EA did this thing a while back where they saw people were still playing Bad Company 2 on PC on community servers. They updated the game to require a login to EA’s server on boot, then took those servers down. Always online is cancer.
Not quite as important as the right to repair, but close in spirit: I would love to see a legal requirement for shut-down online games to release the server specs needed for the community to replace/maintain them.
Edit: And data export for existing players, so our game progress can be reconstructed on community servers, of course.
I really hope that governments, especially the EU, recognise the isse server shutdowns and games being lost to history poses. It should be illegal for companies to make your already purchased games unplayable if not community hosted alternatives exist.
On that note it should also be fully legal to emulate and freely distribute any game that isn’t on sale anymore. Years of cultural history are being destroyed for corporate profit.
I mean whatever is needed for the community to replace/maintain the servers, just as I said.
That would obviously include the network protocols, but might also include data structures, API contracts, map data, timetables, and any number of other things.
I wrote in general terms deliberately, since it would mean different things for different games, and to allow for the possibility of releasing source code instead of descriptive specs.
(And no, source code is not the only way to do it. If that were the case, the community-developed game servers that have been made through reverse engineering could never have existed.)
No, it’s unreasonable to expect the servers to stay online forever. Instead, they should be required to hand the keys over to the community if they stop providing the online service.
Is there any way we, as users, can help deal with the waves of spam-meds-bots? When I get the chance I downvote, but that's not possible for microblog. Do reporting them have any effect, or they go in the pile and are more a nuisance than a help?...
Reporting them at the very least sends a message to the mods of the community the reported post/comment was on. Not sure about how/when it goes to instance admins, though. Which is where they really need to be reported to. Mods can block them from their community, but a spammer (human or bot) generally affects the entire server so it needs to go all the way to the top.
Blocking them also works to at least reduce the bots’ effectiveness. If everyone blocks it, it isn’t doing anything but wasting bandwidth, and if it’s not having the desired effect whoever deployed it might give up.
I’m not surprised. It’s not right for Discord to disable the servers and accounts, but at the same time, if you are hosting a community it shouldn’t be on discord since you aren’t in control of it
Hey all! First post over here, though I go back a decade plus on reddit. I’m wondering if there are any dbzer0-friendly Mastodon servers, particularly ones related to what we’re talking about in here....
I was going to say replaying but I feel like that limits the question to games like Prey or Fallout New Vegas that have endings and games like The Sims 2 or Cities Skylines where you can play indefinitely end up excluded....
You have to have the original game files either from the disk or downloaded from GoG or steam. Then you need tes3mp which runs great on linux and windows. I personally play on a server called neravarine prophecies, they have seasonal events and the community is a lot of fun. It uses the same engine as openMW so most of the mods that work on OpenMW are compatible, I’d stick with cosmetics to keep the servers you join compatible.
Different servers have different rules, many of them forbid going into areas that cause server crashes, i.e. mornhould.
I had a blast, then I got my kids to play and i was there to guide them a bit when the game gets tough.
The dice bead is just tactile. It could be used as a begleri if I had another one and set them up as one, but it would probably be too heavy - at least for my play preference
On Lemmy, sadly there’s not too many yet. I’m personally working on getting !idlehands (general skill toy and fidget community) and !begleri going, and there’s also !begleri
I mainly participate on Instagram, since that seems to have the most contributors begleri community wise. I can link awesome people to follow, if you’re on instagram
There’s a few Discord servers that are active too, a begleri one and an Aroundaquare one. I can get you links later on if you like
In terms of resources for learning:
begleritricks.com has a lot of tutorials, trick database, and trick index, plus a good intro on vernacular
TGP posts a lot of good begleri videos, though he doesn’t go super into them as a tutorial, but it’s good for quickly seeing a lot of different tricks for inspiration
And as much as I hate to link it, the begleri subreddit does have some good info too
I got my first set in 2018, and stopped for a bit because I wasn’t really getting anywhere with it. For me what made a difference when I picked it back up again in 2021 was trying different physical combinations: bead shapes and weights, cord diameters, joiner lengths, etc. as well as finding a few clips online and downloading it to my phone so I could put it in slow motion and try to replicate it. It’s also a lot easier to learn if you’re just sat on a bed or carpeted floor or something similar. With dropping it, you’re just right there it’s a lot less frustrating when you don’t have to crouch down every two seconds to try again and it’s a lot easier to adjust the timing and whatnot when the attempts are closer together - I think I learnt at least half of the tricks I know being sat outside on the grass during a nice day. I would also recommend just having a set with you and doing rebounds when you have a chance, because getting a feel for how the momentum is carried will really help with getting the timing for other tricks
Yeah, I didn’t comment on the quality of the expansion itself because I’m actually the lowest on the game I’ve been in years. I’m in full tourist mode and have been since Legion. I’ll come in for a month or two for expansion launch (three for Legion, I really liked that one), and then again in the last patch for one more month, and that’s it. Now that I’ve been playing different games over the past few years, WoW is really starting to show its age and I’m less willing to let its flaws slide, such as the extremely toxic community you mentioned. There’s a global community called WoW Made Easy that started up at Dragonflight launch with a mission statement of being patient in pick-up groups. Considering how massive it got, clearly the playerbase is fed up with the traditional PUG experience.
