games

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Yawnder, w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

I totally agree. Half the content is mostly irrelevant. The outpost system is useless, the crafting system is unnecessary, the ship building is unnecessary, etc…

clay_pidgin, w Why CCP haven't stopped trying to make an EVE Online shooter for 15 years

It should be fun. The Fanfest presentations went well and players are cautiously optimistic about Vanguard. Dust was popular, but not successful commercially. In part, that’s because it was a console exclusive that tied to a PC-only main game. If anyone has questions about EVE, let me know.

ThatOneDudeFromOhio,

o7

clay_pidgin,

o7, capsuleer.

Risk,

Regarding Vanguard - how will it tie in to EVE? Will Vanguard players be able to sell stuff to EVE players for currency?

clay_pidgin,

I haven’t heard anything about how vanguard will tie into the economy, but I wouldn’t be surprised.

There’s a new pirate faction-team-up called "the deathless"and several new pirate ships, and I would imagine that Vanguard players might get faction LP which they could sell or use.

Holyginz, w Meta Quest 3 demand allegedly 5 million units below expected level

I had/have the first two quests. But needing a Facebook account was one thing I had to think hard about when I got it because I wanted to delete my account. With Facebook getting worse and worse it means I have zero desire to get a new one.

And to address the article, I would say it isn’t that interest in VR is decreasing, people don’t want meta VR or anything tied to Zuckerberg. I would love a valve index personally, just need to wait to afford it.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I would already own a quest if just about any other company made it

hightrix,

Hard agree.

If it wasn’t made by Facebook, I’d have bought quest 1, 2, and pro. Easily.

But that’s not the case so I have an OG vive and a psvr2. I don’t really do much PC VR these days.

conciselyverbose,

It's kind of in a weird spot, because it's a niche enthusiast market, owned by a company tech enthusiasts know enough to fucking despise.

Holyginz, w Baldur's Gate 3 - Hotfix #9 Now Live

I own baldurs gate 3. But if im honest games with that much choice tend to make me feel overwhelmed since I don’t want to miss anything or ruin anything down the road.

khab,
@khab@kbin.social avatar

Try to see it like a choose your own adventure instead of "gotta catch 'em all". I find it helps to have a soft rule against savescumming for myself - if I make a mistake, my character made that. The only times I let myself reload is if the outcome of what I did was unclear, and went entirely against what I thought it would do.

Holyginz,

That sounds like a good idea. Over the years I got so used to playing games where you try to find and unlock everything and where there’s an endgame you have to prepare for. It’s very hard to break that mindset.

MrZee,

I usually have the same problem as you when I play rpgs (or rpg-like games), but BG3 has been different for me. Part of that is that I went into it wanting to just let the game play out. The other part is that the game does an excellent job of making results ambiguous (in a very good way, imo).

You can choose to save/kill/sneak through something and “complete” it, but it often is not obvious whether you made the optimal choice. Most approaches seem valid and you may not find out the real consequences until later in the game. Embrace it. Accept your consequences. And keep going. It really is an amazing experience.

Holyginz,

That seems like a much more enjoyable and relaxed way to go about it. I am trying to get back to the core of gaming i.e. just enjoying the ride. So maybe this really is the game I need to just sit down and play.

leaky_shower_thought,

to add to this great suggestion, I usually tell myself it’s okay that my first game is a blind run and I can always adjust/ change course the more I go into the lore.

Some games are worth a second run and it will show.

verysoft,

That happens a lot in this game. The unclear outcomes. F5 a lot, cause auto save is practically non-existent.

SleepyHarry,

I follow the same philosophy. Avoiding spoilers, there was a part of Act 2 that I thought was just the next conversation in a series of conversations, but it triggered a significant event that blocked me out of several things I had on the to-do list. I had no idea it’d trigger that, and imo I don’t think it’s reasonable that it would happen, so I did scum that.

narc0tic_bird,

I rarely replay games, but this is one I fully intend to replay with a different/bigger party (currently playing with one friend, but I’m gonna get two more to buy the game for the next run), a different class (currently playing cleric, thinking about barbarian or bard) and on the highest difficulty.

I think you technically miss quite a lot of content as some choices make other things impossible to pursue. I also take it as it comes, by that I mean I don’t reload save states because I failed a dice throw or made mistakes.

I can highly recommend this one :)

Holyginz,

I am trying to get back to just enjoying games more. I dont know when I went from enjoying the ride to being so competitive in wanting to unlock and complete everything I can for everything. It used to be there to a certain extent when I was younger but I think my playing WoW with raiding and everything got me locked into this completions, min/max mindset. Which is fine for some things but tiring when it ends up being the mindset for everything I play.

narc0tic_bird,

It’s not about unlocking everything for me. Even with a second playthrough you’re probably far from seeing everything. Sure, the main storyline somewhat repeats itself, but there are multiple companion side stories and all kinds of other stuff you can stumble upon by accident that you then incorporate into your playthrough.

