aftermath.site

kurcatovium, do gaming w Ubisoft Has Learned Nothing In The Last 10 Years - Aftermath

I believe they learned how to milk those buyers hardcore…

darkghosthunter, do gaming w Flintlock Is As Good As A 2024 Video Game Needs To Be - Aftermath

TL;DR: A mediocre/fair game is not bad.

Bezier, do gaming w Clickolding Is Weird In A Very Good Way - Aftermath
@Bezier@suppo.fi avatar

I ended up watching a playthrough of this in its entirety when it appeared on my feed. It was an experience.

A Game Where A Strange Man Makes You Click 10,000 Times For His Pleasure - CLICKOLDING

ImplyingImplications,

So you like watching, eh?

SolarMonkey, (edited ) do gaming w Maybe Game Demos Aren't Always A Good Thing - Aftermath

I wish more games had playable demos. Even after the game comes out, just rip part of it out and let me play it. It’s one thing to watch a gameplay video, it’s another thing entirely to try it out for yourself.

I get that in this case, the demo showed too much (giving the impression there would be more growth), and that was a disappointing experience, but I’d argue that’s an issue with the demo/game combo itself - it’s for a game that only takes a couple hours total, so it’s very limited in what it can do with a demo. It would be like a demo of stray (2 hours to get through the story) or tinykin (under 10 hours for 100%) both also very short games with very limited abilities. You can do a short teaser, but then people would complain it’s too short and whatever… it’s a no-win there, I think, because the author even says there’s a good story missed in the demo.

But if you have a demo of, for example, dysmantle, it doesn’t matter that the gameplay is exactly the same for 100 hours, and the only thing that changes is -what- you can smash… there’s some progression involved, but not much… it’s basically just smashing and exploring, and that’s all the demo would be. And that’s ok too, because holy SHIT is that repetition fun!

conciselyverbose, do gaming w Paradox Lays Off Entire Studio Before Its Game Was Even Released - Aftermath

But those moves have traditionally come when a game is out and has, by whatever metric, failed. Or, at the other end of the scale, when a game fails to get off the ground earlier in development, and a publisher decides to cut its losses, or as it would probably say, “reallocate resources”. To commit five years of work, to build an entire company around the goal of producing a single game, and then throw it all in the bin just days before it was supposed to come out is a whole new level of ineptitude that’s particularly cruel, even by this industry’s cruel-by-default standards.

Abandoning a project right out of the gate before there’s a real chance to see what it can be is “cruel”.

Recognizing that a product doesn’t deserve to be shipped is a good thing. They gave it a great chance to get to a finished product, evaluated where it was at, and had the decency to not shovel shit out the door and rip people off.

Coskii, do gaming w Nintendo Does What Everybody Else Nintendon’t - Aftermath

A new Mario, Zelda, metroid is what ninten does? Well, I suppose the article is technically correct. Shame the company is a dinosaur with draconian beliefs.

Aurenkin,

Indeed. I own a Nintendo Switch and Breath of the Wild but Nintendo says I’m not allowed to play it on my Steam Deck. I guess that’s the last time I buy something from them. Their games really are amazing though so it’s a shame.

dasenboy,

After the emulation debacle I’ve promised myself I wouldn’t spend money with Nintendo anymore. As you say, a shame, because I was considering getting Botw but…

Microw, do gaming w Paradox Lays Off Entire Studio Before Its Game Was Even Released

Paradox Deputy CEO Mattias Lilja is announcing this just like he was the one to announce the changes to Cities Skylines 2 development.

Apparently he was made Deputy CEO only this year, but has been with Paradox for years. I really wonder: does he get picked to announce these things because no one else wants to take responsibility? Or is he the one stepping in where the rest of the management have let things run out of control?

teawrecks, do gaming w Paradox Lays Off Entire Studio Before Its Game Was Even Released

Honestly, 80% of everything is crap, and 80% of businesses fail, and that’s nobody’s fault. It would be even worse if they tried to ship a turd they knew wouldn’t satisfy players.

I understand if you’re sad that the game didn’t turn out and you don’t get to play it, but I’m just proud of them for taking the risk to begin with, and I’m sorry it didn’t turn out how anyone would have liked. Sometimes thems the brakes.

