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Kolanaki

@!deleted6508@bin.pol.social

I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kolanaki, (edited )
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If I had used Windows 10 edition at any point, would I have already migrated? I haven’t played Minecraft in ages, but I certainly don’t want to lose access to it.

Edit: Wtf… I get an “Access forbidden” error just going to minecraft.net/login

Kolanaki,
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Other way around, actually. I bought Minecraft way before Microsoft owned Mojang, but at some point they gave access to the Windows 10 edition for owners of the Java edition. I’ve installed that before, around that time, and I’m just wondering if that was enough to have migrated my account. It’s worrying tho that I tried to login in at minecraft.net and got a access error trying to reach the login page.

Kolanaki,
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Confusing your rifle for your gun, again, men?

lifts weapon this is my rifle.

Grabs crotch this is my gun.

One is for fighting, the other’s for fun.

The next Sims game will be free-to-play with paid DLC (www.rockpapershotgun.com) angielski

The next Sims game currently goes under the name Project Rene rather than The Sims 5, but that aside, we know a growing amount about EA Maxis' next social simulation. During today's latest Behind The Sims community update, they shared more, including the news that the next entry in the series would be free-to-play and without...

Kolanaki,
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I want to actually watch them do their jobs, too. Not just enter a building and forcing me to watch time go by for the 8 hours they are there. I don’t care if they’re just packing boxes for Samazon; I mean, I will watch them watching TV. Watching them do boring stuff isn’t that boring.

Kolanaki,
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I do. Every night. Steam is a tender, giving lover.

Unity reveals plans to charge per game install, drawing criticism from development community (www.eurogamer.net) angielski

Unity has announced dramatic changes to its Unity Engine business model which will see its introduce a monthly fee per game install beginning on 1st January next year - a move that has already send shockwaves across the development community....

Kolanaki, (edited )
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GameBryo Execs: “Finally, we can deal with someone besides Todd Howard!”

Kolanaki, (edited )
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Oh yeah… I can’t see this being weaponed by the bad side of the consumers.

Game comes out, it does something stupid or just “woke” and pisses people off. They attack the dev by installing more copies. Company goes bankrupt. Dickhead gamers win.

Kolanaki,
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But does it have the blackjack and hookers? 🤔

Kolanaki,
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They have working ladders in Starfield. They finally did it.

Kolanaki,
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Here’s a good list of space games I personally love for one reason or another:

  • X3 Terran Conflict
  • Elite: Dangerous
  • Wing Commander
  • Freelancer
  • X4
  • RimWorld*
  • FTL
  • Star Trek: Bridge Commander
  • Artemis (basically bridge commander but not themed, not single player and free)

*RimWorld admittedly requires some heavy modification to make it an actual space game, but the mods I use are good enough that I can count it as such.

Kolanaki, (edited )
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I’ve only seen one truly uncomfortable close up and it was when a dialogue initiated right in a doorway so the camera got pushed right up the dude’s nose and I could see the empty space in his head lol

I prefer to play 1st person and I’ve always been quite okay with the camera angle for talking to someone, personally. It’s kinda how I would see people I’m talking to face to face IRL, except I don’t have to look down. I only dislike when multiple characters are involved and it does that jump cut to zoom in on a dude across the room. That’s not natural at all.

What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

Kolanaki,
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Sierra adventure games, like King’s Quest and Space Quest, were notorious for this kind of thing. Like there could be an item you have 1 chance to get, and you didn’t know, so you don’t get it and then several hours later when you’re at the end of the game, you realize you need that thing to solve the puzzle and actually move on. But you can’t. Because you didn’t get it when you had the chance and you can not go back.

Kolanaki,
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My favorite virtual Lego set. 😁

Kolanaki,
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It also distinguishes them from EA’s sports titles. Or at least, it did, when they both made games for the same sports.

Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

My son loves the adrenaline rush of getting scared, particularly with jump scares, however, I have a lot of difficulty finding a game or show which is appropriate for him. He is prone to nightmares, and more adult-oriented “kid horror” is too much (Poppy’s Playtime, Cartoon Cat?) And others like Siren Head. His peers...

Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN (www.ign.com) angielski

Some of Steam’s oldest user accounts are turning 20-years old this week, and Valve is celebrating the anniversary by handing out special digital badges featuring the original Steam colour scheme to the gaming veterans....

Kolanaki,
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One more year and my Steam account can legally drink and smoke. I’m taking it to Vegas!

Kolanaki,
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It was basically GameSpy, but better.

GameSpy was a universal server browser.

