Edit: Also the multiplayer is god awful, why can’t my friend and me just team up and play, instead you have to jump through all types of hoops to play together.
Surprised this hasn’t been said more in this thread, to be honest. All it seems to be is Breath of the Wild and Soulslikes.
I’ve tried 3 different Monster Hunter games, I’ve really tried to see what people enjoy about them. But the controls are so awful, the loop is tedious, and I could never find anything good to say about them. This series truly confuses me.
I so wish I could like Monster Hunter. I mean there are huge monsters, what’s not to like about it. But the rest just isn’t fun or enough to me so I get bored really fast. It’s a bummer.
Installed it. Spent two hours in unskippable tutorials and dialogues learning about a million different mechanics. Sent out into wild; collecting mucous for 45 minutes. Find monster, hit it a bunch. Monster runs away. I chase it for 10 more minutes, then Quit and uninstall.
The Trails series (Trails in the Sky and Cold Steel).
Some of the worst villains ever, and you’re constantly getting blue balled. The series keeps introducing new characters, that don’t matter, and just drag things out for hundreds and hundreds of hours.
Zero and Azure are great though, until they connect back to the main story at the end.
Most Mario games in general. I can play Mario Kart or some of the sports games with friends if someone else chooses them, but the singleplayer Mario games just aren’t fun to me. The only exception is The Thousand Year Door. I tried the other Paper Mario games and none were as good.
I also agree on BotW. Nintendo was chasing the survival game trend and I guess it paid off for them, but I find the world empty and boring, made worse by the dull colours in the art style. The worst part is the durability system. If there was a way to repair items it might be okay, but everything is like tissue paper. Even higher end weapons are gone after a few enemies, so eventually I just started avoiding combat entirely. I’m certain they did that and kept it that way in TotK because they couldn’t think of anything else to reward players with for exploring their empty world.
There is still item durability BUT! it is “fixed” by the addition of a weapon creation system. Now monster parts that drop can be slapped onto whatever weapon you find on the ground, making every (still breakeable, disposable) weapon less important than the monster part. You can even (a bit later) save your badass monster parts from breakage and reuse them. Furthermore your can immediately see what monster part will drop (its on their heads) which saves unnecessary farming and serves to show the enemies strength at a glance.
Insert comic of the guy in a staff meeting suggesting they fix complaints about durability by adding a simple repair system like every other game and Miyamoto throwing him out the window.
I mean, TOTK is almost copy pasted BOTW. Yeah there are some new mechanics, but it still has all of the flaws of BOTW.
Crafting and the building mechanic add some fun, but the farming required for all of it is tedious (and I even used duplication glitches for items).
Itll be curious to see how people’s opinions of BOTW change over time because I think it took Zelda in a bad direction (unfocused gameplay with simpler puzzles).
Yes. I don’t mean it has a piss filter like Xbox 360 games. I mean the lighting washes everything out. Compare this screenshot to one from Wind Waker or Skyward Sword.
If your argument hinges on the colors being duller than The Wind Waker, perhaps you are setting the bar too high? TWW is more vibrant than 99% of modern games.
But I’m also not the only one who thinks the colours are washed out. Modders running the game on PC were able to increase the vibrance to something that actually looks appealing to me.
Galaxy is actually the one I was playing when I realized I don’t like Mario games. I got about halfway through it, decided I wasn’t having fun and turned it off.
Uncharted made me feel like being the protagonist of a movie (something like Indiana Jones). The production value was much higher than other games at the time.
I had zero fun playing Breath of the Wild. I was just always looking for new weapons cause they always broke. After 10 hours I just wasnt into it at all so I never opened the game again.
I also have zero interest for CoD, Battlefield or GTA games.
Soul like everything, but that's just me being too clumsy for any challenge. I do hope some people could stop complaining other games being too easy tho. Not every game needs to be Soul likes.
Also this, but because it’s got the quality of an Indie game. Before people jump down my throat, compare the animations, sound effects, graphical fidelity, and voice acting to any other AAA game. Even the combat, which people usually extoll as the best thing about them, is just dodge->attack over and over again. Don’t even get me started on the pathetic “storytelling” in those games.
I think Portal is the only one I'm fine with, probably because there's not as much action. First person puts me on edge and not in a way that I really appreciate. I also really like to be able to see the character in general.
To that end I also don't really like horror games, but I don't think that's as divisive an opinion.
I’m the opposite, I just don’t stay immersed in third person games, I despise third person peeking in multiplayer games, and I find it disorienting and claustrophobic when going into buildings or confined spaces in third person. I also just can’t walk up close to something in 3rd person and look at it in detail which I like to do.
Outer Wilds. I think it’s a fine game with a pretty cool gimmick (time loop) and a neat story. The gameplay itself isn’t that fun. I think what ultimately ruined it for me was the online discourse about the game; every time it gets mentioned, hundreds of people flock to the comments to extol the philosophical storyline, and throw around hyperbolic descriptions like “life-changing”. Again, the story is pretty neat, but I was left underwhelmed after having been built up by fans of the game.
I’m glad you liked it! I really wanted to like the game. I wish one of my friends in real life played through it so I could walk through some others’ perspectives on the game in person.
Several hours in, I couldn’t even make it to a point where the story started rewarding me. Which was part of the problem. I “cleared” one of the planets (Brittle Hollow), with its platforming elements (something I don’t like in 3D), and my “reward” was a small piece of a puzzle. I needed a lot more than that.
Even before that point, the game hadn’t made a good first impression. There was nothing about the intro section on the starting planet that particularly interested me. And then the ship controls drove me a bit nuts. The loop was the only interesting part about the game for me then.
Felt like the writing was on the wall for me after exploring that first planet, so I dropped it.
There was nothing about the intro section on the starting planet that particularly interested me.
