Still completely and unhealthily obsessed with F1 Manager 2023, nearing the end of my second season as Aston Martin. Hard/Hard difficulty has felt about appropriate thus far, at least on a team starting in a good position like AM. I was sweating at the start of this season since the board expected me to get second and I started the year a little slow, but it looks like I will pull it off. Still couldn’t touch Red Bull or Max this year, though I have taken a couple of race wins.
The development race has been tight so far, with Mercedes roaring back after a dismal 2023 season and Red Bull refusing to let me outdevelop them.
It’s a little sad that the first two installments didn’t sell well and F1 Manager 2024 looks like it will be the last entry in the series. Sure, the game has its issues, but there are a lot of good things here too, and a lot of systems that could be refined with time. I didn’t play F1 Manager 2022, but it seems like a lot of the problems with it were addressed in 2023, as well.
Overall, I still recommend the game if you’re an F1 fan, especially if you can find it on sale. You probably have to at least like racing (if not F1) to enjoy it though, as the main draw here is the race-day experience.
I was surprised to see two games called Knightfall. Not the one you’re referring to (assuming it was a typo), is a 2D dungeon crawler, and came out in 2017, with 13 reviews.
Huh, interesting that it’s OK to have such a similar name. Maybe it’s all OK until someone complains.
That reminder that the cult is just expendable resources made me love the game. I name them after my family and friends, and after I ran out of names, started adding numbers. So sacrificing Mom 4 and Sister 5 to the Outer Gods, only to save a new cult member and naming them Mom 5 and Sister 6 makes me laugh.
I started and finished Stray today. It’s a bit short (5.5 hours) and imo not really replayable, but I had a really nice time with it. I found it akin to Outer Wilds in the sense that you get to discover the lore as you progress in the world. I recommend picking it up if you get it on sale (the full price is a bit much for the duration).
Being based on DnD, it takes a little getting used to, especially compared to most RPG combat that were built for PC rather than tabletop. That said, while the system doesn’t get any less ‘clunky’ it does feel more natural as you become more familiar with it.
Ended up grabbing Jupiter hell and wizordum. Jupiter hell is a Doom adjacent top down turn based rogue like. Wizordum is a retro fps of the hexen variety. Both games evoke nostalgia in different ways for me.
Jupiter Hell was okay. I absolutely LOVED doomRL, and felt the jump to Jupiter Hell, not certain why it didn’t click. The controls are interesting. And would still support the dev.
I’ve been playing The Witcher 2 but I feel like I’m kind of forcing myself. I got distracted and started playing Returnal and resumed working on my big hole in Minecraft
Obligatory Undertale mention. I know it’s the cliché answer, and it’s fan base is…a lot, but it really is a great game.
Also, very happy to see FLT FTL get a couple of mentions here. Hardly any of my IRL friends have even heard of it, but it’s probably the best Star Trek game ever made (even if it’s not actually a Star Trek game).
I think the Deep Rock developers are owned by Embracer now, so I’m not sure if that counts as “indie” anymore, even if they’re still a small (and previously somewhat home-grown) studio. But it’s still a damn good game - ROCK AND STONE
DRG was never an indie, it was published by Coffee Stain Publishing, which is a subsidiary of Coffee Stain, which in turn is a subsidiary of Embracer.
Ghost Ship got fully acquired by Embracer in 2021, though their publishing deal with Coffee Stain started in 2017, before Embracer had even touched either company.
Ghost Ship did not self-publish DRG, they published with Coffee Stain. The publishing deal started in 2017, with Embracer/THQ buying Coffee Stain a year later in 2018. And even later buying Ghost Ship, as well.
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