If you ever used the server browser in Steam itself and not from the game, that’s basically what they were. An external app that you could get a list of servers for pretty much anything you added to it.

Kolanaki,
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I can’t wait to see the whole Disney movie where Todd Howard is the villain with the catchy song about being evil.

Kolanaki,
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Starfield. Kinda. It’s not sucking me in like literally every other Bethesda RPG has. I find myself playing for only like 1-2 hours at a time, and having fun while doing so but also just kinda not sure what I really want to do, because everything I know I want to try is locked behind some high tier skills, so I’m just trying to level up to do that shit and often just wander aimlessly looking for a quest that is more than just under a minute of my time to complete. I’ve done 3 semi-major quest lines so far (UC Vanguard, Freestar Rangers, and Ryujin) and they were pretty short for faction quests.

Kolanaki,
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While DLC would be welcome, I really want a toolset to make my own campaigns.

Kolanaki,
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There have been digital tabletop tools that allow you to play any game for so long, that are free, I don’t see how they would ever really get anyone on board with a subscription service to do the same thing.

I use a couple myself with my group. They have some premium features like access to tilesets; but they also allow importing an image to use so it’s not like I feel compelled to subscribe.

Kolanaki,
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Jesus. That pattern someone recognized with the releases of the toolset for each game might have been right on the money. The last game it took 6 months. The previous game was 3. Before that it was under 2. Starfield’s will come in a year 😩

Kolanaki,
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I’m sure he’s just talking about the Creation Kit toolset. We can do script related things and add models and textures; we can’t add new locations or NPCs afaik without the toolset. Or at least, nowhere near as easily. If it can be done, I’d like to read up on that.

Kolanaki,
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I don’t even understand the delays. They have claimed that the tools they release are the same tools they use to build out their games. Shouldn’t they already have working tools? And what really changes between the games that I can’t just use Fallout 4’s or Skyrim’s creation kit? I’ve always found this to be odd.

Kolanaki,
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Man… if vanilla New Vegas is still giving you performance issues, you might wanna upgrade your toaster.

Kolanaki,
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Are we talking about a whole engine re-write or just bringing the game into modern times graphically? Because you could do the latter much easier and with less time (still time consuming yes, but not as much) with just basic modding and not even need the source code.

Kolanaki,
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I mean I still play it on a modern system mostly unmodded (I do minor QOL mods like adding/moving fast travel points to limit loading screens but nothing super fancy or specifically for performance). Still on windows 10, though. I get no performance issues, though crashing is still a worry. It’s not like every 30 minutes tho, like when it was new 🤣

Kolanaki,
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“Cool hook! How’d you get it?”

“Crocodile ate me hand.”

“What about your eye patch?”

“Had an itch. T’was the same day I got me hook.”

Kolanaki,
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My ideal Star Trek game would be a first-person immersive sim where I can just be a random citizen in the galaxy and just… Live there. Maybe I join Star Fleet. Maybe I join the Marquis. Or I could be a Klingon or a Borg, or one of the Dominion’s warrior slave dudes addicted to drugs.

Kolanaki,
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Like… I don’t disagree with the sentiment here when it comes to most things that have to do with copyright and modifications; but if you’re using the modifications to get an unfair advantage in a multiplayer game, you’re a piece of shit and deserve punishment.

Kolanaki,
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Being middling is worse than being bad. At least bad things get remembered for their badness. Nothing mediocre gets remembered.

Kolanaki,
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I got Outer Worlds because of all the talk about it having more choice than Fallout 4 and didn’t find that to be true at all. It was largely the same with nothing but Yes, No, and Not Now options.

Kolanaki,
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I disagree, every potential option for betrayal or aligning with one cause versus another in any given scenario was just as good as any other Bethesda game.

That’s what I was saying tho. It was only just as good as any other Bethesda game; but it was being praised for being so much better than that.

Kolanaki, (edited )
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Not to mention you have twice as much work to unlock upgrades. You not only need the skill point, you need to research it. Then, and only then, can you actually build it. I don’t know why they needed to lock them behind both the skill and wasting the same resources used to build a thing so you can basically open a second lock on it. It would have been fine with one option or the other; it’s kinda stupid to have both.

Kolanaki,
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I keep forgetting I have X4. Loved X3. Hated Rebirth. Got X4 after joining a thread about it and thinking they were talking about Rebirth, and then proceeded to never actually play it lol

Kolanaki,
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At least the stories were pretty good for the most part. Starfield’s story and lore are just so generic and boring, and the dialogue ranges from corny to just flatout awful. Even compared to previous Bethesda games, the story elements in Starfield are a yawn fest that feel like they were written by history majors and not people who love science fiction.

