As I've gotten older as a player, I have found myself dropping some eras of gaming that I used to be nostalgic for. One of them is the 8-bit era, the NES days. I have played some of the best that system had to offer and I will never say that system didn't have any good games....
Since publishers are allergic to dedicated community servers nowadays, I’d argue there‘s just no feeling of community anymore and hence it‘s worse or at least different than it used to be. You just get matched with random people you‘ll never see again and that makes it easier for people to be unhinged pricks.
I think I‘ve spent hundreds of hours on an militia only server (uk2 or sth?) in cs1.6 in the past and hundreds on a back to karkand (or so?) rush only server in bf3 back in the day. I recognized a lot of names on these servers every time I played.
With how multiplayer games work now, I also try to avoid them.
Half-Life and its mods defined my high school years. I have core memories of TFC 2fort with Eminem’s “Stan” playing in the background. Of finding a server, adding it to my Favorites, and eventually becoming part of the community.
Valve’s eventual inclusion of voice chat elevated the social aspect to another level.
Huge W. Maybe the Stop Killing Games campaign, combined with some very real market realities, will save more games like this from companies with the liberty to do so. Unfortunately, it sounds like multiplayer will likely still depend on Steam servers rather than supporting LAN (I’d be happy to be proven wrong), but this is way...
You can play with friends, but not just matmchmake with randos when your friends are not online or not playing the game at all (or not having friends). You miss the organic moments when you are having a fight in open world, you are loosing and suddenly some dude charges in and saves the day. You can’t join guilds (promissed feature) and engage in a community, potentially make new friends to do the aforementioned activities with so you don’t have to play with randos. You miss the feeling of being a part of greater world, when you just see someone else in the game. Or the ability to ask for help in map chat. Also ongoing support and updates.
Funny you should mention V Rising too because while I’d probably play solo, I’m more likely to find a server to play on along side others than just playing on my own server alone or offline (not sure how this works therr tbh).
Simply put, I’d miss those things you experience in MMOs. Wayfinder was fun when populated. Much less so when there was nobody to play with.
I was promissed an MMO lite that would become an MMO through thr development, but getting a single player game instead. I wish the game and the devs all the luck but I can’t help but feel betrayed - much like majority of gamers who expect single player game but get live service one.
A lot of the larger abandoned magazines are just spam pools now. I don't see their posts in my feed, but I don't like that the two sidesbars of random posts and threads are now just spam advertising sidebars. I triedblocking the magazines, but doesn't that prevent the posts from showing in those sidebars....
Kbin got the same rexodus boost as lemmy but since then has many more atrophied communities and far fewer moderaters to do anything about it, hence spamalot.
I've only seen 1 or 2 pieces of spam in my feed and that was months back - interesting that you seem to be seeing more of it on a federated server. I only started blocking those magazines when I noticed the spam on desktop sidebars.
Its just an arbitrary mechanic added to justify an always online requirement. Helldivers had an offline option. There's still a game there without the need for "community involvement", the missions etc could be completely random or seeded for people who dont want to connect to a server.
Its always sad to see potential great games ruined by greed.
Funny. I’m in thew ag sector and I would not recommend anyone buy a NEW John Deere tractor. Not unless you have the skill to flash the tractor firmware.
My peak multiplayer era was from then Arena shooters were kill. I don’t touch Live Service games because of what we’re seeing now. This game was going to be my first real try at one once I got a system that could play it as a lot of people were commending how it avoided the pitfalls of other Live Service games.
Just give me a game with a map editor and the ability to self host servers. The community itself will take care of the rest.
simultaneous cross-platform networked multiplayer and want to be able to launch on any console.
Quake 3 Arena came out in 1999 and has versions for AmigaOS 4, Microsoft Windows, Linux, Mac OS, Mac OS X, Dreamcast, PlayStation 2, Xbox 360, iOS. There’s even fewer differences between PC and console hardware now a days.
Community hosted servers worked pretty damn well for a very long time, and aren’t reliant upon large amounts of infrastructure to continue being playable. In fact, I can still go play almost every game from that era that was good enough to maintain a player base without issue. Deep Rock Galactic seems to do alright without matchmaking, for a more modern game.
