up their nest without the silk touch enchantment.

petrescatraian,

@Gamers_mate oh. I'm gonna pick Minecraft again then, and do just that, lol.

FlihpFlorp,

Also just like real bees smoking them with a campfire while they’re in the hive makes you be able to harvest with shears

But that only makes the bees inside the hive calm not bees who are still flying around

Also I’d recommend making an enclosure since they sometimes get lost and then die in the rain

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