Kolanaki, (edited )
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Bethesda’s RPGs have always been shallow in the choice you have with dialogue and altering the story, but deep with the detail, world-building, and mechanics of gameplay. Arena is almost no different in the gameplay loop as Starfield. They went through various phases of how to use rules and complexity of certain systems, but have since settled in a formula established first by Morrowind and refined with Oblivion and further with Skyrim.

They are not about the story. The story is just kinda there to drive some motivation and give context to your own thing. They excel at immersing you in the world and allowing you to just play however you want without restrictions (such as being a god in everything without having to start over and build specific characters to do specific things). They have a pretty good track record of doing good environmental story telling and adding in all those little stories in notes and terminals that aren’t even tied to quests.

But when it comes to stories and dialogue? They had ONE game that was a masterpiece, Morrowind, and the rest have ranged from absolute shit to pretty good. And not one of them, not even Morrowind, actually have the same kind of choice and sweeping changes affected through dialogue get in a story-focused RPG like Baldur’s Gate. Bethesda will likely never have a game as well written as Morrowind again, because that isn’t what they are about.

They are very much about the action over the words. Despite the jank as fuck AI, the combat is still fun somehow (and imagine how much more fun it could be if the AI didn’t suck!), it’s incredibly easy to lose yourself in the world because of how detailed it is, and there are plenty of shenanigans to pull once you begin to dive in and see how everything works. Like, I can’t wait to completely fill one of the huge craters near my base with watermelons and then dive in.

Kolanaki, (edited )
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They may not explode like in Fallout, but there is a new fun spectacle in town: Shooting out backpacks on low gravity environments and launching your enemies off world.

Kolanaki,
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With my experiences playing the game with an unsupported GPU and getting a solid 60 fps still as long as no NPCs are in the vicinity, I don’t think it’s the GPU side of things that needs optimization. It’s whatever uses the CPU.

Kolanaki, (edited )
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They could do everything they usually do but better if they used Unreal. They don’t need a custom engine. They just need an engine that isn’t over 2 decades old with a bunch of shit taped to it to make it look modern. Not to mention, ID already did make a custom built engine that handles much of what Bethesda RPGs do when they made RAGE. They could have used that, with the only issue being learning it. Not sure what their turnover rate is like… maybe they’re just too used to GameBryo/Creation to be able to switch now. It might take too long to learn anything new. Plus it would have to be able to have a toolset. If they didn’t release those easy to use modding tools, there could be rioting in the streets.

Kolanaki, (edited )
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It could be optimized better for intel. They have had that issue in the past.

Though… I limit my voltage to keep it from shooting up to 95c from their latest firmware updates (AMD cpus push themselves to the thermal limit intentionally), I kinda wonder if that is having an effect. It’s never been a problem before, however.

Kolanaki,
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Even then you might not see them. I’ve noticed recently that a ton of songs that used to have the lyrics attached no longer show the lyrics or have the button to show them. And I do have premium.

Kolanaki,
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As I mention further in the thread, I am a premium Spotify user and they have been removing lyrics from songs that used to have them recently. It may not matter if you have the features or not, if they’re just going to be removing the lyrics anyway. Which makes it even shittier that they would advertise it as a premium feature, just for users to subscribe and find out none of the songs they want lyrics for have them anymore.

Looking for games with unique core mechanics

I’m requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I’ve not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:...

Kolanaki,
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Dwarf Fortress mostly doesn’t have unique gameplay mechanics or anything; but the Legends viewer certainly is a unique feature, due to how all the systems work together to weave randomly generated stories and history of the world through the entire world generation process. So even though you didn’t play the game through all those years, the game still kept track of everything going on while simulating the world creation and you can go through it and see all the battles, conflicts, migrations, rise and fall of civilizations, deaths of monsters, etc.

Kolanaki,
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A Ryzen 5 3600x

Kolanaki,
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It’s literally the recommended AMD CPU for this game.

Kolanaki, (edited )
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Disco Elysium is the most recent game that was just chock full of humor, though maybe not focused on it specifically… beyond that the only games I can even really think of that had a focus on comedy were the old LucasArts classics. Sam & Max, Full Throttle, Monkey Island… And Borderlands.

I was just thinking about how this doesn’t seem to be a thing anymore. Where are the comedic oriented games? Why is everything so damn dark, and serious and brooding nowadays?

But I haven’t played that Not-Really-Rick-and-Morty-shooter. I heard that was funny.

Kolanaki,
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I am of the opinion that most retro games have never been outdone in anything other than graphics.

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