!deleted6508
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Kolanaki

@!deleted6508@bin.pol.social

I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

I am LOVING Baldurs Gate 3 angielski

I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks....

Kolanaki,
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I just use the unique named backpacks I find. Like I have a “backpack,” “Bewildered Adventurer’s Backpack,” “Old backpack,” “Rotting backpack,” etc.

I keep my potions in the bewildered bag, scrolls in the old bag, and throwables in the rotting bag. All the quest items (except the damn artifact) into the backpack I started with, along with my alchemy and supply pouches, gold and keyring.

Kolanaki,
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Man, I have a buncha people giving me shit on my thread for BG3 asking if one of the encounters can be cheesed because the way it would be cheesed is hilarious. It’s a clone fight and I was curious if you could make the clone spawn naked and make the fight a non-issue. Now some people are upset and tell me I should just “play the game.” Is that not what I am doing? I was gonna do it anyway, I just wanted to know if I should save before hand if it fucked me over completely.

I like breaking games. It’s fun. I’ll play them the way they were “intended” once or twice; but after that I’m doing everything but that. Just to see what I can actually get away with. I thought that was the point of an interactive experience. Why the hell would I want to just do the canned ‘canon’ shit? I want to do all the things you can’t do in reality because they would hurt yourself or others. I want to test the limits of the game designer’s imagination. If I can think of it and they missed it or if they actually put that little detail in.

Kolanaki,
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I kinda hate that I am targeted because what I have fun doing in GTA5 is stunting with the Oppressor Mk1. People see it on the map and immediately start trying to fuck with me when I’m just in the mountains doing flips and ignoring everyone. :/

I don’t even have the guns unlocked for it!

Kolanaki,
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That was what gave me the idea. I love Fromsoft games. :)

Kolanaki,
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I don’t even really want to push the BBG off a cliff. I can’t loot him if I do that!

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  • Kolanaki,
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    still play the same as games from 2015

    I wish they played more like games from the late 90’s, early 2000’s, instead of stripping out a lot of depth in favor of visuals. Back then, I expected games to get more complex and look better. Instead, they’ve looked better, but played worse each passing year.

    Kolanaki,
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    I sometimes I question if it’s just that, or if it’s also due to the fact they generally employ like a hundred artists to make models and textures and what not, but only have like 5 people doing the programming. Why is it not an even mix? Even if simplicity was a good thing, I’m pretty sure there would be fewer technical issues if they had more people doing the technical things and not just creating more visual assets. It’s not just the complexity of the game mechanics that has suffered, it’s the quality and general stability of the software, too, that has declined.

    Then again, the games I would like to see come back from back in the day were made by small teams. Bigger teams can also be problematic in and of themselves. Communication issues, versioning, making sure everything actually connects together when they are made by separate departments, etc. When it’s one dude with a vision and passion, it can actually be a better thing than something made by a huge team of thousands of people. 🤷🏻‍♂️

    Kolanaki,
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    Play something like The Quarry and you’ll want them to be a tad more realistic, cuz it’s not quite there and triggers the uncanny valley effect. Seeing the likeness of a real person in a video game even with the best graphics available is still very easily seen to be a video game. Some stuff in the works right now yet to be released built on UE5 is even closer. Some things have been shown to look almost photorealistic, such as Unrecord or The Matrix tech demo. Like so much so, people thought they were fake at first.

    Kolanaki,
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    No toys? Your camp doesn’t have any salami (which can be equipped like weapons)?

    Kolanaki,
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    Game mechanic wise, their original titles aren’t even much different in how they are setup from old Bioware titles. Specifically a combination of Neverwinter Nights, KOTOR and Jade Empire. The story is almost exactly the same as the first one, with a blend of elements from the second one, remixed into an entirely new tale.

    I’m pretty sure they made them proud. They copied what was good, and improved upon what wasn’t.

    Kolanaki,
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    I invite anyone to tell me what connects this game to the originals

    • the plot is basically the same as the first game and the second game combined and mixed with some new elements to make it unique and is set 100 years or so after the events of the second game.
    • The city itself
    • all the recurring characters, including the villains
    • The play style
    • the setting

    The only thing that doesn’t connect them is the rule edition, and you’re not the same protagonist. BG1 and 2 used AD&D2e. BG3 uses 5e.

