!deleted6508
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Kolanaki

@!deleted6508@bin.pol.social

I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kolanaki,
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imagines coasters that are actually portals so your drink just bounces up and down between two coasters every time you set your drink down

Neat!

Kolanaki, (edited )
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Probably not. I haven’t seen a single major AAA release on this console that was not $69.99 minimum. It’s the one reason I still buy games on my PC if they are cross platform even tho the PS5 is better spec wise; they’re usually $10 cheaper.

Edit: Well now I can’t say this because I am looking at Armored Core 6, which just came out, being only $59.99.

Kolanaki,
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I played Ratchet and Clank: A Rift Apart recently because it was available free on PS+ and it is the most gorgeous game I have ever played in my life.

The graphical capabilities are astounding, the aesthetic is pleasing, and there is charm out the wazoo. You can’t look anywhere without seeing something interesting making use of all that fancy graphic tech. I kept it installed despite 100%ing it just to mess around with the photo mode.

Kolanaki,
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I still laugh at the one-liners the PC gives after the boss fights. I fuckin’ loved that about the first one. You’re a silent protagonist, except during these random awkward moments after defeating a boss and then you just deliver the dumbest puns and jokes unexpectedly.

Kolanaki,
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A launcher has to add value, and not just launch shit. Most of these launchers do not add any value at all, they’re just another unnecessary layer between you and playing a game.

Denuvo security is now on Switch, including new tech to block PC Switch emulation (www.videogameschronicle.com) angielski

The first of the tools Denuvo is offering to Switch developers is Nintendo Switch Emulator Protection, a “revolutionary technology to protect games launching on Nintendo Switch from piracy”....

Kolanaki,
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No one else is batshit insane enough to wanna warp their minds working with this garbage. She is already warped, so it doesn’t affect her. Much.

Kolanaki,
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That is quite a change from the original story. I’m surprised. I figured it would be more or less the same, but maybe flip the characters around or change inconsequential shit, as most reboots tend to do. It did make Raiden a champion now, instead of an actual God/Protector. So that’s weird.

Kolanaki,
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Kinda figured it would be some bullshit when they were already taking a poll on whether people would be interested in another MGS getting the same treatment, only weeks after just announcing this collection. At least the sentiment was most “Hold your horses and finish this one first, then we’ll talk.”

Kolanaki,
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It sure is. I recognize it as another gaming company that made one of the best Tron games that exists. As well as the Shadow of Mordor series and FEAR.

Kolanaki,
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Star Fox has a secret level with a slot machine as a boss and the only way to beat it is to successfully get a jackpot. It’s as much of a gambling sim as this dude’s game is.

Kolanaki,
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The only loot boxes in Borderlands are the actual boxes of loot you find in the game world playing the game like any other box of loot in an RPG. Unless there’s a new one I haven’t heard of that contains MTX loot boxes.

Kolanaki,
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The only loot boxes in Borderlands are the actual boxes of loot you find in the game world playing the game like any other box of loot in an RPG. Unless there’s a new one I haven’t heard of that contains MTX loot boxes.

Kolanaki, (edited )
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It sounds like you have no fucking clue what you’re talking about. Have you ever actually played any of the Borderlands games? Or are you like @Detheroth and considering the event/pre-order exclusive codes needed to unlock golden keys as a lootbox, despite them not actually selling them for money? FFS, you can cheat to obtain these things by just copying your save file, since they’re stored locally on your profile.

If you had argued over the season pass shit, you’d have somewhat of a point, though not anything to do with gambling. But you decided to focus on lootboxes.

Kolanaki, (edited )
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You mean the event exclusive shit you don’t actually have to pay for (outside of attending the events/seeing social media posts/the few that come with a DLC pack)?

Per Gearbox’s official site for the game:

How do I get Golden Keys? Golden Keys can only be unlocked by redeeming SHiFT codes. You can get SHiFT codes from official Gearbox sponsored events and social media accounts.

Kolanaki,
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It’s because it will still fundamentally be the same game. All they are doing is bringing GO from the Source engine over to Source2.

It’s a significant engine upgrade to warrant the name change, but the mechanics will stay the same*.

^*or at least as in flux as they remain now with constant tweaks and adjustments they have always made^

Kolanaki,
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So many I can’t even narrow down a specific one. Many new titles have tutorials that go over generic bullshit like how to move and aim and then don’t tell you how to do anything that’s actually unique to the game itself. I hate that shit.

Really hate having a tutorial objective of “put the goober in the jibjab” but then it doesn’t explain what the fuck either of those things are, and it’s not obvious by just looking at the situation.

Oh, The Ascent did this. Tells you to hack something early on; does not tell you how this is achieved. Everything up to that point was walk up to thing and press A/X. To hack you have to HOLD A/X. But it doesn’t say that. I had to look it up online. Which is stupid.

