I’m sure a company will start offering ai models for this kind of thing.
I’m less experienced with LLM, but with stable diffusion you can have a main model, and then have smaller detail specific models added in to shape the results. So I would imagine a company will start offering a service where they have base language models with certain amounts of general knowledge/styles of speech, and can mix in smaller models trained on the lore of the world, character’s individual history, and things like that.
What a shame, Embracer really seemed like they would bring about a new age of games with free radical and all, but since the 2 billion fell through they are dismantling everything to stay afloat, I’m now afraid we will never get that Deus Ex Mankind Divided sequel.
In what way did a hyper-conglomerate buying up every studio they could for their own profit seem to indicate it would usher in “a new age of games”? It was always going to end like this.
But every single corporation ever says that when they vertically and horizontally integrate their operations, it streamlines workflows and brings quality and savings to customers.
Customers always see that quality and saving, right? That always happens when monopolies form, right?
I remember being hyped for the launch of the game, because this looked amazing. It was one of the few live service games I waited for. Then it happened, they went with an exclusivity deal on Epic Games store and it was over for me. And apparently for the game, because it was shutdown as I remember.
I never heard they posted a free version with servers you could host yourself. Why nobody told me! This is actually the best possible case (besides going Open Source) for live service games that shutdown.
My question is, is this game playable on Linux (through Proton)? Does it use Easy Anti Cheat? I don’t know how this works if this is self hosted, so probably not.
The hopes, dreams, and aspirations of generations of creative people getting exploited, overworked, and underpaid because they were willing to put up with that all to chase those hopes, dreams, and aspirations, all eventually got crushed in the corpo mill, only to be replaced by the hopes, dreams, and aspirations of the next successive wave of creative people. That was always working as intended. capitalist-laughyou-are-a-serf
I kinda assumed people understood the messages behind Battlefield 1, Death Stranding, and Helldivers 2, lol. Most of the messages are telegraphed pretty clearly.
The cozy-game genre specifically is a relatively recent category, even if there are plenty of older games that could fit into it.
It definitely isn’t a term you would have seen back when Stardew Valley was released.
And then it says the reason that Hades 2 has resource gathering is because stardew valley influenced it…
That’s not how you should read this section of the article.
Though Stardew Valley did not invent the farming genre – and obviously took a lot of inspiration from Harvest Moon – it certainly triggered the avalanche of similar farming games that followed. On top of that, numerous games have farming and other life sim elements in them now, regardless of genre.
“On top of that” phrasing implies they are making a separate point.
Just to add support to your point, it’s literally in The Official Stardew Valley Cookbook that the inspiration comes from Harvest Moon. He’s not at all claiming to have invented anything. ConcernedApe is a humble treasure.
(I just finished reading the cookbook is why I pulled that information from there. I’m sure there’s lots of other places where he said that.)
People–whether that’s developers, journalists, or players and readers–will always matter more than what’s in a video game and the coffers that information fattens, whether those coffers belong to hackers or corporations. If that’s true today, it can be true tomorrow too.
Excuse me? It looks OK to me, idrk what you are talking about. There is one annoying cookie pop-up that my uBlock filter didn’t catch, but that’s pretty much it
FF+uB FTW! But I’ve checked the website on other mobile browsers too both with adblocks and without and the experience was the same. I’m super confused what that person and the 2 orher upvoters didn’t like about the website.
Unfortunately that’s not just gaming related news, but all news (and non-news).
It’s by design. It leaves you wondering (and ideally click on the article).
What I actually would like to know if journalists, or whoever writes the articles, are picking these headlines consciously or if they’re following guidelines. I can imagine both scenarios.
If you click on the article, spend two seconds on it, and don’t actually read it, have you actually fulfilled the marketing goals of the web site?
For one, you haven’t actually read anything, so there’s nothing to register “this is a good web site with good content and I will read their articles in the future”. No reputation bump from it.
And two, you didn’t have time to actually see the ads, that is, if you didn’t already had an ad-blocker in the first place.
The goals of clickbait don’t actually align with the goals of their profitability.
Well, obviously someone did the math and figured out it’s better to have these titles than not. So I’d say you’re wrong.
If the title makes more people click in the first place and the amount of people who stay to read at least until they know they’re not interested, is bigger than the number of visitors if they had a normal title… the stupid title wins.
I think Welonz is great. She’s played Alan Wake 1, Control and the AWE DLC before so is well familiar with the story and always pays close attention to story games.