This is probably one of the best games for you to just enjoy, because you can still continue when failing something (unless your party is completely wiped, but fights aren’t really that hard in easy and normal difficulties). It’s a pretty personalized experience.

hamster,

They really did a good job ensuring that you won't totally screw up based on your choices. So just roll with it.

farcaller,

I’m the same and I studied every nook and cranny during my first playthrough because FOMO was real. Guess what, I still missed enough things to make a second run no less entertaining―especially if you play a polar opposite of your original character. This game accommodates to pretty much every stupid decision you can throw at it and it’s amazing.

mrnotoriousman,

Yeah multiple runs is def the kind of game it is. My first was a Durge and I thought I really explored most of the nooks and crannies. My friends are behind me still on their first one and regularly ask me about stuff I had no idea I missed once or twice! Started run 2 as a good character and it's like a whole new game.

TheAgeOfSuperboredom,

I feel like that in most games but not in BG3. I do still reload sometimes if I fail a check, but BG3 makes failures fun! It’s rather rare that you’re actually locked out of something, and often times a failure leads to interesting outcomes.

I’m sure there is also a lot that I’m missing and don’t know about, so there’s no sense of FOMO. I really do appreciate that the game doesn’t many things. There’s no tracking that you’re attained 45 of 53 powers, or 237 of 245 hidden biscuits, or that you’re missing that last upgrade point to unlock something cool. I also haven’t come across any annoying skill quests where you have to take down 14 enemies in 12 seconds while hopping on one leg.

Larian has done a great job of writing interesting content for pretty much every outcome, and it’s one of the few games that I feel I will want to replay to see a different side of things. There’s a whole quest line in act 1 that you can only get if you fail a random check. I found that pretty novel.

ringwraithfish,

I'm usually the same way with open world games like The Witcher, GTA, RDR, etc, but BG3 puts the story enough on the rails to keep me focused while still letting me make critical choices and enough freedom to explore so it feels amazing when I find little secrets or Easter eggs.

My buddy has played through it twice with 40 hour runs each.

I'm still on my first playthrough at about 70 hours and close to wrapping up act 3.

harmonea,
@harmonea@kbin.social avatar

People are clamoring around you in a huge chorus of it's fine just roll with it but frankly, I think your point of view is totally valid. While Larian did a great job making every path a valid way to the ending, you can really only ever lock yourself out of content with your choices.

Go too far down one of two branching paths? Hope you can pass a big fat skill check or two, or that one companion will bail. Hope you didn't like that character or want to see more of that content. (Oh, and if you do pass the skill checks, 10 minutes later the companion is like "ugh no it's fine you were right, forget I ever wanted to go that way even though I've been obsessed with it for the last 20 hours" in the name of railroading the character back in line.)

Get interested in the wrong quest too early? Hope you didn't want to finish the main side objective in that one area. No no, even though all the characters are still present, you don't get to finish it. Because we said so. Shoo along to the next place. Go. Get.

And here's hoping you don't get curious about the "evil" path - you lose multiple companions and a whole-ass cast of side characters that are meant to follow you through the game and gain one (1) bit of interesting new content to replace them. Is it still interesting? Absolutely, but it's a consolation prize compared to how much you lose.

It took me 3 playthroughs or so before I finally felt like I was on a save where I was having a good 80%+ of the intended experience. And yeah, you can replay it for what you missed, but not everyone has time for that, especially in a game this immense. I know I've started it up to make my fourth character about half a dozen times and Alt-F4ed during character creation as soon as I think about going through the parts I've thoroughly combed already.

BG3 is my GOTY by a long shot, but people should have more sympathy for this outlook. There are definitely right paths and wrong paths, and while they all lead to the end, the wrong paths have a lot less to look at and a healthy amount of rubbing your face in the fact that you did stuff in the wrong order ("Perhaps you could have...." ok thanks, narrator).

gwildors_gill_slits,

I feel this. I’m still in the first act and taking my time, but I’ve already lost Gale because I accidentally selected the option to not give him a magical item to consume after he asked a second time - I said I would, and then when I went into the selection menu I realized I couldn’t give him the item I intended, so I backed out and he said fuck you and left. So that’s great for me. Maybe he’ll come back later but then again maybe not. So that’s a whole character I don’t have any more because of an accident.

