bin.pol.social

SorteKanin, do gaming w Let's discuss: Slay the Spire
@SorteKanin@feddit.dk avatar

I mostly play it as a kind of chill casual game. I like to do endless more on ascension 1 and slowly build up the most broken deck imaginable (there’s many options). I just stop when I get bored of it, I usually don’t die ever on endless if I made it past the initial run.

frog, do gaming w Weekly “What are you playing” Thread || Week of February 18th

This week I have discovered the joys of Slime Rancher. There is something about an adorable slime with a face bouncing past me going “whee!” that makes life worth living. They’re just so happy. Except when they’re scared of something. I don’t like it when they’re scared, and this must be prevented at all costs.

pete, do gaming w Weekly “What are you playing” Thread || Week of February 18th

@chloyster I've been playing Last Epoch... far too much... definitely, absolutely too much of Last Epoch - please send help! 😆

Poopfeast420,
@Poopfeast420@kbin.social avatar

Burning yourself out on the game, right before the 1.0 launch. I like your style.

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of February 18th
@ampersandrew@kbin.social avatar

I played a bit more Hellblade: Senua's Sacrifice ahead of the sequel in a few months. There are a few major components to the game's core loop, and the one I'm not thrilled with is its hidden object puzzles, but the rest of it is working for me.

When I've got some podcasts to get through, Palworld has proven to be a great second screen game. There are some things I'd like to see them tweak about the progression, but they're very small complaints thus far. Ultimately, this game is working for me in a way that Pokemon hasn't in about 20 years.

I thought I would take a break from Pillars of Eternity after finishing the first game, because it did become quite exhausting late in the game, but after a discussion with some friends, I ended up excited to jump right into Pillars of Eternity II: Deadfire, and so far, it's answering nearly all of my issues with the first game. For one, more quests can be resolved by being clever and avoiding combat, plus when the combat does happen, it's far more readable. As a blessing from the gods themselves, the quest log also lets you know if a quest is too high level for you, so you know which content is intended for your current level without checking it out early and dying to an enemy mob in a few seconds.

Ahead of Combo Breaker, I'm also back on the Skullgirls grind. My Black Dahlia mix and setplay are weak, and I'm giving my opponents too many opportunities to take their turn back, so I need to tighten that up.

Coelacanth,
@Coelacanth@feddit.nu avatar

I played through Hellblade recently and mostly loved it. I do however, agree that the quality of the hidden object puzzles vary a lot and there are a few too many of them. Sometimes it feels more like padding than enjoyable content.

I also wish the combat was slightly more demanding and involved. They have an amazing foundation with fantastic animations and a surprisingly robust combo system that just never actually demands you to explore its depths and nuances. The focus mechanic is also a little too powerful, which again doesn’t encourage you to utilise the combo system. More enemy/boss variety and more refined enemy movements would also be preferable, but they were working on a small budget so it’s understandable. It feels like they were so close to something amazing, and that makes me very hopeful for the sequel.

ampersandrew,
@ampersandrew@kbin.social avatar

Yeah, I haven't seen any combo system. Following up a light with another hit is always that same jumping spin slash. If there's more depth there, the game didn't want to tell me about it. Likewise, when they had that developer direct, they said they were improving the combat system but with no description of how they were doing so; just a lot of fluff talk that was kind of about nothing. As for the puzzles, I like the ones that aren't just finding the symbols in the environment. Those puzzles can actually be reasoned out, as opposed to the symbols where plenty of things look like those shapes and they just picked one that they felt was the best fit for it, so I mostly just end up waiting for the game to inform me whether I'm hotter or colder as I get close to the magic spot.

This game also does something that I haven't seen many games do that always seemed like a natural evolution of story-driven games. The industry, operating at this level of production value, for the most part ended up going open world, even and especially for games that were better off being smaller and linear, and that's a real bummer. If you keep things small and linear, you can start loading the next scene while the current one is still playing, and then you can seamlessly cut to the next scene much like a movie would, but you get all the benefits of rendering the game in real time. This shouldn't be so rare, but the industry's obsession with being "bigger" made it rare.

Coelacanth, (edited )
@Coelacanth@feddit.nu avatar

Yeah the game never even hints at any combo system, though to be fair they never explain any mechanics (I guess in pursuit of immersion).

This video is not completely exhaustive, but goes through a fair amount of combos. In general, you can always interrupt a combo after the 1st, 2nd or 3rd attack with the melee button to punch/kick and follow up with a different two-attack combo. The finisher where Senua impales the enemy and pushes off with her foot can also be interrupted and extended by pressing light attack three times (which I don’t think the video covers).

I didn’t completely hate the find-the-symbol puzzles but they were definitely not particularly interesting. I think moments like the >!blind trial!< were where the game really shone. >!Navigating purely off of sound and controller vibration and avoiding the monsters in the dark!< is an experience that will stay with me for a while.

Completely agreed about the linear structure, I always thought it was the success of Witcher 3 that started an open-world craze, but regardless of where it came from it definitely ended up negatively impacting some games.

In general I think Ninja Theory did an amazing job at hiding the budget constraints. Another great example is the use of superimposed footage of live action instead of attempting to render characters and doing it poorly. The overall length of the game is also a part of this; they didn’t attempt to stretch too far and spread too thin but instead just made something brief but with the best quality they could. The game is short, but it didn’t feel too short. It felt perfectly measured for the story they were trying to tell.

ampersandrew,
@ampersandrew@kbin.social avatar

Careful with the spoilers. I've only done one trial so far, and it wasn't that one.