    Kolanaki,
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    To be fair, that one Fallout in the latter installments that best fits the original tone of the 2D games had many of the same people that made the original games, including the original designer and writer. If Obsidian was given another shot, now that those people no longer are at Obsidian, I question how good it would be compared to New Vegas.

    Kolanaki, (edited )
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    Nexus mods shouldn’t need Steam at all. Other than the steam_api.dll file, the file structure and all the files are identical, and all you have to do is out the mod files in the right place and turn them on in your load order. What mods do that? The only thing it really makes more difficult is if you want Steam Workshop mods. Which you can download, but you need to use a 3rd party tool to do it if you don’t own the game on Steam.

    There is also the new engine updates that fucked up old mods. Many Special Edition mods don’t work on the Anniversary edition, and Fallout 4 was supposed to be getting similar treatment recently. I don’t know if that is released yet or not, tho.

    Kolanaki,
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    Baldur’s Gate 3. And when I’m finally through it, I’m going to start Wrath of the Righteous. My sister’s had it for a while and I only recently saw what it was about and I have to play it.

    Kolanaki,
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    Damn right you shouldn’t have had access to the Quake 2 remaster in 1997. Time travel violates the laws of established physics.

    Kolanaki, (edited )
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    I’m so strong, I haven’t even had to fight Nere; both times I reached that part, motherfucker was already dead somehow. 🤷🏻‍♂️

    I’m guessing you lost Lae’zel after the nautiloid crashed? You need to explore the map a little more. She isn’t too far from where you’d find Gale; but apparently, something like 70% of players miss Gale, too. Which is crazy since they’re like 10 feet from the crash site up north.

    Kolanaki,
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    Every new piece of info I see about this game just tells me exactly what I was expecting. Skyrim/Fallout but with a new coat of paint. The only thing actually new and has me excited beyond knowing they generally make fun games is the space combat shit. And frankly, I’m more inclined to think it’s going to be the jankiest, most broken part of the game considering it’s still on the creation engine and vehicles have never been very good on it. But I would love to be wrong.

    Kolanaki,
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    Bethesda’s been going all in on surprisingly expensive microtransactions for really tiny amounts of content, like in Fallout 4 and 76, and it wouldn’t be shocking for them to continue in that direction.

    This isn’t even new. Bethesda literally set the standard for overpriced MTX with the god damn horse armor in Oblivion for $7.50. That was the first time in history the microtransaction was used and it garnered much the same response as they do now.

    Kolanaki,
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    I don’t have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim)

    Sounds like you need to learn how to make your own. The toolset isn’t very difficult to learn and can do practically everything you’d want to do mechanically to the game. Most of the mods I use are self made, because stuff I can download generally isn’t perfect. They do too much or not enough and it’s very rare that I find something that is perfectly what I want. So I make it myself.

    Kolanaki,
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    Fair points but I do have issue with the combat stuff; I can’t remember the name of it, but the last time I was playing I had found a mod that made combat exactly like Dark Souls. It was a serious game changer.

    Kolanaki,
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    So it’s finally actually happening? I’ve been hearing whispers and rumors about Skull and Bones for a few years now.

    Kolanaki,
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    When first I heard about it, they were saying it was going to be like Sea of Thieves but better, after SoT had some disappointments.

    Kolanaki,
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    It needs the same treatment as Big Picture and now Remote Play have gotten even on Windows, too. It’s clunky and really kinda shit. It still uses the old Big Picture UI as a base. And I don’t mean the one recently upgraded from; I mean the one before that.

    Kolanaki,
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    half the length of an original NES controller

    God damn. If you haven’t held an original NES controller since back in the day when you were a kid, lemme tell you: They are already fucking small. This thing would definitely suck to use unless you are under the age of 10 or have dwarfism (or possibly Donald Trump).

    Kolanaki,
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    What funding?

    Uh… Didn’t WOTC commission and pay for the game? I read that they went to Larian, not the other way around.

    Kolanaki,
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    BG3 has still been riddled with bugs for me and since it doesn’t have MTX or a store or anything, it feels kinda worse. At least I know why the crap riddled with MTX is rife with issues; what is BG3’s excuse?

    I probably wouldn’t mind the bugs so much if the whole game was shit. But the game is fucking awesome. I just want to play it without being frustrated by technical issues. 😩

    I’m hoping that by the time the PS5 version launches, it’ll be much smoother.