I’ve been hesitant to buy it out of performance concerns and have been watching her instead.
I’ve been watching and enjoying Jesse Cox (on his CoxClips youtube) play it. He knows a lot about the universe lore and does some explaining for people who may not be as familiar. Someone related to the game also mailed him some ARG stuff related to the game before it came out and he did a few videos on his jessecox channel for it.
In that vein, if anyone likes well written, story driven, stealth / action / immersive sim games, the Dishonored series & Prey (same devs, different universe) are incredibly worth going back for.
Made by former Bioshock / System shock developers, and they’re just some of my all time favourite games, and I only played them because of all the time I suddenly had with the COVID lockdown, but they hold up incredibly well. Dishonored 1 (2012) honestly feels and looks better than Dishonored 2 (2016) because of the Xbox’s auto HDR and auto FPS boost, but both are super fun and gorgeous games.
I wouldn’t say the writing for dishonored is terribly strong. The first game has a pretty bog standard plot, and the set up for the second was quite contrived. The gameplay and world are their strengths.
I would generally agree with you about the main macro plot beats in Dishonored 1 and leading into 2, but I would still argue that the writing is quite good overall.
In Dishonoured 1, you still have Daud’s storyline which I found a bit more interesting on a macro level (both in the main game and both expansions), but then I would also argue that the Dishonored series has great micro writing which is a large part of the world building and the fun of exploration.
They both know how to write good little interesting world building hooks and stories, and how to pace them out and not overload you with junk documents and writing.
The Outer Wilds, Bioshock, Subnautica, Remedy Games (Alan Wake, Quantum Break, Control, etc.), Obsidian (New Vegas, Outer Worlds, Grounded, etc.), are all masters of rewarding you with more story and world building.
Conversely studios like Bethesda (Starfield, Skyrim, etc.), and Ubisoft (all their RPGs), are pretty bad about trying to make the world seem realistic at the expense of having a ton of just hastily written uninteresting documents around that bore you as much reading real world documents at random would.
And while I would put games like Cyperbunk and the Witcher and even Deathloop, somewhere in-between, I would put all the Dishonoreds and Prey right up there at the top with the best.
I agree that Bethesda’s RPG writing is amateur at best, and I can’t dispute that there can be some good points in Dishonored. But at least for me, a mark of bad writing is that I find myself unable to care about the outcome for any of the characters in a story, and in Dishonored, I personally didn’t care much about any of the character’s struggles or personalities, as they were all pretty one-note. I can’t recall a single character’s name from Dishonored except for Corvo, since I found it novel to hear Stephen Russell as a main character again (big Thief fan, which incidentally I would point to as a game with excellent writing).
There was one instance in the main base/hub of dishonored 1, where there’s a short excerpt of a story about a whaler in a book, I think in the room where Emily was supposed to chill out in. I thought the writing of that little short story was so compelling, I sat back in my chair after I finished it and thought “Why isn’t this game about that?”, because I felt it highlighted how boilerplate the actual game’s story was in comparison. So in that way you’re right, the micro-writing, the world building, the atmosphere, is all top notch. I just wish the characters and plot were able to match it, as then it would be a masterpiece.
I should mention that I’m pretty difficult to impress with writing in video games, as I don’t think most of them can compare to the quality of writing available in books except for a handful of examples such as Thief, Gemini Rue, Mafia, and the original Deus Ex.
This is a shining example proving that games don’t need to die. Especially if you’re a company that is completely uninterested in pursuing an IP any further. When I read that they were going to post the server tools and a new client on itch I was over the moon.
Proletariat took the best approach possible with Spellbreak, whereas iron galaxy… Fuck them. The community was actively trying to reverse engineer Rumbleverse to get it running again and they shut it down. They also seem completely uninterested in bringing Rumbleverse back. (Thankfully there are still ways to self host it, it’s just not as clean as it could have been).
Whenever you hear someone say it would take too much effort to give the community tools, point them to Spellbreak. Hell It would be commendable even if the company didn’t give communities tools but didn’t actively shut down any revival projects.
Games are art and I’m sure plenty of devs that worked on these live service games would have loved to keep working on them, but their employer told them to stop. I’m sure there are plenty of devs that would love to see their game continue to live on, but their voice doesn’t matter because they aren’t the decision makers. So much time and manpower just thrown out the window.
Proletariat, thank you. You are one of the good ones.
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