What’s really soured me on the game is Blizzard’s continuing divestment in customer service. Toxicity itself is a customer service problem and it takes actual eyeballs to fix it. And they aren’t hiring. Meanwhile, enjoy your 30-day ticket times when major issues develop. Just as bad is their newest approach to overcrowding, especially on Classic. Last I checked, their solution to crowded servers is “nothing we can do about it, it’ll sort itself out when enough of you give up. no refunds btw.”
I’m going to need some convincing to pickup The War Within.
That’s true; I tend to think of a private server hosting a single game session of 1-4 players, but I haven’t interacted with private reimplementing of large community interactions. Generally, the commercial implementation would involve many connected servers, so it’s perhaps a bit more complicated than giving a separate address in a launcher option, but becomes less of an excuse overall.
That said, while the game is alive and well, the only motivating reason for that option’s existence is to support piracy of their game. Depending on how much they care, it’s something they’d have to keep under wraps in a development folder until the day the game dies out.
So the last level, “Trimming the herbs”, has not been beaten. However the elusive creator of the level made an announcement that the level was indeed a TAS (tool assisted). Here is the announcement from the team 0% discord...
Well I suppose it depends on your definition of cheated 😛
It’s true that the community did not know a tas existed until today. So really only 1 actual tas (that we know of) was made. There were however a lot of glitches (and I believe some hacks) that made it into levels that either: got deleted by Nintendo from the servers, or became unbeatable due to the game getting patched and the glitch no longer being possible.
A slightly unrelated but also interesting point. A ton of levels that were uploaded to the game were deleted by Nintendo. The reason being that in Mario maker 1 only, Nintendo would delete any levels that didn’t get a star (equivalent to mm2’s “like”) after 1 month being uploaded. The numbers that the team 0% discord reports are:
Total remaining uploaded levels: 10,610,412
Total ever uploaded levels: 68,550,789
So, nearly 60 million levels that were uploaded were deleted
UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2…...
The real story here is that the servers are being shut down. Games like these deserve to have the ability to run their own third party servers. To this day I can still log unto a number of Unreal Tournament (1999) community servers and frag until my eyes bleed.
I’ve attempted to do public-facing technical support for a game and dear Christ you’re spot on. I love people for wanting to engage with something I’ve spent a substantial part of my life putting together and trying to make it run okay, and am sympathetic to people feeling frustrated when technical issues prevent them from fully enjoying an early access game. Early on when the community was small I had a great time shitposting with the players, but once we hit release the environment turned toxic pretty much overnight as the community suddenly grew.
But like, none of them know how hard we crunched to get even a playable version of the game out, nevermind one that’s playable on the lowest of netbook specs. None of em know how complicated the system is that’s breaking preventing them from logging in, that that’s not actually my area of expertise and that I’m just feeding them information from the matchmaking team who are all freaking the fuck out because this is the first time we’ve tested this shit at scale. None of them know that we were getting squeezed by our publisher, who wanted us to do a progression wipe that we didn’t want ourselves, but like they control if the game gets shipped at all so… not really a choice there. And we can’t admit any of this because accusations of incompetence come out pretty early, tend to stick around, and leave devs very little room to make bad decisions (which happens a lot!)
And like, being trans now on top of that? Hell no, I’m never touching a public server again if I can help it. Slurs and mistrust were already flying before, I can’t throw myself in front of that bus again. I’m gonna miss it because I cared a lot about connecting with people playing the game and for a while found a lot of joy in responding to bugs and fixing individual system issues and integrating into the community. And there were some amazing people who were great to talk to that I really missed when I left. But the inherent abuse that comes with that gets so overwhelming and it drained my desire to even work on games at all for quite a while.
I’ve always been a huge Valve fan, and I still kind of am, but giving CSGO the Overwatch “”“”“2"”“”" treatment was such a blatant act of disrespect to the players. I’ll never be able to forgive them for what we lost during that update.
Community servers still haven’t recovered, the weapons + buy menu are fundamentally different, we’re still missing a significant amount of maps and game modes… And they ruined any chance for GO to be able to continue on powered by the community.