    Kolanaki,
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    I feel you on the deepthroating shit. It’s a great game, no doubt about it. But some of these articles act like it’s the second coming of Christ, and if I am to be entirely honest… It’s not quite as good as the original games. It’s lacking a lot of depth in the story telling (it’s almost entirely voiced so there’s more brevity in any given conversation than the pages upon pages of text even a random nobody can give you in BG2), but makes up for it with mechanical depth.

    I agree it’s a big deal for a major release to not have MTX or a season pass or other bullshit, and that should definitely be applauded. But some of the things I’ve seen said about the game are out right fraudulent. Like an article the other day saying it is the most polished AAA game in over a decade, which is absurd. The game is plagued with issues and the polish is literally the one thing I can not give it praises for. It even feels amateur in a lot of ways. Like it has many little issues I would not expect from a seasoned developer, and many bugs ranging from minor inconveniences to full blown game breaking stuff like scripts firing wrong leading to an outcome you didn’t choose to take or characters becoming comoletely broken being unable to move or be interacted with.

    Story is great. It actually feels like a remix of the first Baldur’s Gate story. Characters are some of the best I’ve seen in a long time. The combat is super fun, especially when you try to do weird random shit just to see if it works; cuz 90% of the time it does. There is a depth to the changes you can have on the world at large that are extremely cool and haven’t been done on such a scale before in all the RPGs I’ve played over the years…

    Although that last part is where the previous talk about bugs really starts to drag the experience down. There have been so many points in my two playthroughs of the game where I took one path, but got the dialogue and changes to the world of another path. Like currently, my party keeps talking about one of the companions killing another. But they didn’t; I stopped that from happening. So now this character is standing around in the background while other characters talk about her death. And that’s not even the worst one I’ve encountered.

    Kolanaki, (edited )
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    Why is everyone so damn hot?

    I can’t say for anyone else, but Karlach is hot because of that infernal engine she has for a heart. :P

    Why can’t I sort or filter items during trading or in the party view?

    You can on a controller. Press in the left stick. The fact the UI between a controller and the M&KB is so completely different and you get dumb differences like this is another amateur hour move. I’ve played entirely on controller, but from talking to other people and seeing my sister play on her laptop, the M&KB interface is garbage and offers for fewer options far some damn reason.

    Kolanaki, (edited )
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    Not all the issues are bugs. There are issues in the actual design of some systems that are amateur at best (such as the UI). Even most indie developers wouldn’t have these issues, so seeing them in a AAA game that was in early access as long as this one has is totally unacceptable.

    Kolanaki,
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    Yes, everything updates automatically. I’ve gotten all the updates so far. Only a few of the changes made in any of them actually affected me. Most of the things I’ve experienced have yet to be addressed.

    Kolanaki,
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    Ok, but what does that have to do with addressing the dude who claims the game had no funding implying it had a small budget when it didn’t?

    He’s not saying anything about the MTX or lack thereof; he’s calling out the idiot saying BG3 had no funding.

    Kolanaki,
    !deleted6508 avatar

    I usually go with Steam because it has all the other tertiary features that may or may not be there for GOG titles. I usually only use GOG if it’s the only way to get a good old game or if that’s the only version that will possibly work on a modern PC. I do not even consider them for brand new games, unless I want to pirate them to demo before buying.

    In your case, you just so happened to choose right. Dark Corners of the Earth on Steam has hella issues and the game may not even run. But the GOG version is just fine. I also bought that a while back after watching a review of it and getting nostalgic (since I played it on Xbox back when it was new), and thankfully he had mentioned this or I might have been screwed.

    Kolanaki, (edited )
    !deleted6508 avatar

    The cool things done with the nudity include:

    • Karlach’s chest glowing from the Infernal Engine she uses as a heart

    And that’s it. They’re not particularly good looking or anything. Other than Karlach, the nudity is quite generic and unsexy.

    I feel like having full nudity is just a cheap gimmick that doesn’t add anything of value. The only mainstream game I’ve played that even uses nudity as a mechanic to do something special is Elden Ring and you’re not even totally nude in that game.

    Kolanaki, (edited )
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    Plenty of games are able to determine what you’re using without having such a screen. The “press any key to continue” screen has been a thing my entire life (born in 85), and it has never been necessary for anything other than simulating the “insert coin” screen for arcade games.