Oh, and I also never got Lazel because I never went to the area where she was captured until much later and she wasn’t there any more. I did find her (before that, funnily enough) as part of the cut scene with the Githyanki near the bridge but I didn’t know she was a playable character, plus she acted like an enemy and I was really low level and got destroyed so I had to reload. So that’s another character I don’t have and may never get, although I’ll have to go back now that I’m a higher level and see what happens.

My point is that it’s really easy to miss out on large parts of the game due to random or accidental decisions, so I do understand people who find the experience off-putting. Still, I’ve been lucky to have enough free time to be able to play through with my wife so I’ve been able to avoid a lot of the stuff I fucked up in my solo game, and I personally love the game despite the experiences I outlined above.

Wahots,
@Wahots@pawb.social avatar

I’m pretty sure I missed out on the bear cock experience because of this. He’s down for the three way but it’s getting dangerously close to the end of the game and there’s no way to beg for it, haha. The thought of a whole nother playthrough just to see it has me dreading the goblin area.

gamermanh, w Battlefield 2042: How Season 6 - Dark Creations is Bringing More Variety and Versatility
@gamermanh@lemmy.dbzer0.com avatar

Has it gotten to the point as being as enjoyable as that one game 3 guys put together and released for a third of the cost?

No?

Waste of their time then, lol

PM_ME_FEET_PICS,

What game are you talking about?

gamermanh,
@gamermanh@lemmy.dbzer0.com avatar

BattleBit

orca,
@orca@orcas.enjoying.yachts avatar

Wow, this game looks awesome!

gamermanh,
@gamermanh@lemmy.dbzer0.com avatar

It is

I didn’t realize how starved for a game like it I was until it dropped and I suddenly had hundreds of hours in it

I used to really love battlefield, but even trying 2042 again after BattleBit released I just can’t go back

orca,
@orca@orcas.enjoying.yachts avatar

I dumped a ton of hours into Battlefield 3, and the Bad Company games. Now in terms of BF, I mostly play Battlefield 1943. I tried 2042 but immediately hated it. They gutted the game of everything that made the series so good.

Totally going to snatch this one, thanks!

I used to play Urban Terror a ton back in the day. Not a massive game like BF and BattleBit but it’s a super fun shooter (and it’s free!).

dudewitbow,

As much as i can enjoy battlebit, you arent giving battlefield enough credit

The populations of the games at the current moment arent even that far off, Battlebit is at 8k, 2042 is at 5k+whatever the number plays on origin.

Battlefield has a LONG history of always releasing in a shit start and getting better overtime. This trend has happened for the past several games (since after 3 I believe)

PM_ME_FEET_PICS,

2042 has cross play the numbers are probably much higher.

gamermanh,
@gamermanh@lemmy.dbzer0.com avatar

No, I’m giving battlefield all the credit it’s current incarnation deserves:

It is not as good as a game made by 3 guys on Unreal. I tried it again last week out of curiosity and it’s flat out not worth getting when BattleBit exists, in my opinion

And a long history of releasing trash and getting to decent only proves the point, BattleBit actually started as an enjoyable and decently content filled product whereas battlefield you KNOW won’t next time it comes around

dudewitbow,

The point is it’s playerbases are in a similar tier in size. Of course its your opinion that battlebit is better (and is mine too), but that doesnt stop the idea that there are plenty of people playing 2042 now (especially vs launch). I have a friend who has both games, but when hes playing alone, he more often boots up battlefield more often then battlebit, and he spends a LOT of time playing those games more tham the rest of his library.

LouLimes, w Cyberpunk patch 2.01 now available

“A wrecked NCPD cruiser without wheels won’t be patrolling the streets of Night City anymore.”

Oh no there goes the headless horseman of night city

Aurenkin,

Finally got their budget approved

someguy7734206, w The modder behind Burps of Skyrim and Snores of Skyrim has made a breakthrough in the field of customizable flatulence with Farts of Skyrim

This is exactly the sort of headline I hoped to read in a gaming community.

StarkillerX42, w Valve Hires Creator Behind Popular ‘Half-Life: Alyx’ Mod

Valve has to buy up all the modders because they can’t afford to have them making mods that fix CS2 that end up killing the player base on the main game.