The developers can host a few servers, sure, that’s an option. If that’s the method they take, they also release what’s known as a dedicated server utility, that allows anyone to launch a dedicated server on their machine, or to rent out a server in a hosting center. You can find this model in games such as Counter-Strike, Quake, Unreal, and some of the Battlefields.
This allows for the community to self police, and people will naturally end up in a community that fits their preferences, and rude or toxic players will quickly find themselves banned from the majority of servers and be forced to change their behavior or play a different game. Players can modify server settings, or make entirely new game types that the developers may not have thought about or wouldn’t have the resources to create, and people can create tools that allow servers to easily moderate their servers, and elect moderators and admins from within the community for when they’re not online. This also allows for developers to negate the need to be able to host millions of players, and when the game dies, if it does, all they have to host is a Master Server list.
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Another option, especially for games with small groups of people is to allow the game to be hosted live by one of the players in the squad or group. This is called peer-to-peer servers. In this case, and can either be done by “hosting” the game server and waiting for or inviting players, or by having the game monitor latency and automatically migrate to the best host based on connection and distance. Deep Rock uses the first of these two options, whoever starts the game becomes the host, and stays that until they close the server or quit the game. In this instance, devs host no servers except the master server list, allowing even the smallest of devs to be able to handle millions of people playing their game simultaneously without any real increase in their server costs.
Typically, for smaller squad based games, like Deep Rock, this is the better option, while for larger player per match games like battlefield, the former is the better option. In both instances, players choose from a list of available servers in a menu and load in from there. You can check out Deep Rock Galactic or the Diablo 2 Remaster to see what a server list looks like.
? Open server browser and whatever matchmaking system. Matchmaking doesn’t require the game be Live Service. Despite recent actions by Epic, running a Master Server for listing available games doesn’t actually cost that much. If you’re asking about Stat Tracking, I couldn’t care about that if you paid me. I’m sure you could track that reliably on a server by server basis. Maybe have different communities that trust each other have a Stat Network.
Why is that too high of a bar to clear? I’m not saying every game should be open source from day one (and tbh I think the people who say all software should be free have their head up their ass. People worked on it, some people want to get paid for that work).
However, how does it hurt Ubisoft to wait 5 or so years after shutting down the crew, then releasing the source code? By then, anything relevant to a competitor looking to ape off them, or a bad actor looking to cheat or carry out an attack would be irrelevant, and it would at least give the community a chance at creating something from the leftovers (even a dummy server that doesn’t allow multiplayer, but just lets the game pass any “can I connect to the master server” checks, kind of like what the Single Player Tarkov mod does).
I mean, Doom is the prime example. Would people care anywhere near as much about Doom if it never went open source? It would be a great game, but it would probably no longer be relevant. I can’t see that as being a bad thing for most companies (although I’m perfectly aware that the suits of major game studios will never see it that way).
Like, this is what leads to invasive client-side anti-cheat. Which also happens to be one of the main blockers for OS portability.
But if you make it so that the server has to constantly validate the game state, you get terrible lag.
You really have to design your game well to deter cheaters. And you have to empower server moderators to ban cheaters. This sorta implies releasing the servers so that communities can run their own instances, because these studios don’t have the resources to handle moderation themselves.
EA did this thing a while back where they saw people were still playing Bad Company 2 on PC on community servers. They updated the game to require a login to EA’s server on boot, then took those servers down. Always online is cancer.
Not quite as important as the right to repair, but close in spirit: I would love to see a legal requirement for shut-down online games to release the server specs needed for the community to replace/maintain them.
Edit: And data export for existing players, so our game progress can be reconstructed on community servers, of course.
I really hope that governments, especially the EU, recognise the isse server shutdowns and games being lost to history poses. It should be illegal for companies to make your already purchased games unplayable if not community hosted alternatives exist.
On that note it should also be fully legal to emulate and freely distribute any game that isn’t on sale anymore. Years of cultural history are being destroyed for corporate profit.
I mean whatever is needed for the community to replace/maintain the servers, just as I said.
That would obviously include the network protocols, but might also include data structures, API contracts, map data, timetables, and any number of other things.
I wrote in general terms deliberately, since it would mean different things for different games, and to allow for the possibility of releasing source code instead of descriptive specs.
(And no, source code is not the only way to do it. If that were the case, the community-developed game servers that have been made through reverse engineering could never have existed.)
No, it’s unreasonable to expect the servers to stay online forever. Instead, they should be required to hand the keys over to the community if they stop providing the online service.
