I know my school will sometimes use last year’s CC versions because they’re familiar with it, and it’s been tested to work with what they want to teach, so it won’t just break or not function as expected out of nowhere. Now why they use 2020’s version in 2023 is beyond me, stuff generally does not change drastically in 3 years.
My understanding is that Usenet providers are responsible for making sure they don’t distribute any copyrighted content to you unless they have a license or some other exception to copyright applies.
I’m not all that far in the game, but it seems progression revolves around crafting. Killing enemies and mining for materials to make various armours and weapons to take of harder dungeons.
I don’t believe there are quests or pvp yet unfortunately, but it still ends up being fun despite being a highly ambitious game truthfully barely scraped the surface of its ambitions yet.
Never played Roblox myself, but my son had a big phase and still plays from time to time. Back then we’d get him Roblox figurines once in a while. They can be disassembled/mixed and they come with codes for virtual items as well.
One review (easy allies) made it sound like the online function was non-operational during the review period. You'll probably have to wait until the game drops or a day before to hear any takes on how the online works.
Not familiar with SABnzbd but with torrents and searching from Prowlarr, these don’t get assigned the proper category in the download client meaning radarr/sonarr don’t ever see them. With QBittorrent, I can just assign the proper category after adding them, and then the *arrs take it from there.
bin.pol.social
Aktywne