Jackcooper, w Titanfall 3 hopefuls are getting desperate as Respawn teasers continue: "This is ether god-tier trolling or a confession"

I feel like I need to make a comment here

TIN,

And you did!

paddirn,

I feel the need to add on to this as well.

clay_pidgin,

Well done!

crawley, w Baldur's Gate 3 - Hotfix #8 Now Live

copypaste:

CHANGES

  • Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
  • Fixed reaction popups sometimes showing no text descriptions of the reactions available.
  • Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
  • Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
  • Fixed a bug in Vulkan causing DEVICE_LOST crashes.
  • Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
  • Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
  • Fixed a crash when re-assigning characters in splitscreen.
  • Fixed a visual issue with volumetric fog and materials generation.
  • Fixed an issue with invalid savegames being created.
  • Restored Raphael’s hair colour and horns. The House of Hope is once again fashion-forward.
  • Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
  • Shaved His Majesty, who is once again a Sphynx. Steelclaw’s eye colour has been adjusted so they are no longer identical twins.
  • Fixed Raphael’s portraits after restoring his hair colour. Maybe he’s born with it, maybe it’s Avernus.
  • Fixed Twitch drops not being claimable on PS5.
eutsgueden,

Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.

That seems like it would be a desirable thing, no? Rather than thinking I don’t have the required item already?

khab,
@khab@kbin.social avatar

It would, except they transferred all story-related items, regardless of whether the quest was finished or not, including some equipment and alchemy item, and IN BAGS for some reason. It made a whole mess of my MC's inventory whenever I swapped my party around.

junezephier, w Warhammer 40,000: Darktide - Patch #13: Class Overhaul

i fear it’s going to be too little too late, but i am excited to try this update out!

eutsgueden,

It just released on consoles (or Xbox at least) so I’m sure there will be a lot of new folks trying it out.

Strepto, w The Division 2: Year 5 Season 2 - Puppeteers Launch Trailer
@Strepto@sh.itjust.works avatar

Wait, this game still gets content?

Bbbbbbbbbbb,

Its been running for 5 years?

Strepto,
@Strepto@sh.itjust.works avatar

Honestly had no idea they still updated it

9715698,

It released 4.5 years ago, so not quite 5 years but still surprised Ubisoft has supported it for this long.

maxprime,

Yeah my friend plays the heel outta this game

Blxter,
!deleted4407 avatar

They also announced division 3 is coming after they ship the star wars game.

bjoern_tantau, w Elon Musk streams Diablo 4 as part of his latest doomed quest to turn X into a Twitch killer
@bjoern_tantau@swg-empire.de avatar

Of all the games he could pick…

UnhingedFridge,
@UnhingedFridge@lemmy.world avatar

Him brain not do so good.

smallaubergine, w Team17 hit by redundancies - UK firm latest to suffer layoffs

Why do the British call it "redundancies". Seems like a weird way of saying we're laying people off

TheOneCurly,
@TheOneCurly@lemmy.theonecurly.page avatar

I think it implies the company is continuing on but that job is no longer a position at the company. Redundant or unnecessary as opposed to a position that they intend to fill again, as you would with a firing.

Lay off is weirder imo.

sugar_in_your_tea,

Yeah, layoffs feel temporary (like furloughed government employees). I dislike both terms though, I prefer “downsizing” or something like that to clearly indicate that it’s not temporary and your job wasn’t worthless, it’s just that the company needs fewer people employed to meet budget targets.

my_hat_stinks,

Something that is redundant is not needed, it’s a descriptive term. Layoff is a relatively recent US euphemism meaning relax or rest which became associated with non-working periods for seasonal work then evolved to cover redundancies. The US term is the weird one here.

smallaubergine,

Interesting! I see your point, appreciate it

sugar_in_your_tea,

They’re both poor terms.

To me, “redundancy” means someone you don’t need, as in, their job is worthless, and “layoff” means the company can’t afford to keep everyone, so they’re temporarily reducing the workforce. What we see so often isn’t either of those, it’s just headcount reduction or downsizing.

Maalus,

Redundant doesn’t mean worthless. It means that you have a duplicate or something, or someone is already doing the job that you are doing. Your work still is worth something, it’s just not needed anymore.

pastermil,

In IT, redundancy can mean reserve, or back up; something extra in case something broke.

watson387, w Marvel Is 'Painfully Aware' That Its Games Are Failing To Live Up To Their Potential
@watson387@sopuli.xyz avatar

Guardians of the Galaxy was absolutely dogshit.

Chaser,

Hard disagree but you’re entitled to your opinion

Son_of_dad,

I can’t stand how people have no in between anymore. If a game isn’t a 10/10 it’s “dogshit” I’ve seen perfectly fine games with a solid 7 or 8 out of 10 being called “shit”, like come on now.

Zellith,

And people will lose their shit if you don't rate a game they like as 10/10. For some reason a 7/8/9 is personally offensive.

prole,

Nah

DeriHunter,

Dogshit? Really?

I usually don’t like nerrative driven games and skip a lot of cut scenes in games,but I really enjoyed this one! Great story really funny and fun gameplay.

The fighting was pretty easy I agree and as much as live dark souls, nit every game needs to have. This kind of challenge

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