Is there any way we, as users, can help deal with the waves of spam-meds-bots? When I get the chance I downvote, but that's not possible for microblog. Do reporting them have any effect, or they go in the pile and are more a nuisance than a help?...
Reporting them at the very least sends a message to the mods of the community the reported post/comment was on. Not sure about how/when it goes to instance admins, though. Which is where they really need to be reported to. Mods can block them from their community, but a spammer (human or bot) generally affects the entire server so it needs to go all the way to the top.
Blocking them also works to at least reduce the bots’ effectiveness. If everyone blocks it, it isn’t doing anything but wasting bandwidth, and if it’s not having the desired effect whoever deployed it might give up.
I’m not surprised. It’s not right for Discord to disable the servers and accounts, but at the same time, if you are hosting a community it shouldn’t be on discord since you aren’t in control of it
Hey all! First post over here, though I go back a decade plus on reddit. I’m wondering if there are any dbzer0-friendly Mastodon servers, particularly ones related to what we’re talking about in here....
What are some eras of gaming that you've stopped feeling nostalgic for? (kbin.social) angielski
As I've gotten older as a player, I have found myself dropping some eras of gaming that I used to be nostalgic for. One of them is the 8-bit era, the NES days. I have played some of the best that system had to offer and I will never say that system didn't have any good games....
UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government angielski
I just received this email saying that the response “did not respond directly to the request of the petition”...
Let's discuss: Half-Life (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Announcing Wayfinder Echoes - Forging Our Own Path (online-only game soon to be playable offline) (steamcommunity.com) angielski
Huge W. Maybe the Stop Killing Games campaign, combined with some very real market realities, will save more games like this from companies with the liberty to do so. Unfortunately, it sounds like multiplayer will likely still depend on Steam servers rather than supporting LAN (I’d be happy to be proven wrong), but this is way...
Helldivers 2 Community Manager Seemingly Gone After PlayStation Login Meltdown (kotaku.com) angielski
Could blocked magazines no longer appear in Random Post and Random Thread sidebars? (kbin.social) angielski
A lot of the larger abandoned magazines are just spam pools now. I don't see their posts in my feed, but I don't like that the two sidesbars of random posts and threads are now just spam advertising sidebars. I triedblocking the magazines, but doesn't that prevent the posts from showing in those sidebars....
Sony backs down on demand that Helldivers 2 players log into a PSN account (www.pcgamer.com) angielski
"PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know" (lemmy.world) angielski
UK Government Response to the Stop Killing Games Petition (petition.parliament.uk) angielski
The Government recognises recent concerns raised by video games users regarding the long-term operability of purchased products....
Tarkov studio claims it actually doesn't have the server capacity for everyone who bought the game for $150 to play its upcoming PvE mode, still wants players to pay extra (www.pcgamer.com) angielski
I just want to play my game... angielski
Apparently the Ubisoft servers are down so I cannot play SINGLE PLAYER Breakpoint....
LittleBigPlanet 3 Servers Are Officially Shut Down Indefinitely, Sony Confirms (www.ign.com) angielski
RIP. I hope the levels were backed up.
It's finally up! Please sign it if you're in the UK :) Petition: Require videogame publishers to keep games they have sold in a working state. (petition.parliament.uk) angielski
Migrate Lemmy server to mbin/kbin
cross-posted from: swg-empire.de/post/825076...
Can we help against spammers? (kbin.social) angielski
Is there any way we, as users, can help deal with the waves of spam-meds-bots? When I get the chance I downvote, but that's not possible for microblog. Do reporting them have any effect, or they go in the pile and are more a nuisance than a help?...
Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well (www.theverge.com) angielski
Discord👏Is👏Not👏A👏Replacement👏For👏 Websites
Any friendly Mastodon servers for our interests? angielski
Hey all! First post over here, though I go back a decade plus on reddit. I’m wondering if there are any dbzer0-friendly Mastodon servers, particularly ones related to what we’re talking about in here....
Please help preserve your 3DS and Wii U SpotPass data before it's too late! (lemm.ee) angielski
cross-posted from: lemm.ee/post/28549378...
Please help preserve your 3DS and Wii U SpotPass data before it's too late! (lemm.ee) angielski
cross-posted from: lemm.ee/post/28549378...