    BG3 can use both at the same time, and yet it still has two of these screens. If you’re playing with a controller, it will say press any key then you press a button and it changes to “press A to continue” before you actually get to the main menu.

    And it’s even dumber because you can see the game detects your controller before the first logo screen ends when the cursor is auto hidden.

    Kolanaki,
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    Personally, I think if I cant just use both at the same time it’s kind of shit. Only a handful of games actually work like that, and it’s insane. I shouldn’t have to go into the settings and switch control types. I should just be able to use them if they’re plugged in, like GTA or BG3.

    Kolanaki,
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    The individuals working on the game might care.

    The managers who make the decisions don’t. Doesn’t matter if they are a publisher or the development company itself. It’s a bit blurry these days anyway, what with how easy it is to self publish and how many publishers have their own internal development studios.

    Kolanaki,
    !deleted6508 avatar

    You know what creates engagement and retains players?

    Making a good game that’s actually fun to play instead of focusing on how you’re gonna sell me hats and paint jobs and weaponizing FOMO.

    Kolanaki,
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    I don’t think Early Access should go away as it’s not inherently bad in and of itself.

    What’s bad about it is when it’s used to sell a totally unfinished piece of shit that stays an unfinished piece of shit indefinitely.

    Kolanaki,
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    That’s just part of the mismanagement.

    What worries me is that one of the leakers who was leaking shit about Redfall prior to release who was 100% correct about everything, also said he saw Starfield and it was in worse shape than Redfall was. It’s obviously coming out later, but not that much later.

    Kolanaki,
    !deleted6508 avatar

    While true, the state of Redfall was far worse than the expectation for a mainline Bethesda RPG (comparatively), even as bad as they have been in the past. So saying Starfield was in worse shape still has some hefty weight to it, if the leak is true. It will have at least had more time in the oven for things to be fixed up a bit more in line with normal expectations. And that’s my hope.

    Kolanaki,
    !deleted6508 avatar

    They would have to also start charging to save scum. Why would I pay $5 for a crit when I can just reload my save and try until I get one? Every new save is $0.50 and every reload is also $0.50.

    Kolanaki,
    !deleted6508 avatar

    I can fuck a bear in this game?!

    BRB, I’ll be speed running bear fuck%

    Kolanaki,
    !deleted6508 avatar

    If you level it up enough, it becomes “sex with animals.”

    Kolanaki,
    !deleted6508 avatar

    I’ve barely even talked to the dude who I assume is the wildshape you can romance. Of course I didn’t know. I’ve been rolling with the boss bitches because all the good fighters are the ladies.

    Kolanaki,
    !deleted6508 avatar

    Do I need to mod my PS5 to install this? Because I want to install this. Like so bad.

    Kolanaki,
    !deleted6508 avatar

    Can it be soft modded or you need to solder stuff? Been itching to try my new soldering iron.

    Bards are Baldur's Gate 3's best class and I can't imagine playing it as anything else (www.pcgamer.com)

    I was planning on paying a rogue, paladin, or warlock (based on my tabletop characters), but this article nearly has me convinced. I am waiting for the PS5 release, so any agreement or dissension from my PC friends? Other class recommendations?...

    Kolanaki,
    !deleted6508 avatar

    Bard is always the first thing I play in D&D crpgs that let me. It’s a great class that lets you do a little bit of everything. Plus it’s great to do a face-melting lute solo as the last thing you do before ending your turn, since Performance is a free action.

    Baldur's Gate 3 - Let's Play Part 1: Infected (www.youtube.com) angielski

    I never heard of Baldur’s Gate, but the other day someone on lemmy recommended this playthrough of the game that was just released. I watched it and it’s different from Skyrim etc, in that it has a way deeper story and is played slower. It’s a bit like DnD apparently, which I don’t know much about either....

    Kolanaki, (edited )
    !deleted6508 avatar

    it’s a bit like D&D

    No, dude. It is D&D. It’s set in Forgotten Realms, follows the actual lore and uses the actual mechanics of the pen and paper game for all the dice rolling stuff (barring a few things that need tweaking for the medium and eschewing more meta rules that can only work in a PnP setting).

    As a fan of both the original Baldur’s Gate games and D&D in general, I have found BG3 to be the absolute pinnacle of the D&D CRPG subgenre. It lets you do so much more stuff than any other D&D game. I love it. It’s been a while… The last D&D game that did as much as BG3 is doing now was Neverwinter Nights.

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