Yes! I forgot about this. There were like a hundred characters to speak to and very little of it was interesting or even helpful. I couldn’t help but feel guilty when I just gave up and decided to get on the ship and leave without exploring all of the dialogue or points of interest.
I also gave Outer Wilds a try and don’t think it stood up to the hype. Got through probably 95% of the story and then gave up on it, there were two “puzzles” that I just couldn’t figure out. Ended up reading a walkthrough and was not sad at all that I put it down.
I haven’t quite finished it yet, my feeling is that it slightly overstays it’s welcome.
I’ve also noticed that most of the time I do a thing or two in the game then realise there’s not quite enough time in the loop to do another thing, but just enough time to make me want to not waste the loop, since I find starting a new loop a bit tedious.
Unless Pokemon counts, I don’t think I have ever enjoyed a JRPG. I have zero idea what people see in these except weebs getting horny over anime girls.
I mostly agree, but I have seen real diamonds. It’s just hard to discern whether the appeal is genuinely from a surprising and unexpected story, or exactly as you say, a noncommittal showcase of characters.
For me it’s not a bad game by itself. But I think it’s the worst recent CRPG by far, so it irks me that it’s heralded as the best game ever everywhere. Some details:
The character building is so incredibly shallow, this is mostly the fault of DnD5E, but Larian could have at least given us more Subclass options. Multiclassing doesn’t really help because some combinations are just so incredibly overpowered that it doesn’t make sense to play anything else (For example: adding 2 Warlock levels to your Sorcerer is always better than playing a plain sorcerer), this is exacerbated by the next point
Why is 12 the level cap? The game is long enough to go the full 20 levels. Level 12 is particularly odd because almost no classes get anything special at around that level (exception: fighter with the 3rd attack at 11). Going to 20 would have the advantage that all classes get a capstone ability which would make single-classing worthwhile.
The amount of companions available is laughably low, and all of them seem to be the creation of a 13 year-old with how uber-cool they are. We got: Vampire boy, Mystras loverboy, Tiefling badass, stuck-up Githyanki, Shar’s pet and Warlock superhero. Each and every one of them makes me yawn.
This also extends to the main character even when you are not of the defaut origins, you are an instant super-hero starting at level 1. Nice power fantasy, would have maybe been compelling to me when I was a teenager.
All conversations are voiced, whoop-de-doo. The flip side is that all conversations are extremely short. Compared with “real” CRPGs the writing is shallow, once again this feels like it was made for pre-teens. I’d rather have writing that rivals a good book.
Why in the nine hells is this game even called Baldurs Gate 3? It continues neither the story nor uses similar mechanics beyond pretending to be a CRPG. The familiar faces you can meet feel extremely forced. At the very least they should have allowed 6 party members.
It’s Baldur’s Gate in name only. They took Divinity and slapped a Forgotten Realms skin on it.
It’s still the same terrible Larian game: player-punishing gameplay (low hit chance, overwhelming enemies), traps/hazards fucking everywhere, shallow class mechanics, and rage-inducing camera and UI controls. I will finish the game once and never touch it again (like all the other Divinity games).
That’s the thing I’m not entirely sure. I expected the graphics to be better and combat to be more exiting I guess? Especially for GOTY. Voice acting was a bit basic too
Did you play any of the Dragon Age games? I’ve heard the combat is pretty similar, which is a bummer because that was the thing that kept me from continuing DA:O. I feel like I’d enjoy the story of both but can’t get past the actual gameplay.
So I got on that game and it was kind of fun up until the first town when my friends were like “we need to talk to people to figure out what to do.”
I don’t mind games having a bit of lore and story but … I want to be doing (read: typically fighting) stuff in my games not just talking to a bunch of people… And when I don’t even know what people I need to talk to, to most quickly get back to the action, I’m out.
The one exception to that is possibly RuneScape because I’ve been playing that game for ages. However, even there I use quest guides and sometimes just spam through all the dialogue.
Combat that feels closer to Dark Souls than Zelda? Odd.
I’ll add in a genre rather than a game: Battle Royal games.
We used to play a variety of games. Halo, warcraft, Smite, League of Legends… Now I have no gaming friends left as they refuse to play anything other than Apex Legends or the latest greatest Call of Duty.
We used to play a variety of games. Halo, warcraft, Smite, League of Legends… Now I have no gaming friends left as they refuse to play anything other than Apex Legends or the latest greatest Call of Duty.
Try hunt showdown. It’s kind of an anti battle royal game and a smart person’s thinking shooter and not a twitch shooter. Civil war era so no spray and pray. 12 man servers instead of 100 so it’s more tactical and strategic with our randomly dying all the time. And it’s a carrot instead of a stick; no shrinking map to create a funnel of conflict, but hunting for a single boss on the map that you must kill and then attempt to extract with the trophy it drops best sound design I’ve experienced in a shooter.
All of them, but especially V. I have tried a few times to play them but never get more than a few missions in before losing interest in the story. I think I have to like or identify with a protagonist to enjoy a game, and most GTA characters are pretty unlikable.
I'm with you on this one. I can see the appeal, but for me it ends up being a cycle of: do a mission or two, get bored of the larger than life characters, do some open world stuff, get my wanted level up too high, die, repeat until I quickly get bored and shut it off.
Which is odd because I do that exact same thing in other games I love (BotW, WoW (long since quit) or Destiny) and its all golden... but in a game like GTA? Yawn.
Absolutely agree on Red Dead Redemption 2. Another point considering it’s an open world game it plays extremely linearly and sometimes in missions it tells you that you can’t leave a certain area for no reason.
I really enjoyed it, and will return to it. But I put it down because it felt like doing chores. I will try again and try to focus on the scenery and story, which I do like a lot
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