Dark Souls also. But… It’s hard to be mad at that one, since being vague is literally purposeful game design with those. 🤷🏻‍♂️

Kolanaki,
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“I’m sorry there seems to have been a problem with your reservation and the command deck suite is unavailable. All we currently have is the garbage mashers on the detention level.”

Kolanaki,
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My sister said Divinity 2 has one, and another user told me recently part of the agreement to make BG3 between WOTC and Larian included a toolset (dunno if that’s true, tho). So I’m hoping that we get one. Game made me reinstall NWN just to make my own shit. lol

Kolanaki,
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Surfaces murdered Jihira in my recent run :(

She survived the fight clearing out the bottom floor of the tower, and then walked over one of the static placed spots of blue flames and died. I couldn’t revive her since she wasn’t yet joined to my camp, and I wasn’t in the mood to reload and do that fight over again. :/

I am LOVING Baldurs Gate 3 angielski

I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks....

Kolanaki,
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I just use the unique named backpacks I find. Like I have a “backpack,” “Bewildered Adventurer’s Backpack,” “Old backpack,” “Rotting backpack,” etc.

I keep my potions in the bewildered bag, scrolls in the old bag, and throwables in the rotting bag. All the quest items (except the damn artifact) into the backpack I started with, along with my alchemy and supply pouches, gold and keyring.

Kolanaki,
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My first dude was a Dragonborn and that was my thought with the voice options, too. My dragon doesn’t sound like a dragon. He actually sounds like me, IRL.

Kolanaki,
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Man, I have a buncha people giving me shit on my thread for BG3 asking if one of the encounters can be cheesed because the way it would be cheesed is hilarious. It’s a clone fight and I was curious if you could make the clone spawn naked and make the fight a non-issue. Now some people are upset and tell me I should just “play the game.” Is that not what I am doing? I was gonna do it anyway, I just wanted to know if I should save before hand if it fucked me over completely.

I like breaking games. It’s fun. I’ll play them the way they were “intended” once or twice; but after that I’m doing everything but that. Just to see what I can actually get away with. I thought that was the point of an interactive experience. Why the hell would I want to just do the canned ‘canon’ shit? I want to do all the things you can’t do in reality because they would hurt yourself or others. I want to test the limits of the game designer’s imagination. If I can think of it and they missed it or if they actually put that little detail in.

Kolanaki,
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I kinda hate that I am targeted because what I have fun doing in GTA5 is stunting with the Oppressor Mk1. People see it on the map and immediately start trying to fuck with me when I’m just in the mountains doing flips and ignoring everyone. :/

I don’t even have the guns unlocked for it!

Kolanaki,
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That was what gave me the idea. I love Fromsoft games. :)

Kolanaki,
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I don’t even really want to push the BBG off a cliff. I can’t loot him if I do that!

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  • Kolanaki,
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    still play the same as games from 2015

    I wish they played more like games from the late 90’s, early 2000’s, instead of stripping out a lot of depth in favor of visuals. Back then, I expected games to get more complex and look better. Instead, they’ve looked better, but played worse each passing year.

    Kolanaki,
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    I sometimes I question if it’s just that, or if it’s also due to the fact they generally employ like a hundred artists to make models and textures and what not, but only have like 5 people doing the programming. Why is it not an even mix? Even if simplicity was a good thing, I’m pretty sure there would be fewer technical issues if they had more people doing the technical things and not just creating more visual assets. It’s not just the complexity of the game mechanics that has suffered, it’s the quality and general stability of the software, too, that has declined.

    Then again, the games I would like to see come back from back in the day were made by small teams. Bigger teams can also be problematic in and of themselves. Communication issues, versioning, making sure everything actually connects together when they are made by separate departments, etc. When it’s one dude with a vision and passion, it can actually be a better thing than something made by a huge team of thousands of people. 🤷🏻‍♂️

    Kolanaki,
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    Play something like The Quarry and you’ll want them to be a tad more realistic, cuz it’s not quite there and triggers the uncanny valley effect. Seeing the likeness of a real person in a video game even with the best graphics available is still very easily seen to be a video game. Some stuff in the works right now yet to be released built on UE5 is even closer. Some things have been shown to look almost photorealistic, such as Unrecord or The Matrix tech demo. Like so much so, people thought they were fake at first.

    Kolanaki,
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    Fuck Hi-Rez for making a really good Tribes game and then abandoning it for Smite. I sure hope they merely licensed the name and don’t hold rights to the entire IP, cuz I want a good, modern Tribes game so bad.

    Fuck them even more for this.

    Kolanaki,
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    No toys? Your camp doesn’t have any salami (which can be equipped like weapons)?

    Kolanaki,
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    Game mechanic wise, their original titles aren’t even much different in how they are setup from old Bioware titles. Specifically a combination of Neverwinter Nights, KOTOR and Jade Empire. The story is almost exactly the same as the first one, with a blend of elements from the second one, remixed into an entirely new tale.

    I’m pretty sure they made them proud. They copied what was good, and improved upon what wasn’t.