1.0 is getting a "true offline" mode where there won't be any chat (and where a connection isn't required for server authentication). Personally, I quite like the chat and the sense of community it brings (apart from when it's filled with "D4 bad") but I can see myself wanting it turned off if the game gets much more popular and attracts a more casual playerbase.
Honestly, though, I feel like that's such a minor quibble to have - especially for a game still in beta. While Last Epoch obviously doesn't have the budget behind it that Diablo 4 or Path Of Exile has, I think it's done a great job of cementing itself as a worthwhile addition to the genre already. The developers have done a brilliant job of coming up with creative solutions to problems (both LE's own problems and problems that other games have suffered from) and I think they've laid a very strong foundation to continue to build upon going forward. The game is mechanically interesting, has probably the most interesting itemisation and by far the best crafting in the genre, and generally feels good to play.
I agree that the art style isn't as strong as Diablo 4, Path Of Exile or Grim Dawn, but I think it looks much better than a cheap Unreal asset - especially with the lighting overhaul in 1.0. And I'm glad that it isn't just another dark fantasy setting; as much as I love those kinds of settings (Grim Dawn's, especially), having the more lush, vibrant style of Last Epoch makes for a nice change.
It's not a perfect game by any stretch, but I think it's a very good game and I think it has a lot of room to grow going forward.
I just want to play my game... angielski
Apparently the Ubisoft servers are down so I cannot play SINGLE PLAYER Breakpoint....
LittleBigPlanet 3 Servers Are Officially Shut Down Indefinitely, Sony Confirms (www.ign.com) angielski
RIP. I hope the levels were backed up.
It's finally up! Please sign it if you're in the UK :) Petition: Require videogame publishers to keep games they have sold in a working state. (petition.parliament.uk) angielski
Migrate Lemmy server to mbin/kbin
cross-posted from: swg-empire.de/post/825076...
Can we help against spammers? (kbin.social) angielski
Is there any way we, as users, can help deal with the waves of spam-meds-bots? When I get the chance I downvote, but that's not possible for microblog. Do reporting them have any effect, or they go in the pile and are more a nuisance than a help?...
Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well (www.theverge.com) angielski
Discord👏Is👏Not👏A👏Replacement👏For👏 Websites
Any friendly Mastodon servers for our interests? angielski
Hey all! First post over here, though I go back a decade plus on reddit. I’m wondering if there are any dbzer0-friendly Mastodon servers, particularly ones related to what we’re talking about in here....
Please help preserve your 3DS and Wii U SpotPass data before it's too late! (lemm.ee) angielski
cross-posted from: lemm.ee/post/28549378...
Please help preserve your 3DS and Wii U SpotPass data before it's too late! (lemm.ee) angielski
cross-posted from: lemm.ee/post/28549378...
Please help preserve your 3DS and Wii U SpotPass data before it's too late! (lemm.ee) angielski
cross-posted from: lemm.ee/post/28549378...
Please contribute your 3DS and Wii U SpotPass data before it's too late! (lemm.ee) angielski
cross-posted from: lemm.ee/post/28549378...
What are some games you find yourself frequently coming back to? angielski
I was going to say replaying but I feel like that limits the question to games like Prey or Fallout New Vegas that have endings and games like The Sims 2 or Cities Skylines where you can play indefinitely end up excluded....
Today’s tools and skill toys (sopuli.xyz) angielski
cross-posted from: sopuli.xyz/post/10829586...
World of Warcraft Subscription Numbers Are Higher Now Than at Expansion Launch in a Franchise First (www.ign.com) angielski
Woah. I didn’t realize WoW was still this popular.
List of The 7th Guest communities around the internet (not just Lemmy)
Here’s a list of different places you can chat about this series of games. We’re a bit divided, but the fans are out there!...
'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys (www.pcgamer.com) angielski
Super Mario Maker 1 is now beaten!
So the last level, “Trimming the herbs”, has not been beaten. However the elusive creator of the level made an announcement that the level was indeed a TAS (tool assisted). Here is the announcement from the team 0% discord...
Relic Castle down, following DMCA takedown notice angielski
https://i.imgur.com/JoXOmqi.jpeg...
There is one uncleared level remaining in Super Mario Maker, with 18 days to go before the servers shut down (www.issmmbeatenyet.com) angielski
UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2…...
Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers' (www.pcgamer.com) angielski
What's your love/hate game? (lemmy.zip) angielski
Mine would have to be League or Warframe tbh.
Star Wars: Battlefront Classic Collection - Announce Trailer | PS5 & PS4 Games (www.youtube.com) angielski
Last Epoch 1.0 Patch Notes (forum.lastepoch.com) angielski