ElGosso, do gaming w Paradox Lays Off Entire Studio Before Its Game Was Even Released

Honestly surprised that the dev company known for milking DLC for decades decided not to release its Sims knockoff

einkorn,
@einkorn@discuss.tchncs.de avatar

If by “milking” you mean “releasing major content additions semi regularly”, then yes.

BakerBagel,

And PI multiplayer lets everyone play with host’s DLC regardless of who else has bought it.

charleroi2, do gaming w Paradox Lays Off Entire Studio Before Its Game Was Even Released

Tbf game looked like shit in their latest video. No way it would turn into something decent anyway

YurkshireLad, do gaming w Paradox Lays Off Entire Studio Before Its Game Was Even Released

That’s typical of today; executives screw up and the workers get fired.

wreckedcarzz,
@wreckedcarzz@lemmy.world avatar

Tbf I’ve read that they missed their third deadline for an early access release. I was interested in the game but if what you have after like 5 years still isn’t enough for even early gameplay scrutiny, maaaaybe some major mistakes were made. And then never addressed. For half a decade.

I’ll hate on big companies and executives alllllll day, but I’m an equal opportunity hater whenever it’s warranted.

brucethemoose,

Agreed, this just looks like a miss.

Who knows why, but it doesn’t seem like for-profit Game of Thrones.

Codilingus,

There are quite a few times when the publishers get the hate for a studio’s failings.

Damage,

Ehhh the result of work in companies always depends on management, responsibility flows to the top.

If the workers are bad and they aren’t replaced, it’s still management’s fault.

Etterra,

Never forget that responsibility means blame. Unfortunately true. Also unfortunately, shit always rolls downhill.

xavier666,

Shareholders: 80% fired? Yay efficiency!

doodledup, (edited )

It’s all on the executives right? All responsibility lays with them. The workers just do their job. If the product fails, it’s the executives responsibility.

In another post you also say that executive pay is too high.

I’m tired of these super generalized polarizing comments. “These bad guys up there” and all of that. Just stop that bs, there is no Karma here.

onlooker,
@onlooker@lemmy.ml avatar

True for most screw-ups in gaming, yes, but not this time. The studio in question, Paradox Tectonic missed three Early Access deadlines. It sounds like Tectonic bit off more than they could chew. I like bashing execs as much as the next guy, but if you miss three deadlines at any job, you’re probably getting the axe.

jordanlund, do gaming w Paradox Lays Off Entire Studio Before Its Game Was Even Released
@jordanlund@lemmy.world avatar

At least they cancelled the game, imagine firing everyone then releasing it with no patches or support…

Semi_Hemi_Demigod,
@Semi_Hemi_Demigod@lemmy.world avatar

The fact that KSP2 is still on Steam for $50 is criminal

LoreleiSankTheShip, do gaming w Paradox Lays Off Entire Studio Before Its Game Was Even Released

It’s Life by You for those that don’t want to access the link.

Such a shame, I was excited for the game.

olicvb,
@olicvb@lemmy.ca avatar

Yea : (

Guess now our sims competition lies with InZoi and Paralives

DoucheBagMcSwag, (edited )

Isn’t inZoi likely going to be free to play micro transaction riddled shit?

Yep. Here is the publishers portfolio: gameworldobserver.com/…/krafton-q3-report-30-game…

Paralives looks to be the only “good” competitor

Edit: fuck they acquired subnautica!?

Kit, do games w Galacticare Has Got That Old Bullfrog Spirit

I’ve been playing this on Gamepass and it’s pretty good. Feels like Two Point Hospital with a couple QoL improvements.

jumjummy,

I found it to be way too similar to Two Point Hospital, but somehow less engaging. The overly silly theme just didn’t do it for me unfortunately.

pelya, do games w Galacticare Has Got That Old Bullfrog Spirit

Play Store link?

smeg,

Galacticare is out now on PC, Xbox and PS5.

I don’t think this is a mobile game

pelya,

No luck eh.

smeg,

You could try running it in Winlator if you’re feeling brave!

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