    Kolanaki,
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    I invite anyone to tell me what connects this game to the originals

    • the plot is basically the same as the first game and the second game combined and mixed with some new elements to make it unique and is set 100 years or so after the events of the second game.
    • The city itself
    • all the recurring characters, including the villains
    • The play style
    • the setting

    The only thing that doesn’t connect them is the rule edition, and you’re not the same protagonist. BG1 and 2 used AD&D2e. BG3 uses 5e.

    Kolanaki,
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    To be fair, that one Fallout in the latter installments that best fits the original tone of the 2D games had many of the same people that made the original games, including the original designer and writer. If Obsidian was given another shot, now that those people no longer are at Obsidian, I question how good it would be compared to New Vegas.

    Kolanaki, (edited )
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    If you think the story is told like shit, I gotta know what stories and games you actually like. Because it ain’t BG1 and 2.

    The forgotten realms lore has changed tremendously, dude. WOTC is going absolutely crazy with retcons and changes lately. Where have you been? Like the entire pantheon of Gods from even 3.5e is totally different. There has been a huge cataclysmic event that almost destroyed magic for a second time (the first being the Netherese empire’s destruction; Karsus’ Folly) and much of the landscape too. It’s practically a different world. This stuff isn’t Larian’s fault. It’s literally Wizard’s fault.

    Also: BG1 and 2 didn’t have a single map. They did have a world map screen that connected all the actual maps, but it didn’t really mean anything. It was basically what the fast travel screen is now. 🙄

    Kolanaki, (edited )
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    Nexus mods shouldn’t need Steam at all. Other than the steam_api.dll file, the file structure and all the files are identical, and all you have to do is out the mod files in the right place and turn them on in your load order. What mods do that? The only thing it really makes more difficult is if you want Steam Workshop mods. Which you can download, but you need to use a 3rd party tool to do it if you don’t own the game on Steam.

    There is also the new engine updates that fucked up old mods. Many Special Edition mods don’t work on the Anniversary edition, and Fallout 4 was supposed to be getting similar treatment recently. I don’t know if that is released yet or not, tho.

    Kolanaki,
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    Space buckets!

    Kolanaki,
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    These are all things that have existed in all of their RPGs since Arena. These aren’t empty promises, but they’re also not something to be super hyped on.

    Kolanaki,
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    Well, it will probably be broken.

    Name one Bethesda Studios game that wasn’t broken at launch.

    But fair points otherwise.

    Kolanaki, (edited )
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    Not all the issues are bugs. There are issues in the actual design of some systems that are amateur at best (such as the UI). Even most indie developers wouldn’t have these issues, so seeing them in a AAA game that was in early access as long as this one has is totally unacceptable.

    Kolanaki,
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    Yes, everything updates automatically. I’ve gotten all the updates so far. Only a few of the changes made in any of them actually affected me. Most of the things I’ve experienced have yet to be addressed.

    Kolanaki,
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    Ok, but what does that have to do with addressing the dude who claims the game had no funding implying it had a small budget when it didn’t?

    He’s not saying anything about the MTX or lack thereof; he’s calling out the idiot saying BG3 had no funding.

    What is up with Baldur's Gate 3?

    This is not a criticism - I love how much attention this game has been getting. I’m just not understanding why BG3 has been blowing up so much. It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well). Traditionally crpgs have not lit the...

    Kolanaki,
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    Marketing. It generally being a good game and part of a beloved series, set in a beloved franchise (D&D). WOTC has been marketing and growing the Hells out of D&D lately. The recent movie and this game are part of that.

    Kolanaki,
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    Morrowind similarly used this dialogue system, and I truly do like it a lot more than most others, even with a lot of options because it feels more like naturally discovering information and acting up on it, rather than just having a threshold on your stats, or completing quest triggers.

    Kolanaki,
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    The best systems I’ve seen so far are super new and janky because they use AI and you just actually fucking talk to them, and are also only in some niche indie games atm. It’s what I’ve always dreamed to be the future of dialogue systems in games since getting into RPGs way back in the 90’s. The systems themselves are perfect; but the AI still has a little ways to go.

    Kolanaki,
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    You don’t type. You use the mic and talk to them.

    Kolanaki,
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    The fuss seems to be mostly just the Japanese developers getting butthurt that people in the west got bored of their simplistic combat systems and random encounters, and came up with a term to differentiate the games that, at the time were entirely developed in Japan, that fit this style.

    It’s not the Japanese part that made them disliked more. It was the style of gameplay they offered. If you played one, you played them all, basically. They are barely RPGs, taking a more linear, choiceless approach to not only character creation, but dialogue options if even offered, are generally “yes/no” responses to questions that don’t have any real impact.

    It took the big developers of these games way too long to actually listen to fans’ very valid criticisms and make changes to these systems, and they still very much keep so many more traditions that the term endures.

    Kolanaki,
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    The original is still my favorite. There are some awesome ROM hacks that provide competitive 2-player mode, while keeping the original rules, scoring and graphics.

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