Coelacanth,
@Coelacanth@feddit.nu avatar

Ah shit, sorry! I’ll edit in a spoiler tag for anyone else.

meyotch, do games w 1000 Blank Cards experiences sought

I’m going to try to revive a dead post by commenting on my own experiences playing. Based on the upvotes, others seem interested too. Let’s see if it works

I had a good crew of friends while in grad school in the 00’s. This was a super smart crew of bio-nerds so when I heard about this game on Slashdot (or maybe Memepool, can’t be sure) I knew I had the right crowd to try it.

It was a successful session and we developed a lot of those inside jokes that tight social groups do.

I tried again years later with another set of friends and it fell flat. Not a disaster but it was quickly abandoned for lack of general interest. This was also a crowd of high-wattage personalities so i still wonder what the difference was.

That’s what prompted my question. Just seeking scene setting tips that might increase the chance the game goes well again.

Cybersteel, do games w Helldivers II Review Thread
@Cybersteel@lemmy.world avatar

Can you fight alien bugs in a giant robot?

SpacetimeMachine,

Mechs are not currently in the game but should be releasing soon.

noodlejetski, do wolnyinternet w Jaki VPN w 2024?

Mullvad

lysy, (edited )

Też korzystam z Mullvada. Ale nie wiem, czy polecam, w trchnikalia się nie wgłębiałem, ale póki co działa i ma bardzo prosty cennik, bez kombinacji typu „kup więcej za mniej“.
Edit:
Komentarz @noodlejetski sprawił, że zdecydowanie polecam!

noodlejetski,

mnie przekonało jak najechała ich jakiś czas temu policja i nie mogli przejąć danych, bo nie było czego przejmować theverge.com/…/mullvad-vpn-raid-sweden-police

lysy,

Oooo niezle. Dzięki za info.

Eggyhead, do gaming w Who, in your opinion, is the most annoying character in any game?
@Eggyhead@kbin.social avatar

For me it’s Jessica Chobot replacing the journalist in Mass Effect 2.

t3rmit3, do gaming w Need advice for android gaming

Yes! I just got my Retroid 4 Pro, and I absolutely love it. Here it is running RetroArch’s mGBA emulator, with Pokemon Dreams.

I’ve mostly been using it for emulating, and it really really excels at that, far more than my SteamDeck does, honestly.

sleepybisexual,

Nice, BTW, I heard it can run low end switch? Do you have any experience on that?

t3rmit3,

No. I’ve done DS and PSP, but no Switch games yet.

sleepybisexual,

K, how did those perform?

Also doesn’t matter but can I transfer ROMs over usb?

t3rmit3,

They perform great, no issues whatsoever. You can transfer files over USB.

sleepybisexual,

Nice. Looking forward to mine

Diprount_Tomato, do games w Does anyone want to play Gmod?
@Diprount_Tomato@lemmy.world avatar

Alr

SpaceTurtle224,

?? could you elaborate?

simpliston,

Age, location, ¿r?

Draft,

Religion, they want to make sure it’s a good Christian Gmod server.

caut_R,

I thought that just means alright as in „alright I‘ll play with em“ and now I‘m also confused

lorty, do games w From Software is now the sole owner of Elden ring IP since 24th April 2023
@lorty@lemmy.ml avatar

Who was their previous partner/co-owner?

hal_5700X,
@hal_5700X@lemmy.world avatar

Bandai Namco

KingThrillgore, do games w From Software is now the sole owner of Elden ring IP since 24th April 2023
@KingThrillgore@lemmy.ml avatar

I wonder how this will impact the rumored mobile game.

soulsource, do gaming w Need advice for android gaming
@soulsource@discuss.tchncs.de avatar

I don’t know that particular system, so I can’t give any hardware-specific suggestions. However, it might be worth checking out the games that previously were included in Humble Mobile Bundles, especially the very first ones. Sorry, I don’t have a nice to browse list, but this site seems usable enough: barter.vg/bundles/3/76/

That said, OpenTTD is available on F-Droid. That should keep you busy for a while 😉

luciole, do gaming w Need advice for android gaming
@luciole@beehaw.org avatar

Endless Sky is a cool space trading game if that’s your cup of tea.

delitomatoes, do games w Helldivers II Review Thread

Opinion from someone not into live service games. I’ve played Destiny and found the story pushes you along, a lot of interesting set pieces and bosses and expansive world, but that’s on a whole different budget.

Helldivers gets the core gameplay there, but it’s very grindy. You essentially loop into a small flat world without any landmarks and use the mini map to head to the objectives. Which are mostly kill stuff. You interact with a console sometimes.

The meta game is just unlocking new weapons and costumes. You do get early taste of better weapons if you team up with higher level players

The game is most fun in a team, solo is good to learn the ropes but gets tedious quickly. There are no roles or tactics like in Deep Rock Galactic

Enemy variety at least for my brief time playing is very low, there are 2 archetypes, varying from small mobs to the standard armoured large dude or charging monster.

The tutorial is fantastic and hilarious but that type of writing isn’t brought up again.

I would say wait for more content patches. Vehicles, more enemy types, linear worlds or more interesting objectives would drive up the variety and replayablity

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